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November 5, 2009 by The News Team Filed Under: Wii

A few days back, we had a second-hand translation of Miyamoto's comments on Zelda Wii, but now we have the official translation put together by Nintendo.

And on a more tangible note, we are utilizing Wii MotionPlus. What has been disclosed so far is that we are finding the most efficient way to utilize Wii MotionPlus to realize the realistic and actual feeling of fighting with the sword. As for targeting, we are utilizing the pointing system of Wii Remote on the previous title. This time we are planning a more convenient and comfortable pointing system. - Shigeru Miyamoto

So it sounds like the same pointing system is being used, but it's being tweaked this time around to make it a bit easier to use. I'm not sure how you get easier than point-and-shoot, but I'm game to find out!

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November 5, 2009 at 9:39 am
The pointing system in Twilight Princess seemed a bit laggy at times for me, so a little more fine tuning to it will be good.
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JamPony
November 5, 2009 at 9:40 am
If it's anything like Wii Sports Resort Swordfighting then it'll be just perfect.
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November 5, 2009 at 9:42 am
God 2010 can't get her fast enough

Super Mario Galaxy 2
Zelda Wii Trailer
Metroid Other M
Sin and Punishment 2
Pokepark Wii
NPC: Pikmin 2
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November 5, 2009 at 9:46 am
I think I know what he is talking about. It's like in Red Steel 2 how they said they use Motion Plus to improve the pointing feature.

If you swing the remote all over the place it would be hard to get the cursor back on screen to aim instantly. So using motion plus it gives more precision and speed with aiming.
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November 5, 2009 at 9:51 am
I found TP targeting system quite accurate and confortable.. good to hear they are trying to improve on it.
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AndreGX
November 5, 2009 at 9:52 am
@BAMtendo192

Yup, the cursor was definitely laggy, which wasn't the case for most other Wii games. I had to turn off the cursor it was so annoying
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November 5, 2009 at 10:05 am
@WiiFolder

Just what I said the first time around when this was posted. The WM+ picks up when the IR pointer is off limits and so you still know where the player is pointing.

Thinking about that a bit, it should enable developers to put in a much wider range of turning speed control, as in if you aim on anything on the screen with the pointer still working you don't move the camera, but you do move it if the WM+ picks up and how fast depends on how far from the screen you point to.
I'd be really interested to see how that works. Wish I had a programmer and a devkit.
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November 5, 2009 at 10:13 am
1) People are going to CRY when they get their hands on this thing

And the sad part is: 3rd parties will discover, too late, that the wii crowd want adventures with (good, 1-on-1) motion control. We want em BAD.

2) Wouldnt it be better to get the Bow and Arrow a mix between Resort´s bow and arrow and Z-targeting? Like you hold it like Resort, but flip it left, right, up and down to change targets? (with refined nunchuck motion needed to fire?)
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tendoboy1984
November 5, 2009 at 10:20 am
This game sounds better and better each time I read about it.

E3 2010 can't come fast enough!
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November 5, 2009 at 10:32 am
Gooooood.....goooooood.....
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tendoboy1984
November 5, 2009 at 10:46 am
And another thing, I love the art style in Twilight Princess. It made the world seem more alive.

Ocarina of Time had a nice art style, for it's time, but compared to today it was so artificial-looking. But that is due to the graphic limitations of the Nintendo 64.
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November 5, 2009 at 11:07 am
@tendoboy1984

I have to disagree with you there, TP's artstyle made the game look so dead. Well, it was a combination of its artstyle (with very low res textures, and aliasing), lifeless towns, lackluster soundtrack, empty field with loading times...

I can see why Miyamoto said Wind Waker was like returning Zelda to its roots. But I digress. =)
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tendoboy1984
November 5, 2009 at 11:08 am
@Burgers

If you want to see low-res graphics look at the Nintendo 64. Twilight Princess looks miles better than that.

