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October 19, 2009 by The News Team Filed Under: Wii



It looks like Game Informer is having trouble with some of their video features. There are supposed to be 5 new videos, but a couple of them aren't linked properly. Keep an eye on the official 5-page feature to see the new videos. Make sure you click over now to check out new concept art, as well as explanations for each video.

Full feature here (thanks SMBX2!)


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October 19, 2009 at 6:59 pm
I can't see ANY of the new videos D:
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October 19, 2009 at 7:01 pm
Almost got my name right this time. <_<
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October 19, 2009 at 7:01 pm
If you go to the page directly, you can see the videos. However, only the same 2 will show...

Either way, the videos look pretty cool. The animation is smooth and captures the cartoony feel. I like it.
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October 19, 2009 at 7:08 pm
game informer finally posted it
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October 19, 2009 at 7:12 pm
@gbpackers31

I still can't see any of the videos when I go to the page directly. Oh well, I'm sure they'll turn up on Youtube sooner or later...
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October 19, 2009 at 7:12 pm
I really like the way things are headed with this title.
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October 19, 2009 at 7:16 pm
@sbbgamemaster

Oh dang. :( Yeah, I guess they'll be on Youtube soon. (Though the videos themselves are only about 7 or 8 seconds each)
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October 19, 2009 at 7:24 pm
some of the videos loaded weird in the article (duplicate videos, different titles). overall it looks competent.

i think what would put this game over the top for me would be a different rendering filter... as in cel-shading or something other than straight 3d.
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October 19, 2009 at 7:24 pm
Mepic Icky.

EDIT: After watching the videos.... I agree with cort, I would have liked to see a different artstyle. It's really quite generic 3D of sorts. I did like the last animation of Mickey jumping as you can see the stretchyness as he moves.
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trsspidey
October 19, 2009 at 7:27 pm
Epic Mickey is giving me an Epic Stiffy.


WANT.
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October 19, 2009 at 7:34 pm
Yeah, this game would be so awesome with cel-shading.

Well anyways, I do like the look of the animations. It looks much like the cartoon.
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October 19, 2009 at 7:49 pm
Such a tease. I mean I don't believe they did this on purpose but it's so ironic to not see the animation of something related to Disney.

@cortjezter

They never seemed to work for me here. I always just click the direct link and watch it on their site.
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October 19, 2009 at 7:50 pm
Kinda reminds me of Team Fortress 2 in the respect that they've managed to make a pretty cartoony looking game without using cel-shading. I like the look of the animations, nice and smooth just like the cartoons. As someone who enjoys a good ol' Disney cartoon, this game is very pleasing to me. Oh yeah and I wonder what animatronic Goofy is gonna look like. We saw that concept art a while back but it's probably changed by now, and so far we've only seen screens of animatronic Donald.
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October 19, 2009 at 7:55 pm
@GIAFGC

yep. i watched them on the GI site too.
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October 19, 2009 at 8:05 pm
That whole bit about his ears always facing the camera is stupid as hell...

It looks stupid.
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October 19, 2009 at 8:10 pm
@ArakniD

I assume you've never seen classic Disney cartoons then. It's a thing Walt himself always wanted, for Mickey's ears to always be visable and round no matter how he turned (I remember an episode of House of Mouse even broke the fourth wall with Mickey himself referencing this). I think there was a small amount of old toons (around the 40s and 50s) that had his ears drawn differently, but they returned back to Walt's original style for the stuff after that.

I bet if you were more into classic Disney stuff like me you probably wouldn't be bothered by something that's been a staple of the character for over 80 years.
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October 19, 2009 at 8:10 pm
@ArakniD

It's nothing new, actually. Even in Mickey Mouse Clubhouse (SHUDDER) they did the same thing. I'm not sure why they mention that as though it's something new/groundbreaking.
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October 19, 2009 at 8:11 pm
@ArakniD

Yeah, as has already been said that's how Mickey's ears are supposed to work, always circles in the cartoons.
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October 19, 2009 at 8:31 pm
@ArakniD

I like his ears like that, and I was glad to see that they will keep it like that in the game. I don't think it looks stupid, though I do kinda agree with cort and burgers. You, well you're a goofy goober! Chew on that bumble boy.
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October 19, 2009 at 8:39 pm
@terryxlr

Yeah, I agree with Cort, something other than straight 3-D would look cool, and would probably sell me on the ear thing, since even Mickey Mouse Clubhouse renders Mickey in a flat black making the ears look like the animated versions, while the highlights on the Epic version throw me off...

if that makes sense...
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October 19, 2009 at 9:01 pm
@Eternal Rain

I agree with the TF2 comparison.

