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KingBroly
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November 2, 2009 by The News Team Filed Under: Wii, Nintendo in general

Finally, some more talk from Miyamoto on Spirit Tracks and Zelda Wii!

Miyamoto on Spirit Tracks...

[Zelda ST] will be really fun. It's turning out to be rather challenging. Many of our Japanese customers were introduced to the Zelda series with Phantom Hourglass, and ST could prove to be kind of hard for them, but I thought we'd show them what Zelda is really made of this time around. So it's turning into quite a unique title. I've managed to gather quite a few creative team members for Zelda ST, so I'd like Zelda Wii to also enjoy creative development as much as possible.

On Zelda Wii...

About MotionPlus. We're implementing it so that players can feel like they themselves are holding the sword. In the previous Zelda (TP Wii) the targeting was based on the IR pointer. This time however, we'll be using MotionPlus for a variety of more convenient targeting systems that will allow for more pleasant gameplay.

Once again, all I hear just little Zelda tidbits, and they get me all worked up. I'd say this is some pretty interesting, as well as positive news!

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November 2, 2009 at 2:13 pm
And make it the only control method too. Don't forget about that Miyamato. ;-)

@Bentendo

I really wouldn't mind at all. Though, I'm still expecting a trailer at E3 and a release come Winter [with SMG2 in the summer].

Though, if it hadn't started development yet, then the good thing about it would that it'd be for the next console and we can escape the TP visual comparisons & no HD whinefests...
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November 2, 2009 at 2:14 pm
I hope it's the good kind of hard, because PH was just cheap and annoying (referring to the Ocean Temple, the rest of the game was fantastic!!!).

EDIT:

Oh, and about Zelda Wii: what would you guys do if you suddenly found out that EAD hadn't even started development on the game yet, and the only thing they created was the concept art?
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November 2, 2009 at 2:14 pm
Can't wait to get my Zelda fix... HYPE!!!
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November 2, 2009 at 2:16 pm
Yay! More pleasant gameplay!
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November 2, 2009 at 2:16 pm
Challenging, you say? Maybe Spirit Tracks can be better than Phantom Hourglass :D
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November 2, 2009 at 2:16 pm
Awesome! And looks like this debunks any rumors that the sword is not going to be in the game (though most of us are fairly certain that the mysterious girl is the Master Sword incarnate)...
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November 2, 2009 at 2:16 pm
I can't think of anything that motionplus would make regular combat more satisfying (It's a 3D Zelda, not Devil May Cry) but it would have pretty incredible if the game had bosses for full usage of 1:1 motion sensing sword combat.
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November 2, 2009 at 2:18 pm
@Caelum

I'm not sure what other people are saying, but I'm speculating that the Master Sword girl will follow Link around the game and during combat she'll turn into a sword. It would offer a bunch of unique puzzles, and possibly add a cooperative multiplayer aspect (the less experienced players could play as the girl maybe?).

@MrBubbles

I can see MotionPlus making the Zelda experience a lot better, but I'm not so sure where you're going with Devil May Cry. MotionPlus would be terrible in that game.
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November 2, 2009 at 2:20 pm
I bought Phantom Hourglass at launch and still haven't beaten it. I doubt I will get Spirit Tracks. As for Zelda Wii,it is awesome to know that they are going to implement WM+ for more than sword-fighting. Make me forget everything about Twilight Princess, Miyamoto! Can't wait for the proper Wii Zelda :)
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Scherzo
November 2, 2009 at 2:22 pm
both titles sound fantastic.
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November 2, 2009 at 2:22 pm
M+ for targeting.. what would be the difference between how you target on TP?
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tendoboy1984
November 2, 2009 at 2:23 pm
Spirit Tracks looks fun, but the fact that you can only travel by train means the overworld will be incredibly linear.

