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User Reviews
I just can't understand why Japanese gamers are so reluctant to play networked games. I find overseas players to be more curious — they go towards what they think looks, sounds or feels fun by themselves. In Japan, I have the feeling users are just waiting for us to guide, to feed them with fun things. The problem is that the online experience is something that requires users to make a move first. Nobody is going to open the door for you. You need to decide to go into it by yourself. I want to create in Japanese gamers that curiosity for going online. Because of course you can enjoy the game alone, no problem, but as soon as you are with a friend coordinating, you enter into a whole other dimension. - Jun Takeuchi
See, a statement like this shows you just how bad the situation is over in Japan. I wouldn't say that gamers in NA or Europe are particularly open to new ideas...but we're better than Japan!
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The one game that I've played serious online, Burn Out 3 on the ps2 had tons of Japanese players.
Not saying that Jun's statement isn't true. But maybe they just don't care for most online games. I can't blame them really.
with 900.000 units mario galaxy sold 50% more than the uber hyped metal gear solid and also more than any ps3/360 game. It's a great victory in my book ...
funny how nobody noticed that
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The 360 certainly has a great amount of luck with software sales, but when you break it down, it's because of the online marketing built right into its dashboard. If a new game is coming out, chances are, you'll see it as you start up your console.
Take that away, and it explains the poor situation in Japan. Most gamers there just don't like the 360. What's worse, developers have become accustomed to using the internet to promote their games when that's simply not enough; not all gamers watch news and videos online, and since developers worldwide have started relying on internet marketing, Japanese gamers just aren't getting the marketing push required to make them try new games.
I'll also note that most developers try to use the 360 version of a game for promotion, which also spells bad luck overseas.