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November 25, 2009 by The News Team Filed Under: Wii, Nintendo in general

"We had a lot of debate about that (the death pause). There were points in the project where there was no delay at all, but that wound up encouraging players to concentrate on themselves instead of the team. If there's that little stutter, that makes everyone say to each other 'Oh, nice, you screwed up!', and that's what I wanted to see." - Shigeru Miyamoto

When he says it like that, it definitely makes a lot of sense. I know that I hold up from running ahead when someone has died, all due to the death pause. I like working together as a team!

Miyamoto also once again touched upon the choice of two toads instead of other famous Nintendo characters for New Super Mario Bros. Wii...

"Mario and Luigi are the same as always, of course, and suggestions for the other two characters included Wario and Waluigi, Toad, and Princess Peach. The thing is that with Wario he'd need to have a fart attack, Peach would have to be able to fly with her skirt, and so on. With this game we wanted every character to play the same way."

Check out the full interview here, with more questions answered


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User avatar
November 25, 2009 at 9:14 am
Wario didn't have a fart move on Super Mario 64 DS though >:(
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November 25, 2009 at 9:15 am
Silly Miyamoto, Wario wouldn't need a fart attack!
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November 25, 2009 at 9:17 am
Gamers are mature enough to know that characters have to obey to the rules of gameplay, not the other way around.
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November 25, 2009 at 9:17 am
For one, Wario's a bad guy, although that never stopped Bowser from being a hero in some games

For another, he'll have a bunch of attacks that people will want in the game, like his coin throws, his shoulder charge, his hats and/or powerdowns.

Peach's flying abilities would have been interesting to explore when combined with powerups. In the case of it being possible, Daisy being a clone of Peach, ability-wise, wouldn't be a bad thing. Waluigi is a blank slate in terms of platformers, so they could do whatever they want with him.

Maybe for a new, "Super Mario Bros. 2," they can include the other 'famous characters' and explore their individual abilities. This game will sell gangbusters no doubt, which could prompt some R&D into that possibility.
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November 25, 2009 at 9:20 am
They should have had Wario and Waluigi instead of the toads. It would finally give Waluigi some use...
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November 25, 2009 at 9:24 am
@Alkemystical

Wario & Waluigi hate the Mario Bros. They are evil villains in the franchise. They wouldn't be working with Mario & Luigi to help save the Princess.

Not to mention Wario is way fatter and wouldn't fit in certain areas. Waluigi is much taller and wouldn't fit in certain areas as well.
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November 25, 2009 at 9:28 am
His explanation on the death pause actually makes it not a bad idea.

Though, it's not bothered me at all, which I thought it was going to.

@Q_Mulative

Wario is playable in Super Mario 64 DS, and that didn't stop him.

And he had none of his special attacks in that game.

And I thought we had a baby Wario in a Yoshi game where he was a hero?

He's not a bad guy. He's just not really a good guy.

Like Buntaro said, real gamers should be mature enough to understand that the limitations of his powers would be so there were no advantages. Not everyone is GameFAQs users who won't buy the game because Wario can't shoulder charge in a Mario title, since it's a MARIO title, not a Wario title.

Miyamoto is wrong in that he needs to fart and that Peach needs to float (not to mention, they DID animate her dress to do that).

There was really no reason to not use Toad or Toadette, though. I don't get why Ala Gold and Bucken Berry were more relevant than those two.

And yeah, Waluigi is a blank slate. They could have used him for god knows what for.
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November 25, 2009 at 9:29 am
Umm, so, Miyamoto, why couldn't you just MAKE Wario and Peach/Daisy/whoever-you-wanted play the same as Mario and Luigi by denying them those moves (which, no, they don't need), instead of giving us generic Toads??? The logic still isn't there after that explanation.
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November 25, 2009 at 9:31 am
Of course, that's why Luigi flutter jumps! ... wait, he doesn't.

@WiiFolder

Wario helped in SM64DS though, even if it was only because he wanted cake. I agree with what you said about their sizes though.
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November 25, 2009 at 9:32 am
So, all the characters are supposed to play the same way, yet you had no problem making Luigi exactly the same as Mario when Luigi has a higher jump and less traction (and that is canon, Galaxy pretty much cemented that)?

Why would Wario NEED a fart attack? That is just stupid.
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November 25, 2009 at 9:33 am
@WiiFolder

Even if they -were- the 'evil villains of the franchise', which they aren't really, they're just stoogey mischievous nuts that like money (etc), your point still wouldn't stand in the way of their inclusion because EVIL VILLAINS TEAM UP WITH HEROES ALL THE TIME FOR ALL SORTS OF REASONS.

