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November 6, 2009 by RawmeatCowboy Filed Under: DS

It is a sequel to Phantom Hourglass. The story is set sometime after the events of Phantom Hourglass. In this new land, there are spirit tracks that cover the land. The locomotive that Link rides as he begins the game is on its way to go to his graduation ceremony from being an apprentice engineer to a full-fledged engineer. This will make him one of the few that will be able to run these locomotives on the spirit tracks.

The other thing that's new this time that makes the puzzle solving feel quite a bit different is the addition of the Phantom. Link and the Phantom work together. There's a particular dungeon that's called the Tower of the Spirits, where Link and the Phantom are working together, trying to get through the traps and the puzzles...and work their way to collect these tablets. - Bill Trinen

It sounds like a dungeon that you revisit, much like the one in Phantom Hourglass, makes a return. I wonder if its been tweaked to make the experience a bit better for players. I know it was a point of contention last time.

Link


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November 6, 2009 at 1:20 am
So much sadface. Seriously, I won't buy this game if this tower is like the Ocean King's Temple in PH. I just hated it that much.
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November 6, 2009 at 1:27 am
See, the "sometime" and "century" thing is going to be a problem for people who care.

@Garfitor

Yeah. I hated it only because I was often completely far away and it seemed stupid to go back and forth.
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Morvius
November 6, 2009 at 2:25 am
What....? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO. I don't know about you guys but I really disliked that mechanic.
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November 6, 2009 at 2:25 am
Sounds like the oceans kings temple, hopefully this tower wont suck, at least not as much as the temple.
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November 6, 2009 at 3:24 am
I actually quite liked the Temple of the Ocean King.

I can see why people were annoyed if they felt it was used instead of adding more dungeons, but I can never relate when people said they tired of retreading the same ground. Pretty much everytime you come back the items you've aquired allow you to take different routes and shortcuts, so I think that people who did it the same way everytime somewhat missed the point.

I hope there's some explanation as to why Link is becoming an engineer though, instead of, 'he just is'.
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November 6, 2009 at 3:36 am
I loved the Temple of the Ocean King, it was the part of the game that I felt was more intense :)
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November 6, 2009 at 4:08 am
@Poopaloop

I agree. And The Temple of the Ocean King was probably the only thing challenging(in a fun way) about that game.
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November 6, 2009 at 4:12 am
@Poopaloop

You know there won't be an explanation to that.

Especially if we're to believe he's a new Link (which, it's entirely possible that he ISN'T, but we don't know. Nintendo's strange like that).

And while you can't relate, it's still the fact you were going back to the same island, the same dungeon, and for certain parts, you'd be going through the same rooms (even though you later get different routes, and I am pretty sure you get warp points too, you're still going through several of the same rooms/things).

And yeah, the fact it basically replaces having other, new dungeons was really lame as well.

Imagine if, in The Wind Waker, you had to keep returning to the Tower of the Gods and doing more parts in there. Ugh.
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curtdogg
November 6, 2009 at 6:00 am
As long as it isn't timed, it's fine by me. That ruined PH for me
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November 6, 2009 at 6:14 am
There are "spirit tracks" running across Hyrule? What?!

I remember when the fantasy elements in the Zelda made sense. An all-knowing, wise talking tree I can believe. Fairies, Triforces, I can believe all that crap. But we are to believe that for whatever reason there are "spirit" tracks that run across Hyrule, tracks that presumably allow "spirit trains" to get from here to there? That's the most half-cocked bullshit premise I've ever heard. Is Nintendo even trying anymore?
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November 6, 2009 at 6:26 am
@MoldyClay

Well, I hadn't considered the possibility it's a new Link. Basically, if it is a new Link, I won't expect nor particularly care about explanations as to why he is an engineer. However, if it is the WW/PH Link, I'd find it disappointing if they just shoehorned him into this mechanic without any exposition as to why.

And while I respect your opinions about the Temple of the Ocean King, and have seen them echoed all over the internet, I found it enjoyable. Each to their own I suppose.

@Poochy

I completely agree with you, but I think with some titles, especially handheld Zeldas, sometimes you have to just ignore the ridiculous scenarios because they bring enjoyable gameplay. It's not perfect, but I'd be willing to put up with just about any stupidly incoherent plot to enjoy a Zelda game! Loves me the Zelda.
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November 6, 2009 at 7:06 am
I like how you guys are assuming this is even Hyrule. It's a new land, and I'm sure that the existence of these spirit tracks will be explained, probably right around the time you gain the ability to lay down your own Spirit Tracks. Jeez guys . . .

and another area similar to the Temple of the Ocean King would be just fine in my book. The way they could keep people like me happy while also appeasing those who disliked the TotOK would be to create a new warp point every time you need to revisit it, with the ability to go back to older sections with new abilities to get bonus items or heart pieces or whatever. So the backtracking wouldn;t be ESSENTIAL, but the motivation would be there. Also, only for the times you choose to revisit areas of the tower that you have already "cleared" or "sealed away" or whatever would you have a time limit to do what you need to do.

I personally doubt they would make an exact carbon copy of the concept/feel of the TotOK, but I see it being similar
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November 6, 2009 at 9:14 am
Yay, my predictions are right so far! The new Ocean King temple is where you use the phantom :)
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November 6, 2009 at 9:16 am
Ultrasigh. As long as we don't keep have to re-do the same puzzles over and over it's okay.
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November 6, 2009 at 10:53 am
I honestly don't care either way. The temple in Phantom Hourglass didn't annoy me in the least.

The Duck Has Spoken.
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November 6, 2009 at 11:40 am
*highfives psychoduck*
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November 6, 2009 at 5:11 pm
I wish they at least have the decency to use warps now. To take us back to the place we were before we left. It shouldn't be much work.
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November 6, 2009 at 7:06 pm
why would they bring back a recurring dungeon again after there was so much negative reaction to it in hourglass? hopefully they won't. but if they do, the only explanation i see is that they are basically just tweaking the existing game engine from hourglass to cash in on a new zelda game with the least amount of work possible. And the reason they had the recurring tower in the first place was to create a game with lower development costs and a game that would be small enough to use the cheapest, lower capacity memory cards. It takes a lot more time to create 10 unique dungeons with unique looks, layouts and puzzle elements than it does to just work on one. phantom hourglass felt very repetitive and predictable and the world felt very small and un-alive. i think greed is really bringing down the quality of the ds zelda series. and the new art style looks really ugly - especially the map screens. it completely sucks the life and visual style out of the zelda series. in my opinion, minish cap was the last really good portable zelda title. i still hope spirit tracks is gonna be great, but i'm a little nervous.
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