Fun fact: the style TF2 uses is actually the opposite of cel-shading, emphasizing highlights instead of outlines.
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October 19, 2009 at 9:04 pm
FAPPING TO EPICNESS!!!!!!!!!!!!!!!!!!!!!!!!!
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October 19, 2009 at 9:35 pm
@ArakniD

just because you are heterosexual it doesn't mean I can't think you enjoy pectorals. We even?
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October 19, 2009 at 9:36 pm
I think it looks good, can't wait to see more footage, get more info.
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October 19, 2009 at 10:00 pm
Well, the animation is spot-on.

Oh, they're going to kill us with the waiting game.
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October 19, 2009 at 10:05 pm
I agree with others here that a different art style might have been good. Still, I'm liking the look. And I think the ears thing is clever.

@ArakniD
@Monodi

}:<
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October 19, 2009 at 10:05 pm
That's funny, the way they need to make his ears visibleand round from every angle. WEIRD. But oddly makes sense for Mickey since he's always been animated like that, hasn;t he?
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October 19, 2009 at 10:20 pm
@ArakniD

I don't understand what your fascination is with insulting people, but get over it.

You're complaining about a game staying true to the source material.

You're entitled to think it looks stupid, but no need to call Eternal Rain a douche.

Nor do I see how you can complain about something that you see for a split second in the video.

EDIT:

Why does RMC try embedding these when pretty much everyone confirms that it doesn't work here?
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Gogetenks
October 19, 2009 at 11:33 pm
The animation is looking pretty slick all-around, it really captures the cartoon feel well. The eyes looked a little odd at first in 3D but I've actually grown pretty fond of them. Getting the whole round ears thing to work in 3D is pretty impressive too, I think that effect was nicely done.

The level design looked a little bland in the GI screens earlier, but newer screens are showing more interesting areas. As long as they keep that up, I think the game will look great, but I'm already on board with the style. I think it suits the Disney look they're going for better than cel shading would. I think the TF2 comparison earlier is pretty fitting. It's not quite that same style but it's fairly reminiscent of that.

@MoldyClay

Eh, the issue isn't with the embed code so much as the video itself, so it might just be temporary problem on their end. He's embedded GI videos before and they've worked, so it could still work now. The code will be the same unless they need to reupload the videos.

For those who can't get the videos to work, here are direct links to the videos themselves. Unlike the embeds, these should work:

http://media1.gameinformer.com/media/vi ... /ani-1.mp4
http://media1.gameinformer.com/media/vi ... /ani-2.mp4
http://media1.gameinformer.com/media/vi ... /ani-3.mp4
http://media1.gameinformer.com/media/vi ... /ani-4.mp4
http://media1.gameinformer.com/media/vi ... /ani-5.mp4
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October 20, 2009 at 3:58 am
The animation and style is great. Very true to the old cartoons. I'm lovin' this game! :-D
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October 20, 2009 at 11:07 am
@Necrochild313

What? Since when did outlines define cel-shading? Have you played Wind Waker?
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October 20, 2009 at 11:19 am
@RustyCage

Yes, and Wind Waker did as well, just because there isn't a big black line like in other titles doesn't mean it isn't doing it.
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October 20, 2009 at 11:50 am
To those whining: whiney whiney whiney!
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Gogetenks
October 20, 2009 at 12:49 pm
@RustyCage

Necrochild is right, the outline is one of the key aspects of cel shading. The most important things is to have an outline and the shading must be done with relatively few (and distinct) gradients. If it's missing either one, it isn't really considered cel shaded. Both are key in recreating the style you'd see on animation cels.
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