I don't know why people take on the missions that they do, but I'm happy they commit themselves. One speedrunner has decided to forgo the usual speedrun route through Mario Kart 64 in order to take on a unique challenge. He wants to destroy all the trees the game has to offer. You can hit the jump and see him in action.
The Nintendo 64 Anthology is the book made for a generation of 90's gamers.
Written by Matt Manent, it provides the most comprehensive look at the much-loved Nintendo 64. Cramming in over 400 pages of facts, game reviews and interviews, it also tells the console's story - chronicling it's seven-year journey from development right through to it finally being retired.
All 388 games reviewed – including detailed information such as each title's release date, developer, publisher, genre, rarity, and a rating out of five (includes full-page reviews of all the classics like GoldenEye, Super Mario 64 and Banjo-Kazooie!).
A huge array of content spanning cancelled games, accessories, collectors editions, and, of course, every Nintendo 64 version and bundle.
Interviews with the people involved at the time: Martin Hollis (Rare - GoldenEye) and Eric Caen (Titus - Superman; acknowledged as one of the machine's worst games)
A collector's guide section outlining all the games released in each territory (Japan, North America, Europe, and Australia) alongside checkboxes for collectors to mark the games they own and those they don't.
General Manager of FunstockRetro.co.uk, Andy Pearson said:
“For those who grew up playing on the N64, this book is the ultimate gift. Covering every aspect of the console, from its games right through to its hardware, it has been assembled with all the care and attention you'd hope for as a fan. It's the perfect addition to any N64 collection.”
The Nintendo 64 Anthology book is available to pre-order exclusively at Europe's Number One Retro Gaming Destination, FunstockRetro.co.uk now at just £44.99 here!
Thanks to Microtic for the heads up!
It's up to you to defeat the Empire!
Ogre Battle 64: Person of Lordly Caliber is a tactical RPG originally released for the Nintendo 64 system. The game tells the story of Magnus Gallant, a recently graduated officer of the Palatinean Army who is assigned to the troubled southern region of his native land. There he witnesses the plight of the lower classes – the victims of a tyrannical ruling elite whose only thought is for the preservation of their own lofty status. With civil war brewing, Magnus is faced with a terrible choice: to betray his own noble origins in the name of liberty, or turn a blind eye to the evils of his rotten society.
Thanks to cm30 for the heads up!
A portion of an Art and Artifacts interview with artists Yusuke Nakano and Satoru Takizawa, designer of Ganondorf's Ocarina of Time model
- this was accomplished after much trial and error
- the original model was “a lot thinner, and his head almost looked bird-like” As for , he came up with an illustration that had
- Nakano made the design with the “wide-open eyes”
- the art for Ganondorf “initially looked like a brute who had nothing but raw strength”
Q: Ganon is basically a pig, but the humanoid Ganondorf made his first appearance in Ocarina of Time. What was your inspiration when you started designing him?
Takizawa: Well, I started by thinking to myself, “What kind of guy is worth defeating?”
Q: So he couldn’t just be incredibly strong?
Takizawa: Right. The enemies you feel the best about defeating are the ones that outclass you in every way, from abilities to experience. He also had to be an appealing character, even though he was the enemy. After a lot of trial and error, I slowly completed his model. Then Nakano-san took that and improved upon it. Come to think of it, of all the illustrations that came from Nakano-san, I had very few comments on this one.
Nakano: Hardly any, in fact. However…
Takizawa: Yeah, I did have one request that I felt strongly about. He initially looked like a brute who had nothing but raw strength. I wanted him to have clever eyes so you knew he was a man of high caliber.
Nakano: Right: At that time, I had been at the company for three years, and Nakano-san was three years my senior. I might have been out of line making such a request, but it was the one point I wasn’t willing to back down on. I remember it well, and how tenacious he was about it too. [laughs] The first illustration I did for Ganondorf had these wide-open eyes. Not exactly an intelligent look, but more like he might have been a little mad. In the end we arrived at a design that made him look not only more intelligent but also, at the same time, like the epitome of an evil ruler.
Takizawa: He is the final boss, after all! And another thing: the first model I created for Ganondorf had him looking a lot thinner, and his head almost looked bird-like. One of the backstories for Ganondorf referred to him as the “Gerudo King of Thieves,” so I imagined him to be lean and not well muscled. I wanted him to move gracefully, like a whip. But when I saw the finished illustration for Ganondorf, it was quite different from him I imagined him to be…
Nakano: Emphasizing muscles more than necessary is just my style. [laughs]
Takizawa: I guess so! [laughs] Then again, it did become the basis of the Ganondorf in The Wind Waker and the Ganondorf in Twilight Princess. The design you came up with became the foundation for his design in several other titles, so I think it was a good thing.