Not to mention it would also make for an interesting dichotomy and encourage players to good off with competitive play more, add a bit of meat to that aspect of the game.
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boxter432
November 25, 2009 at 9:35 am
@Astram

thats honestly the first time I have seen that suggested, and it is an awesome idea. Awesome.
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November 25, 2009 at 9:40 am
All I know the games out now theres no changing it now so there is no point in commenting on the subject and since Nintendo refuses to do DLC there reall isn,t any point in discussing this matter. Even though miyamoto's excuse for Wario was pretty lame.
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November 25, 2009 at 9:43 am
Regarding the character stuff, I came to pretty much the same conclusion. Having Peach moving around in the exact same manner as the bros. would be kind of strange.

@WiiFolder

And yeah, that too (the body proportions part I mean; as far as them being "villains", look no further than Super Mario 64 DS).

Of course, it would've been better to just have one Toad and then introduce a brand NEW character for player 4 (the bros' long-lost father, Giovanni, for example :P).

@Astram

Or that, I can't believe they didn't think to do that.
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November 25, 2009 at 9:44 am
@WiiFolder

Except for the fact that you ignore that they could easily make Wario/Waluigi help Mario & Luigi through use of a voiceless story scene where they just joined them.

Or not even explain it at all, since it doesn't need explaining.

I mean, you're saying they would never help the Mario Bros., but it's okay for us to accept that Bowser has helped Mario NUMEROUS TIMES.

And Wario helped Mario in Mario 64 DS (saving Peach), and as a baby, he helped Yoshi (saving Baby Luigi), so I don't see the problem here.

As for size, I am pretty sure they'd just resize them or the stages would have bigger gaps. This wouldn't be a problem.
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tendoboy1984
November 25, 2009 at 9:47 am
@MoldyClay

This

@RustyCage

This

@Burgers

Actually, Super Mario Bros. 2 (US version) is the first time Luigi has his high flutter jump ability.

@asparrowgoose

This. Also, Wario didn't have a fart move in any of the Wario Land games. Come to think of it, I don't know where that fart move came from.
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November 25, 2009 at 9:50 am
Its sad how they are connecting Wario to toilet-humor. :(

He would have been awesome in the game, I would have loved to screw my friends around with him!
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DoubleDragon
November 25, 2009 at 10:18 am
"Silly Miyamoto, Wario wouldn't need a fart attack!"

God you guys really are dense. Do you honestly think that's a sincere statement (from Miyamoto)? It's not. Of course Wario doesn't need a fart attack. He's exaggerating. When is Miyamoto not joking in interviews?

Do you remember when he got asked why New Super Mario Bros. Wii wasn't a WiiWare title, and his response was "but then you wouldn't get this lovely red box!"

Come on guys.
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November 25, 2009 at 12:26 pm
The "death pause" has ended up killing me more than a few times mid-jump. A teammate dies, and it ends up throwing off my jump. I'm not a big fan of this "feature".

Miyamoto can cite whatever ridiculous excuse he wants to for not including Wario, Peach, etc.? But Toad? Seriously? I'd rather have that specific little guy as a choice than two generic characters.

@MoldyClay
@Burgers
@RustyCage

Valid points.
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inteliboy
November 25, 2009 at 12:59 pm
Thank goodness Nintendo have class and don't include b-grade characters like Wario and Waluigi in their key Mario games. Perhaps an exception in Mario 64 DS though...
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Zeph
November 25, 2009 at 1:08 pm
sorry mr ugly japanese guy, im not buying that... i wanted Peach in the game as a playable character...

still, amazing game!
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November 25, 2009 at 1:36 pm
Interesting question, if Miyamoto included Wario and Waluigi instead of 2 toads would it even make a difference? I mean they would have to have the same abilities as the toads.
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November 25, 2009 at 1:42 pm
@Burgers

THIS and a thousand times THIS...


I'm perfectly fine with Peach not being a playable character since the story is you have to rescue her.. But to come up with a bogus excuse like she would have to fly or Wario needing a specific attack when Mario and Luigi behave the exact same way is almost insulting to people's inteligence..

Sorry Miyamoto.. Just coming out and saying that Wario/Waluigi and the Mario Bros. are not friends would've made a lot more sense.
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November 25, 2009 at 2:31 pm
@MoldyClay

Surely Toad and Toadette would simply have been a palette swap of the other two anyway [thus serving not much point again]?

It wouldn't have got everyone abilities [alike SM2 and the like].

Don't see why characters like Peach and Wario couldn't have been playable in the non-story modes, if they'd wanted them to be, though.
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Traviswiifan
November 25, 2009 at 2:47 pm
@WiiFolder

I think that despite there diffences that the mario brothers and the wario bros could have a truce after all wario and waluigi are mario and luigi's cousins* that's gotta count for something...


*I read somewhere they were but this info maybe false, I don't know.
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November 25, 2009 at 3:08 pm
@Astram

*self facepalm*

HOW THE HELL DIDN'T WE THINK OF THIS!? It would make a lot more sense than two toads! At least we could have our faces in a Mario game!

