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“I don’t feel that my style of making videogames has changed so much. Over the years, I’ve tended to work on a project more deeply as the development phase gets closer to completion. The only difference is that when we’re working on something really new like Nintendogs or Wii Music, I tend to be very deeply involved a lot earlier. For the so-called ‘serious titles’ my involvement tends to be much greater towards the latter stage.
It might surprise you, but if I can think of any really significant change in my role over time, I’d probably say it’s my involvement with hardware design. A long time ago, my role in designing the actual hardware was really limited – mostly it was down to designing the controller, or the controlling interface, or some of those special features that you want the hardware to include on the software side, to make design and development more efficient. It was all about simply making better software. But I think, probably from around the time of the DS, my involvement with hardware has significantly changed. With that project and onwards, I’ve been able to significantly oversee the overall development of the hardware as well as keeping an eye on the software side of things.” - Shigeru Miyamoto
It actually makes me happy to hear that Miyamoto gets involved later with the more core titles, because it points to him having a team that actually knows how to handle those properties. That is, unless he comes in at the end and 'upends the tea table'.
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He actually designed all the controllers for every Nintendo system? That's pretty neat.
What he did with Majora's Mask was down right mind blowing.
They don't need Miyamoto anymore.
Eiji Aonuma wouldn't be where he is today without having learned under Miyamoto. Miyamoto is like a mentor to the other developers at Nintendo; they all come to him for advice.
I don't know anymore. I'm aware that Miyamoto is a god and mentor to them all, but I think it's that point, like a child growing up, that they should move on.
I'm not bashing Miyamoto at all, but I just think that in full control Eiji could probably do amazing things with the Zelda franchise.
I admire the man a lot, but I think he years for a more simpler time in gaming, and in that is holding some Nintendo franchises back a bit (although still a genius neveretheless
I admire the man a lot, but I think he years for a more simpler time in gaming, and in that is holding some Nintendo franchises back a bit (although still a genius neveretheless
The story in Galaxy was dumb and tacked on. If you're implying that gutting the story somehow held the game back, you're way off the mark.
Galaxy was mostly Nintendo Toyko's genius, although some things like the circular planetoids and stuff was Miymoto's doing. But if you play DK:Jungle Beat you can see Nintendo Toyko took a lot of the creativity they did with that title and put it into Galaxy.
@DoubleDragon
I wasn't talking about the Library, I think that is silly and didn't even bother reading it. I was talking about the opening cutscene, the short scene with Mario and Rosalina back at the Gate near the end of the game, the final ending cutscenes. If it was up to Miyamoto none of those would have been included. And he's pushing for less story than that in SMG2.
Frankly I'm glad. I don't want any sort of complex or lengthy story in Mario platformers. They were never about that. Save that stuff for the Mario RPGs.
Actually, all this fluff is what was killing a lot of Nintendo's franchises, Zelda especially. Miyamoto axing the idea of narrative in Galaxy 2 just might save that project from being an underwhelming title, and hopefully he does the same for Zelda Wii.
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He let Aonuma have the reign and then got all pissed off and changed the perspective/direction to a more classic Zelda.
The E3-trailers/etc showed a completely different world and you may say comes with the territory of hype and trailer, but Wind Waker still kept many of its elements even if limited use (stealth-play).
Maybe now Miyamoto is backing off the core titles but he still seems like a Big Brother figure to Nintendo coworkers.