3DS eShop charts - June 22nd, 2017


1. Super Metroid
2. Zelda: A Link to the Past
3. Pokemon Yellow
4. Super Mario Kart
5. Super Smash Bros. for 3DS
6. Dragon Ball Fusions
7. Pokemon Red
8. Fire Emblem Echoes: Shadows of Valentia
9. Super Mario Bros. 3
10. BoxBoxBoy!
11. Animal Crossing: New Leaf – Welcome amiibo
12. Pokemon Blue
13. Super Street Fighter II: The New Challengers
14. Super Mario World
15. BoxBoy!
16. Terraria
17. Zelda: Ocarina of Time 3D
18. Mario Kart 7
19. Bye-Bye BoxBoy!
20. Harvest Moon: Skytree Village


1. Pokemon Direct 6/6/17
2. Team Kirby Clash – Ready for Launch
3. Super Mario Odyssey E3 2017 Trailer
4. Mario + Rabbids Kingdom Battle E3 2017 Trailer
5. Mario & Luigi: Superstar Saga + Bowser’s Minions E3 2017 Trailer
6. Metroid: Samus Returns – E3 2017 Trailer
7. Bye-Bye BoxBoy! Launch Trailer
8. Kirby for Switch E3 2017 Trailer
9. Ever Oasis E3 2017 Trailer
10. Sonic Forces – E3 2017 Trailer
11. Super Mario Maker for 3DS – Overview Trailer
12. Yoshi for Switch E3 2017 Trailer
13. Metroid Prime 4 E3 2017 Announcement
14. Zelda: A Link to the Past Trailer
15. Zelda: Breath of the Wild Expansion Pass E3 2017 Trailer
16. Nintendo Spotlight: E3 2017
17. Pokemon Sun/Moon Special Demo Version Video
18. Super Smash Bros. – Final Video Presentation
19. Super Mario Kart Trailer
20. Just Dance 2018 E3 2017 Trailer

Japan - eShop sales round-up for June 21st, 2017

Yokai Watch 3 Price Revision (20 July - permanent)
– Yokai Watch 3: Sushi (¥5,184 → ¥2,592) 3DS
– Yokai Watch 3: Tempura (¥5,184 → ¥2,592) 3DS

Mysterious Stars 3D 30% Off Sale (28 June - 12 July)
– Fushigi na Ten Tsunagi 3D: Idol Hen (¥600 → ¥420) 3DS-DL
– Fushigi na Ten Tsunagi 3D: Fairytale Hen (¥800 → ¥560) 3DS-DL

Professor Layton Public Memorial Sale (21 June - 19 July)
– Professor Layton and the Miracle Mask Plus (¥3,086 → ¥1,543) 3DS-DL
– Professor Layton and the Legacy of Super Civilization A (¥5,143 → ¥2,571) 3DS

Story of Seasons: Trio of Towns Anniversary Campaign (21 June - 12 July)
– Bokujou Monogatari: Mitsu no Sato no Taisetsu na Tomodachi (¥5,378 → ¥3,764) 3DS
– PoPoLoCrois: Bokujou Monogatari (¥5,940 → ¥2,970) 3DS

Arc System Works Sale (21 June - 05 July)
– Sabaku no Nezumi Dan! (¥800 → ¥608) 3DS-DL
– Dogimegi Inryoku-Chan (¥510 → ¥387) 3DS-DL
– World Conqueror 3D (¥610 → ¥463) 3DS-DL
– Gacha Racing (¥700 → ¥532) 3DS-DL
– Shephy (¥500 → ¥380) 3DS-DL

Rideon Japan 3rd Anniversary Sale (21 June - 05 July)
– Adventure Bar Story (¥648 → ¥480) 3DS-DL
– Adventure Labyrinth Story (¥648 → ¥480) 3DS-DL
– Mercenaries Saga 2 (¥500 → ¥350) 3DS-DL
– Mercenaries Saga 3 (¥500 → ¥400) 3DS-DL

RPG Maker Fes Announcement Memorial Sale (21 June - 04 July)
– RPG Maker Fes (¥5,724 → ¥2,960) 3DS

