Every Link is a different Link (unless otherwise specified ). What were you expecting? Nothing really shocking here.
*EDIT* I am referring to something Eiji Aounuma stated years ago - that the Link in each game is a different Link, unless it's made clear that it's not.
Nintendo later came out and stated, "unless otherwise specified - each new game represents a new Link and that there isn't a true frame of reference or timeline possible for the series."
Wind Waker and Phantom Hourglass have the same Link for sure.
The same is true with Ocarina of Time and Majora's Mask.
EDIT:@Bentendo HOLD IT! I see no reason to assume that Crossbow Training should count any more than Super Smash Bros, as Zelda is absent from the title!
It looks like each Link gets his own game at least twice. Except for Twilight Link (will not count Crossbow since it's only a mini-game with no story). The next Wii Zelda will not have the same Link from Twilight Princess. Which is too bad as I felt his character was dull and didn't have much story behind him.
I just want a Zelda game that tells a compelling story and makes an attempt to make sense of the story chronology. However, Nintendo acts as if they don't know how to tell a story in a series manner. They also act as if they don't how to tell a story while adding good gameplay. Of course gameplay is the most important, but it's not that hard to mix in a compelling story.
Nonetheless, I'm not too excited about Spirit Tracks. I was never really into Toon Link or handheld Zeldas in general. Now if you tell me the story is good, then I might be interested.
Being a huge "Zelda History Buff" I am very interested in what happened in this century between Phantom Hourglass and Spirit Tracks. =Warning Spoilers= We know that after Wind Waker, Link and Tetra set out to find a new land that they could dub Hyrule.
We know Phantom Hourglass was just part of their tale and more than likely, this sea where Linebeck was and everything was just "filler" so to speak.
In Spirit tracks, we now know it is another Link and Zelda is in a castle. No sign of Tetra, as she is probably dead and a new Zelda being her offspring.
So in these 100 years Link and Tetra found their land and Spirit Tracks is set in Hyrule OR Link and Tetra failed but the new Link and Zelda fulfilled their ancestor's wishes and are beginning to build the land that is going to be the new Hyrule.
Wow, we disagree on so many levels! (which is fine)
First, Toon Link is awesome, and handheld Zelda games are some of the best. See Link's Awakening, Minish Cap, and both Oracle games.
Second, how can TP Link be "dull" compared to any of the previous Links? The amount of backstory is on par with most of the other entries.
Finally, and what I think is most important, is your view of what a Zelda game is. One of my good friends always used to say "Why don't they put more story in Zelda games?" and "Why don't they make Link talk?" To me, that would ruin the experience. If you want great narrative, play games like Mass Effect or Final Fantasy. That's not what Zelda games are about. In Zelda games, we are Link, or better yet Link represents us. We explore and solve puzzles/problems and hopefully save the day in the end.
Zelda games aren't about telling great stories, they're about experiencing and becoming part of a great story. As I told my friend, the story is in there, it's just not being read to you.
The story is being read to you, because there's nothing but text and no voice acting. What year are we in? On the console Zelda, I don't need Link to talke, that's fine. However, I don't mind if other characters have voice actors (similar to Metroid Prime 3 Corruption, but better).
Yes, Zelda is about exploration and puzzle solving. The emphasis is gameplay and that's clear. I mean look at all the different ways you can play Zelda games, compared to other franchises. I get that.
However, I don’t think that deep story will ruin the experience. I’m playing Uncharted 2 right now, and I’m just amazesd about the way the story is being presented. Although it’s gameplay is like most third person shooters, the story and interactive level design (specifically what you can do on each level) keep the game fresh. It’s possible to tell a good story and have outstanding gameplay. Ocarina of Time told a wonderful story and had good gameplay. You’re not complaining about that are you? However, I haven’t seen good story telling and gameplay in a Zelda game since then. All it’s been is gameplay and that’s fine, but it doesn’t hurt to do more.
@ Walo
Well, I think to the important thing is to understand that a great period of time lapsed during those gaps--enough time for things to change so to speak. What's interesting is the explanation as to what happened during those gaps.
