Ubisoft's Davide Soliani explains why he gave Miyamoto a mandolin

We shared this image yesterday, and stated that it was a very kind gesture. What we didn't know is just how much meaning the gift had! Turns out it's related to a discussion that popped up during Mario + Rabbids Kingdom Battle. The following snippet comes from a Lemonde interview with Mr. Soliani.

Thanks to Sacré White for the heads up!

Mario + Rabbids Kingdom Battle's creative director gives Miyamoto a unique gift

Mr. Soliani clearly knows his stuff about Miyamoto, which is why he presented him with a one-of-a-kind lute! Miyamoto loves to spend his free time playing music, and I'm sure he's already strumming away on his gift.

XCOM 2 dev would have pitched Nintendo on a crossover idea if he knew Nintendo would be up for it

We've already shared some comments from XCOM 2’s creative director Jake Solomon on Mario + Rabbids: Kingdom Battle. He loved what he saw and thinks it's fantastic that the collab is happening. Now we also know that Solomon wishes he got in on the idea first!

“If I had know we could have done that, I would have pitched that to Nintendo a long time ago.”

Nintendo has a close relationship with Ubisoft, so I don't know that they would have moved on the idea without them. I mean, Miyamoto does love those Rabbids!

Mario + Rabbids Kingdom Battle - behind-the-scenes with the associate producer

Chris Watters from UbiBlog goes behind the scenes with associate producer Christina Nava to discuss the many different ways to defeat your enemies in Mario + Rabbids Kingdom Battle.

IGN Best of E3 2017 - Nintendo-related winners

Game of Show - E3 2017

- Super Mario Odyssey

Best Switch Game

- Super Mario Odyssey

Best 3DS Game

- Samus: Metroid Returns

Best Platformer

- Super Mario Odyssey

Best Strategy Game

- Mario + Rabbids Kingdom Battle

Mario + Rabids Kingdom Battle's creative director reflects on his emotional reaction

This is Nintendo UK interview with Ubisoft's Davide Soliani...

NUK: When Mario + Rabbids Kingdom Battle was finally revealed on stage at E3 2017, you gained instant internet stardom because of your emotional reaction during the reveal. Can you talk us through what that announcement meant to you at the time?

DS: It’s not easy to answer you, but you can imagine the pressure on me, because I’m just part of a team. I’m the creative director, so I feel the pressure. On our shoulders was the responsibility of three years of development. Ubisoft took quite a big risk, because we decided to embark on this game without knowing what the new Nintendo console would be or if the idea would be accepted.

As a Nintendo player, growing up with Miyamoto games, he was almost a father, telling me bedtime stories every night. Seeing Miyamoto-san on stage, I was not ready for him to call out my name. I felt like everything was finally realised and I said ‘don’t cry, don’t cry, don’t cry, don’t cry’, but then I broke apart.

Also, because a few rumours started on the internet, prior to our announcement, a few people made their own assumptions about the game, but now they can play it and they have changed their minds! They’re having fun and that is the biggest reward ever.

So the conference for me was a wave of emotion that I couldn’t control, but I didn’t know that it was spreading all over the internet until I discovered it the night after. Because I was in the Nintendo booth ready to do a rehearsal for Nintendo Treehouse Live and a guy stopped me saying, “You are super famous in China, you have more than 2 million views on our website” and showed me the picture of me crying. I said, “Oh noooo!”

NUK: It’s been a great reaction to watch. It really seems that gamers around the world can see what this means to you and are happy for you.

DS: I believe so, and I think it’s something I will never forget. I will probably create a still from that conference and frame it in my house. Because it doesn’t happen every day to have a legend on stage presenting a game you did using his characters. It’s more than honorary, it’s an occasion of a lifetime as they say.

Still today I cannot process it entirely. It’s happening but it’s so fast. I was not ready. People queued for three hours at E3 and then said they liked it even after three hours of queuing!


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