I recall Miyamoto saying many times that when people watch him play video games the pressure gets to him because people expect so much. He said that he was extremely nervous playing Galaxy for the first time in front of the developers and (I might be wrong) that when he excepted an award in Japan and played the first level of Super Mario Bros., it was very intense because he was playing in front of hundreds of people.
THAT IS EXACTLY WHAT I HAVE BEEN THINKING. Ever since ONM said that thing about the coins being worth it... A Galaxy themed world would only be appropriate.
Actually the point of them posting the time is to show which world the file was left at, they weren't trying to prove that it might have an 8-bit theme.
But you need to be slapped for calling SPM "medicore". Way f***in' wrong dude. That game was one of the funnest games I've played in a long time, and my favorite Paper Mario game yet. A 2D platformer with rpg elements is genius, and the 3D element and quirky humor and style were awesome.
Not to me. I loved the game. I knew going into it that it wouldn't be an RPG, nor a total platformer. I treated it more as an action-adventure game, and enjoyed it a lot. I especially loved the in-jokes like the dating sim parody, and the Dragon Quest/Mother 1 styled battle sequence.
Yep. With Glaxy 2 coming in 2010, Nintendo would probably want to persuade NSMBW customers to by Galaxy 2 (and the first one in case they haven't bought it yet).
I couldn't agree more. Personally I liked it much better than Paper Mario: TTYD. The first one was perfect though. All 3 games are fantastic but Super Paper Mario by far had the best writing, the best main characters, and the best jokes. The action was actually the worst part, definitely mediocre but the puzzles and extras were great. Especially the dating sim and that whole world actually.
Still they should've mentioned Super Mario Galaxy and probably Super Mario Sunshine. I think they were trying to show his roots and then how varied his games have become as opposed to the most important games. They could've extended the segment 15-20 seconds though...
Also did anyone else really enjoy Miyamoto's message? I know it was a little repetitive but I like that he tries to make it such a strong point. He wants everyone to understand how this game can be played with friends and family. It seems really important to him, more important than a lot of other things he's talked seriously about in the past.
In all seriousness, how could you possibly think the game is mediocre. There is literally not a single thing to NOT like about the game. Good graphics, great music, very fun/addicting gameplay and fantastic level design. Interesting story, great humor. TONS of extra stuff and little touches throughout the game.
If you liked the other Paper Mario games better, well great. But calling Paper Mario mediocre is mediocre in an of itself.
While I agree isn't as good as the others medicore goes to far to me I see it as 8/10 mostly for chapter 6 after dimento "the under where" ROFL LOL xD
I hope this game is easier then it sounds of course there's super guide but IF THE GAME PUNISHES YOU for using this feature WHY HAVE IT?
Those crying for a harder mario game take my challenge complete every level with out power up, with attacking an enemy even once (except boss fights),don't die even once, if that's not hard enough then nothing is (good luck with NSMB 1-4 )
I agree that SPM is a great game, but IMO it doesnt hold a candle to the rest of the series. The first two Paper Mario games are quite possibly my favorite RPGs of all time.
Oh, and every time I see a video with Miyamoto... it becomes more apparent to me that I need to meet him at some point in my life. It would probably be the greatest thing ever. He seems so awesome and just a kid at heart. I always end up having such a big smile on my face when he talks.
@Devil_Rising Because it was mediocre. It was an alright game, but when you compare it to the rest of the series, it just doesn't stack up. And my problem isn't the fact that it wasn't an RPG. I knew that going in. But it felt like it failed at what it was trying to do. It never really succeeded in being an RPG or a platformer.
The boss battles were all a joke. They could all be killed in a matter of seconds, especially if you used Bowser. I know Paper Mario has never been all that difficult, but Super Paper Mario felt downright insultingly easy.
The character designs for all the NPCs were boring. Just people made of squares. I liked the villains, like Count Bleck and such, but that's about it.
It also lost the paper charm. When playing the first two Paper Mario games, it really took the paper concept and ran with it. Mario could fold up into a paper plane, when you went to an inn Mario would slip under the sheets like a piece of paper, hidden items would be revealed by turning a page. NOTHING about Super Paper Mario felt "papery" at all.
