Kicking a treasure chest open when you have a pair of boots on is no big deal. If you have Link running around barefoot, he's going to be in for a rough time. Let's hope this chest has a new pair of boots in it!
Nintendo explains why they moved away from the realistic Legend of Zelda design in their Spaceworld 2000 footage
The following comes from the Zelda: Art & Artifacts book, featuring interviews with Yoshiki Haruhana and Satoru Takizawa...
AA: Before we get into how Toon Link came to be, let’s talk about the promotional footage from the 2000 event. It featured a realistic Ganondorf and Link fighting with each other. The footage was created by Haruhana-san and Takizawa-san, correct?
AA: And everyone who saw that footage believed that the new Zelda title coming out for the GameCube would be realistic looking. So tell us: what happened?
Haruhana: Well, as we created that footage, we came to the realization that the realistic route wasn’t the way to go.
Takizawa: [nods deeply]
AA: So it was creating that footage that made you realize the realistic route wasn’t the right course?
Haruhana: That’s right. We were asking ourselves, “If this the right direction to go? and “Does realistic equal a good game?” At the time, as the console’s hardware specs went up, many games were heading in a more photorealistic direction.
AA: They were.
Haruhana: And, at that time, when I was flipping through a game mag, all I saw were really similar-looking games, and I began to worry we would be making one of them. So we thought about what we needed to do with our art to make it stand out. How could we make the readers of that magazine stop and look at our project? We decided that making a realistic Ganondorf and Link wasn’t it…
AA: So you felt that a realistic-looking Zelda would be lost in the sea of many other games?
Haruana: Right. So we cleared our heads of everything and thought about all the other games in the Zelda series. Toon Link came out of process.
What ended up happening with that tech demo may have been for the best. Wind Waker is very much appreciated to this day, and Nintendo did follow up with Twilight Princess a few years later.
The Legend of Zelda: Breath of the Wild Deluxe Edition: The Complete Official Guide doesn't release until 3/31
Proud to announce the imminent arrival of The Legend of Zelda: Breath of the Wild complete guide in 3 editions. Pre-order your copy now. pic.twitter.com/k9d5l5hjiZ— Piggyback (@PiggybackGuides) February 17, 2017
Just a note to those of you picking up the deluxe edition. You're going to be playing the game long before you get the guide! The other two versions come out Switch launch day. You can preorder through Amazon here.
I really love the idea of just being able to walk around Hyrule. Experience it as if it were a real place. Man, something about this really tickles my fancy!
Well here's a bit of good news for people in the Nintendo Creators Program. Both 1-2 Switch and The Legend of Zelda: Breath of the Wild are white-listed, meaning they can be used to create videos. A lot of people making Nintendo-related video content will be happy to see their content won't get flagged.
The Legend of Zelda: Breath of the Wild (E10+)
“This is an adventure game in which players assume the role of Link on a quest to stop a growing evil in the land of Hyrule. As players explore the open-world environment, they can forage for materials, explore shrines, and engage in melee-style combat against fantastical creatures (e.g., goblins, skeletons, centaurs). Players use swords, axes, clubs, and bows to defeat enemies that generally disappear amid puffs of smoke. One brief sequence depicts a battlefield strewn with the bodies of enemy creatures; in the background, a few bodies appear to be impaled by spears. The game contains some mildly suggestive material: fairies with moderate cleavage and/or exaggerated-size breasts; dialogue such as ‘I get to see a young hunk draw a bow again?’ and ‘If I have to have something pounce on me, why couldn’t it be a lady?’ During the course of the game, a shop owner tells Link that she only serves ‘…drinks that are definitely just for adults…’; players can also encounter a drunken character that occasionally hiccups.”
“This is a collection of motion-controlled mini-games set in a party-like atmosphere. Players can engage in activities such as table tennis, capture the flag, quick-draw shootouts, samurai training, wizard duels, and sword fighting. A handful of these mini-games depict violent acts: a boxing mini-game contains a brief animation of opponents throwing punches at each other; wizard duels depict two figures with wands fighting for control over a beam of energy; the sword-fighting mini-game contains clashing sound effects, while the samurai training depicts characters being conked on the head.”