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October 28, 2009 by The News Team Filed Under: Wii

screenshot_24742.jpg

More screens here

More screens/art here

Spector on working with Wii, and Nintendo's quality...

"I think a lot of people missed the boat with Wii. I think a lot of people are enamoured with going 'ooooh look shaders'. They like the idea of doing in real time what Pixar does with pre-rendered CGI. I guess it's kind of natural that everyone always goes for the flashiest, glitziest, biggest hard drive sort of thing. But for me, I don't know - I just look at Mario and Zelda and go to my friends: 'where are the best games?' Being able to focus on gameplay over flashy graphics is kinda nice - almost like the good old days of development. I mean that in an entirely positive way."

Spector on the game originally being for PS3/360...

"The reality is that we started Wii development in 2008, but before that we were a PC, PS3, and 360 title. It's burned in my brain - Graham Hopper [Disney Interactive boss] pulled me into my office one day and said 'What does it take to deliver on the goals we have for this product? And I said, well, you need enough time and enough money to be competitive. And it'd be awfully nice if we could focus on one platform. At that time we were talking about a Wii port and I was begging people - no, we can't just port to the Wii, it's not going to work. It needs to be its own game. A lot of the design ideas just won't work on the Wii, we need to give the Wii its dues. Graham looked at me and said 'What do you think about a Wii exclusive?' And I went 'Holy cow - yeah!'"

Spector on reinventing Mickey...

"This is a labour of love for me. I've always been a Disney fan and I love Mickey - I love the character. It's pretty obvious to anybody that looks at the character today in broad strokes what we need to do to bring him back to the top of the cartoon heap."

Spector on MotionPlus...

"We played with it and I think that it would be a great fit for our core mechanic, but the best I can say is that in the future we'd love to do more with it."

Link, Link, Link, Link


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October 28, 2009 at 11:05 am
This guy sounds like the real deal... almost too good to be true.
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October 28, 2009 at 11:10 am
Lots of respect for this guy.
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internet
October 28, 2009 at 11:10 am
nice, sounds like a good game
the characters and their animations look very nice , but the rest not so much . Certainly not on par to be a mario killer . Nice game anyway.
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October 28, 2009 at 11:10 am
Damn. RMC is working overtime.
That's not good for you.

And, I think I know why I don't like the look of this game; the characters and environment don't look like they were made by the same artist.
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October 28, 2009 at 11:13 am
developement started only last year? uh oh.... dont get too excited
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October 28, 2009 at 11:24 am
@WesFX

That's one of the points of the game; contrast!
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manueru
October 28, 2009 at 11:26 am
@joltmasta

well i know that Warren Spector don´t want to release the game if is not the quality he wants, so if he looks necesary a delay i´m sure he is going to delay it to do a better job. i hope that
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October 28, 2009 at 11:26 am
So it's coming out fall next year? That's not quite the "months away" that gameinformer said in an article.

Either way, Warren Spector has my trust when it comes to game design. I'm glad he gets so many interviews now. It's time people read some honest and intelligent developer comments/stories instead of all this attention grabbing or scandal stuff that's going on usually.

@joltmasta


EDIT:
Just read more of the article, among it this:

"In September 2007 Disney acquired Spector's studio, Junction Point Studios, which was well into game concept work."

So much for being only one year in development. We do have 2009 now, right?
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manueru
October 28, 2009 at 11:29 am
a friend saw the screenshots, and he said that is ok but he expected something more ¨epic¨ and i told him tha ¨epic¨doesn´t mean Mickey pull of the head of goofy or something like that.

jejeje
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October 28, 2009 at 11:44 am
I'm sorry, I'm just not digging the level design. Not getting my hopes up high for this one.
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October 28, 2009 at 11:48 am
"We don't have to make any effort on a Wii title, as evident of the screenshots released"
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October 28, 2009 at 11:54 am
I love the games style and I now have massive respect for Mr. Spector. He seems to get the Wii on a level many other devs fail to.
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October 28, 2009 at 12:06 pm
Looking good. Mickey's eyes freak me out a bit, but they have time to work on it.

Regarding those that don't know Mr Spector, look him up. He's a very respected (PC) games developer; on par with Miyamoto I'd say. Making Epic Mickey (or whatever it ends up being called) possibly one of the few games I could buy blindly without reading a single review. Yes my trust could be cruelly run over, but I'm willing to take the chance.