Well damn, it's about time we got some story details! Could this give us the new, seperate Hyrule that would clear up so many timeline details? Sure hope so.
The "hundred years between Ocarina of Time and The Wind Waker" thing WAS a mistranslation. What was actually said was that hundreds of years passed between the two games.
Uh yeah, he said unless otherwise specified. It has been specified that all the relations you said were same link. so Scarpine didn't say anything wrong.
(Images show up too large, sorry, I won't use them here!)
There's nothing worth talking about. It takes after PH, which took place after TWW. Cool that you can make new tracks, they haven't mentioned walking/traveling in the environment which doesn't make me feel comfortable playing the entire game on a train.
I think Majora's Mask is a good example of the way stories should be told in Zelda. You have to read into it, but the emotions are there, just disturbingly under the surface.
*Sees the timeline conspiracies, shakes his head and summons a tumbleweed topic changer*
I seem to remember our own MoldyClay wanting some more plot + game details, so is this enough for now [even if points 1 and 2 were obvious as well as stated ages ago]?
And this isn't out of spite or anything, just something I recalled. I like the guy [as much as one can through the interwebs and on this one site, that is], mainly cos he obviously has a brain and isn't a baa!
well we know either minish cap or OoT are 1st/earliest so far....anyway hopefully theres on foot travel as well, besides in dungeons and towns. i know its slower but zelda games are always fun to explore ^_^ spirit tracks looks fun, at least it wont be good; seriously when has there been a bad(Nintendo-made)zelda game? exactly
or the waters have receded and the old hyrule castle is back in use...genesis 8:3 i believe, "The water receded steadily from the earth. At the end of the hundred and fifty days the water had gone down," but instead of days it would be years.
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Story Feedback
"Different Link"
That's using your noggin.
Lol.. yeh, I was thinking the same thing.
On topic: the map looks pertty big, I wonder if it'll become a hassle to go on foot?
*EDIT*
I am referring to something Eiji Aounuma stated years ago - that the Link in each game is a different Link, unless it's made clear that it's not.
Nintendo later came out and stated, "unless otherwise specified - each new game represents a new Link and that there isn't a true frame of reference or timeline possible for the series."
WRONG!
The Legend of Zelda=Zelda II
A Link to the Past=Link's Awakening
Ocarina of Time=Majora's Mask
Wind Waker=Phantom Hourglass
Twilight Princess=Link's Crossbow Training
OBJECTION!
Wind Waker and Phantom Hourglass have the same Link for sure.
The same is true with Ocarina of Time and Majora's Mask.
EDIT:@Bentendo
HOLD IT!
I see no reason to assume that Crossbow Training should count any more than Super Smash Bros, as Zelda is absent from the title!
Also, stop posting faster than me!
owned
What are you talking about? You can't just go throwing around "owned" whenever you feel like it. There has to be an obvious reason for it.
owned
I just want a Zelda game that tells a compelling story and makes an attempt to make sense of the story chronology. However, Nintendo acts as if they don't know how to tell a story in a series manner. They also act as if they don't how to tell a story while adding good gameplay. Of course gameplay is the most important, but it's not that hard to mix in a compelling story.
Nonetheless, I'm not too excited about Spirit Tracks. I was never really into Toon Link or handheld Zeldas in general. Now if you tell me the story is good, then I might be interested.
=Warning Spoilers=
We know that after Wind Waker, Link and Tetra set out to find a new land that they could dub Hyrule.
We know Phantom Hourglass was just part of their tale and more than likely, this sea where Linebeck was and everything was just "filler" so to speak.
In Spirit tracks, we now know it is another Link and Zelda is in a castle. No sign of Tetra, as she is probably dead and a new Zelda being her offspring.
So in these 100 years Link and Tetra found their land and Spirit Tracks is set in Hyrule OR Link and Tetra failed but the new Link and Zelda fulfilled their ancestor's wishes and are beginning to build the land that is going to be the new Hyrule.
No it's not. What you're talking about (the flooding of Hyrule) happened between Ocarina of Time and Wind Waker.
Wow, we disagree on so many levels! (which is fine)
First, Toon Link is awesome, and handheld Zelda games are some of the best. See Link's Awakening, Minish Cap, and both Oracle games.
