NCSX import - Dragon Quest AM Slime Rubber Wristwatch

Slap a Dragon Quest themed digital watch on your wrist and tell time with Slime symbols. Two variations are on tap:

» Blue wristwatch with King Slime design
» Black wristwatch featuring smiling Slimes

The wristwatches are made of rubber and feature and interlocking clasp to tighten the timepiece on your wrist.

Grab yours here

Dragon Quest XI - new screens and art, more details

The following information was translated by Perfectly Nintendo...

- two new characters introduced:
Martina (a noble female warrior)
Rou (a mysterious old man with a rather impressive mustache)
- differences of the battle systems:
PlayStation 4 / Nintendo Switch: thanks to ''Free Move Battle'', characters can move freely during battle, which can be used to attak them from the back. There’s also an ''Automatic Camera Battle'' option
Nintendo 3DS: the game lets you chose between 3D Mode and 2D Mode for battle (just like you can chose between those two modes in the world, and with both running simultaneously at the beginning of the game). In 3D mode, you get to see your characters on the screen. In 2D mode, you only see the sprite of enemies, with a text box just below the battle screen
- on Nintendo 3DS, battles start when enemies touch you in the world in 3D mode
- if they spot you, they will move towards you, but you can get a pre-emptive strike to get the upper hand
- in 2D mode, you will have to deal with random encounters, just like in a classic Dragon Quest game
- scan and screenshots show a couple of attacks/skills:
Hayabusa Slash
Tiger Claws
- two new monsters:

Dragon Quest XI - 3DS and Switch battle system differences, new monsters & more

- Martina: a noble female warrior
- Rou: a mysterious old man with a rather impressive white mustache
- battle on PlayStation 4/Switch: “Free Move Battle” lets characters move freely during battle & has “Automatic Camera Battle” option
- battle on 3DS lets you chose between 3D Mode and 2D Mode
- in 3D mode, you get to see your characters on the screen
- in 2D mode, you only see the sprite of enemies, with a text box just below the battle screen
- uses the traditional command-based battle system
- one screen shows the protagonist covered in a mysterious blue aura, but it is not explained
- new monsters include Mandra and Ocovolt

Dragon Quest XI live-stream event dated for April 11th, release date info coming

- Release Date Presentation on April 11th at 14:00 JST
- will be live streamed on YouTube and Niconico
- promises various other new information in addition to the release date
- hosted by Joy and features actress Tsubasa Honda as a guest, as well as Dragon Quest series creator Yuji Horii and others

Dragon Quest Heroes 1 & 2 preorders open on GameStop, Nintendo confirmed as publisher

While there's still no official release date, GameStop has kicked off preorders for Dragon Quest Heroes 1 & 2. Something worth noting, the listing shows Nintendo as the publisher. Nintendo has been handling publishing duties for various Dragon Quest games in recent years, and I guess that trend is going to continue with Dragon Quest Heroes 1 & 2.

Preorder here

Yuji Horii teases a Dragon Quest XI related announcement in the coming days

This comes from Dragon Quest creator Yuji Horii, who spoke at the Dragon Quest: The Real attraction launch...

''Everyone in the staff is working incredibly hard on it. I believe we’ll have some kind of announcement in the coming days, so please look forward to it.''

While this isn't certain, we could be seeing a concrete release date for the game. Let's hope that we will hear more soon!

Dragon Quest XI - new info/screens for towns, fields, dungeons, camps & a new character

Check out more screens and art here

■ Towns

Towns are places where welcome information and convenient facilities gather.

Many people live in towns, and there are shops and convenient facilities. Listen to the people in town to gather information, buy equipment and items to ready yourself for your journey, and set off to your destination.

—Towns and villages have various cultures and natural features.
—There are bustling, lively towns where many people live as well.
—Listen to what people have to say to gather information, and even get traveling tips.
—You’ll be able to hear the voices of nearby people in the form of thought bubbles.
—Easily spot those with troubles by the purple bubble that appears in the text box.
—Weapon shops, inns, item shops, and churches make up some of the convenient facilities you can access in town.

■ Fields

Brand-New Monsters

—Lantern Kozou

Abandoned lanterns who over time became monsters. They seem to think that they will someday scorch the humans who threw them away.


A monster characterized by the fluff that protrudes from beneath its mask. It carries a huge needle that can fill anything with holes.

Fields span various environments, including meadows and snow lands, and feature a great variety of monsters. You may also find differences based on the time and weather, so be sure to explore every nook and corner.

—Meadows, plains, coves, and snow lands make up some of the game’s various fields.
—There are even monsters that appear at night.
—Sometimes you’ll move throw places with narrow footing and steep roads.
—You’ll find various items in places that sparkle. When you go to a glittering place, you can crush rocks to obtain ore, or shake trees to get fruit.
—You can ride a horse in the field to travel long journeys more comfortably and reach your destination sooner. When dashing in the PlayStation 4 version, you can blow away monsters with a ram.

■ Dungeons

Dungeons are dangerous places where many monsters live and valuable treasures lie dormant. Brutal boss monsters also lurk inside. Be sure to fully prepare yourself before challenging these areas.

—Dungeons consist of mysterious temples and caves, and many unforgiving trials.
—Traps and mechanisms will block your path. Put your wisdom and courage to the test.
—Does treasure await you? Or something else…?
—Watch out for pitfalls and other traps.

■ Camp

In the field, you can sometimes find the remains of bonfires, which are where the protagonist and company can set up camp. At camp, players can write in their adventure log, and rest and recover HP. It is a valuable resting point on long journeys.

—At camp, you can check up on your party and your next destination, and a traveling merchant will even visit.

■ New Character


“It is my mission to make the people of the world smile!”

Dragon Quest XI - new scan, more details

The information was translated by Gematsu...

- new character Sylvia: “It is my mission to make the people of the world smile!”
- character who seems to be a traveler, but his tone is…
- Mokokkii: monster that carries a huge needle that can fill anything with holes
- Lantern Kozou: lantern that was thrown away and became a monster in its resentment against humans
- caption next to 3DS screenshot of the protagonist, Camus, and the Lantern Kozou behind them: “Some monsters, including Lanter Kozou, only appear at night.”
- caption below 3DS screenshot of the protagonist talking to a character wearing yellow: “People with a purple speech bubble mark may have some sort of request.”
- caption below the PlayStation 4 screenshot of the protagonist talking to a character wearing red: “As you approach people, you can hear their voices through the speech bubbles that appear over their head.”
- caption below PlayStation 4 screenshot of the protagonist riding a horse / to the right of 3DS screenshot of the protagonist riding a horse: “Adventure with ease while riding a horse! In the PlayStation 4 version, you can blow away monsters by hitting them with the horse’s body.”
- Camp System (Red Box): on the field, you can make a bonfire
- should prove useful when you have a long way to travel
- caption to the right of PS4 screenshot: “In addition to resting and healing, and writing in the adventure log (Editor’s Note: this is how you save your game in Dragon Quest), you can also enjoy conversations with your party.”
- caption to the left of 3DS screenshot: “At camp, you can buy items at the shops opened by traveling merchants.”