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Publishers are saying this, eh? I don’t think it’s actually the market that’s in decline, but that there’s an oversaturation of RPGs on the DS, splitting sales in an already pretty small niche. It’s like the go-to platform for new, "too traditional," risky, or low-budget RPGs that would otherwise never see the light of day. In a sense, it’s fantastic for taking the reins and letting more ideas and games get made that wouldn’t even get past pre-production concept brainstorm napkin-drawing sessions. I think that’s the first step, anyway.
But if publishers are saying this because they aren’t quite seeing the profits from a handheld with a userbase of 110+ million, it’s probably due to the pricing structure implemented by Nintendo and retailers. It seems like the "king" of any console generation has the most unfriendly pricing structure; meaning they ask for a fairly significant monetary percentage of each game sold. It would be rude to discuss specifics, but depending on the type of cartridge/disc you need, and how many units you feel you can sell or order, and the retailers you’re trying to get to carry any particular game… it’s not uncommon for the "king" platforms to absorb quite a chunk of potential profit, under the assumption their more vast userbase will lead to more vast sales. Which, coupled with my previous comment on oversaturation, makes it increasingly difficult to do. - Script Editor, NIS America – Nick Doerr
Man, those are some pretty brazen comments for a publisher to make. I bet Nintendo won't be too happy if they catch wind of these statements.
Story Feedback
It's almost funny now.
It seems to me that the wii rpg market is pretty empty , and ps2 ports were pretty common .
I don't know if is just my imagination, but this interview sounds more like: "Why DS is screwing it for using phisical format and why the psp/psp go is great for using digital distribution."
Being honest, the NIS/NISA aportations to the DS has been very lame.
-Two remakes (one of them sucked).
-A puzzle game that sucked too.
-And an very easy RPG that, guess what, sucked a lot.
If they have to make an interview about the situation of DS and RPG's they should interview someone from Atlus or square enix, after all, those companies have taken the risk with the DS many times and still they have a very strong support to this handheld with very awesome games, on the other side, NIS has not created a "must have" game in years.
I suppose each "king" have their differences, maybe the percentage that each game gave to SOny is lower than the one Nintendo asks...and of course, it could be because the better sales for ps2 rpgs in general.
@Hero of legend
Ah ah...bad idea, the DS (and PSP BTW) games at least still manage to come fair in Japan...releasing the game in consoles would be like saying good bye to japanese sales...just look at Phantom Brave.
The main problem is that, there is no PS2 this generation, as simple as that...the great things that the Sony machine reunited in the past (cheap, great brand name, full of exclusives and great games and lots of them that sold well even without a single TV AD) is dispersed in all the consoles nowadays, there is no real "king".
And the RPGs do that make their way to the Wii are very lame/generic.
Even if the DS RPG market is saturated...THERE ARE A LOT OF AAA RPGs for the DS.
While the Wii has, I don't even know...a Tales Symphonia and um...yeah? Think that's it for it.
And Tales of Symphonia 2 wasn't good, even for "Tales of" standards. It was a shovelware spin-off title given to Wii owners while the HD consoles got the actual good game (Vesperia), which was a common practice back then for 3rd parties (Castlevania Judgment, Soul Calibur Legends).
It's sad, the Wii even lacks bad RPGs, which says a lot about the so called 'support'.
But then they turn into a total pimp once it gets to retailers.
To compalain after that, er... "valiant effort" when the company's OTHER systems are getting new, exciting properties is beyond asinine and into "petulant child" territory.
Anything else is blaphemy -lol
@kylehyde
Disgaea DS was an amazing game, it was a must buy for RPG fans as well as Disgaea 3 and Disgaea 2: Dark Hero Days for the PSP.
@Orian
NIS is a major RPG company, if you haven't ever heard of Disgaea then your not a very good RPG fan. The games they make are better than Squenix's Final Fantasy cut and paste bull crap.
I'll admit though, they need to try a bit harder, I hope they make an original Disgaea for the DS.
Besides, this is just one guy, the whole company doesn't agree with this so stop flaming NIS as a whole. NIS>NISA btw.
NIS is far from as popular as you make them out to be. Depending on what you consider a role-playing game, this niche Japanese company can be well known or unheard of. Even if you are into JRPGs, you might not know who they are, or even care.
Also the DS port of Disgaea was just poor, no matter how you slice it.
@rpguy_ad
What's truly asinine is you have people like Burgers defending the atrocious 3rd party support, and even blaming Nintendo for them failing on the system.
I don't get that though. PS2 had a large user base and PLENTY of RPGs and other stuff. I don't see why the DS would be any different if they did good when it was the PS2 era.
now wait a minute. ToS2 is not shovelware. Yes it is a spin-off not made by Team Symphonia but it definately isn't shovelware. Oh and many people actually enjoyed it whether it was just for the story, the monster system, or just cause we're hardcore Tales fans. I know I enjoyed it.
And yeah don't you think Namco-Bandai kind of regretted their decision for the (then 360 exclusive) Vesperia that's why they're porting it to the PS3. And also Tales of Graces for the Wii.
