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What a relaxing night I had. I went and picked up a game, came back to the warehouse and just chilled out with Mom B.. There was some TV watchin, some chit-chatting, and ton of relaxation. I have to make sure I take this approach next week! For now though, it's on with the regular work schedule! Tonight has ended for me, so I'll catch you guys in just a few, short hours. Hope you're all doing well!
I have been getting tons of emails about Sony's GDC 2010 panel concerning Playstation Move. For those that don't know, Sony has officially given a name to their motion controller setup for the PS3. There's a Wiimote-like device, as well as a Nunchuk-like device. There's also a game coming out called Sports Champions that looks a lot like Wii Sports/Wii Sports Resort. The similarities keep rolling in, and Nintendo fans are getting downright fuming over the situation.
Some people see these Sony similarities as a positive for Nintendo. This new controller setup for the PS3 has all but confirmed that Nintendo set the motion control trend for this generation. Nintendo alone has made motion controlled gaming a success...so much so that the other hardware companies are pouring millions of dollars into devices that offer motion solutions for their platforms. There's no doubt that both Sony and Microsoft have seen just how well things worked out for Nintendo, and now those guys want a piece of the motion pie.
On the other hand, there are Nintendo fans that can't believe just how closely Sony is mimicking Nintendo with their motion controller approach. I'm sure the Sony tech will provide a somewhat richer experience, but when it boils down to the nuts and bolts, this is the PS3 Wiimote and Nunchuk solution. There's a Wii Sports clone in there, and somehow Sony doesn't seem embarrassed about any of this. You would think that out of sheer respect for the competition, Sony would try to put their own spin on the Wii idea. From what I've seen, I really can't say that Sony went for a brand-new approach, but instead opted for the me-too solution.
I'm not trying to say that Sony's tech doesn't deserve a shot because it so closely resembles what Nintendo did with the Wii. I'm just, quite frankly, shocked at how little they changed. I guess Sony is doing what they feel is the only way to success and motion-controlled gaming.
Now I open up the floor to you guys. You've made it very clear that you have opinions on this topic, so hit up the comments section and let loose. Defend Sony, attack Sony...just please keep it civil, and respect your fellow readers!


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I think this will get more support than Wii has gotten as well and I don't like that, either.
But it's also better tech.
So go them for taking what Nintendo did and making it better.
Now if only they had some good software lmao.
GN Fans: Well, to be quite honest they all suck alright?!
Obvious answer is obvious amirite?!
I am mostly concerned that, as expressed earlier, third parties will feel no reason to work on the Wii now because they can just do motion control on the PS3. The Wii-Remote was the reason people chose to work on the Wii, to create unique experiences.
I do feel that they will have difficulty selling the thing. Interesting waters lie ahead . . .
Sony will release this with a bunch of promotion, trying to differentiate itself from the Wii and targeting "gamers" more than non-gamers. The issue is that all those gamers have a Wii and are disappointed by it. Let me explain why they're disappointed.
It's not the graphics, or the horsepower. It's not the fact it's called the Wii. It's not even the onslaught of casual games. It's the onslaught of really bad games. 3rd party companies cannot figure out how to implement motion control into a game correctly. This, thus, is why they decided to focus on PS3/360 more so than the Wii. Seriously. Think about it, what's easier: figuring out how an underpowered system works, then figuring out creative new ways to use the controller, and then putting marketing into it or...making your game like you did before, tack on some motions, and call it a day.
What will really tick me off is if companies decide "Well, before we didn't know what to do. But now it's on this other system, we're gonna try." They won't try. They'll make crappy games, they'll make mini-games, and will continue to say they don't understand.
It's sad. Truly sad, because I can gladly give them a game or two. I'll give them a PS3 game and a Wii game to make- and it'll be something new for both, but it'd be too risky.
But their 'Sub' controller, from what they've shown and said, comes across as an afterthought meant to supply an "alternate" control scheme to games designed around the dual shock.
This is where they're dropping the ball. The biggest opportunities for Move (and likewise, M+) are in how they it can be used in tandem with an analog stick. That shouldn't be an after thought - it should have been the focus.
Red Steel 2 is years ahead of their SOCOM demo in its implementation of motion, for instance.