And let's be honest, even at this stage, it looks like more effort's gone into the graphics than the ModernWarfare screens we've been shown so far, and that's out shortly...
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October 28, 2009 at 12:10 pm
If only the Mario and Zelda comment was from the Kotaku link, the comments section would be so entertaining. Heads everywhere would explode.
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October 28, 2009 at 12:25 pm
One year is lots of time to improve graphics, everyone.
He is clearly putting all effort so far into design and gameplay.
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October 28, 2009 at 12:30 pm
These screens look a lot better than most of the previous ones. Still, either way, I hope Epic Mickey will be on the top games of 2010! :D
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October 28, 2009 at 12:39 pm
Warren Spector is seriously making me love him right now, and the game looks decent so far.

The only problem I have is... that the Wii can actually do shaders pretty freaking well.
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October 28, 2009 at 1:10 pm
@Dr_Peace

I'm curious how the trailer from today will look, but the problem I have so far is, when I look at the screens, the texturing or better, lack thereof. There is basically no painted texture on Mickey except the trouser buttons. And those are looking overly distorted due to the characters movement and are very low res. So they might be better off just sticking them on as flat polygons instead.

Unless the lighting and shading is dynamic and makes things look a lot better in action, I wish they would just paint in shadows and such as it used to be done before modern engine design switched to heavy multitexturing with shaders.

You can see it best in this
http://medialib.officialnintendomagazin ... _24767.jpg screenshot on the metal legs. The model looks completely unlit and the bit of lighting they painted into the texture doesn't do enough to define the form.

As much as I'd love to say good things, so far I hope they will heavily revise the textures.
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October 28, 2009 at 1:42 pm
@MrBubbles

There's no pleasing you is there?

@dandancc

This (peace).

I can imagine the fanboys out there going "Y SPCTR, Y DID U BTRY US?!?!?@!?!?!?!?@?!?!?!?!?!?@?#@#?$??!" when yet Spector was never "in favor" of those systems anyway.
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October 28, 2009 at 2:05 pm
I'm confused. Spector said it was decided to be Wii from the get-go, and now it's "we decided it would be Wii last year". HMMMMMM...

@Eternal Rain

He thinks the game would look better on PS360 and feels it belongs there, because, you know, graphics are the only relevant part of a game.

I blocked him on AIM because I can't take him seriously anymore.

He bought Sonic Unleashed for Wii, btw. And he owns Zack & Wiki. The same guy who trolls Little King Story for looking like a kid's game owns Zack/Wiki.
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hcig
October 28, 2009 at 2:34 pm
its official

he is satan

there is no other possibility, thats a big time guy there, who is interested in giving the wii "its due" who respects the wii for its abilities, and respects the mario and zelda games.

so, hes the devil in a sunday hat, yo. i called it here first
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hcig
October 28, 2009 at 2:38 pm
@MrBubbles

so, a game gets rebuilt LAST YEAR

and you want it to look better than this? because he said RIGHT HERE that he is more interested in the quality of the gameplay


@MoldyClay

no, i think you read it wrong, he saying he wanted it on wii from the get go, but they put it on the others, he eventually just went "screw it, ill argue my point" he was then offered a wii port, and he argued, no way, we need full quality, then was given wii exclusive

edit:

holy crap, scrapper mickey looks depraved in that icon
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October 28, 2009 at 2:41 pm
@MoldyClay

And didn't you say before that originally he refused to play Fatal Frame IV but then he ended up being the one to beat it first? (why the hell do I remember that?) Okay yeah I'm done trying to understand that guy. I saw his response to me before the admins deleted it too and... yeah...

@hcig

Chernabog confirmed then?
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October 28, 2009 at 2:45 pm
@hcig

I don't know why this can't be easier to understand.

1) Compelling gameplay
2) Impressive presentation

Many of Nintendo flagship titles have both, it's dismissible because it's a 3rd party sucks up to the Wii? OK, buddy.
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October 28, 2009 at 3:16 pm
Hell, you wanna talk about 1 year in development cycle so far? Dead Space Extraction's trailer debuted earlier this year and the game was only one year in development up until that point.

While I've no doubt they will polish the graphics, first impressions are hard to rub off after the initial hype.

And then there's the nasty lack of WiiMotionPlus support (although the original article says they're just thinking about it). I think we've exhausted everything that can be done with the stand-alone Wiiremote and its time they deliver on the promise set by Nintendo way back in '06.

There's so many things wrong with this guy, he can hide behind his GAMEPLAY OVER GRAPHICS but giving the finger to developers who work on the PC, Ps3, 360 and Wii who do balance both is shallow-minded and comes off extremely arrogant

I honestly do not like this guy, biggest jerk right next to Activision.