How can you explore the world if you are stuck on a train track?
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November 2, 2009 at 2:25 pm
@NeroSuferoth

I think he means instead of pointing at the sensor bar you use M+ to target the way WSR does.
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November 2, 2009 at 2:25 pm
I really hope that they use pointer for bows and arrows and stuff like that because if they use the way Wii Sports Resort does then I will be pissed. The pointer is just fast and easier!
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jmizzal
November 2, 2009 at 2:26 pm
any Zelda news is good news
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November 2, 2009 at 2:27 pm
Please make WM+ optional. I'd rather play the next Zelda with button presses. :/
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November 2, 2009 at 2:29 pm
@tendoboy1984

Someone didn't hear the news about being able to lay down your own tracks and thus going off the beaten path it seems... ;-)

@thisboywillbreak

The computer says no. :-)
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November 2, 2009 at 2:31 pm
@Bentendo

Er? My comment was motion plus would definitely make the sword combat better but 3D Zelda games don't really focus so much on combat.

I could see it's full usage in 'gimmick' boss battles where it switches perspective for full 1:1 motion sensing.

In Devil May Cry the game is extremely in love with combat and stylish action and the protagonist uses a sword. A game like that would be an absolute blast to play with motionplus(although harder or whatever) but it wouldn't work in a game like Zelda where Link kills the easy enemies in one or two shots.

And the sword only has about a handful variation of moves for typical fights.

I'd put a lot of thought into it and I can't think of any benefits from MotionPlus Zelda sword combat like Miyamoto suggested.

EDIT: I mean the obvious would be spells using the sword like A Link To The Past but that's not really combat use. Eh?
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MAGNUS-8M
November 2, 2009 at 2:31 pm
@NeroSuferoth

It sounds a lot like it would use the Wii Sports Resort style of targeting more than anything. I hope it's more than just that, but it already sounds kind of cool with that alone....as long as the targeting feels good every time you bring it up.

--

The little bits of information do sound good, hope we hear of more sooner than later..
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November 2, 2009 at 2:35 pm
I wonder if he really means that all targeting is done via WM+ or that this time around we'll get swordfighting that is more than shaking and that they might also use the WM+ for targeting with projectiles like they do it in Red Steel 2. So that when the pointer is lost the WM+ picks up instead and the game still knows where you are pointing and when you come back on screen.
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November 2, 2009 at 2:38 pm
@thisboywillbreak

Then that will make this Zelda lose the reason its trying to be different from other console Zelda's, plus you'd lose some degrees of freedom with Sword fighting if you're just pressing buttons, they might have enemies in place that can only be beaten by striking an area in a certain angle.
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November 2, 2009 at 2:40 pm
chosenone beat me to it. Get your damn learn on, tendoboy. Than open yur mouth

both tidbits make me all atwitter.

@thisboy. LOL. Yeah, they'll show devs that they're 100% behind their new tech as the new standard on the console by making it optional. Not happening
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November 2, 2009 at 2:42 pm
I'm all for harder games.
God damn. I really wanna play Phantom Hourglass again.
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Traviswiifan
November 2, 2009 at 2:44 pm
I hope by harder he doesn't means it'll have worse controls 'cuz phantom were great (except with the later bosses)
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November 2, 2009 at 2:47 pm
Am I the only one who hated the archery in WSR. I really hope they give us the option to use IR for the bow rather then wm+. Combat though....that all WM+.
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November 2, 2009 at 2:52 pm
All of the above sounds good to me!

@dinofan01

I'm sure it would have to be structured differently in a Zelda title. You can't very well stand still and carefully aim for a bullseye during a frantic boss fight, after all. It'll have to be more of a quick, streamlined thing.

And yes, you are the only one who hates WSR archery. :p I suck at it...but that's my problem.
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November 2, 2009 at 2:53 pm
@WesFX

For a second there I thought you said you were all hard for games O_O

@MAGNUS-8M
@Deitylink101

I see.. WSR targeting method felt intuitive but a lot that depended on the calibration... Which then leaves me to think if they're going to have that fixed by the time the new Zelda is released.
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November 2, 2009 at 3:07 pm
WM loses calibration way too often. At least from playing some quick matches of Frisbee Golf/Basketball in Wii Sports Resort.

