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"What are you playing?" thread

What are you playing?
What have you recently beaten?
Any opinions on it?

Figured this would be a good thread to bring back. So get posting!

I'm currently playing through Majora's Mask (3D), which I never played much of before, and it's awesome.

(Put this in "Random Time!", because where else to put it.)

1_21_gigawatts
Sat Dec 10 16 03:15pm
(Updated 1 time)

Left 4 Dead 2 (PC)

+ Intense gameplay.
+ Good atmosphere.
- No automatic skill based matchmaking.
- Crappy community & kicking.

Score: 8/10

Star Fox Adventures (GameCube)

+ Zelda-style gameplay.
+ Good graphics.
- Too hard in few cases.
- Slow in some parts.

Score: 8.5/10

I loved SFA, but agree that a few spots were unusually hard. I specifically remember this kind of cut-scene that suddenly appeared in a wooded area..something like a dinosaur knocking the trees in a certain order or something, but at the time, because it came on suddenly, I didn't know to be paying attention to it in any special way, but the order of the tree knocking was the code to continue to the next section of the game, and there is no way to re-watch or re-trigger the animation. Think I had to resort to a guide or something at that point.

Would love an HD or extended remix of SFA, maybe add a few more of the space flight sections.

The parts where I had a hard time were:
- the first boss, when you have to hit him to the chest, the moment is specific and unclear.
- the two trials of strenght where you need to mash the A button really quick, I had no chance with only my fingers, I had to use the pen trick.
- when Andross sucks you in his mouth, I didn't know that you could spin with L/R and that it would resist to the attraction.

"Race to the line" for 3DS.
This ended up being one of the most bland racing games I've played in my life.
It's also possibly the slowest racing game I've ever played. There is no sense of speed here. This doesn't feel like you're racing, it just feels like you're getting a ride from grandma.

The controls take some getting used to. At first I didn't like them at all, but after a few races I learned to tolerate them.

The AI is almost brain dead. They will just start to fishtail for no reason, and you will occasionally find them crashing into walls or simply just sitting there and not even moving as you lap them. It will take a little while for you to get to the front of the pack, but once you are in 1st you can expect to stay there unless you manage to screw it up. I guess that's one con for a racing game to not have rubber-band AI.

The game is very low budget and nowhere in it that I could see was there a single logo of the company that made it, nor is there a Miiverse community for it (this game released within weeks of Miiverse launching on 3DS and the last I heard Nintendo doesn't charge anything if you want your game to have a Miiverse forum).

The graphics are pretty meh. The cars don't take any visible damage and as you're driving you'll notice the environments just sorta get drawn in, very much like racing games from the 32-bit era.

Listed among the game's features on Nintendo's site is a 2 player mode, but I couldn't find it anywhere. I think they might have been talking about time trial mode where you could pass the 3DS to another player and let them try to beat your best time, but by that logic almost any game can be listed as being 2 players.

There are only 8 tracks to race on, only 2 music tracks in the whole game (one that loops over and over in the menu and the other loops over and over as you are racing), and the 2 cars you can choose from at the start are named "Road Racer" and "Black Car" but I guess for a $4 game you should expect a sense of "generic-ness".

holy shite

im still playing those same games and abunch of others tooo

Getting stuck into the Post-Game of Pokemon Moon now, after a [very] close League win.

I'm currently on the

Spoiler

quest.

Spoiler

Finished that quest up.

I'm now glad that GF made getting both cover legendaries so much easier this time.

Back in like 2010, my Wii crapped out. I sent it in, got a game journalist expedited repair and data transfer, but still wound up losing a few saves.

Fast forward a few years; I'm back in the states for a few months from Japan, and am working my way through a few old games that lost their saves, like Super Mario Galaxy 1&2.

Also playing through Beyond Good & Evil HD on the PS3...

Speaking of BG&E, Ubisoft is actually giving away Beyond Good and Evil (and six other games) away for free until Sunday. Would be a good way for people who have never played before (like myself) to try the series out before BGE2 potentially releases on the Switch.

The Legend of Kusakari on 3DS.
If you were to just look at the logo of this game and then read this sentence where I'm about to tell you this game was inspired by The Legend of Zelda series (as if you couldn't tell by the name) you might be ready to boot up the 3DS eShop and get ready for some Action/RPG goodness. Well, hold your horses because that isn't what you're gonna get. To be more specific, this game was inspired by the grass cutting you do in Zelda games, not by anything else the Zelda series is loved for.

The levels will consist of a field where soldiers are sword fighting or guards are on patrol or slimes are just...doing what blobs of slime do. You basically just cut all the grass while avoiding touching the guards/sword fighters/other enemies because they can't be killed and you must do it quickly because your health starts depleting as soon as the level starts.