Like I said, it was an alright game. It did some great things (the dating sim, Nintendo in-jokes, Mr. L, etc.) but it was still very mediocre, especially when compared to the other games in the series.
Dialogue doesn't make the game less mediocre, lol.
And as for why punish you? That's the whole point. It's there for people who aren't good at the game. Not people who are. It's no different from how in some games, if you play on easy, you unlock nothing at all. You played just as long as everyone else and have no rewards for doing so.
Your last sentence makes absolutely no sense, but that's cool.
And that's great that you see nothing wrong with SPM, but that's just your opinion.
Fact is, a majority of the game's characters are uninspired in design (LOL TRIANGLES AND SQUARES), the bosses are easy, the only thing "paper" about it is that you're flat, and the whole "hub area" with levels, rather than the open world style of the previous titles is kind of a let down.
It's a good game. I think it's fun. But I'm not going to try convincing myself it's anything less than mediocre, or decent at best.
@moldy clay But it is. even if the block APPEARS(you don't have to use it for this to happen in other words*) once you save your screwed. also why not allow us to use 2-3 times before punishing us. Besides their are loopholes to use it unlimitedly without the game counting it.**
**1. AR/xploder etc.
2.don't save (game may auto save it, I don't know)
3.quick save before life losing 8 lives then copy to sd card use it (super guide) delete data, copy sd card data to wii's memory(this game may be like brawl and be encrypted I don't know)
Best writing in the series? I wasn't aware that jokes about bathroom usage (that went on for minutes), anime, underwear and posessed maids were suddenly Mario-esque humor. If you want an example of best writing, go play Bowser's Inside Story.
The Paper theme was all but abandoned. It's like they didn't know whether to base the game around pixels/bits or paper.
A Mario title that requires you to go into a menu to butt-stomp or use a hammer? Are you kidding me? Not to mention 4 playable characters but due to the perspective shifting (which ended up being nothing more than 'shift every screen to see if there's a secret' and provided almost nothing in the way of challenging puzzles) you have to play 95% of the game as Mario.
SPM was a game caught in between the Wii and the Gamecube and I believe its direction in general was a casualty of this.
I don't really get the fixation with "paper". Like you already pointed out, they did the "paper" thing to death in the two full blown rpgs. That wasn't the point of Super Paper Mario. I think the point of Super Paper Mario WAS entirely the old school game references, and the 2D/3D mechanic.
I thought it was a brilliant game. It was challenging enough, at parts (ever beat both Pits of 100 Trials?), but it was also a chill enough game that I could just sit back and enjoy playing it, instead of being on edge, as with most action or platforming games. I liked that about it.
If you guys didn't like it, or didn't think it was as good as it could have been, that's cool. Like you said about me, that's just YOUR opinions though. And in my and a lot of other people's opinions, it's a great game. One of the funnest I've played in years, actually. I'm certain I'll play through again soon, in fact, because it's been quite awhile since I've beaten it. Plus I still have a lot of stuff to find in my old game.
I just don't get how anyone could call such a well crafted and fun game "mediocre" is all. Or how it "failed at what it was trying to do". It wasn't supposed to be a full on platformer, OR a full on rpg. It was precisely what it was, a hybrid of both. It wasn't supposed to do either "extremely well", it was supposed to do precisely what it did, which was offer a nice blend of both, but also more importantly, offer it's own unique experience.
And that's why it's both awesome and why it stands out so well. Because not only is it a great game, but it shines with it's own style. There is nothing else like it. It's not trying to be the first two Paper Marios. They'd already done that, twice. It was trying to be Super Paper Mario, and it succeeded.
Well, being called "Paper" Mario, you'd think it should have something to do with Paper. Really, they should've just made it a stand alone title without being a part of Paper Mario, and it would've had less to be compared to.
There have been better hybrids of the genres. The problem for me is that a lot of the characters and the world were boring, save for the main-main characters.
Wait, as in, because you don't get a new title screen if you see the Luigi Block? If that's what you're getting at, then I see what you mean, but I really don't know what to say otherwise.
Also, you can probably copy the save. Brawl's can't copy because it uses WiFi. No WiFi game can be copied. Almost any other can, but there are strange exceptions.
No, no, no. You misunderstood me about the dialogue thing.
