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A few days back, we had a second-hand translation of Miyamoto's comments on Zelda Wii, but now we have the official translation put together by Nintendo.
And on a more tangible note, we are utilizing Wii MotionPlus. What has been disclosed so far is that we are finding the most efficient way to utilize Wii MotionPlus to realize the realistic and actual feeling of fighting with the sword. As for targeting, we are utilizing the pointing system of Wii Remote on the previous title. This time we are planning a more convenient and comfortable pointing system. - Shigeru Miyamoto
So it sounds like the same pointing system is being used, but it's being tweaked this time around to make it a bit easier to use. I'm not sure how you get easier than point-and-shoot, but I'm game to find out!


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If you swing the remote all over the place it would be hard to get the cursor back on screen to aim instantly. So using motion plus it gives more precision and speed with aiming.
Yup, the cursor was definitely laggy, which wasn't the case for most other Wii games. I had to turn off the cursor it was so annoying
Just what I said the first time around when this was posted. The WM+ picks up when the IR pointer is off limits and so you still know where the player is pointing.
Thinking about that a bit, it should enable developers to put in a much wider range of turning speed control, as in if you aim on anything on the screen with the pointer still working you don't move the camera, but you do move it if the WM+ picks up and how fast depends on how far from the screen you point to.
I'd be really interested to see how that works. Wish I had a programmer and a devkit.
And the sad part is: 3rd parties will discover, too late, that the wii crowd want adventures with (good, 1-on-1) motion control. We want em BAD.
2) Wouldnt it be better to get the Bow and Arrow a mix between Resort´s bow and arrow and Z-targeting? Like you hold it like Resort, but flip it left, right, up and down to change targets? (with refined nunchuck motion needed to fire?)
E3 2010 can't come fast enough!
Ocarina of Time had a nice art style, for it's time, but compared to today it was so artificial-looking. But that is due to the graphic limitations of the Nintendo 64.
I have to disagree with you there, TP's artstyle made the game look so dead. Well, it was a combination of its artstyle (with very low res textures, and aliasing), lifeless towns, lackluster soundtrack, empty field with loading times...
I can see why Miyamoto said Wind Waker was like returning Zelda to its roots. But I digress. =)
If you want to see low-res graphics look at the Nintendo 64. Twilight Princess looks miles better than that.
And TP is supposed to look kind of grainy. It gives it an old-world visual style.
Still, I'm saddened that we won't see WSR-like aiming for bows. Add that to FPS turning, and we got a winner.
well, for the Wii version of TP, for aiming wasn´t a Fisr person view, was a third person view, like Residente evil 4, i hope to this new one to be like before in a third person view.
someone stop miyamoto!!!, i´m very excited now with this !!!!
@Cacildo
Maybe for lock on, but not for free aim.
But how it should have been in the first place. A game built from the ground up for the Wii.
@Chosenoneknuckles
Indeed. As much as I admire you for wanting every game from now on to use WM+, I find it silly that you are not buying No More Heroes 2: Desperate Struggle because of it not using it. The sequel was designed with the first's control mechanics in mind. It was too late to add WM+ support and even then, I don't see what is wrong with the current control scheme. Red Steel 2 and Zelda Wii need it however.
@dinofan01
What was so horrible about it?
Hmm. I don't recall your username... [I can recall most I see on here] Odd.
And terryxir contested me on that very point [suspicious...] in the last NMH2 thread, so I'll just re-post my response:
'Fair enough.
I, just like the industry now expects online and HD resolutions [at least] with every title, now expect WM+ to become mainstream. I admit I never played the original, but seeing this title go from fully supporting WM+ to dropping it entirely is just saddening.
It's not the next level of Wii / gaming I'm looking for now without it, thus why I've committed myself to RS2.
Sorry if it came off as a 'I hate this game' post, but I just don't feel anything towards the series [how could I?]'
Yea I don't post on here that often. We are not one in the same. Ahh you were under the impression that it was confirmed to be in from what? The copyright thing at the end of one of the trailers for it? But I will drop it since this is about WM+ and Zelda.
What has been disclosed so far is that we are finding the most efficient way to utilize Wii MotionPlus to realize the realistic and actual feeling of fighting with the sword.
This is the best part of the quote. The original Wii controls for Twilight Princess for the sword fights were horribly implemented. I'm glad they're trying to change this.
It's very first one, yes.
But alas, back to WM+ Zelda.
I feel bad for anyone that disagrees with this. It is so true. I really did get my sword-fighting fix with the first Red Steel after getting a sour taste in my mouth from the mindless shaking of the Wii Remote for LoZ: TP. Keep in mind how tacked on this is since originally sword swipes were being controlled by presses of the B trigger. Yes the IR stuff and fishing controlled very well, but the way sword attacks work
brought the experience down for me.
@MoldyClay
This! A thousand times this!
If it ain't broke, don't fix it.
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