And faced with the choice between RS2 and their tethered down street-fighting game with two Moves ... I'd err on the side of the analog stick. Most would agree, I'd think.
But you'd also expect some glimmer of originality too- oh wait, this is Sony. Now it all starts to make sense.
Will it be as good as the Wii, or even gain any significant marketshare? Time will tell. There are some cool things about it. I just can't get over how, well, similar this is to the Wii.
One thing I'm worried about... the ball thingy on top. That looks very fragile, and I'm a very clumsy person. Knock that thing into a table by mistake, and I can see it breaking right off.
I can't imagine any average casual gamers having any interest in this once they see the price point. You're talking $400. If you want to play with a friend it's probably more like $450. The Wii with WM+ is $250, it's more popular by far, more well known, and at this point supported much better. So I highly doubt this will bring the casual crowd they want.
If they're trying out motion controls for "hardcore" gamers I think they'll be disappointed. Most PS3 owners I know either own a Wii or don't want one because they prefer analog sticks over pointing. So I don't think they're going to get that crowd to spend another $100 either.
Unless they come out with some "killer app" I can't see this succeeding. Even if they do, how long do they think it'll be before the next generation of consoles come out? I don't think there is time for them to even build support or an install base. I think this will start off slow, build up a little, continue doing better slowly and by the time it looks like Sony might make a profit on this tech, new systems will be out and no one will be interested.
The problem is when looking at what they presented at GDC, it isn't anything new. At least Microsoft's Natal is taking the motion control in a new direction, Sony is just taking the Wii's controls and adding a camera and HD graphics.
I'm sure the thing will be pretty successful, but it sure as hell lacks originality.
so what if the other consoles have motion controllers? they'll never be anywhere near as popular as the wii, even if they are better.
for me, i'll let each system's motion-controlled software speak for itself.
prove me wrong.
@cortjezter
oh comon cort, MS did something different, (and to the sony fanboys, eyetoy did NOTHING like natal, it was just a webcam for the playstation) sony just plain ripped off nintendo, even in their "hey look at what it can do!" video, it looked like they took nintendo's wii 06 footage, and pasted in different remotes and images on the screen, not to mention their little wii sports resort clone that comes with the move.
There's one, probably more, big flaw with it though and those who were ragging on the Wii who were PS3 owners, now hyping this up to ridiculous proportions, don't quite see it. As gamers, we all know what the controller can do because we check the news and what not. So immediately, we'll have second hand impressions to base judgments on and that's ok for Sony if they're only going after the core market.
But that's clearly not what they are trying to do with the Move. They want to go after Nintendo's audience and this is where the problem arises. I have no doubt that Sony will do a massive media blitz to advertise the controller but Joe Bloggs and every other non-gamer/casual gamer will see some form of advertising and say 'Looks just like the Wii' and decide against it perhaps based on the fact they have a Wii or have had experiences with the Wii. Because the controller came with the Wii, it's had the most successful penetration rate whereas you'll have to buy 3 pieces (4 if you want to play some of the games as the Nunchuk for the Move doesn't have any motion sensors in it) and people will simply not be up to that. You could even argue about the MotionPlus and how people have had to buy that but it's been bundled in with just about every game and is now bundled with the console.
I honestly think Sony will have a hard job differentiating the Move from the Wii-mote, no matter how they advertise the controller and the console. They'll get some success out of it, an appropriate analogy would be the DS vs PSP and how that ended up but it won't get nearly as much penetration in the market.
now the people say.. "hopefully this will spur nintendo to improve their strategy!" are you serious!? have you not seen how many solid titles nintendo has put out this generation!? a ridiculous amount.. seriously.. just look at may and june for crying out loud!.. oi.. some people just cant be satiated
Table Tennis doesn't look much like Wii Play's either. It's a stretch, and PS3's looks far more comprehensive in comparison.
anyway, it's not really a threat. it looks awesome, but u have to buy the system, games, controllers, camera. the more stuff u have to buy the less likely people with get it
First of all, I quite literally laughed out loud when I saw the image of it and the "sub controller." It looks so much like the Wiimote, it's ridiculous. They get no points for originality from me, regardless of the huge glowing ball on the end.