Teyon Japan Summer Ahead Sale (14 - 28 June)
– Cube Life: Island Survival (¥1,200 → ¥800) Wii U-DL
– Zombie Defense (¥800 → ¥400) Wii U-DL
– Bird Mania Party (¥200 → ¥100) Wii U-DL
– 9-in-1 Arcade Collection (¥150 → ¥120) 3DS-DL
– Castle Clout 3D (¥500 → ¥250) 3DS-DL
– Outdoor’s Unleashed Africa 3D (¥500 → ¥250) 3DS-DL
– Ocean Runner (¥500 → ¥250) 3DS-DL
– Governor of Poker (¥500 → ¥250) 3DS-DL
– Color Zen (¥500 → ¥250) 3DS-DL
– Dino Pets 3D (¥500 → ¥250) 3DS-DL
– Crazy Kangaroo (¥100 → ¥80) 3DS-DL
– Crazy Chicken Director’s Cut 3D (¥100 → ¥80) 3DS-DL
– Crazy Chicken Pirates 3D (¥100 → ¥80) 3DS-DL
– Cocoto: Alien Brick Breaker (¥500 → ¥250) 3DS-DL
– Super Little Acorns 3D (¥500 → ¥250) 3DS-DL
– Speed ​​X 3D (¥400 → ¥200) 3DS-DL
– Speed ​​X 3D: Hyper Edition (¥150 → ¥120) 3DS-DL
– Turtle Tale: Kameshima Dakkai (¥300 → ¥150) 3DS-DL
– Tiny Games Vol.1: Knights & Dragons (¥300 → ¥150) 3DS-DL
– Drop Zone: Under Fire (¥500 → ¥250) 3DS-DL
– Bird Mania 3D (¥100 → ¥80) 3DS-DL
– Bird Mania Winter 3D (¥100 → ¥80) 3DS-DL
– Hanekaeriino (¥400 → ¥250) 3DS-DL
– Boulder Dash XL 3D (¥500 → ¥250) 3DS-DL
– Pick·A·Gem (¥200 → ¥100) 3DS-DL
– Pix 3D (¥400 → ¥200) 3DS-DL
– Bloo Kid 2 (¥300 → ¥150) 3DS-DL
– Penguin Pets 3D (¥500 → ¥250) 3DS-DL
– Pony Pets 3D (¥500 → ¥250) 3DS-DL
– Monster Shooter (¥700 → ¥350) 3DS-DL
– League of Heroes (¥400 → ¥200) 3DS-DL
– Robot Rescue 3D: (¥150 → ¥120) 3DS-DL

Cross Function Price Revision (07 June - permanent)
– Master Reboot (¥1,619 → ¥1,000) Wii U-DL
– Runbow (¥1,619 → ¥1,000) Wii U-DL

Shingeki no Kyojin Price Revision (01 June - permanent)
– Shingeki no Kyojin ~Jinrui Saigo no Tsubasa~ CHAIN (¥5,378 → ¥3,218) 3DS

Bandai Namco Welcome Price!! Early Price (01 - 28 June then permanent)
– Ace Combat 3D Cross Rumble + (¥5,119 → ¥2,721 → ¥3,024) 3DS
– Tales of the Abyss (¥2,980 → ¥2,721 → ¥3,024) 3DS
– Ridge Racer 3D (N/A → ¥2,721 → ¥3,024) 3DS

Street Fighter II Charity Album Features 20 Hip-Hop Artists

Richmond, VA - June 20, 2017 - Twenty producers, DJs, and emcees from Richmond, Virginia are excited to present a collaborative hip-hop tribute charity album featuring the iconic melodies from Street Fighter II. Street Fighter: The RVA Warrior breathes new life into each of the world warriors' themes, and best of all, proceeds will be donated to the Richmond-based Building a Better RPS charitable organization to benefit public schools in the area. Street Fighter: The RVA Warrior is available today wherever digital music is sold.

Collaborators including radio host Black Liquid, members of Gritty City Records, DJs Phil Dice, 8-Bit Mullet, and Dope Solo/Sultans, a co-founder of the Party Liberation Front, and others joined the project to showcase Richmond's musical talent, support a much-needed cause, promote inclusion and unity among local groups, and pay homage to one of the greatest videogames of all time by remixing its thrilling original soundtrack.

A release show and fundraising event will be held at Garden Grove Brewery on Thursday, June 22nd, at 8:00pm. The show, which will also be streamed live on Twitch, will include a Street Fighter II tournament, costume contest, and live art by Amy Black, a prominent tattoo artist. Garden Grove will be serving a Street Fighter-themed beer, Yoga Fire: a habanero-infused India Pale Ale. Funds from donations, a raffle, and profits from CD and digital sales will go towards projects aimed at improving Richmond's public school system.