Don't forget about DQX for wii, MH3,, Arc Rise Fantasia, Muramasa, Monado: TBOTE, Little Kings Story, Final Fantasy CC:TCB, and Valhalla Knights. And these are just RPG's some out some not. Wii has a good 2010 line up.
I'd say the major difference is that NIS put new, original RPGs on the PS2, while their DS support includes shoddy ports.
Of course, this guy forgot to mention that and instead blamed the DS RPG market and Nintendo for their failures.
In football, you know you have a great Quarterback when he blames himself for the dropped passes his recievers make. I think the same applies in the video game industry. The best companies blame themselves for their missteps instead of blaming the platform maker or consumers.
I am defending the good third party games: games like Little King's Story, Dead Space Extraction (even if it is on rails), Zack and Wiki (have you played it? quite a good title) and so on. I never stated third parties were putting forth a full effort on the Wii, just that we are getting some good quality games that people (like yourself) are too quick to dismiss.
And you dismiss them for the same reason you support the games Nintendo makes? Nintendo leaves out online in NSMBWii and it's a 'calculated decision'. A third party game is missing a feature and it's automatically 'shovelware nonsense' that 'isnt to the standard of PS3/360 releases'. Nintendo barely ever puts their OWN games to PS3/360 standards, and you think third parties feel a need to?
Again, you continue to think that just because these games are good entitles them to sell well. You think a point and click adventure game has any chance of selling these days? Mediocre Light gun games? Little King Story, which doesn't even use IR? It seems like you're out of touch with reality here, especially if you think Nintendo and the Wii audience is to blame.
"Nintendo leaves out online in NSMBWii and it's a 'calculated decision'. "
I never said that, so don't you dare put words in my mouth. There is no online because it would not work for such a title. Unlike LBP, this game was fast pace, and even so much as 100ms of latency would have destroyed online, causing people to b**** about it like they do Brawl.
"'. A third party game is missing a feature and it's automatically 'shovelware nonsense' that 'isnt to the standard of PS3/360 releases'."
When it is missing whole modes that even makes it to the PS2 or PSP version, yes that does make it a bad port. I'm not saying all 3rd party games are like this, but a large sum is.
"Nintendo barely ever puts their OWN games to PS3/360 standards, and you think third parties feel a need to? "
Where did you come to this conclusion? Because they are not in glorious upscaled 720P? Did Nintendo run over your dog or something, it seems you go out of your way to talk down on them, even if it means abandoning logic and reasoning. The way you go about, you would be labeled a troll on most boards and forums.
@theARTIST0017
"now wait a minute. ToS2 is not shovelware. Yes it is a spin-off not made by Team Symphonia but it definately isn't shovelware. Oh and many people actually enjoyed it whether it was just for the story, the monster system, or just cause we're hardcore Tales fans. I know I enjoyed it."
The game was bad. Shovelware might be a bit dramatic, especially with the quality of 3rd party games on the system, but it was clear where their priorities were at the time (working on the 'real' Tales game).
Also, just because you somehow ended up enjoying something doesn't make it good. I still remember playing and enjoying a lot of bad NES/SNES games as a child.
I believe it was the smart decision to make. Story mode would be utter chaos if it was online. Public matches would be so detrimental to game progression that the entire package would fall apart.
Who here has played the game with 3 or more people? Raise your hands. Now how many times did each of you die while playing like that? How often did you have to communicate with your friends and family?
So Nintendo had only a few options other than not including online. One was to only include online for battle modes, which would infuriate gamers probably even worse than no online at all. Another option would be to limit online to friends codes, which would be a disaster.
Have you played the game yet?
"Nintendo barely ever puts their OWN games to PS3/360 standards, and you think third parties feel a need to?"
This statement makes no sense. Most first-party offerings are of an extremely high quality. There is simply nothing like Super Mario Galaxy, and copy-cats like Ninja Turtles can't even compete with Smash Bros. Besides, the games on Wii and HD consoles generally have different values.
I said 'barely ever'. The exceptions are pretty much Galaxy, and Brawl, as far as pushing the hardware. TP was a Gamecube game, Animal Crossing and NSMBWii share much more in common with the DS than anything.
All I'm saying is, Nintendo can 'phone in' a sequel like Animal Crossing or Wii Fit Plus and nobody really gripes about it, but a third party game like Little King's Story (one of the best third party games of the year) gets attacked because it doesn't have IR. I smell double standards.
If other companies only charged $20 for their phoned-in sequels, I wouldn't have a problem with them either, honestly.
LKS is likely great though, I'm getting it for my birthday. It should be fun, I love Pikmin.
Oh, them. They've put out a crap ton of niche titles with the only stand outs being the first two Disgaea... I've played half their games and not even realized it. Don't lecture someone in such a self-righteous manner when the company in question is a niche, small budget developer. NIS isn't RPG Jesus as you seem to believe... they made Cross Edge for crying out loud.
I fully agree with this, Burgers. Double standard indeed.