Secondly, I don't see this thing doing well for a couple of reasons. First of all, if listening to IGN's podcasts has taught me anything, it's that, for the most part, the hardcore PS3 and 360 gamers don't want motion control in their gaming. And I kinda feel the same way, too. If I want to play something with motion controls, I play my Wii. If I want the standard dual-analog, I go with my 360. So I think already it's a hard sell to the PS3 base. SOCOM might help a bit, because I know it's a popular series, but I don't know if it has the loyalty to sell a lot of PS Move units. As for the fighting game, well, that just looked pretty lame. They're going to need at least one really quality, killer hardcore game for the PS3 userbase to show any interest.
And then there's the other market they're going after, Nintendo's casual crowd. And again, I just don't see it working. First off, there's the cost. A $300 system, and then "less than $100" for the controllers? So, probably around $70-80, I'm guessing. That's a lot of dough for something that, let's face it, looks exactly like the Wii. What casual gamer is going to look at the two systems on the shelf and go with the PS3? I don't see it happening. Also, I'm a little confused by their Wii Sports clone. That gladiator minigame is part of the sports game, right? I gotta think that's gonna bump the rating up to a T, or at the VERY least an E10+. That doesn't come across as very accessible.
The one thing I think PS Move has over the Wii is the augmented reality thing with the camera. But if the Eye Toy or, really, those videos from GDC have proven anything, it's that stuff like that is really only used in the most gimmicky and lame kinds of games.
So, yeah, overall, I don't see this as working well for Sony, and really I'm just disappointed. And this is all coming from someone whose rabid Nintendo fanboy days are long behind him, so I'm not just saying all this out of loyalty to a company.
I am amazed at how often people forget that gaming is an INDUSTRY rather than just a hobby we do for fun. Everything about the PlayStation Move screams me too for the fact that Sony wants the barrels of money that Nintedo has recieved. This is a cash grab, which makes since as Sony is a company and not a human being with feelings and a conscience. You think at the end of the day they're gonna care what we think so long as it makes them a buck???
What!? You don't think poor old Kaz Harai gets on the internet everyday and weeps softly to himself seeing all the wacky and creative gifs people make about Nintendo and its "printing money" successes? Kaz just wants some love an attention too people, can't we all just get along?
But in all seriousness this is 100% a reaction to the money and audience that nintendo has managed to rope in virtually uncontested. How do you, a rival electronics maker and software developer to Nintendo, make money off of this? By going with what works, whats proven. I am extremely pleased with what I see because to me it says Nintendo is going in the RIGHT direction with motion controls, so much to the point that Sony (an electronics mega-conglomerate) will somewhat shamelessly rip off a tested tried and true product. To me this move says "We the gaming mega-giants believe there's actually something to this motion controller stuff." And to think just a little over 3 years ago the Wii was being called a gimmick/fad doomed to disappear into a sea of HD and online.
Now the only thing that will really piss me off is when (cause you all know it's coming) the gaming media will lavish endless praise on Sony's Move and its "barrier breaking" tech. And 3rd parties will fall to the wayside overcome with happiness and cry tears of joy, struck speechless by the Pure. Innovating. Win. that Sony has so generously created...
And really thats the only gripe I have in this game industry the pathetic blatantly obvious double standard for all things Nintendo. As I stated companies don't have to have morals, but Goddammit people should. At least I can thank this generation for finally opening my eyes. If you want nintendo you gotta BUY nintendo of course, but if you want 3rd party the safest bet is with either sony or microsoft. Not saying you can't have good 3rd party on nintendo(and certianly if it exist it deserves to be supported), you just can't have most good 3RD'WITH A SINCERE EFFORT BEHIND IT'PARTY on nintendo. As was stated in a previous comment just look at all the onboard support sony has at LAUNCH with this controller. Nintendo got no such love from 3rd party in its debut. And they all wonder why there is a lack of support from nintendo console owners. I am a firm believer in that "If you build it they will come" and thats something Sony seems to consistently deliver on. I expect we will see some pretty big games announced for the Sony Move at this years E3 from 3rd parties, otherwise I cant really reason why they would showcase this at GDC. They've gotta be saving something big for E3 to me this GDC debut is just a precursor of thing to come. It's a shame though, that when you get down to it developers can be everybit as fanboyish and immature as any of us, accept they have a sway on the industry and are GETTING PAID FOR IT!!