There is some humor in the game, too. The devs knew just the concept of the game sounded silly, so there is very little story here and its not at all meant to be taken seriously. The music is bad too, but it's done on purpose.

I don't know the exact number of levels, but it says there are over 50 of them and after a couple of hours of playing I'm closing in on level 30. To add on a bit to the replay value there is an endless mode and online leaderboards. Overall for $5 I think it was worth it.

Axiom Verge (Played on Hard mode, 100% Map and Items): Finally got around to this. As far as Metroid-Pretenders go (and I have played a bunch of them in the last couple months), this one was pretty solid and understood more of the core aspects of what makes a Metroid game better than most (including several games in the actual franchise). It nails the story-telling through environmental cues and logs, the abundant-and-sometimes-tricky platforming, the grotesque NPC design, the intriguing item and skill progression, the music. I would even go as far as saying that this and AM2R are probably the best Metroid-itch-scratchers of the last decade-plus.

Still, there are some irritating aspects that keep me from putting it quite on par with the best of the real thing: There is way too much dialogue. The map needs a couple more connections/shortcuts between some of the rooms to cut down on the giant cul-de-sac traversal. There is a cavalcade of weapons that the main character picks up, most of which are unfortunately fairly useless (and there are way too many to make teasing out which ones are useful for which situations anything but cumbersome). Trace's sideburns look more like helmet straps than hair. Although they have cool visual designs, the bosses are mostly disappointing and get kind of sloppy toward the end. I wish the dash were tied to a specific button rather than a double-tap. The Passcode tool and its associated puzzles are kind of lame. The levels themselves mostly blend together and outside of a couple of super-stellar rooms lack much identity.

The last one is probably the biggest issue, since at their core Metroid games live or die on the worlds they create. Zero and Super-era Zebes, Tallon IV, Aether, SR388 (yeah even the OG Gameboy version to an extent) are not just all unique planets, but even each region within them has their own easily-conjured character as it were. Sudra's stages unfortunately do not stand out all that much from one another. It is a real shame because when Tom Happ clearly has a decent set of artistic chops when he lets loose. Several individual rooms (like the Rusalka lairs, the body mounds, the repair drone repository, the hallucinatory world, the bit with the wheelchair, the Breach elevator) are quite impressive, but unfortunately the rest of the game falls well below that standard and it is kind of a bummer.

(Also, I dunno if it is just me but the area names just kind of blend together: Kur, Absu, Zi. Despite filling out the entire map, even now I could not tell you exactly which region was which.)

bring on Rogue Dawn

this doesnt get updated much does it. too busy playing games i guess?

you jerk didnt you bother to read the other posts.

and you forgot to mention how shite that zombie z station game is but how amazing fire emblem fates birthright is and how brilliant dragon quest 7 is but wondering how the hell you will have time to finish it before dragon quest 8 comes out the end of january

mrkapow you are a dick

1_21_gigawatts
Mon Jan 09 17 03:00pm
(Updated 2 times)

Eternal Darkness (GameCube)

+ The story is great and creepy.
+ The hallucinations are brilliant, they make you feel an authentic fear.
- The camera could have been closer to the character.

The best survival horror game I've ever played.
Score: 9/10

Xenoblade Chronicles 3D:
Awesome story!
Great characters!
Good Combat system

Shulk can be overly loud sometimes, playing a game were you drink everytime he says Monado would kill you.

Pokemon Moon:
Very Funny
Looks Pretty
Finally streamlined so many things don't take forever

Poochy & Yoshi's Woolly World
I already beat this on Wii U a few months ago and from what I can tell the only things the 3DS version is lacking are HD graphics and two player co-op (and on Wii U I think I played through almost half of the game on the GamePad so I was losing the HD anyway). The 3D effect is nice and runs at a smooth 60fps on New 3DS (and a respectable, but not always consistent 30fps on old 3DS/2DS).
The little videos they added of Poochy and Yoshi are cute but you'll probably only watch them once (I haven't seen them all yet because they only unlock one video per day). It also supports more amiibo than the Wii U version did (if that matters) and you can design your own Yoshi now which I don't remember if that was possible on Wii U. I played only two of the new bonus Poochy levels and they were fun. They play like an endless runner and you have to complete 3 bonus objectives.
Right now I've played through the first two and a half worlds, I don't know if I see myself playing through this whole game again but I wouldn't have minded a cheap eShop spin-off of just the Poochy levels. If you've already beaten the Wii U version I probably wouldn't recommend spending $40 (or $50 if you want the version bundled with the Poochy amiibo) on this one, but if you haven't already played it on Wii U then you're getting the same experience in portable form.