"I was excited to receive so much interest once I shared the concept with the collaborators," comments project organizer Alan "8-Bit Mullet" Brymer. "It's been a great way to connect with other artists, support a good cause, and have fun re-living
a game that each of us grew up loving despite our different backgrounds."

Learn more: https://www.facebook.com/events/364813640583561/

Japan - Wii U eShop gets one N64 title, four Wii titles

Surprise! In Japan, Nintendo has added 4 more legacy titles to the Wii U eShop. Now available for purchase are Excitebike 64, Pikmin, Pikmin 2, WarioWare: Smooth Moves and Donkey Kong: Jungle Beat.

TG-16 titles Final Soldier, Victory Spirit, Ninja Run slated for Wii U VC release

Three more Turbografx-16 titles are heading to the Wii U in the near future. ESRB ratings reveal Final Soldier, Victory Spirit, and Ninja Run are pegged for the platform. When we have release date info, we'll be sure to share that with you.

Neogeo: A Visual History hardcover book on the way

More preview pages here

Hardcover: 400 pages
Publisher: Bitmap Books (August 25, 2017)
Language: English
Product Dimensions: 5.9 x 0.9 x 8.3 inches
Shipping Weight: 1.7 pounds

Nintendo says "stay tuned" for Switch file management/backup, Virtual Console will be "part of what we do"

Coming from a Mashable interview with Reggie Fils-Aime...

M: I wanted to ask about the Switch. There's still no file management system. Is that something that's incoming? Is it a concern over piracy?

RFA: Our focus in launching Nintendo Switch was to make it a stellar game-playing device. In driving that focus there were elements that we knew needed to come later. Like Nintendo Switch Online. Like other services — the Netflix and Amazon Primes of the world. With that as background, we are keenly aware of all of the things that consumers are asking for.

For us, it really is about thinking through how to do this in a way that makes good business sense but also is something that the consumer is really going to be excited about. We’re aware of requests around cloud saves or file management, we’re certainly aware of all the requests for legacy content, we’re aware of consumers asking for ways to have multiple devices linked to one particular account, we’re aware of all of those. What we’re trying to do is deliver positive steps on all of these areas but in a way that is prioritized and makes sense for us.

M: What if my Switch breaks? I lose all my Breath of the Wild progress.

RFA: It is well understood. For a person who has 100 shrines, I understand the concern about losing all your data. For us it’s all about, OK, how can we do this in a way that makes sense for the consumer, that makes sense for us, that’s what we’re working for.

M: Is it a question of how functionally it’s going to work? Whether it’s going to be cloud saves or whether or it’s going to be an SD card?

RFA: It’s everything from not only how is it going to work but it’s also how we do this in a way that doesn’t lend itself to piracy or systems or our core software infrastructure that can be modded or hacked. Those are all of the things that we need to think about from a business standpoint.

M: So it’s a matter of safeguarding around these features?

RFA: We need to create them, we need to safeguard them, we need to deliver them to the consumer the way that makes sense.

M: So what’s on the list of priorities for the Switch? What’s coming next?

RFA: One of the big things that’s coming next is Nintendo Switch Online. That’ll come next year. We’ve talked broadly about some of the capabilities, the voice chat capabilities, the ability to invite players into a connected experience. We’ve said that legacy content is going to play a role in this. That’s a big priority for us. And getting it right so the consumer says, "For a $20 annual subscription, this is a no-brainer, this is easy for me to participate, and look at all of the benefits I get." Delivering that in an effective way is a high priority.

M: So on this list of priorities that you have, where does save file management fit, and where does virtual console fit?

RFA: Certainly the virtual console aspect is going to be part of what we do in terms of making some legacy content available with the Nintendo Switch Online. In terms of the file management, all I can say is stay tuned.

