Yooka-Laylee enters Switch-specific testing

Let's hope all goes smoothly and we end up with a release date soon. I'm doing my best to hold out for the Switch release to play!

Keiichi Yano talks Project Rap Rabbit's Kickstarter failure, missteps, and the path forward

Coming from an Engadget interview with Keiichi Yano...

"It's clear that there were things we could have done better and that was a good learning experience, but I actually don't regret making that decision, because it allowed us to engage with a community at a time when we weren't 100 percent sure there would be a community.

...Crowdfunding in the modern day, it's a very tough place. It requires certain things to happen even before you start the campaign. And you know, we would have probably been better off doing some things that we just weren't able to, for one reason or another.

We thank everybody that supported us, regardless of the final outcome on Kickstarter. We're very thankful to everybody who supported it. I loved the fan art and everything, and yeah, we're going to try to get this out one way or another. So please stay tuned for updates. We'll have more as we have more!"

Project Rap Rabbit fails to make Kickstarter goal, devs say what's next

Though our Kickstarter campaign hasn't gone the way we'd intended, our early stages of development have left us more determined than ever to bring Project Rap Rabbit to life. While you didn't see Project Rap Rabbit at any conferences or booths during E3 week, we had a very, very busy E3 filled with meetings about our vision for the future of rhythm-action.

So what happens next? At this moment it's far too early to say, but thanks in part to your overwhelming support we know that our vision for Project Rap Rabbit hasn't gone unnoticed.

Full update here

Mighty No. 9 still coming to 3DS, looking to release in 2017

Coming from a Kickstarter update...

It’s been a long time since our last update. This is due to some internal adjustment we had in comcept for the past few months, but now everything is back on track! We are very sorry for the long radio silence. Here is what is going with Mighty No. 9:

1. Hand Held versions They are not being cancelled, we are still in the process of porting. The porting had to be put on hold for a while due to the other versions being delayed and the recent adjustment we had in comcept. However, everything is back on track now. The developer restarted the porting process in early May, and we estimate to release them within 2017 (it could be earlier, but it’s hard to estimate a more precise date at this point). We will update on this when we have more information.

I have to say, I'm completely floored. I thought for sure this would never happen and just be swept under the rug. Well...I wonder how this version will turn out.

Cryamore Kickstarter update - Q&A, plus dev update

We’ve gotten a number of questions from our Discord members in the past month and it’s time to share them with everyone along with our answers. See what a handful of our backers have been asking Rob, Aivi, surasshu, and me.

Full update here (thanks Matt!)

Bloodstained: Ritual of the Night - more screens

More here

I so desperately need my Castlevania fix. This game will certainly do the trick, but it's still far off from release. I'm looking at you, The Mummy Demastered, to quench my thirst!

Project Rap Rabbit Gameplay Video to be Revealed

PQube (London, UK) June 7, 2017 – NanaOn-Sha and iNiS J are excited to announce that they will reveal the Project Rap Rabbit Gameplay Video in an exclusive developer update with Masaya Matsuura and Keiichi Yano.

This Studio Live Stream will take place on:

18:00 PT - Thurs 8 Jun

21:00 ET - Thurs 8 Jun

02:00 CET - Fri 9 Jun

10:00 Tokyo - Fri 9 Jun

During the live stream, the Project Rap Rabbit team will be conducting a deep-dive of the gameplay systems, with Masaya Matsuura and Keiichi Yano detailing precisely how the different phases of their branching rap mechanic works, as well as demoing a call-and-response phase in action. The team will also discuss how they are looking to build upon the demo and what effects they want to add in the final game, before answering your questions about the mechanics.

Sign up for the Project Rap Rabbit Studio Live Stream here:


Full update here