Remember, they said the in conference that they can allow both traditional control options and Move support because of the size of the blu-ray disc. For those that want to continue using the traditional control scheme, it will be there and for those wanting Move support, it will also be there. This could potentially hurt them a bit, but hey, at least the option is there.
As it stands, all of the hands on impressions I've read seem to be extremely positive which is a good sign. The developers seem to be interested and I'm sure it will see more support from third parties later on...at least more so than Wii.
THISSSSSSSSSSSSSSSSSSSSSSSS!!!!
I don't get why several people (including RMC?!) are saying this tech is clearly better than the WiiRemote and M+, if anything, all that's been proven by the hands on impressions I've read is that it could be "equivalent to". Gizmodo seemed to think there was some lag, but that could be attributed to early software.
In any case, that's all I wanted to say: stop jumping the gun for goodness' sake. The main difference now will be whether companies are more willing to develop their big budget HD games with motion controls.
Maybe somone should ask Suda whether he's tried it/interested in developing for it...
ALSo I don't think it will succeed as the new gamer out there who already has motion controlled tennis on Wii will look at PS's controller as a generic rip off.
Not to mention you can bet your ass this Sony news has Nintendo getting ready to pull out the bi guns for E3. Zelda Wii with Motion + at Holiday is going to destroy hype for Sony's controller imo.
Natal is debuted. Nintendo fan reaction?
"There's no hand-held device, like the Wii Remote. You have to jump around. It can't possibly be as good, or as accurate, or as versatile as the Wii Remote because of this, and therefore I want it to fail."
So when Sony introduces a solution to virtually all of the complaints they had against Natal, what do these same people do?
"There's a hand-held device, like the Wii Remote. It seems to do everything the Wii Remote does. Thanks the whole camera element, it combines the best of both Microsoft and Nintendo's world... but they based their design off of a tried, true, and successful motion control design option from Nintendo. Therefore, it is a dirty and pathetic COP-OFF, I hate them, and I want it to fail."
it makes me sadface.
"have they never seen a PS3 controller? hint: it's a SNES controller with N64 rumble and GC wireless added on"
That's cute that you think GC was the first system with a wireless controller, regardless, even if it was, it isn't even the same technology. PS3's controller uses bluetooth, GC uses RF.
I'll give you the rumble one despite the first use of force feedback with video games being utilized in arcades, not home consoles.
Also, while this does offer several opportunities for HD-centric motion-controlled games, it's also an invite for HD-centric motion-controlled cash-ins. There's already one Wii game readily being ported to the PS3 for the PSMove, it's only a matter of time before the floodgates are opened.
Granted, there are some positives, as well. Aside from the extended audience that can now enjoy such a control scheme, the capacity of the blu-ray disc will hopefully give some incentive to developers to make some more full-length, risky-but-possible games.
And remember folks, while it might look like outright stealing, and to some extent it certainly is, they say that imitation is the sincerest form of flattery.
And unleess they drop the price of the PS3 again, few people will be buying a PS3 and all the controllers and a game instead of a Wii.
Good luck Sony, you're not going to happy with the results.
2nd - It may bring a lot of good games to the Wii due to our larger installed base.
3rd - the avalanche of titles for PSMove will cease as soon as one fails, just like happened to us
4th - the tech may be better but the devs are still lazy, PSMove games will look good but play like s*** carnival games will have a second life on it and a lot of shovelware will end up there as well.
@Lockdale - Hardcore gamers ARE graphic whores
you can't really say that there was only a 4minute demo of socom 4
Apart from the disco ball thing. That's stupid.
That's like, 120% more 3rd party support than what Nintendo gets.
Sony wins. Sell your Wiis now. The age of Sony has begun.
Rumble was introduced to home consoles by Nintendo, but as I mentioned above, it was in the arcades first. Nintendo didn't invent the analog, so not sure where you are headed with that one. The d-pad wasn't their invention either.
I'd say Sony was closer to stealing the d-pad from Entex, whose handheld features separated buttons for each direction in the exact same shape, they are just inversed on the PS controller.
