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dakranii
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November 5, 2009 by RawmeatCowboy Filed Under: Nintendo in general

"There's been a lot of debate in the trade press about whether we as an industry can afford or should afford the considerable investments necessary to produce, market and support new IP. For me the answer is clear, simply, we must support new IP creation to survive as an industry. Consumers crave new things. If we want to stay relevant in an increasingly competitive marketplace, we have to continue to produce new experiences." - Sony's senior vice president of Worldwide Studios Europe, Michael Denny

There are plenty of people that say we need new I.P.s, but not a lot of publishers that are willing to go after those ideas. They are too afraid that they'll kill their business with just one flop, which actually could happen. Thankfully we have digital distribution to test the waters with new ideas.

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WedgeWalkr
November 5, 2009 at 4:48 pm
This is because development costs are so high, especially on the HD consoles.

That's the advantage downloaded and handheld games have.
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tendoboy1984
November 5, 2009 at 5:04 pm
Sony has been goon at getting new franchises developed for their platforms.

- PS1 had Crash, Twisted Metal, Wipeout, Gran Turismo, and Spyro
- PS2 had Ratchet & Clank, God of War, Ico, The Getaway, Jak and Daxter, Sly Cooper
- PS3 has Resistance, Infamous, LittleBigPlanet, ModNation Racers, MotorStorm
- PSP has Pursuit Force, Loco Roco, Patapon

Sony is one of the best when it comes to utilizing their own studios to create new franchises.

Microsoft mainly buys the publishing rights to whatever new game they think is cool. Their first-party studios are pretty much non-existant.
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User avatar
November 5, 2009 at 5:10 pm
@tendoboy1984

This. Sony really does create new IP's quite often, while keeping a good number in their back catalog alive.
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November 5, 2009 at 5:38 pm
@tendoboy1984

Highly agree. They really do create the most interesting new IPs.

Also, I agree with this quote. However, it's a very risky business in creating new IPs because people don't know anything about them. It's a huge gamble considering that the development costs are pretty big, and they are not guaranteed to be a huge success like established franchises. I always welcome new IPs though, because they're a breath of fresh new air.
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November 5, 2009 at 6:45 pm
The problem is that they should keep their franchises stronger. Shame that Crash and Spyro are already down the drain.
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Inneverate
November 5, 2009 at 6:51 pm
Sony is partly wrong. We don't just need more new I.P.s, we need games that caters to new gamers, the expanded audience. The core market is dying, and trying to make new I.P.s that only caters to them (which is all Sony is capable of doing) will be met with questionable success.

Sit down, and think for a moment. The big blockbuster games this generation, how many just involved core gamers and not the expanded audience? ZERO.

And also, Sony has never been a powerhouse in the internal support category, at least anywhere on par with Nintendo. Nintendo made a lot of series that sold well and pushed systems, Sony and their developers only make decent to solid titles that have no impact on the momentum of the system. Except for Gran Turismo, and the PSP version is seeing poor sales.
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November 5, 2009 at 7:18 pm
@Monodi

Crash and Spyro both went downhill after Sony stopped working on each series. Both have since gotten passed around to various developers more than AIDS ever since Universal (now Activision) were left in charge.

@Inneverate

Pull your pants up, your fanboy is showing. Sony has way more successful franchises than Gran Turismo. Microsoft too. That's like saying Mario is Nintendo's only profitable franchise.
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November 5, 2009 at 7:56 pm
The real problem? People say they want new IPs but they are not willing to buy them.
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November 5, 2009 at 8:12 pm
@Hawk

People don't have much reason to trust 3rd party titles on Wii, but Nintendo's titles sell just fine.

Nintendo of America is the real issue, IMO.

Nintendo didn't stop making new IP's, NOA just stopped publishing them.
There are half a dozen games released outside of NA already that we will never see. That's not even counting the stuff like Dynamic Slash, Monado, or Cosmic Walker, which, if their recent behavior has shown us anything, will be passed over without the slightest hesitation.

With NOA being so money hungry and sales being so low in Japan, I'm even worried about the release of Sin and Punishment 2.
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November 6, 2009 at 1:32 am
" If we want to stay relevant in an increasingly competitive marketplace, we have to continue to produce new experiences " So no FF13 and GTA 5 ? lol
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