And TP is supposed to look kind of grainy. It gives it an old-world visual style.
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November 5, 2009 at 11:29 am
Probably FPs-like aiming?
Still, I'm saddened that we won't see WSR-like aiming for bows. Add that to FPS turning, and we got a winner.
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manueru
November 5, 2009 at 11:57 am
@dandancc

well, for the Wii version of TP, for aiming wasn´t a Fisr person view, was a third person view, like Residente evil 4, i hope to this new one to be like before in a third person view.

someone stop miyamoto!!!, i´m very excited now with this !!!!
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Hon_Mule
November 5, 2009 at 12:05 pm
as long as the games isnt boring, I dont care.
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November 5, 2009 at 12:34 pm
Good, it's using pointer. I am glad because if it used Wii Sports Resort style it wouldn't do great. I mean you have to really take your time and aim with the WSR style but with pointer all you have to do is point at the screen and fire. It is much easier. If they put in options if you want motion control or pointer or none of those, then that would be fine too. Personally I didn't have any problems with the TP pointer, but that's just. me.

@Cacildo

Maybe for lock on, but not for free aim.
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November 5, 2009 at 12:50 pm
If it gets me the same feeling as TP on Wii back in 06 (HOLY CRAP THIS IS AWESOME) then kudos to Miyamoto.
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November 5, 2009 at 12:54 pm
As long as WM+ is the only control method then Zelda Wii will be amazing.
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November 5, 2009 at 1:13 pm
Oh thank God! I was scared they were gonna use the archery from WSR. That was horrible. I'm glad they're using IR plus wm+ hopefully just like Red Steel 2 like Wiifolder said. Its the perfect situation for me so far.
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November 5, 2009 at 2:13 pm
@MrBubbles

But how it should have been in the first place. A game built from the ground up for the Wii.

@Chosenoneknuckles

Indeed. As much as I admire you for wanting every game from now on to use WM+, I find it silly that you are not buying No More Heroes 2: Desperate Struggle because of it not using it. The sequel was designed with the first's control mechanics in mind. It was too late to add WM+ support and even then, I don't see what is wrong with the current control scheme. Red Steel 2 and Zelda Wii need it however.


@dinofan01

What was so horrible about it?
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November 5, 2009 at 2:40 pm
@aLex387

Hmm. I don't recall your username... [I can recall most I see on here] Odd.

And terryxir contested me on that very point [suspicious...] in the last NMH2 thread, so I'll just re-post my response:

'Fair enough.

I, just like the industry now expects online and HD resolutions [at least] with every title, now expect WM+ to become mainstream. I admit I never played the original, but seeing this title go from fully supporting WM+ to dropping it entirely is just saddening.

It's not the next level of Wii / gaming I'm looking for now without it, thus why I've committed myself to RS2.

Sorry if it came off as a 'I hate this game' post, but I just don't feel anything towards the series [how could I?]
'
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November 5, 2009 at 2:52 pm
They're probably tweaking it by making the cursor have less lag. (Which wasn't exactly all that noticeable before, but whatever)
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November 5, 2009 at 3:04 pm
@Chosenoneknuckles

Yea I don't post on here that often. We are not one in the same. Ahh you were under the impression that it was confirmed to be in from what? The copyright thing at the end of one of the trailers for it? But I will drop it since this is about WM+ and Zelda.
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November 5, 2009 at 3:19 pm
The pointer was good in the original Twilight Princess. Good news, I guess.

What has been disclosed so far is that we are finding the most efficient way to utilize Wii MotionPlus to realize the realistic and actual feeling of fighting with the sword.

This is the best part of the quote. The original Wii controls for Twilight Princess for the sword fights were horribly implemented. I'm glad they're trying to change this.
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November 5, 2009 at 3:29 pm
@aLex387

It's very first one, yes.

But alas, back to WM+ Zelda. :-D
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November 5, 2009 at 3:31 pm
Not reading everything here, but I am assuming easier means you won't have the "AIM AT THE SENSOR BAR/TV" messages, because now it's not related.
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November 5, 2009 at 3:47 pm
@Artistic_Anarchy

I feel bad for anyone that disagrees with this. It is so true. I really did get my sword-fighting fix with the first Red Steel after getting a sour taste in my mouth from the mindless shaking of the Wii Remote for LoZ: TP. Keep in mind how tacked on this is since originally sword swipes were being controlled by presses of the B trigger. Yes the IR stuff and fishing controlled very well, but the way sword attacks work
brought the experience down for me.

@MoldyClay

This! A thousand times this!
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November 5, 2009 at 3:53 pm
Phew, I was the first to call this off on the other article, me thinks. Trying to hit something with an arrow while you're on a horse, using WSR's scheme... not a good idea.

If it ain't broke, don't fix it.
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