I am saying "Just because the dialogue is potentially good, it doesn't mean the game is less mediocre"
As in, "Decent writing does not equal decent/better game".
I was saying that the writing cannot save the game from being mediocre. And in reality, neither can character design, but if it's bad, it certainly doesn't help it.
Wording. Oh well.
Also, my post says nothing about things not being subjective, so I don't know why I was included there, unless it was just for the last comment.
I feel the hub is a let down versus the open world, but I never said that was a fact as to why it was a mediocre game in general.
And don't compare Rayman to Mario, that's out of place. Compare Mario games.
Compared to other Mario titles, SPM doesn't hold a candle to a lot of them.
Everyone getting mad at mediocre must not really understand the meaning of the word.
It can mean "inferior" to a certain quality, but the base meaning is just that the game is "ordinary" and "neither good nor bad". This is a perfectly adequate summary of what Super Paper Mario is. It's neither good nor bad. It's just a normal game.
People need to stop getting offended by words that they blow out of proportion by exaggerating the meaning like it means "terrible".
Super Paper Mario is by no means one of the greatest Mario or Paper Mario titles, but it has a lot of great features, but these great features are met with an equal amount of not-so-great ones.
I thought the characters and worlds were some of the best parts of the game as a whole. I thought the worlds were very inventive, and the Samurguy world was absolutely hilarious.
But to each his own.
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Also that's pretty cool to see Miyamoto playing the game.
@MrBubbles
I recall Miyamoto saying many times that when people watch him play video games the pressure gets to him because people expect so much. He said that he was extremely nervous playing Galaxy for the first time in front of the developers and (I might be wrong) that when he excepted an award in Japan and played the first level of Super Mario Bros., it was very intense because he was playing in front of hundreds of people.
Also I enjoyed the Mario segment. Miyamoto looks like such a cool dude.
EDIT: Okay, history of Mario and they mention the mediocre game Super Paper Mario and don't mention the AMAZING Super Mario Galaxy? What the heck?!
Awesome though!
It's when they show the three save files in part 1. The first file says "World 9".
Interesting. I bet that world 9 will have the galaxy theme.
THAT IS EXACTLY WHAT I HAVE BEEN THINKING. Ever since ONM said that thing about the coins being worth it... A Galaxy themed world would only be appropriate.
Except he said there was nothing space-related in it.
I still don't see it...
I like this show. Ubber cheesy, yes. But I dunno, it makes me happy.
at 4:25, clear as day.
Look at about 4:23.
Noticed how he choses coin battle of that file.
Actually the point of them posting the time is to show which world the file was left at, they weren't trying to prove that it might have an 8-bit theme.
thats what i meant
Fair enough
Dude, Galaxy is amazing.
But you need to be slapped for calling SPM "medicore". Way f***in' wrong dude. That game was one of the funnest games I've played in a long time, and my favorite Paper Mario game yet. A 2D platformer with rpg elements is genius, and the 3D element and quirky humor and style were awesome.
It was mediocre. It was the weakest Paper Mario.
Anyway, World 9 eh? OOOOOOOoOOoo!
Not to me. I loved the game. I knew going into it that it wouldn't be an RPG, nor a total platformer. I treated it more as an action-adventure game, and enjoyed it a lot. I especially loved the in-jokes like the dating sim parody, and the Dragon Quest/Mother 1 styled battle sequence.
Late response is late.
Yep. With Glaxy 2 coming in 2010, Nintendo would probably want to persuade NSMBW customers to by Galaxy 2 (and the first one in case they haven't bought it yet).
So, it's mediocre because it's the weakest of a great series containing all of three games? -_-
I couldn't agree more. Personally I liked it much better than Paper Mario: TTYD. The first one was perfect though. All 3 games are fantastic but Super Paper Mario by far had the best writing, the best main characters, and the best jokes. The action was actually the worst part, definitely mediocre but the puzzles and extras were great. Especially the dating sim and that whole world actually.
Still they should've mentioned Super Mario Galaxy and probably Super Mario Sunshine. I think they were trying to show his roots and then how varied his games have become as opposed to the most important games. They could've extended the segment 15-20 seconds though...
