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November 4, 2009 by The News Team
Filed Under: Wii
"I made the creative decision that characters wouldn't talk in the Cartoon Wasteland. It was entirely a creative decision because [he begins speaking in a high-pitched Mickey voice] As soon as I start doing this, I've lost most of my potential audience. [resumes natural voice] If I'm trying to re-introduce this character to an audience, there are certain connotations with that voice that I'm going to have a hard time overcoming." - Warren Spector
Mickey will indeed speak during the game, but only through text bubbles. I think this is a pretty smart decision for the radical reimagining that Spector is working on.


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Then again, this could have been a decision from the start. Mickey originally did not speak, like Q_Mulative stated (or when he did, it was one liners).
"Cons:
-Lack of Voice Acting"
not true. he'd talk once and awhile. mostly small statements though
It makes sense in the context of trying to go back to when he didn't speak, and Oswald never spoke back then.
The voice would definitely defeat the purpose of what the game is aiming for, and some of them, given how colorful they are, could potentially destroy the atmosphere for some situations.
If Mickey has a lot of expression on his face as he should, why not?
However I imagine it has to do with trusting an untested VA (Iwan) to carry an entire project. I don't even think his Mickey Mouse has been made public yet.
If there is going to be a plethora of text bubbles, why not a voice actor to go with them?
Mickey could have any voice actor. I thought this was about re-imagining his character. Why not a less high-pitched voice than normal?
Lazy way out.
No big deal, really. I would like to hear voices for Oswald and co but silent could work to avoid making things feel modern with the current voices.
I'm not bothered much with it.
i believe in warren spector
I really wouldn't want Mickey to have a different voice. If Spector doesn't like Mickey's voice, then he's doing the right thing by using speech bubbles.
I'm like 50/50 on this.
That doesn't make me less excited though.
@Burgers
I agree with both of you for once. So... suddenly Warren Spector makes a "cretive decision" about voice acting and now everyone's cool with it?
Hey, there's 2 characters that didn't originally have voices: Link and Mario. You don't see gamers justifying that, strangely...
I'll praise Spector after his game delivers. Until then... "meh".
Guess you can forget hearing some James Woods coming from the Beetleworx with the Hades head.
From what I read all the time, no one wants Link to talk ever.
But people want everyone ELSE to talk.
Guys, I don't think this means 'other characters could talk'.
Before I had played it, Either Capt. Lou Albano's voice, or Charles Martinet's, or silence, would have worked for Mario's voice in Super Mario 64, to me.
Similarly, silence, weird-ass squeaks, or the iconic Mickey-mouse voicing works for Mickey, because there have been cartoons with each of those options. For all you knew, there might not even have been any dialogue in this game, before this announcement showed up. If Warren Spector had decided that Mickey needed a gruff, manlier voice or something like that, then I'd have a beef with it. That he's using an option that works with Mickey and crew, silence, it works for the new Mickey.
And I personally never want to hear Mario or Link or Donkey Kong or Kirby really TALK. A few noises or WAHOOs or HAHS or whatever, sure. But they don't need voices. Not every game needs voice acting. It all goes back to what I have said before about new gamers seeming to think that every new game has to be as close to a playable movie as possible. That sucks in my view.
Just about all of my favorite games of all time, like Mario 3, Mega Man 2, Star Tropics, Super Metroid, hell, even Twilight Princess or Pikmin, don't have voice acting. And they're awesome just the way they are. I wouldn't WANT them to have talking. Some games, like Arkham Asylum or Resident Evil, benefit from it, sure.
But not all games need, nor should have it.
And nothing they've done since has really compared. I'm not talking about Disney's movies, which were awesome up til' Lion King, or even 90s cartoons like Duck Tales or Gargoyles, which were also obviously awesome.
I'm talking strictly Looney Tunes and old Mickey and friends cartoons. No new Mickey or Bugs based stuff has really been all that good, and it just feels weird hearing other people try to do Mel Blanc and Walt Disney's old voices. So again, I'd prefer they keep Mickey silent.
I don't think anyone cares if Link talks.
I, and pretty much anyone else I've talked to, want the other characters to talk, not Link.
This sort of deal worked in Mario Sunshine for me.
Epic Mickey will have no voices, and we knew this from the start (the Banjo/TP-style nonsense sounds), but unlike Zelda, I can't imagine this game being text heavy.
Now I can imagine that Wayne Allwine is still here... he would've loved this over Mickey Mouse Clubhouse, probably. That Bret Iwan guy don't sit right with me, anyway, he don't sit right with me.
Couldn't they have used clips from old Mickey films? Of course Mickeys voice is not as essential as Donalds..., but still. Perhaps Charles Martinet might have been helpfull
It's all right in Kingdom Hearts because he doesn't show up much. Donald and Goofy's voices are silly and Disney-esque but not high-pitched and annoying like Mickey's can be. Sorry, ol' Mouse, it's true.
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