Wed Feb 08 17 12:29am
(Updated 4 times)

Recently beat: The Legend of Zelda: Majora's Mask 3D (9.5/10)
Next to Link's Awakening, Majora's Mask is my favourite title in the Zelda series. Despite having an N64, I originally played the game emulated, so the 3DS remake is the first time I can say I actually own the game. And it's still one of my favourite games in the franchise. The story is still great, the dungeons are still a blast, etc., etc. The biggest issue I had was how they completely ruined Goht, the greatest boss in Zelda history, by making it so you couldn't beat him solely with the Goron form. Turning an awesome, high-octane boss battle into...a really tedious one. But Gyorg is a much better boss fight, so...trade off? Beyond Goht, every other change was a pretty good one, though I wish they kept the glitch that allowed you to enter Sakon's Hideout after the time as passed. I liked using it in the original so I could say good night to Romani and Cremia before finishing up the Anju/Kafei plot. You kept a lot of the glitches in the OoT remake, so what the heck, Grezzo?

Currently playing: The Legend of Zelda: The Wind Waker HD
During the free game promotion that came along with Mario Kart 8 back in 2014, I chose to get The Wind Waker HD instead of Pikmin 3...I ended up getting the Nintendo Selects version of the latter and 100%ing that with zero deaths before even touching The Wind Waker. I ended up 100%ing Twilight Princes HD before touching The Wind Waker. Several 3DS and Wii U games have came and went without me touching TWW. I don't know why I've been avoiding it. Through watching LPs, the story is one of my favs in the mythos. I think Tetra is the best Zelda in the series. But with Breath of the Wild coming next month, it's time to force myself play this game before touching that one. If only so I can say I'm going into BotW having beat every home console Zelda title. (Getting BotW on Wii U, btw. No plans to get a Switch before summer, and I refuse to get spoiled on story as a result of prolonged waiting.)

I'm actually in the same boat (get it?) where I chose Wind Waker HD as my free game when I bought Mario Kart 8 and I hadn't touched it in the 3 years it has been sitting on my Wii U's HDD. Just today I decided I'll make myself play it before BotW releases.

I just beat Fire Emblem Fates Birthright a couple weeks ago. I liked the game play more than Awakening, but the story wasn't nearly as good (In my opinion). Still a solid game.

Finished the main story and after story of Pokemon Sun before that. I love the removal of HM's (finally) more than anything else. I just hope we get a Switch Pokemon game next.

Very close to beating Majora's Mask 3D. I just beat the 4th temple and am going to do all the side stuff to get 100% as per usual with Zelda games!

The Legend of Zelda: Wind Waker HD.
After letting this game just sit on my Wii U HDD for the past 3 years I decided it was finally time to play it before Breath of the Wild releases. I rented it on GameCube back in 2003, didn't put but 3 or 4 hours into it because I was renting The Sims at the time as well, and that took up a full memory card, so I had to play Wind Waker without being able to save. Mostly what I remember of this was it being the best looking GameCube game (and possibly the best looking game of that whole console generation) and now seeing it in HD, it's become the best looking game I've seen on Wii U as well. I like how Link is always looking around and turns his head as he walks close to something suspicious, or how he shows emotion with his facial expressions. Toon Link is best Link.
The game overall looks gorgeous. I'd even say it's in my Top 5 best looking games I've ever played. It's just a shame about all these frame-rate drops I'm seeing, even when there is little action happening on screen.

The controls for the most part are good but I ran into a few issues here and there and thankfully the gyro controls with the GamePad are optional because I didn't find them to be useful one damn bit when I tried using them with the grappling hook. I definitely preferred playing on the TV with the Pro Controller and with the GamePad sitting in the dock displaying the map on the screen so I could just glance at it when needed. That is the best way to use the two screen setup and it's a shame more games didn't use it. If open world games like Borderlands or Saints Row came to Wii U then that's where I'd be playing them.

I know a lot of people complain about the sailing in this game and I can see why. Often times I've just got on the boat, aimed it in the direction I need to go next and then I just mess around on my phone for a couple minutes until I reach the destination. That's one thing I worry about with the upcoming Zelda: Breath of the Wild's map being so large is all the traveling needed.
I did like one little feature for a short time. You can write notes in a bottle and leave them floating in the ocean for the next person to find. I thought that was a nice feature until I realized that whatever you put in the note is posted to Miiverse for everybody to see, so it's not just a little personal memo intended for just one person to see. Once I realized that I stopped bothering to go out of my way to collect them.

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