Also did anyone else really enjoy Miyamoto's message? I know it was a little repetitive but I like that he tries to make it such a strong point. He wants everyone to understand how this game can be played with friends and family. It seems really important to him, more important than a lot of other things he's talked seriously about in the past.
Dude, your mom is mediocre. Just kidding.
In all seriousness, how could you possibly think the game is mediocre. There is literally not a single thing to NOT like about the game. Good graphics, great music, very fun/addicting gameplay and fantastic level design. Interesting story, great humor. TONS of extra stuff and little touches throughout the game.
If you liked the other Paper Mario games better, well great. But calling Paper Mario mediocre is mediocre in an of itself.
I hope this game is easier then it sounds of course there's super guide but IF THE GAME PUNISHES YOU for using this feature WHY HAVE IT?
Those crying for a harder mario game take my challenge complete every level with out power up, with attacking an enemy even once (except boss fights),don't die even once, if that's not hard enough then nothing is (good luck with NSMB 1-4
I agree that SPM is a great game, but IMO it doesnt hold a candle to the rest of the series. The first two Paper Mario games are quite possibly my favorite RPGs of all time.
Oh, and every time I see a video with Miyamoto... it becomes more apparent to me that I need to meet him at some point in my life. It would probably be the greatest thing ever. He seems so awesome and just a kid at heart. I always end up having such a big smile on my face when he talks.
edit - The 80's segment sold me. I'm in love with the Nintendo Week webisodes.
Miyamoto is only human. just because he made the game doesn't mean he can't eff up now and then.
and then I realized why.
And I felt stupid.
EDIT: I also felt depressed by seeing that fake flashback.
Ironically it looks deliberate
Because it was mediocre. It was an alright game, but when you compare it to the rest of the series, it just doesn't stack up. And my problem isn't the fact that it wasn't an RPG. I knew that going in. But it felt like it failed at what it was trying to do. It never really succeeded in being an RPG or a platformer.
The boss battles were all a joke. They could all be killed in a matter of seconds, especially if you used Bowser. I know Paper Mario has never been all that difficult, but Super Paper Mario felt downright insultingly easy.
The character designs for all the NPCs were boring. Just people made of squares. I liked the villains, like Count Bleck and such, but that's about it.
It also lost the paper charm. When playing the first two Paper Mario games, it really took the paper concept and ran with it. Mario could fold up into a paper plane, when you went to an inn Mario would slip under the sheets like a piece of paper, hidden items would be revealed by turning a page. NOTHING about Super Paper Mario felt "papery" at all.
Like I said, it was an alright game. It did some great things (the dating sim, Nintendo in-jokes, Mr. L, etc.) but it was still very mediocre, especially when compared to the other games in the series.
Dialogue doesn't make the game less mediocre, lol.
And as for why punish you? That's the whole point. It's there for people who aren't good at the game. Not people who are. It's no different from how in some games, if you play on easy, you unlock nothing at all. You played just as long as everyone else and have no rewards for doing so.
There's nothing unfair about it.
@Devil_Rising
Your last sentence makes absolutely no sense, but that's cool.
And that's great that you see nothing wrong with SPM, but that's just your opinion.
Fact is, a majority of the game's characters are uninspired in design (LOL TRIANGLES AND SQUARES), the bosses are easy, the only thing "paper" about it is that you're flat, and the whole "hub area" with levels, rather than the open world style of the previous titles is kind of a let down.
It's a good game. I think it's fun. But I'm not going to try convincing myself it's anything less than mediocre, or decent at best.
@MoldyClay
And here I was thinking that "easy, boring, let down" etc. were subjective. Guess you sure showed me huh?
*Sarcasm sphere self test complete*
Seriously though, when I think of mediocre, I think of Rayman Arena, not Super Paper Mario.
Also, dialogue doesn't make the game less mediocre, but character design DOES make it MORE mediocre? What kind of sense does that make!?
But it is. even if the block APPEARS(you don't have to use it for this to happen in other words*) once you save your screwed. also why not allow us to use 2-3 times before punishing us. Besides their are loopholes to use it unlimitedly without the game counting it.**
**1. AR/xploder etc.
2.don't save (game may auto save it, I don't know)
3.quick save before life losing 8 lives then copy to sd card use it (super guide) delete data, copy sd card data to wii's memory(this game may be like brawl and be encrypted I don't know)
Best writing in the series? I wasn't aware that jokes about bathroom usage (that went on for minutes), anime, underwear and posessed maids were suddenly Mario-esque humor. If you want an example of best writing, go play Bowser's Inside Story.