Second, how can TP Link be "dull" compared to any of the previous Links? The amount of backstory is on par with most of the other entries.
Finally, and what I think is most important, is your view of what a Zelda game is. One of my good friends always used to say "Why don't they put more story in Zelda games?" and "Why don't they make Link talk?" To me, that would ruin the experience. If you want great narrative, play games like Mass Effect or Final Fantasy. That's not what Zelda games are about. In Zelda games, we are Link, or better yet Link represents us. We explore and solve puzzles/problems and hopefully save the day in the end.
Zelda games aren't about telling great stories, they're about experiencing and becoming part of a great story. As I told my friend, the story is in there, it's just not being read to you.
That's what I'm referring to. Many people believe exactly 100 years happened between both games, but that's just retarded.
So this could easily be a mistranslation and it's not A century, but centuries.
But whatever, I don't really mind either way.
The story is being read to you, because there's nothing but text and no voice acting. What year are we in? On the console Zelda, I don't need Link to talke, that's fine. However, I don't mind if other characters have voice actors (similar to Metroid Prime 3 Corruption, but better).
Yes, Zelda is about exploration and puzzle solving. The emphasis is gameplay and that's clear. I mean look at all the different ways you can play Zelda games, compared to other franchises. I get that.
However, I don’t think that deep story will ruin the experience. I’m playing Uncharted 2 right now, and I’m just amazesd about the way the story is being presented. Although it’s gameplay is like most third person shooters, the story and interactive level design (specifically what you can do on each level) keep the game fresh. It’s possible to tell a good story and have outstanding gameplay. Ocarina of Time told a wonderful story and had good gameplay. You’re not complaining about that are you? However, I haven’t seen good story telling and gameplay in a Zelda game since then. All it’s been is gameplay and that’s fine, but it doesn’t hurt to do more.
@ Walo
Well, I think to the important thing is to understand that a great period of time lapsed during those gaps--enough time for things to change so to speak. What's interesting is the explanation as to what happened during those gaps.
The "hundred years between Ocarina of Time and The Wind Waker" thing WAS a mistranslation. What was actually said was that hundreds of years passed between the two games.
Umm... there's a story... duh...
WIN ALL THE MEDALS! WOO!
I know..
Ok smart ass I know that. I'm just saying that the story is a very vague, generic and unstructured. It could be better, that's all I'm saying.
Uh yeah, he said unless otherwise specified. It has been specified that all the relations you said were same link. so Scarpine didn't say anything wrong.
plus you forgot that MC = FS = FSA
Actually Minish Cap Link is not the same Link in Four Swords and Four Swords Adventures.
There's nothing worth talking about. It takes after PH, which took place after TWW. Cool that you can make new tracks, they haven't mentioned walking/traveling in the environment which doesn't make me feel comfortable playing the entire game on a train.
Nothing to write home about so far.
Minish Cap is set long before Four Swords and FSA theoretically.
Some timeline theories place it at the first game in the series...
Personally I do believe it to be far back in the timeline but not the first.
I think Majora's Mask is a good example of the way stories should be told in Zelda. You have to read into it, but the emotions are there, just disturbingly under the surface.
Yes indeed, I got a little teary eyed at Majora's ending with that drawing of Skull Kid, Tatl and Tale on that tree.
Ocarina of Time, Majora's Mask, A Link to the Past and even Wind Waker are the best Zeldas in terms of story and in general!
He edited his message after I posted.
I seem to remember our own MoldyClay wanting some more plot + game details, so is this enough for now [even if points 1 and 2 were obvious as well as stated ages ago]?
And this isn't out of spite or anything, just something I recalled. I like the guy [as much as one can through the interwebs and on this one site, that is], mainly cos he obviously has a brain and isn't a baa!
I'd also have to say that TP did a great job at telling a deeper more moody story. But maybe that was just for me.
or the waters have receded and the old hyrule castle is back in use...genesis 8:3 i believe, "The water receded steadily from the earth. At the end of the hundred and fifty days the water had gone down," but instead of days it would be years.
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