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November 23, 2009 by The News Team Filed Under: Nintendo in general

“I don’t feel that my style of making videogames has changed so much. Over the years, I’ve tended to work on a project more deeply as the development phase gets closer to completion. The only difference is that when we’re working on something really new like Nintendogs or Wii Music, I tend to be very deeply involved a lot earlier. For the so-called ‘serious titles’ my involvement tends to be much greater towards the latter stage.

It might surprise you, but if I can think of any really significant change in my role over time, I’d probably say it’s my involvement with hardware design. A long time ago, my role in designing the actual hardware was really limited – mostly it was down to designing the controller, or the controlling interface, or some of those special features that you want the hardware to include on the software side, to make design and development more efficient. It was all about simply making better software. But I think, probably from around the time of the DS, my involvement with hardware has significantly changed. With that project and onwards, I’ve been able to significantly oversee the overall development of the hardware as well as keeping an eye on the software side of things.” - Shigeru Miyamoto

It actually makes me happy to hear that Miyamoto gets involved later with the more core titles, because it points to him having a team that actually knows how to handle those properties. That is, unless he comes in at the end and 'upends the tea table'.

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User avatar
November 23, 2009 at 11:01 am
Bull, what he did to Twilight Princess wasn't fair.

He let Aonuma have the reign and then got all pissed off and changed the perspective/direction to a more classic Zelda.

The E3-trailers/etc showed a completely different world and you may say comes with the territory of hype and trailer, but Wind Waker still kept many of its elements even if limited use (stealth-play).

Maybe now Miyamoto is backing off the core titles but he still seems like a Big Brother figure to Nintendo coworkers.
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tendoboy1984
November 23, 2009 at 11:06 am
If I'm not mistaken, Miyamoto was heavily involved with both Super Mario Galaxy and New Super Mario Bros. Wii.

He actually designed all the controllers for every Nintendo system? That's pretty neat.
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November 23, 2009 at 11:15 am
As far as I want, Eiji Aonuma should be left in full control of the Zelda franchise.
What he did with Majora's Mask was down right mind blowing.

They don't need Miyamoto anymore.
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tendoboy1984
November 23, 2009 at 11:17 am
@Hami83

Eiji Aonuma wouldn't be where he is today without having learned under Miyamoto. Miyamoto is like a mentor to the other developers at Nintendo; they all come to him for advice.
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November 23, 2009 at 11:19 am
@tendoboy1984

I don't know anymore. I'm aware that Miyamoto is a god and mentor to them all, but I think it's that point, like a child growing up, that they should move on.
I'm not bashing Miyamoto at all, but I just think that in full control Eiji could probably do amazing things with the Zelda franchise.
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tendoboy1984
November 23, 2009 at 11:26 am
@Hami83

What if he (Aonuma) became involved with the Mario franchise?
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November 23, 2009 at 11:27 am
Don't forget Miyamoto is also the one pushing for little to no story in the Mario Galaxy titles.

I admire the man a lot, but I think he years for a more simpler time in gaming, and in that is holding some Nintendo franchises back a bit (although still a genius neveretheless :P)
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tendoboy1984
November 23, 2009 at 11:30 am
If I'm not mistaken, Miyamoto was heavily involved with both Super Mario Galaxy and New Super Mario Bros. Wii.
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November 23, 2009 at 11:39 am
Aonuma to Zelda, Koizumi to 3D Mario, Miyamoto with more focus his crazy ideas and on 2D Marios. It'd be better for everyone.
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tendoboy1984
November 23, 2009 at 11:43 am
@dandancc

Who is Koizumi? What games did he work on prior to Super Mario Galaxy?
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November 23, 2009 at 12:09 pm
Basically he comes in nearly completion of the game and makes then start over.
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DoubleDragon
November 23, 2009 at 1:46 pm
"Don't forget Miyamoto is also the one pushing for little to no story in the Mario Galaxy titles.

I admire the man a lot, but I think he years for a more simpler time in gaming, and in that is holding some Nintendo franchises back a bit (although still a genius neveretheless :P)"

The story in Galaxy was dumb and tacked on. If you're implying that gutting the story somehow held the game back, you're way off the mark.
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November 23, 2009 at 1:49 pm
@tendoboy1984

Galaxy was mostly Nintendo Toyko's genius, although some things like the circular planetoids and stuff was Miymoto's doing. But if you play DK:Jungle Beat you can see Nintendo Toyko took a lot of the creativity they did with that title and put it into Galaxy.

@DoubleDragon

I wasn't talking about the Library, I think that is silly and didn't even bother reading it. I was talking about the opening cutscene, the short scene with Mario and Rosalina back at the Gate near the end of the game, the final ending cutscenes. If it was up to Miyamoto none of those would have been included. And he's pushing for less story than that in SMG2.
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DoubleDragon
November 23, 2009 at 2:50 pm
"If it was up to Miyamoto none of those would have been included. And he's pushing for less story than that in SMG2."

Frankly I'm glad. I don't want any sort of complex or lengthy story in Mario platformers. They were never about that. Save that stuff for the Mario RPGs.
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November 23, 2009 at 7:29 pm
I love it when he flips the tea table over =D
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Vackman
November 23, 2009 at 7:30 pm
Let me make something clear. Miyamoto was, and still is, the greatest game developer who has ever walked this earth. No questions asked. I know that he did made nintendo what it is, but you make it sound like that's the only reason he's still in the business, working for nintendo. If it he wasn't around, many of the recent nintendo games that we all love wouldn't even be half of what they are. So, if anyone even has the remote idea that Nintendo doesn't need him anymore, is a fool who I pity greatly for not having the intelligence to see how important and vital Miyamoto was, and still is.
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Dv8thwonder
November 24, 2009 at 6:54 am
I respect Aonuma for what he sets out to accomplish but he and Koizumi do doesn't really apply to the respective franchises. Miyamoto knows that for these games to truly be taken seriously against the older titles (8-bit) they most remain true to the source material. Story in a game that's not needed is unnecessary hurdle for the player. It's time for the 3-D Zelda and Mario games to get back to the basics. Death to cutscenes!!
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Inneverate
November 24, 2009 at 8:27 am
@Burgers

Actually, all this fluff is what was killing a lot of Nintendo's franchises, Zelda especially. Miyamoto axing the idea of narrative in Galaxy 2 just might save that project from being an underwhelming title, and hopefully he does the same for Zelda Wii.
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