- impacts both Daigasso! Band Brothers P and the free ‘Debut’ version
- music submission and review process set to end
- no longer active after March 21st, 2017
- other online services for the game will remain intact
Thanks to Nintyrift for the heads up!
A portion of a WCCFTech interview with Tequila Works...
WCC: How long do you think it will take to complete the game? Does it lend itself to replayability?
TW: The duration of the game will largely depend on each player’s play style and how he or she would like to immerse into the exploration of the island and unlocking all the secrets it keeps. If if you really want to take your time and collect all the secrets, you might well end up in the 8-10 hours range , but it could take a couple hours fewer or a couple hours more. As for replayability, the story of RiME has a very well defined ending, which everybody will experience when they finish the game, but there is a good chance players might miss several secrets and collectibles in their first playthrough, and those items are not there as mere cosmetic additions or to artificially increase the time you spend in the game, but they offer deeper understanding about the story. We expect a good deal of players will revisit the island in order to get the whole picture!
Placards is a unique single-player puzzle experience that requires players to think both visually and strategically. Rearrange pixels on the screen by rotating or swapping to solve Placard puzzles. That Placard too big to solve in one go? Solve a piece at a time to get closer to that final Placard picture. From simple shapes to space ships to a fire breathing dragon, there are over 100 puzzles to keep you occupied for hours. So grab that cup of coffee, sit down on that comfy couch, and solve a few Placards today.
Single player play.
Rotate and swap pixels to solve Placard puzzles.
Zoom to compare your Placard puzzle against the final picture.
Progress saved automatically as you play (exit a Placard puzzle and come back later).
Try to solve each Placard puzzle in as few moves as possible.
176 Placard puzzles at launch (across 4 books or themes).
Includes several large, multi-piece puzzles.
Color Blind Mode (optimizes puzzle colors for colorblindness).
Relax Mode (turns on ambient background sound).”
The Binding of Isaac: Afterbirth+ delayed, but still due out in March, getting new instruction booklet
For those of you who have pre-ordered already you may have noticed your order shifted date. We were unable to confirm the revised release date until now (due to issues way beyond our control), but can confirm that the Release Date for The Binding of Isaac: Afterbirth+ on Nintendo Switch has been pushed back. It’s still March, but we won’t make 3.3 (insert sad face here).
A portion of a Miketendo64 interview with Frozenbyte's Kai Tuovinen...
Miketendo64: Has-Been Heroes is an indie title that is confirmed for a Nintendo Switch release, among other platforms. How does it feel to be one of the first indie companies to have a game on Switch during launch month?
Kai Tuovinen: We are thrilled Has-Been Heroes will be a title available around launch on Nintendo Switch and to introduce Nintendo fans to the game. It feels good to be a part of a new Nintendo system launch again!
Miketendo64: Nintendo Switch may not have the power-house line up gamers wanted, but it still has Zelda and Super Bomberman R. How do you think Has-Been Heroes will do in terms of sales, when it’s up against competition such as that?
Kai Tuovinen: We believe fans of rogue-like strategy/action games will love this game, as well as gamers looking for something new to try. The randomness of spells and items allows for thousands of new experiences and will force players to continuously change their playstyle – it’s a challenging, strategic game with a ton of content that is very different from everything else.
Jakks is just pumping out the Nintendo content unlike any other! Wonder when we'll actually see this release! Thanks to PSIPancakes for the heads up.