And you gameplay>graphics guys also need to be reminded that Nintendo's own Zelda team was humble by Capcom's efforts with Monster Hunter 3 making the best out of the Wii hardware.

You can have both, live a little fellows.
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October 28, 2009 at 3:18 pm
Sounds awesome. Abit sad there's no optional WM+, but oh well.

Love his focus on gameplay, something not many do as their primary focus these days. Gamers in general are too obsessed with visuals, less on art style and gameplay, sadly.

Cannot wait for this. This guy's a new hero of mine. :-D
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October 28, 2009 at 3:27 pm
@gLitterbug

I'll leave another comment later once Bethany makes a post for it, but that was pretty cool. I was hoping the final update would be a trailer, but then again I guess the London event hasn't happened yet if we still lack one.
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October 28, 2009 at 3:42 pm
@MrBubbles

To clarify, do you mean Spector with "this guy"? Just wondering if you do, whenever did he give the finger to any other devs or chanted a gameplay over graphics mantra?

As far as WM+ goes, I don't think we'll see much games at all going that route. Doubt that devs being affraid of bad sales of "proper" games are going to invest more time into something that might not bring them a lot more customers in best case or in worst cut their potential sales in half. Shame, but I guess to be expected after the whole idea of the Wii was about putting motion controls right into the box without the need to buy yet another peripheral. For the bit of time it lasted anyway.

@Chosenoneknuckles
I value art style over technical features any time, but in this case the problem is actually more the discrepancy between the gorgeous concept art and the transition to 3d in general, not because there's no normalmapping or other modern tech.


@Eternal Rain

I too hoped for a trailer, but I guess that will go up tomorrow then, since it's now 11pm in the UK. Or do they have some kind of midnight party for the reveal?
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October 28, 2009 at 3:50 pm
@gLitterbug

I just checked around, looks like the London event already happened... and yet there's still no trailer... my hype meter's acting weird right now. On one hand I feel like I hyped myself up today for nothing more than high res screens, but on the other hand I get this feeling something's not yet over... just can't figure out what it is.

Oh well, I'm not going to get myself down or anything. The new GTA IV expansion comes out tomorrow and I know for sure I'm getting it.
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October 28, 2009 at 3:51 pm
@gLitterbug

I can agree with that.

I'm also confused as to why our London event came without a trailer [seemingly]. I was out all day today so I figured it'd be posted when I came back on here. All I found was more 'Wii 2' rumours [yawn] and this thread.
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October 28, 2009 at 3:55 pm
@gLitterbug

His sentiments about devs missing the Wii boat and focusing over graphics was single-minded, like he has an agenda to push down our mouths. That's why my original statement was blunt and straight-forward.

They can risk it on Wii without worrying so much about huge loss if it doesn't end up good, I'm not mincing words with skepticism. I see him pulling the gameplay argument while ignoring major hits on Ps3/360/Wii/PC that use both. Batman Arkham Asylum would not be the same game if they didn't take such ridiculous high degree of polish.

Same with the original Metroid Prime back on the GameCube and despite it's age, the atmosphere provided solely by its presentation is hard to beat even today.

It's also a bit sad that WiiMotion Plus falls under the scenario you mentioned because the Wii games need to step up to the plate now that all consoles are more or less on equal grounding for their motion sensing capabilities.
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October 28, 2009 at 4:08 pm
I'm sure the final product would look more polished and shiny than these obviously early screenshots. It LOOKS like a demo, so I'm sure it is.

Also, I think the game is supposed to look kind of barren and bleak, because the crux of the gameplay is that you can either destroy everything, or build the world up, bright and colorful. You're basically supposed to be restoring the world, ala Okami, in a way, and I'm sure once you get to doing more of that, the level graphics look much prettier.

But at the end of the day, while having Mario Galaxy graphics for this would be superb, what would be better if is it actually winds up playing well and being a lot of fun. That IS what's more important. I'm sorry, but I've played so many PS3 games that all look great, technically speaking, but just aren't all that fun to actually play. Uncharted and Infamous definitely come to mind.
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October 28, 2009 at 4:19 pm
@MrBubbles

I see. Guess one could label me a Spector fanboy, but I don't think that he has any agenda like that, at least not suddenly just because he went for Wii. If you look at Deus Ex or his other games, they never really focused on graphics as much as they did on doing something with the gameplay and I remember Deus Ex getting a bit of flak about the graphics even.
This isn't me downplaying graphics btw. Just saying the man never really focused on that part to begin with.

