April 18 2017 - Nova Scotia, Canada. Causal Bit Games are pleased to announce that their Kickstarter for Battle Princess Madelyn closed at 354% of its funding target, attracting an incredible 3,402 backers who pledged CA$212,665 and are looking to continue raising funds through their PayPal Store.
"The campaign for Battle Princess Madelyn was an incredible and humbling experience. We honestly didn't anticipate such a strong response for our game and it's absolutely overwhelming hearing how people can relate to Maddi's story. With this level of funding we will deliver our vision and make the game the very best it can be," said Christopher Obritsch, Creative Director at Causal Bit Games. "For those of you who wanted to support our game, but were unable to pledge on the Kickstarter, we're happy to say that we now have a PayPal Store open that mirrors the campaign's tiers!"
For a strictly limited time period, buyers can still support the game via the PayPal Store, complete with the backer rewards from the Kickstarter. Funds collected with continue towards final stretch goals that were not achieved during the campaign.
“N64 characters could be concepted, modeled and animated in a week (if you worked as hard as me, anyway.) We were working with around 500 polygons, as opposed to the 10,000 we use now. Sure, tools have improved, but even with 1997 tools you can see how 500 polygons is going to be much quicker to produce than 10,000. Think a month for the same process today and you won’t be far off.”
It’s of greater importance now to make sure a character is going down the right path from inception. Being a relatively small team, the last thing we need is to have to re-do work. ‘Going down the right path’ might involve several people if necessary – questions need to be asked such as ‘Does it fit the style of the game? Does it fulfill all design requirements?’ etc. Sometimes the look of a character will spark new ideas around design, so it works both ways.” - Steve Mayles, character art director on Yooka-Laylee
Explore the avian world of Eagle Island with Quill and one of his loyal owls, Koji. Discover lush forests, treacherous caverns and uncover the ruins of long lost civilizations. Finally, confront the monstrous eagle, Armaura, in a desperate attempt to rescue Ichiro from her clutches.
In the FAQ section, we can see this tidbit about the Switch...
Q: Will the game be for Xbox One / PS4 / Switch?
A: The game is currently being developed for PC, Mac and Linux. Let's get funded, then we can see what other possibilities there are :)
Obviously not the Switch launch trailer, but we'll have to wait patiently for that. Sure would be nice to know a date!