As long as they have come up with a way to alliviate that issue I guess I wouldn't mind some Wii MotionPlus in my Zelda. Although after TP and after seeing the concept art use the "TP style" I can't say I'm really looking forward that much to the next Zelda yet.
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November 2, 2009 at 3:12 pm
i dont want WM+ archery.. i dont want 1:1 sword controls... i dont want stylus controls... i want old zelda back...
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tendoboy1984
November 2, 2009 at 3:12 pm
@Burgers

The Twilight Princess art style is based on Ocarina of Time, which is what many people were begging for after the cel-shaded Wind Waker.

Why are gamers so hypocritical?

At first, gamers hate The Wind Waker style and beg for a more "mature" Zelda game.

Then Twilight Princess comes out. Gamers are divided over it. Some love it because it is a throwback to Ocarina of Time, others hate it because it isn't unique enough.

Make up your minds!
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November 2, 2009 at 3:22 pm
@NeroSuferoth

XD. That too, sometimes.
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manueru
November 2, 2009 at 3:23 pm
well, i hope the control going to be like TP, but with WM+ for sword. bow, boomerang and all that stuff with the pointer
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November 2, 2009 at 3:23 pm
@Ezekiel Rage

I do believe this was to be expected when the DS, and Wii Remote were announced/shown.

But hey, ya never know, right? For other iterations in the future.
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November 2, 2009 at 4:10 pm
I hope Zelda Wii will be harder as well
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November 2, 2009 at 4:18 pm
Its gonna be off the hook Zelda Wii.
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DeAngelo Guillory
November 2, 2009 at 4:20 pm
Targeting with WM+?

I don't know...



TRY
AGAIN!
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November 2, 2009 at 6:30 pm
I hope that the WiiMotion+ is good and that it's used in a very cool way.

I don't care for Spirit Tracks.
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November 2, 2009 at 8:17 pm
@Tradint2000

@Eternal Rain

I get that. I just hope it actually works and works well/doesn't require us to calibrate every 5 seconds. I don't like waggle and Zelda is one game I don't want to play with motion controls. Just my opinion, no need to eat me alive.
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November 2, 2009 at 8:41 pm
@MrBubbles

Zelda used to have a lot more combat. it was more action oriented and it would be great if it would come back, especially for how fun Swordplay Showdown is in Wii Sports Resort.

Have you tried it? It feels great.

@Burgers

If your Motion Plus has trouble so fast, you either have a problem with it or you always play when your batteries are low (that's the only occasion mine would start drifting between rounds).
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November 2, 2009 at 9:59 pm
@tendoboy1984

Well, Ocarina of Time was more colorful than Twilight Princess for me, which had really dark colors.
For the arstyle, not that I didn't liked TP, but I would prefer something different. After all, it's probably not the same Link, in a different Hyrule.

For Spirit Tracks, well I can't wait for this game. PH was not too easy for me, at least, the Temple wasn't, but the game was short. But if this is harder, well, I'm all in.
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November 2, 2009 at 11:09 pm
"fun and challenging" didn't he say the same thing about wiimusic too? ok, maybe not, but miyamoto could have fun playing with this own dirty socks to, so we'll have to wait and see on all that.

now imagine the fuss gamers would make over a FPS zelda wii game? make the player really feel like they are using the sword eh? i'm not suggesting that's what will happen, but i'd love to see the outcry of everyone over the idea.
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November 3, 2009 at 12:03 am
If the WM+ is for TARGETING, then that's hilarious.

Because that's not going to do anything except eliminate the "AIM THE WII REMOTE AT THE SCREEN" thing.

@Bentendo

I already assumed they hadn't started creating it yet, so this doesn't change my stance. They said the Zelda team felt pressured by Monster Hunter 3's graphics, which, to me, means they were planning on re-using TP's (as in, re-using Gamecube graphics, straight up) so I feel like they haven't been doing a whole lot.