I find it very comical how so many people are quick to say, "Nintendo was VERY smart to leave this or that out because it's Nintendo and they know what is right. They always get a thumbs up from me even if games lack a lot in one area or another." but when ANY and just about ANY 3rd party even lacks Wii Speak or Nintendo Wi-Fi Connection or ANYTHING not using the Wii's hardware to the best of it's ability, "OH MAN! CRAP GAME! LAZY DEVELOPER! NICHE GAME! CRAPPY! NO GOOD!" and it gets shoved off into the corner where 98% of all 3rd party efforts end up, even the very best ones.
You wanted new games and experiences on the Wii, yes? So why are you so quick to attack any that are fresh? Because fresh is "niche"? Motion controls don't make all games better. Even Nintendo themselves know this and add different control methods for many of their own games. People were praising that on-rails light gun WiiWare game about SHOOTING EVIL CANS! Yes, that's right: EVIL. CANS. If that was by Hudson, Namco, Capcom, or Marvelous, people would throw a fit. But wait, it was by Nintendo and Intelligent Systems, so that's ok. "LOL! They can do better but this is a cool idea!" You get the idea.
It's like I said the other day: If I was a 3rd party developer, I would HATE to try and please some of you people with my companies games. I would probably just focus on all platforms BUT Nintendo's because it's not even worth it. I am competing with Nintendo themselves, and that's hard to top for all too many people, yet you praise stuff that actually IS, sometimes but not all, C-R-A-P.
Most of the time, people fail to look at this stuff at a business perspective. Put yourself in the said developers shoes.
And you believe all "excuses" by third parties has no basis because of your knowledge on the financial side of gaming and all it's details. Right?
Yeah, I totally believe some random poster or quotes from someone IN the industry.
However. I have picked up two third-party games so far: The Conduit and SimCity Creator. I'm pleased with both games. I've racked up over 100 hours on The Conduit. Aside from the damn spawn glitch, I like it quite a bit.
I will be picking up more third-party games next year. But I don't feel that any double standard is somehow limiting third parties. If so, then how did a port of Resident Evil 4 break 1 million copies in sales? The same thing with Umbrella Chronicles.
The demand is there, but you can't expect Goldeneye-level sales with a game that doesn't live up to Goldeneye (thus the mediocre sales of The Conduit).
I'm sorry but 3rd parties were royally pissed that they couldn't just port games onto all three systems like they've been doing in the past, and they're equally pissed that they can't just sell shovelware crap to fund their HD offerings. So seeing them whine and complain about not being able to sell half-hearted games isn't very surprising.
Most of the time, people fail to look at this stuff at a business perspective. Put yourself in the said developers shoes.
I think the problem is looking at it in a business perspective. By doing that we then see it fit to just create things in a machine-like fashion, since that's the nature of business.
locate the trend, exploit the trend, lather rinse repeat.
And of course we have to be on the side of arseholes like Kotic because they know what's best right?
Wrong.
perhaps we have to actually look at it in terms of how great games were made almost three decades ago. and compare them to now.
Kinda funny considering Atlus has been doing just fine putting out games in far more niche genres. Odd, it's like they have... *GASP* Business sense!
Say hi to Activision on your way out, NIS.
First two posts have won this thread. NIS needs to make more Wii RPGs. Whether improved ports with a-la-mode extra stories and items such as Disgaea DS and Phantom Brave We Meet Again, or brand new experiences with new franchises but with that familiar Lv.9999 ceiling and the incentives to get there.
Looking forward to Sakura Wars Wii.
I follow NIS America mostly for Gust's games, Ar Tonelico, Mana Khemia, etc. You should check out Mana Khemia, if you have the funds for it; best RPG I've played since (maybe) PS1.
AR TONELICO III IS COMING (to ps3); SO EXCITED.
(And for what it's worth, Cross Edge wasn't developed by NIS (I think it was Compile Heart? Their name is on the corner of my import's case.), just localized by NIS America; probably since it uses several properties that NISA handles here (Atelier, Ar Tonelico, Disgaea))
@Q_Mulative
I've already got money set aside for Sakura Wars
Anyways, how can that person make a statement like that when they've only published about one handful of DS games?
The problem with NIS is they haven't diversifide enough and don't have a portafolio of known franchise (I know they have quite a few franchise, but ask most people about Ar Tonelico and they won't know if is an anime or a game or music). They only have one relativily popular series (Disgaea), which I have to attribute a bit to Atlus (which publish the first and had a brand name with RPG players, so probably reason Disgaea might got look more), still the game was damn good and is the main reason it became popular by its own merit in the end.
For DS they have a total of three games...two being ports and a rather simple Puzzle game. One of them (Rhaposody) having the battle system change (making it simpler) for the DS compare to the original (which many complain about).
Why complain about the DS if you don't have any efforts on it to begin with?
I do enjoy some of there games, but for the most part, many of them feel similar to one another (expecially the battle systems).
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Make less DS RPGs, start making more RPGs for Wii.
The Wii's the opposite, it's LACKING in RPGs, so you have lots of breathing room, publishers just need to put more RPGs on the Wii to grow the market there, and RPGs such as Symphonia 2, Dragon Quest Swords, and Monster Hunter 3 if it counts, have done really well on the Wii, there is potential, you just need to advertise them. :/