*sigh* WHY didn't you think of this, Miyamoto-san? :(
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November 25, 2009 at 4:12 pm
Are we STILL moaning about the Toads? :|

*Mega yawn*

... Let's just face it, people would still be complaining regardless of Miyamoto/Nintendo's choice of characters.
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November 25, 2009 at 5:11 pm
@MoldyClay

Have you played through the game? There are tons of areas where a fat character or a character who is too tall would not work and it would mean the ENTIRE game is messed up.

The Toads work perfectly fine. I haven't played with a single person who found them odd or out of place. I've played the game with like 8 people as of now.
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November 25, 2009 at 5:39 pm
I never had an issue with the pause at all throughout the game. I don't know why certain people have a problem with it.
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onesimos
November 25, 2009 at 7:29 pm
Even though some will insist that Nintendo would have included characters other than the two Toads as playable characters, what Nintendo originally intended should be respected. Having Princess Peach as a playable character will give her an advantage over the Mario Bros. and may make the game easiler. The same goes with Wario with his flatulence attack. There may be balancing issues in multiplayer, and this game was never intended to be Super Mario USA which allows character selection.
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November 25, 2009 at 7:54 pm
No, I would not like Wario in a game where he doesn't control like he did in the Warioland games.

as for luigi's 'abilities' that's easy... the smash bros games aren't cannon, so his abilities there don't count, and Super Mario 2 was a DREAM. Luigi's flutter jump has only appeared on one other game--the GBA REMAKE of Mario World, but was removed for the remake of Mario 3. His flutter jump doesn't really exist.
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November 25, 2009 at 7:57 pm
why don't people just see the Toads as a homage to the palette swapping of the Bros. for the original games up through World?

I know I'm in the minority, but I really like the Toads... I would rather play as one!
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November 25, 2009 at 9:35 pm
@Astram

That's a good idea but like Wiifolder has been saying characters with different physiques will have problems in this game.
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November 26, 2009 at 1:50 am
Wario could come out in a green farty, gas bubble when he dies.
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November 26, 2009 at 3:27 am
yeah, for the lame 4 player crap that i can't even use.

they handled the co-op stuff so totally wrong, that it's not even funny.

1) there are people like me who wont be able to use it at all

2) the play only as mario in the solo part is retarded.

it would have been "fun" to have them ALL do different things, and let the player chose who to play with, play with 4 marios, play with 4 different. it doesn't matter. have wario smack into people, have mario and luigi be almost the same, the toads etc. but let the player pick who and how to play.
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varoennauraa
November 26, 2009 at 5:27 am
Heres how to make a mountain out of a molehil..."OMG!!! THERES TWO TOADS!!!"

And you shouldn't read so obviously jokingly comments like shooo(conveniently) seriously :D!!! Play the damn game, of get a life.
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November 26, 2009 at 8:32 am
well you guys have fun playing your imaginary game with wario in your minds.
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November 26, 2009 at 8:57 am
I don't get the hate with the death pause; it wouldn't have even been an issue if I didn't read it online. Mario games always had a death pause, if you think about it.

The reason he gave for Wario is bull, though.
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November 26, 2009 at 9:56 pm
@bearded OTP

The game and level design challenges introduced by trying to create a four player co-op gameplay experience where each character moves/behaves differently are tremendous. Really, consider the challenge of trying to design levels that play enjoyably for up to four players on the same screen at once, each character controlling differently from the other. Furthermore, the situation would surely arise where multiple players want to play as the same character to get that character's special attack/move/etc.

But if all players handle the same way, none of this is a problem. Every player is guaranteed the same gameplay experience, and nobody has an advantage or disadvantage from one level to the next.

I believe they made the correct design decision, and it certainly seems that many who have played the game agree that the game is very fun. :)
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varoennauraa
November 27, 2009 at 2:16 am
Think about Zelda 4 Swords. Its the best multiplayer game, but it is nearly unplayable as a single player. To make such a niche Mario Game would have been disaster. Of course the emphasis in a Mario game is on the single player, which the multiplayer changes into a little different game.
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November 27, 2009 at 5:57 pm
@WiiFolder

If Wario and Waluigi were in the game those paths that are too narrow wouldn't be too narrow because they would have been made to fit the two of them.

Even without Wario and Waluigi, there was no excuse not to use Toad and Toadette, two established characters rather than "Blue Toad" and "Yellow Toad".

And while you may have not played with anyone who sees the generic Toads as odd choices, there are plenty of people that do.

You're also ignoring everyone who said Wario was playable in Super Mario 64 DS (saving Peach) and helped Yoshi is Yoshi's Island DS (saving Baby Luigi). Wario could have been included no problem, Miyamoto is just making excuses. "He'd have to fart?" Really? Wario got by just fine without ever farting before Brawl. Hell, he didn't even have a fart attack in Wario Land: Shake It!

He'd have to fart indeed. The Peach thing is also pretty bogus.

But, whatever, the game is still a lot of fun.
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tendoboy1984
November 29, 2009 at 1:24 pm
Wario never had a fart attack in any of the Wario Land games. When did this idea come up anyway?
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