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October 29, 2009 by RawmeatCowboy Filed Under: Wii

"There are a couple aspects to that. I think I've mentioned before, that I'm a big believer in finding out where the line is by pushing past it. There are lines that are on every project; every project exists in a creative box. For most of my games, I create that box and the team has to sort of work within it. In this case, there's a creative box that I create, and there's the creative box that Disney overlays on that. I know where my lines are, but I don't know where Disney's are. I had a lot of stuff generated that was very specifically designed to be provocative and to cross that line. I know it's too far -- or is it? You tell me. So it forces a confrontation or a decision. Some of what you saw was beyond the line, and so I learned something from it. Some of it was early design ideas that are no longer relevant. Some of it is stuff that's still in the game, and I'm not saying what." - Warren Spector

I can't think of any game project where the concept art lived up to what the game actually looked like. That's why it's called 'concept' art. You have to start somewhere, and build a basic idea for the game!

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October 29, 2009 at 11:46 am
IDK, Neogaf's still pretty butthurt over the concept art.
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October 29, 2009 at 11:48 am
So far not many ganes live up to their concpet art, with a few exceptions like most 2D hand drawn games like Muramasa. So... is Spector saying that Disney shot down the ideas, or did he decide to just scrap them himself? I'll go ahead and say that yeah some of that concept art actually might have been crossing some sort of line, as some almost looked too dark by Disney standards (Disney's got it's dark side, but even they've got limits).

I still really like the look of the game, and Spector says it's still being refined.

@MARIOLEE

Well... serves them right for getting over hyped. I was hyped by the art, yes, BUT I also kept sayign to myself "I have a good feeling the final game won't look exactly like this anyway so I'll imagine something a little different..." so after watching older Disney cartoons I just imagined those, only with a splash of Tim Burton.
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October 29, 2009 at 11:48 am
So basically the entire game is going to be dumbed down because Disney has no balls? Lovely.
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October 29, 2009 at 11:50 am
@BAB

I dunno, Kingdom Hearts had the Nightmare Before Christmas world and it was as generally creepy/cool as the concept art for Epic Mickey.
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October 29, 2009 at 12:06 pm
Seems like an excuse, it's not that the game looked too child-friendly in screenshots, it's that it looked too cookie-cutter and plain and had bad texturing, like they are making a PS2 game.
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October 29, 2009 at 12:21 pm
@Burgers

Must I bring out the "Zelda 64 vs. Ocarina of Time" card? Lol. Okay maybe not the best comparison since that one was a 2 year difference (unveiled in 1996 and released in 1998). "Sin and Punishment 2, E3 vs. final"?
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October 29, 2009 at 12:34 pm
The game is set to come out in Fall 2010. Give it some time.
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October 29, 2009 at 12:49 pm
If only Zelda games lived up to their concept art, or Metroid.

It just doesn't happen because of technical limitations, time, money blah blah.

This game looks really good regardless.
Maybe a preorder bonus could be a book with concept art. lol
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October 29, 2009 at 1:23 pm
They made me get all excited with those cool concept images and then they took them away... blast them I say!!
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October 29, 2009 at 1:24 pm
maybe melting disney characters and a torn up mcfarline world isnt what Disney wanted. You want that kinda stuff get American McGee's works.

Dont understand the big affection with that tripped up concept.
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October 29, 2009 at 1:44 pm
I think you misunderstand what he said. I think he commented on the early leaked concept-art and not the technical side, Wii limitations or blurry textures. So he shot over the goal, and had Disney comment on what was ok and what not. So they ended up at a point where it was ok for both parties.

The production quality itself, that will be another matter and we'll see how they can do with the time still left.
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October 29, 2009 at 2:21 pm
I think the game looks good so far. I don't know why people are so hard on it. They still have a year of dev time. We'll see what happens.
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October 29, 2009 at 2:39 pm
@gLitterbug

Yeah, he never did mention technicalities. So I hope they will polish up the game, in fact I'm sure they will polish it.
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