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A portion of a Popular Mechanics interview with Shigeru Miyamoto...
PM: When was it decided that he was a plumber?
SM: When we first created Donkey Kong, I kind of looked at him as your average, everyday foolish guy. The setting of that game was a construction site, so I kind of matched him with the setting of the game, and decided in that game that he was a carpenter. And then when we made the original Mario Bros. game, that was the first game that had pipes in it, and the enemies would come out of the pipes into this dark area and Mario would try to hit them and knock them out. Looking at the setting of that game, it had the feeling of an underground New York sewer system. And so with the pipes and the idea of it being an underground New York sewer system, I thought what kind of guy would be there working on the pipes? A plumber! So rather than saying Mario was a plumber, really it was a matter of what's his role in the game and what's the setting of the game and kind of occupation would put him in the setting to be doing what he's doing.
PM: This is a broad question, but where do you see the future of video games?
SM: I think originally video-game systems were viewed as a toy, and they were something you played with. Whereas now I think we're starting to see a blurring of the lines, where, obviously, the internal guts of a video-game system is essentially a computer, and we're gradually seeing video games moving beyond simply entertainment into other aspects of everyday life. And I think what video games benefit from is an intuitive interface that's easy to understand, where the controller is a little bit more familiar and easier to use than the interface of a typical computer. As time goes on, I think we're going to see how the system of the video-game console and this interactive interface is going to gradually bleed in to other elements of, say, home electronics and daily life. For example, in Japan the Wii itself has a TV guide channel that Wii owners can download to their Wii. And for a lot of people in Japan who own a Wii, that TV guide channel is a lot more convenient and easier to use than a typical TV guide service.
PM: The Wii uses a motion-sensing controller. Going forward, as Nintendo releases future consoles, do you view the motion-sensing controller as an integral part of the experience that's going to stay with Nintendo indefinitely?
SM: With both the Wii remote itself and Wii Motion Plus, what we've been able to do is introduce an interface that is both I think appealing and at the right price for a broad audience. And while we don't have any concrete plans for what we'll be doing with hardware in the future, what I can say is that, my guess is that because we found this interface to be so interesting, I think it would be likely that we would try to make that same functionality perhaps more compact and perhaps even more cost-efficient.
PM: What's your dream type of game that takes advantage of the Wii-mote?
SM: Right now I'm focusing on creating the next Zelda game.
Story Feedback
My favorite being:
"PM: What's your dream type of game that takes advantage of the Wii-mote?
SM: Right now I'm focusing on creating the next Zelda game."
Me too. I don't want to hear more of those stormy fun-dousing things...
Can't wait to see WM+ Zelda at E3!
I'd imagine with all the crazy Zelda fans chasing him down with pitchforks and whatnot yelling at him to hurry up with Zelda Wii, it'd be more like his nightmare! xD
Fro~
PS: Very cool answers, Miyamoto is one cool guy.
Great games, but he just makes games. He says it every time he talks to someone. He develops the game design and sticks some characters to that design as an after thought. Or leaves it to new designers to think of some back story. Hes not George lucas, hes not JK Rowling. He makes games that are fun then paints a nice picture over to bring players in.
Reporter - Is there like, a secret history of mario players dont know about??
Miyamoto-san - Nope, I made one turtle with a spike on his back so you cant jump on him, and one with wings so he can fly up and down, or be higher so you have a hard time jumping on him. . . . yep. . . Thats about the extent of history on these game sprites.
Sheesh, not everything is Lord of the Rings style kiddos, its not a door to unlock to find the secrets of some vast universe that this man created one night (or one day in the garden collecting bugs and discovering new things) its just a grouping of pixels that resembles a locked door. Goombas dont have a nation that Koopa took over to make them his grunts in the Great Koopa Army. Mario doesnt have a 9 to 5 in Brooklyn. Donkey Kong wasnt at one point raised by humans were he learned how to tie a tie. Kirby isnt the creation of a collection of dreams by sad little hungry children who champions the nightmares since 1905.
To be fair, no one said that he did. The title of the article says he alludes to Zelda Wii as being his dream game.
I always love Miyamato's interviews though. He comes up with the most creative and interesting answers.
LOLZ!!
Wii2 designed for "more compact" and "cost efficient" people, such as homeless dwarves and midgets CONFIRMED.
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As for Zelda Wii... Well, shall we see!