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IGN has a few more details on the New Super Mario Bros. Wii 'Super Guide' feature. I'm only going to cover the bits that we haven't already divulged...
- each 'Super Guide' playthrough was done by someone on the dev team
- 'Super Guide' playthroughs reveal secret actions as well
- one secret revealed shows that hitting a coin block 10 times will send out 5 more coins on the 10th smash
- 'Super Guide' won't reveal secret paths or hidden items
- even when a player takes over for a 'Super Guide' play, the screen will still indicate that the level is being played in 'Super Guide' mode
- if you beat the game without making a single 'Super Guide' block pop up (die 8 times on the same level), you will get a special title screen reward
- Miyamoto has said that he feels shameful when he sees the 'Super Guide' option pop up, because it makes him realize just how poorly he's done


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Maybe something like Eternal Rain said.. a grade or a medal.. or a message that says "A winner is You!!"
Is Zelda really $59.99 where you live? Here it launched at $49.99 and I've seen it as low as $30.00 at GameStop (probably used, but either way).
@Alkemystical
THAT is a good idea!
Special world from Super Mario World much?
This.
Oh, and in after the inevitable whinefests.
Eh, I don't see them doing anything like that. If they're going to do anything substantial (eg. a new "bonus" world) they might as well let everyone play it. Besides, if others used it a few times but beat all the levels, it wouldn't make any sense to restrict access to this to them.
It's going to be more along the lines of a "u r teh hardcorez" title screen =P.
The only whinning would probably come from people who fear they might not get the reward.
@Alkemystical
That would be cool.. like the star stages in SMW, but I don't see that happening.
- 'Super Guide' won't reveal secret paths or hidden items
These statements seem contradictory to me. You do secret actions to reveal hidden items or secret paths, right?
secret items, i would guess, would be the "invisible" blocks and such.
paths probably are secondary exits and the like.
I'm surprised nobody has mentioned it.
I like it when the game acknowledges I've beat it. Looking forward to seeing it.
What? I've never seen the Wii version of TP for less than $40-something in Gamestop, new or used in NJ. D:
Also- kinda sad that it's just a reward screen. This isn't new and exciting. D:
All of the stores in Winnipeg and the surrounding area sell it and Excite Truck for $60 still, they even put Final Fantasy: Chrystal Chronicles at the same price at Wal-Mart, and Drill Dozer at $39.99.
There are some definites about this title. It is a full length, brand new Mario platforming game. To live up to Nintendo's standards--it will be polished to perfection (or damn near it). It doesn't contain just new levels and items, but also the brand new multiplayer mode and Super Guide system. How does that not justify the full price tag?
Is it because it is in 2D? Is it because it is a sequel to a DS game in the "New" style?
When has a main series Mario title ever come out at a lower price point than full?
I just don't understand it. There have been TONS of people who have commented about the price tag in various posts, and I'm just trying to understand where it is coming from.
I'm not trying to attack or target those of you who have commented about the price tag. I just want to understand why you believe it isn't worth full price.
If you want the game, the price is worth it. If you don't want the game, I can hardly see what pricing has to do with it. It sounds to me like you are trying to treat this game like a WiiWare title when it's nothing of the sort.
And by the way, Mario games used to cost $40-$60 back in the NES/SNES days, and that's NOT accounting for inflation.
yup
Good enough for me!
See, just something little like that, makes it good on me. Like how Pokemon Stadium rewarded you with new Title Screens when you beat special stuff?
and the special congratulations in mario kart for getting gold status on every track.
Speaking of mario kart so the super guide is basically like viewing the dev team ghost races. you see how they did it, and then you can either try it how they do it or improve on that to do better.
interesting.
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