The Paper theme was all but abandoned. It's like they didn't know whether to base the game around pixels/bits or paper.
A Mario title that requires you to go into a menu to butt-stomp or use a hammer? Are you kidding me? Not to mention 4 playable characters but due to the perspective shifting (which ended up being nothing more than 'shift every screen to see if there's a secret' and provided almost nothing in the way of challenging puzzles) you have to play 95% of the game as Mario.
SPM was a game caught in between the Wii and the Gamecube and I believe its direction in general was a casualty of this.
(probably feeling the pressure though, haha)
Also, I envy Gary for meeting with the Big N's God.
I thought it was a brilliant game. It was challenging enough, at parts (ever beat both Pits of 100 Trials?), but it was also a chill enough game that I could just sit back and enjoy playing it, instead of being on edge, as with most action or platforming games. I liked that about it.
If you guys didn't like it, or didn't think it was as good as it could have been, that's cool. Like you said about me, that's just YOUR opinions though. And in my and a lot of other people's opinions, it's a great game. One of the funnest I've played in years, actually. I'm certain I'll play through again soon, in fact, because it's been quite awhile since I've beaten it. Plus I still have a lot of stuff to find in my old game.
I just don't get how anyone could call such a well crafted and fun game "mediocre" is all. Or how it "failed at what it was trying to do". It wasn't supposed to be a full on platformer, OR a full on rpg. It was precisely what it was, a hybrid of both. It wasn't supposed to do either "extremely well", it was supposed to do precisely what it did, which was offer a nice blend of both, but also more importantly, offer it's own unique experience.
And that's why it's both awesome and why it stands out so well. Because not only is it a great game, but it shines with it's own style. There is nothing else like it. It's not trying to be the first two Paper Marios. They'd already done that, twice. It was trying to be Super Paper Mario, and it succeeded.
Well, being called "Paper" Mario, you'd think it should have something to do with Paper. Really, they should've just made it a stand alone title without being a part of Paper Mario, and it would've had less to be compared to.
There have been better hybrids of the genres. The problem for me is that a lot of the characters and the world were boring, save for the main-main characters.
@Traviswiifan
Wait, as in, because you don't get a new title screen if you see the Luigi Block? If that's what you're getting at, then I see what you mean, but I really don't know what to say otherwise.
Also, you can probably copy the save. Brawl's can't copy because it uses WiFi. No WiFi game can be copied. Almost any other can, but there are strange exceptions.
@Yarbskoo
No, no, no. You misunderstood me about the dialogue thing.
I am saying "Just because the dialogue is potentially good, it doesn't mean the game is less mediocre"
As in, "Decent writing does not equal decent/better game".
I was saying that the writing cannot save the game from being mediocre. And in reality, neither can character design, but if it's bad, it certainly doesn't help it.
Wording. Oh well.
Also, my post says nothing about things not being subjective, so I don't know why I was included there, unless it was just for the last comment.
I feel the hub is a let down versus the open world, but I never said that was a fact as to why it was a mediocre game in general.
And don't compare Rayman to Mario, that's out of place. Compare Mario games.
Compared to other Mario titles, SPM doesn't hold a candle to a lot of them.
Everyone getting mad at mediocre must not really understand the meaning of the word.
It can mean "inferior" to a certain quality, but the base meaning is just that the game is "ordinary" and "neither good nor bad". This is a perfectly adequate summary of what Super Paper Mario is. It's neither good nor bad. It's just a normal game.
People need to stop getting offended by words that they blow out of proportion by exaggerating the meaning like it means "terrible".
Super Paper Mario is by no means one of the greatest Mario or Paper Mario titles, but it has a lot of great features, but these great features are met with an equal amount of not-so-great ones.
I thought the characters and worlds were some of the best parts of the game as a whole. I thought the worlds were very inventive, and the Samurguy world was absolutely hilarious.
But to each his own.
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