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October 25, 2009 by RawmeatCowboy
Filed Under: Wii, Nintendo in general, virtual console
Hitoji Yamagami is the producer on Sin and Punishment 2. This Nintendo employee was brought in on Sin and Punishment 2 to help steer things in the right direction. He started off his mission by playing the original Sin and Punishment. Well...trying to play is a better way to put it.
Mr. Yamagami found the original Sin and Punishment to be much to hard. Treasure pretty much scoffed at the comments, saying that perhaps Mr. Yamagami wasn't the right man for the job. When Yamagami said that there's no normal people out there that could play the game, Treasure fired back by saying that everyone in their company could play it. I guess things got smoothed over from there, because Yamagami stayed on the project!
Story Feedback
October 25, 2009 at 3:40 am
Look, i like S&P just as the next guy. Bought on the vc on day one, but...
I gotta be honest...
NEVER made it to the end!!!!!
And mind you, i play games for the past 20 years. Not only that, im good at this.
I gotta be honest...
NEVER made it to the end!!!!!
And mind you, i play games for the past 20 years. Not only that, im good at this.
October 25, 2009 at 4:00 am
>>>Treasure fired back by saying that everyone in their company could play it.
Can't comment on the game, but saying that people directly involved with the game's production "could play it" isn't by any means a counter-argument.
Can't comment on the game, but saying that people directly involved with the game's production "could play it" isn't by any means a counter-argument.
October 25, 2009 at 4:14 am
No one should ever tell Treasure what to do. Nintendo should be on their knees kissing Treasure's feet begging them to keep making games for their systems. The fact that Yamagami didn't have a seizure and die while playing the game means that the challenge level is acceptable.
October 25, 2009 at 5:27 am
Treasure's team have a point if they're under the concept that he made the first game for the more skilled type of gamer.
But Mr. Yamagami is right in one thing, not anyone can play any game... That is unless he purposely wants to follow on Nintendo's path and wants to dumb down S&P2 so that anyone can play it.
But Mr. Yamagami is right in one thing, not anyone can play any game... That is unless he purposely wants to follow on Nintendo's path and wants to dumb down S&P2 so that anyone can play it.
October 25, 2009 at 5:47 am
Indeed, the first was to hard, it was more so the controls though. I got used to them playing straight from the beginning and got up to that hard spider boss. I quit after that then got back to that giant robot in lava who's name I don't know and couldn't win. The controls were to difficult to use, I was no longer used to them.
This game had better have an easier control system, but still be hard.
This game had better have an easier control system, but still be hard.
October 25, 2009 at 5:55 am
I think most of the difficulty is through the controls, the first time I played S&P the controls were kinda hard to get comfortable with.
but Yamagami is right, not everyone can play this game and I hope it stays that way. at the very least dont get caught in the casual world.
but Yamagami is right, not everyone can play this game and I hope it stays that way. at the very least dont get caught in the casual world.
October 25, 2009 at 6:37 am
@Noir
This.
I breezed through the Easy mode, sure, but I couldn't even get past normal just because of the control scheme on the GCN and Classic controllers. The game was designed for the N64 controller, and using that wasn't possible without bending over backwards.
IR controls are a miracle cure, as far as I'm concerned. I guess people can still use the classic controls if they just want to artificially inflate the difficulty.
Anyway, it's already been stated the easiest mode is easier, and the hardest mode is harder. I just hope there's a decent range of middle ground...
This.
I breezed through the Easy mode, sure, but I couldn't even get past normal just because of the control scheme on the GCN and Classic controllers. The game was designed for the N64 controller, and using that wasn't possible without bending over backwards.
IR controls are a miracle cure, as far as I'm concerned. I guess people can still use the classic controls if they just want to artificially inflate the difficulty.
Anyway, it's already been stated the easiest mode is easier, and the hardest mode is harder. I just hope there's a decent range of middle ground...
October 25, 2009 at 7:16 am
DANG, that's kinda funny.
Sin and Punishment had an Easy mode, didn't it?
I remember going through that with some challenge and then REALLY sinking in for the harder difficulties.
S&P's difficulty is part of what makes it so freakin' great.
Sin and Punishment had an Easy mode, didn't it?
I remember going through that with some challenge and then REALLY sinking in for the harder difficulties.
S&P's difficulty is part of what makes it so freakin' great.
October 25, 2009 at 7:55 am
Well, on my first impression, I did find it kind of hard. Especially in the elevator where you have to kill that Ruffian boss.. that was until I discovered you could send back missilies at him and get him faster.
I really hope they don't dumb down the experience; have all game companies forgotten that there used to be an OPTION to how hard we could play games?
I really hope they don't dumb down the experience; have all game companies forgotten that there used to be an OPTION to how hard we could play games?
October 25, 2009 at 8:30 am
Most of it was getting used to the controls I think. I only made it the end on easy, but some (just some) parts of the game felt a little too easy on easy mode after replaying stages. Even though I couldn't beat the game on normal , I still wouldn't want the difficulty lowered, especially since this new game will have improved controls.
Either way, the fact that I decided to play through a game with awkward controls(on wii at least) and a high difficulty, really goes to show how fun the game is.
Either way, the fact that I decided to play through a game with awkward controls(on wii at least) and a high difficulty, really goes to show how fun the game is.
October 25, 2009 at 8:59 am
Well, we know Nintendo asked them to make the game harder, so I don't think we have much to worry about in the "dumbing it down" department.
October 25, 2009 at 10:16 am
I got to like, the stage right after the strange flashback to the future when
*spoilers*---
Saki turned into an EVA
*spoilers*---
and then, after the beach level, you do the sidescrolling level, and I got stuck somewhere in there.
Granted, I started on Normal and only played Normal.
*spoilers*---
Saki turned into an EVA
*spoilers*---
and then, after the beach level, you do the sidescrolling level, and I got stuck somewhere in there.
Granted, I started on Normal and only played Normal.
October 25, 2009 at 12:39 pm
I couldn't play the game because the controls sucked. Waste of $12 IMO, as I never got past the second level because of it. I tried to like the game, but even I have limits.
October 26, 2009 at 6:49 am
Easy mode is easy enough to make it though without losing all of your continues.
@AlexPuma
Try making use of both targeting systems, and both analog sticks. Or trying a different control scheme from the menu. I forget which one it starts you with, but there are some very different schemes to choose from.
@AlexPuma
Try making use of both targeting systems, and both analog sticks. Or trying a different control scheme from the menu. I forget which one it starts you with, but there are some very different schemes to choose from.
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Anyways... Glad they tried to keep it challenging. "Fiero" is one type of fun a lot of games lack these days.