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It is a sequel to Phantom Hourglass. The story is set sometime after the events of Phantom Hourglass. In this new land, there are spirit tracks that cover the land. The locomotive that Link rides as he begins the game is on its way to go to his graduation ceremony from being an apprentice engineer to a full-fledged engineer. This will make him one of the few that will be able to run these locomotives on the spirit tracks.
The other thing that's new this time that makes the puzzle solving feel quite a bit different is the addition of the Phantom. Link and the Phantom work together. There's a particular dungeon that's called the Tower of the Spirits, where Link and the Phantom are working together, trying to get through the traps and the puzzles...and work their way to collect these tablets. - Bill Trinen
It sounds like a dungeon that you revisit, much like the one in Phantom Hourglass, makes a return. I wonder if its been tweaked to make the experience a bit better for players. I know it was a point of contention last time.


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@Garfitor
Yeah. I hated it only because I was often completely far away and it seemed stupid to go back and forth.
I can see why people were annoyed if they felt it was used instead of adding more dungeons, but I can never relate when people said they tired of retreading the same ground. Pretty much everytime you come back the items you've aquired allow you to take different routes and shortcuts, so I think that people who did it the same way everytime somewhat missed the point.
I hope there's some explanation as to why Link is becoming an engineer though, instead of, 'he just is'.
I agree. And The Temple of the Ocean King was probably the only thing challenging(in a fun way) about that game.
You know there won't be an explanation to that.
Especially if we're to believe he's a new Link (which, it's entirely possible that he ISN'T, but we don't know. Nintendo's strange like that).
And while you can't relate, it's still the fact you were going back to the same island, the same dungeon, and for certain parts, you'd be going through the same rooms (even though you later get different routes, and I am pretty sure you get warp points too, you're still going through several of the same rooms/things).
And yeah, the fact it basically replaces having other, new dungeons was really lame as well.
Imagine if, in The Wind Waker, you had to keep returning to the Tower of the Gods and doing more parts in there. Ugh.
I remember when the fantasy elements in the Zelda made sense. An all-knowing, wise talking tree I can believe. Fairies, Triforces, I can believe all that crap. But we are to believe that for whatever reason there are "spirit" tracks that run across Hyrule, tracks that presumably allow "spirit trains" to get from here to there? That's the most half-cocked bullshit premise I've ever heard. Is Nintendo even trying anymore?
Well, I hadn't considered the possibility it's a new Link. Basically, if it is a new Link, I won't expect nor particularly care about explanations as to why he is an engineer. However, if it is the WW/PH Link, I'd find it disappointing if they just shoehorned him into this mechanic without any exposition as to why.
And while I respect your opinions about the Temple of the Ocean King, and have seen them echoed all over the internet, I found it enjoyable. Each to their own I suppose.
@Poochy
I completely agree with you, but I think with some titles, especially handheld Zeldas, sometimes you have to just ignore the ridiculous scenarios because they bring enjoyable gameplay. It's not perfect, but I'd be willing to put up with just about any stupidly incoherent plot to enjoy a Zelda game! Loves me the Zelda.
and another area similar to the Temple of the Ocean King would be just fine in my book. The way they could keep people like me happy while also appeasing those who disliked the TotOK would be to create a new warp point every time you need to revisit it, with the ability to go back to older sections with new abilities to get bonus items or heart pieces or whatever. So the backtracking wouldn;t be ESSENTIAL, but the motivation would be there. Also, only for the times you choose to revisit areas of the tower that you have already "cleared" or "sealed away" or whatever would you have a time limit to do what you need to do.
I personally doubt they would make an exact carbon copy of the concept/feel of the TotOK, but I see it being similar
The Duck Has Spoken.
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