F-Zero X hitting Wii U VC tomorrow (North America)

In this futuristic racer, the key to winning is speed!

Choose from 30 different hover-car racers, including updated versions of the Blue Falcon and other vehicles from the original F-Zero, and get ready to play one of the fastest racers ever! Race to the finish line on tracks that twist and turn through the air. However, you will have to avoid the other 29 cars on the track or else face the consequences! If you're in a competitive mood, try to win a Grand Prix Cup, get the fastest lap time in a Time Trial, or destroy the competition in a Death Race. You can also challenge three friends in the Versus mode. With five separate play modes, hidden vehicles and courses, and an excellent sound track, F-Zero X still represents one of the best racing titles to date!

Hub page here

F-Zero X gets updated to fix control issues on Wii U

F-Zero X launched on the Wii U VC with some control issues that made it rather hard to control your craft precisely. It seems that complaints of the issue made it back to Nintendo, as an update has been released that tweaks controls. While they still don't measure up to the N64 original, the controls are now much more serviceable and make for a better experience overall.

F-Zero X's Wii U VC release faces control issues

This is one of many complaints coming from people that purchased F-Zero X on the Wii U VC. It seems the analog controls are out of whack. Is Nintendo going to step in and fix this? How many of you have grabbed the game and agree with the assessment?

FAST Racing Neo gets same announcer as F-Zero GX

A look at F-Zero with the MSU-1 sound patch

Thanks to Goncalo for the heads up!

Former Criterion creative director says working on F-Zero wouldn't have been 'his idea of fun'

We know that Criterion was asked to work on F-Zero Wii U, but that project fell through. Looks like Former Criterion dev Alex Ward didn't even want the opportunity to do so.