@Chosenoneknuckles

To the first part, why would I want to be forced to pay money for a peripheral in order to enjoy a game? Unless they pack it in.

To the second part, while I agree that it would be good to have it on the next console, that would mean we got no Wii Zelda game.

All we would have is Link's Crossbow Training to show for the Wii. And no, you can't count TP, because it's a Gamecube game. It was built for Gamecube and ported to Wii. It's nothing more than a New Play Control! title.

That would really suck.
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November 3, 2009 at 3:06 am
@MoldyClay

It'd be packed in. Obviously.

Yes, it would suck, but I'd be nice to nip that inevitable whinefest in the bud. Also, Crossbow Training used the TP engine, making it a Gamecube-lite title too.
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November 3, 2009 at 5:30 am
@MrBubbles

The old combat system is brilliant, but it is also the aspect of the series that has endured the least change. If they can overhaul that it could add the freshness that some feel (not me!) the series needs.

It doesn't HAVE to be first person either, locking the camera on to an enemy and facing them over-the-shoulder style (like RE4) would offer the combat great precision, make it far more intense, realistic and possibly challenging. Imagine fighting a Darknut at such close range, knocking back the creatures sword and chipping off bits of armour.

@MoldyClay

I think you are taking Iwata's comments on graphics too literally, he was likely just being respectful. TP already kicks the crap out of MH3 technology-wise and if they put that much effort into Mario Galaxy why change that with Zelda? (Zelda has always been their showcase title)

As for your comment on using M+ for targetting, disregarding the pointer so that the sensor never needs calibrating... you have a point.

@Chosenoneknuckles

Mario Galaxy shut people up for a while on the whole graphics argument, so if Zelda Wii looks as astounding as it rightfully should dare I say the Wii might get some respect!

-

Come on Miyamoto, don't let me down. The next Zelda has to be at least so difficult that six year old children can't beat Ganon (it has happened...).
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November 3, 2009 at 5:42 am
@MoldyClay

"Because that's not going to do anything except eliminate the 'AIM THE WII REMOTE AT THE SCREEN" thing.' "

Which is more than enough for me. That was so obnoxious, with it taking up the whole screen and all.

While the IR is more than capable of doing the obvious pointing for shooting, targeting like Wii Sports Resort Archery demonstrates the versatility of WM+.
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November 3, 2009 at 6:23 am
@Chosenoneknuckles

Oh wow. You're right.

So even with that, we still have no Wii Zelda. RAGE.

@aLex387

I don't know if it was because the demo was messed up (as in, the way the remote was calibrated or something), but when I did Archery at EB, it didn't at all feel like real archery or play like I thought it would, which ruined my expectations for this using it.

But yes, that was obnoxious, so I guess that would be a good thing.

@Dr_Peace

Well, the artwork being the same style/artist as TP helped my assumption that it will be using the same graphics/engine.

I really hope to be disproved, because I love Zelda. I just don't want Gamecube graphics. Not because I didn't like TP's, I thought they were great, but if they were some of the best Gamecube could do, I want to see what the Wii can do, expanding upon that, rather than playing it safe, which is something Nintendo often does.

And I agree, if they can put the effort that was put into Galaxy, into Zelda, then I will be glad. It would potentially look amazing.
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internet
November 3, 2009 at 10:45 am
awesome news , i only read the zelda wii part .

i'm surprised though , i was sure they would keep aiming pointer based . That's also means zelda will definitely based on motion+, i didn't know that. Exclusively motion plus or not , i will get it . I hope they 'll think of some form of online multiplayer . It seems to be the only relevant factor nowadays to get those "hardcore" gamers and the sales . And also i liked that labyrinth thingy on hourglass.

after a long session of wsr's archery, i did notice that sort of nervous aiming would be good in so many games. Miyamoto and nintendo do know best in that area
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November 3, 2009 at 1:14 pm
it's time for some kind of trailer..
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