Actually I was surprised he said why he chose the Wii so straightforward. As in that the target audience for a more colorful game is there. Anyone else would've at least started with how it was the only way, with the motion controls and all. Stuff like that is why I like him and don't think he has any agenda except making a game that does open up some gameplay that others don't try, even in a "kids game" like Mickey. Don't think there really is any other dev who would've gotten Disney to implement a kind of moral system in a Mickey title like this.

I agree about development costs and Batman and Metroid and all that. Can't deny I would love to see a triple-A PC FPS game in the vein of Deus Ex or that fantasy concept he mentioned. As things are I'm glad that the man finally got a long leash again after the Deus Ex/Thief III stint as producer only. I'll never forget how he basically said in an interview that his fault was that he gave out control instead of doing things himself.

So all that said, I'm looking forward to what he can do with this game and hope his art team does the best to improve the looks.

The last thing I wonder about is how the future will turn out in regards to motion controls. Since you correctly mentioned that the other consoles are soon not behind anymore on that front. Since WM+ is just as much an extra purchase as the other console's magicks will be.
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October 28, 2009 at 4:47 pm
@gLitterbug

Hear hear, my thoughts exactly. And thanks for the background information, I didn't mean to slander the man.

It's the atmosphere around Wii development that makes it hard to single out the people who do care vs PR talk to defend a low-budget game (not that I'm saying this is a low budget game).
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Soriku
October 28, 2009 at 6:50 pm
MrBubbles, I hope this is enough to please you. This is a comment from a GI dude I believe on GAF who saw a vid of the game.

"
Hey NeoGarfield

So yeah, Epic Mickey.

Looks good! Definite tinge of Super Mario Galaxy, and a little Kingdom Hearts. The real time world changing stuff is really impressive, allowing you to destroy bits of the world and stuff.

Good / Evil dynamic sounds good, and fixes a lot of problems you have in games like inFamous and Fable - Mickey is always going to be a hero, so you don't have to worry about the dissonance of being the evilest guy in town but also saving the world.

You're simply deciding whether to be helpful and heroic, or selfish and impudent. The latter makes you stronger and gives you more tools to wreak havoc, but the former gives you more friends and allies.

It's very much a Spector game - which is a pretty big complement. Much like Deus Ex, you'll be given tonnes of different ways to solve puzzles. There's a spinning blade that Mickey needs to pass, and Big W says he can think of at least five different ones. Some are; stop watch to slow time, be helpful and a friend will stop it, find a secret entrance with destruction.

Everything is based on Disney concept art, Disneyland rides, scrapped concept art and whatnot. The game is super meta, self referential and breaks the fourth wall in a big way - the world is based on the fact that Disney is a packrat for unfinished cartoons and scrapped concept art, and Oswald is a resentful, bitter tike based on the Universal / Disney kerfuffel. (I don't know how to spell that - Firefox suggests Garfunkel)

Game is also far from finished - lighting is very early, so don't be too critical of the screens.

If I can think of anything else, I'll let you know."
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October 28, 2009 at 7:14 pm
Well, if they can polish up the graphics and make it "darker and edgier" as it appears to be in the concept art... Go ahead! We're waiting :)

but get ready for a dissapointment: it's approaching The Conduit's hype levels.


(I loved the Conduit though)
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hcig
October 28, 2009 at 7:27 pm
@MrBubbles

maybe you didnt realize this

but dead space is a RAIL SHOOTER

this is an adventure game

it is a different development style all together
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Fatal Frame Fanboy
October 28, 2009 at 8:42 pm
I think the graphics will improve immensely by the time this is released.
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October 28, 2009 at 9:47 pm
@Fatal Frame Fanboy

For sure. Look at the difference already in already shots of Sin & Punishment 2 vs. the most recent. Huge difference.
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October 28, 2009 at 10:38 pm
Great. As if the Wii haters needed yet ANOTHER reason to bash the Wii. Now it was "intended for PS3 and 360!"

Oy vey.
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October 29, 2009 at 11:57 pm
It wasn't intended for PS3/360. It was being made for those systems, and then when he was offered the chance to make it a Wii exclusive instead, he jumped at it. He preferred to focus on just one system, and obviously he likes the Wii.

If Wii haters want to piss their pants because this game isn't coming to their console (just like they do for every other game that doesn't, such as No More Heroes, Muramasa, Scribblenauts, etc.), that's perfectly fine. All I keep hearing from those types is how much better games like God of War 3 or Modern Warfare 2 are going to be SO much better than anything coming out for Wii, so really, they have no right whatsoever to whine that a Mickey game isn't coming out on their system.

They'd probably just complain that you can't perform bloody decapitations anyway, thus making it decidedly "un-hardcore".
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