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"There are a couple aspects to that. I think I've mentioned before, that I'm a big believer in finding out where the line is by pushing past it. There are lines that are on every project; every project exists in a creative box. For most of my games, I create that box and the team has to sort of work within it. In this case, there's a creative box that I create, and there's the creative box that Disney overlays on that. I know where my lines are, but I don't know where Disney's are. I had a lot of stuff generated that was very specifically designed to be provocative and to cross that line. I know it's too far -- or is it? You tell me. So it forces a confrontation or a decision. Some of what you saw was beyond the line, and so I learned something from it. Some of it was early design ideas that are no longer relevant. Some of it is stuff that's still in the game, and I'm not saying what." - Warren Spector
I can't think of any game project where the concept art lived up to what the game actually looked like. That's why it's called 'concept' art. You have to start somewhere, and build a basic idea for the game!


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I still really like the look of the game, and Spector says it's still being refined.
@MARIOLEE
Well... serves them right for getting over hyped. I was hyped by the art, yes, BUT I also kept sayign to myself "I have a good feeling the final game won't look exactly like this anyway so I'll imagine something a little different..." so after watching older Disney cartoons I just imagined those, only with a splash of Tim Burton.
I dunno, Kingdom Hearts had the Nightmare Before Christmas world and it was as generally creepy/cool as the concept art for Epic Mickey.
Must I bring out the "Zelda 64 vs. Ocarina of Time" card? Lol. Okay maybe not the best comparison since that one was a 2 year difference (unveiled in 1996 and released in 1998). "Sin and Punishment 2, E3 vs. final"?
It just doesn't happen because of technical limitations, time, money blah blah.
This game looks really good regardless.
Maybe a preorder bonus could be a book with concept art. lol
Dont understand the big affection with that tripped up concept.
The production quality itself, that will be another matter and we'll see how they can do with the time still left.
Yeah, he never did mention technicalities. So I hope they will polish up the game, in fact I'm sure they will polish it.
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