Japanese eShop charts - June 5th to 11th, 2017

Nintendo Switch (chart from June 16th)

01. Seiken Densetsu Collection (Switch) - 30,123
02. Mario Kart 8 Deluxe (Switch) - 17,297 / 460,259
03. Monster Hunter XX (3DS) - 10,669 / 1,616,793
04. The Legend of Zelda: Breath of the Wild (Switch) - 7,256 / 440,838
05. Dragon Ball Heroes: Ultimate Mission X (3DS) - 4,884 / 153,230
06. Ultra Street Fighter II: The Final Challengers (Switch) - 4,522 / 21,303
07. Pokémon Sun Moon (3DS) - 2,940 / 3,765,873
08. Fire Emblem Echoes: Shadows of Valentia (3DS) - 2,595 / 189,344
09. Mario Kart 7 (3DS) - 2,285 / 2,717,642
10. Pro Yakyuu Famista Climax (3DS) - 2,608 / 77,103
11. Tobidase Doubutsu no Mori amiibo+ (3DS) - 1,999 / 180,976
12. Yokai Watch 3: Sukiyaki (3DS) - 1,978 / 720,118
13. The Legend of Zelda: Breath of the Wild (Wii U) - 1,824 / 112,801
14. Mario Sports Superstars (3DS) - 1,783 / 90,373
15. Minecraft: Wii U Edition (Wii U) - 1,597 / 322,612
16. 1-2-Switch (Switch) - 1,594 / 196,141
17. Cube Creator DX (3DS) - 1,528 / 14,598

Nintendo 3DS

01. The Battle Cats POP! (3DS-DL)
02. Monster Hunter XX (3DS)
03. Cube Creator DX (3DS)
04. Ice Station Z (3DS-DL)
05. Alchemic Dungeons (3DS-DL)
06. Urban Trial: Freestyle 2 (3DS-DL)
07. Kirby Fighters Z (3DS-DL)
08. Choju Giga Wars (3DS-DL)
09. Pocket Monsters Pikachu (3DS-VC)
10. Geki Yaba Runner: Habanero (3DS-DL)

Wii U

01. Minecraft: Wii U Edition (Wii U-DL)
02. The Legend of Zelda: Breath of the Wild (Wii U)
03. Mario Kart 8 (Wii U)
04. Splatoon (Wii U)
05. Bomberman ‘94 (Wii U-VC)
06. Hoshi no Kirby Super Deluxe (Wii U-VC)
07. The Legend of Zelda: Majora’s Mask (Wii U-VC)
08. Super Mario World (Wii U-VC)
09. Super Mario 64 (Wii U-VC)
10. The Legend of Zelda: Ocarina of Time (Wii U-VC)

Nintendo on steady Switch releases, phone/app required for voice chat, VC talk, GameCube downloads, cloud save

A portion of a Kotaku interview with Reggie Fils-Aime...

On how, after promising to have a steady stream of releases from Nintendo for Wii and Wii U and not quite hitting the mark Nintendo seems to be doing so with Switch:

First, it was a dedicated focus coming out of Wii U to make sure that we had the steady cadence of games. As I look at Wii U from a business perspective, that’s the one thing we were not able to do as well as we hoped. So it was clearly a priority.
Second, we have many more developers today working on our content than we did five years ago or even 10 years ago.
...we have a lot more development staff than we did at the beginning of the Wii U generation and certainly throughout the Wii generation.

On why in the world Nintendo is going to require use of a mobile phone when using voice-chat for the Switch

Fils-Aime: We actually think that the phone is going to deliver a better, more robust execution. In terms of the APIs that we can build into an app, the fact that phones are ubiquitous, the fact that it allows us to do much more rapid improvements and updates to the service, that’s why we think a phone execution—and specifically a mobile app execution—is going to be better for the consumer.

Kotaku: It just seems cumbersome that I’m going to have to plug my headset into a phone into a system, those wires…

Fils-Aime: So let’s be clear. What you’ve seen is the execution by one particular supplier. That is not going to be the only solution.

Kotaku: But it’s going to require a phone no matter what?

Fils-Aime: It’s going to require a phone. It’s going to require a mobile device and be delivered by an app.

On the possibility of the Virtual Console for Switch, separate from whatever Nintendo is planning to do with its $20 online service which was recently delayed to 2018 and is set to include a subscription-based library of legacy games:

Kotaku: Have you guys said if there’s going to be, aside from all that, a Virtual Console experience?

Fils-Aime: We’ve not used the term Virtual Console.

Kotaku: Do you plan to sell your older games to people? People got used to that with Wii and Wii U as downloads.

Fils-Aime: What we’ve said is that as we communicate the specifics of the Nintendo Switch online service then at that point we’ll communicate what it is we’re doing with our legacy content.

Kotaku: It’d be great to be able to download and play some GameCube games on my Switch, Reggie. I’m just telling you.

Fils-Aime: I see a lot of consumers hoping and wishing for that online.

On the lack of cloud-saving/back-up options

Fils-Aime: I can’t say there’s a solution coming, but we do hear the message.


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