I believe that they'll recognize the fundamental differences between the audiences and, therefore, the output of the software will be more focused and directed toward current PlayStation owners. Perhaps. Then again, the whole point of this entire venture is to attract new people to the fold. Between this and Microsoft ripping off the PlayStation Eye, we have just a sufficient amount of blatant copying to go around. No need to get angry about any of it.
It's just how the world goes round.
While people in general are fairly stupid, I'm sure most will see this as a copycat that'll end up in the bargain bin before too long - especially since the initial bundles are quoted at "under $100," which could mean "$99.99" for all we know (and knowing Sony, this probably is the case).
Funny enough, most people don't buy the Wii for the controller - they buy it for the software. You just aren't going to find Wii Fit, Mario Kart, or Super Mario Bros. (hell, I'll even throw Just Dance in there) on PS3.
More than anything, I see it being a nifty toy for the current owners, and
little more.
Kaz just wants some love an attention too people, can't we all just get along?
Until they apologize to me for their horrendous customer service, no.
you do realize that its not going to be a given that devs from everywhere are going to support this device, right? its not going to be that simple. its not going to be a piece of cake. sure, the wii opened up the way, but its still struggling to get support for any motion control games.
more than anything, 'hardcore' devs are going to move slowly to adopt this tech. they're the worst in regards to change. the resistance to this will be more than you think. its also a peripheral in which people will have to spend money to upgrade. how much is it? if you can play games either control style, would you want to spend the money on the upgrade? and how are they going to handle the older games? will this device support it? wii's controllers work on everything.
if anything, at first, you will see tons of wii ports of mini-games. the AAA motion games will primarily come from sony themselves. and we haven't even started on the consumers themselves who will complain to no end they they love their dual analog sticks and refuse this motion shi*. if the games don't sell and the tech is not accepted, support is going to wane.
you are right, rumble came in the arcades first. but it came to nintendo's 'home console' first. alot of things came early in the arcade. it was a front runner in video game tech early on. there was a motion controlled arcade boxing game that came out years before wii. but bringing it home in a usable form is a first any which way you look at it.
There.. fixed that for ya
Fanboys are going to hate on anything that threatens or is not Nintendo, it's their nature.. Yet it is hilarious to see them tip toeing around their own opinions now that there is a close contender to the Wii's motion controller... suddenly NATAL is fine because "at least it's different" after all the hate and mockering it still recieved inspite of that a day ago.
Basically, if other companies try to approach anything Nintendo does differently iT SuCks!! and if they take a more similar approach It sUCks!! too... I guess it has to be an age thing.
On topic: I'm glad that Sony came up with this.. Now Nintendo will definitelly have to release a next console that can directly compete with the PS3 as far as graphical output and more precise motion controls along with anything else they want to add to differenciate it from the competitors.
It would be one thing if they made it similar to the Wiimote in every way but they seemingly improved on it and that's only good.
Now we may see more developers who would want to exploit motion controls in more ways.
It's all good.
The big question now is how much support it's gonna get from both Sony and third parties. I know Capcom's got that RE5: Directors Cut coming out that essentially uses the aiming system RE4: Wii Edition used. What else though? Maybe The Grinder, but that's not coming out until Halloween 2011. It's possible it could always go the way of the EyeToy, or or it's possible it may be a success like the DualShock was.
Now this next opinion is just from the Star Wars fan in me: if the PS3 gets a 1:1 Lightsaber game before the Wii does I will RAGE. I'm only saying that because I don't have a PS3 and the Star Wars fan in me would be really pissed if I missed out on a true 1:1 Lightsaber game.
According to what I've read, this thing is going to have a built-in, rechargeable battery (i.e. possibly NOT removable). That means that you're going to have to plug it in if your battery dies. While this is somewhat acceptable for the Dualshock 3 (since you don't need to move around), I can foresee some major complications in trying to play motion-controlled games with a power cord attached to the bottom. They better include a REALLY long charger cord!
Why must it be a near exact copy? T_T it's pretty likely thatthis thing wont sell well mainly due to the price when its compared to the wiimote/m+. It'll probably get some good support early on but if/when it doesnt move enough units 3rd parties will probably do sony like they did the Wii >_>
wait they copied Wii Sports too? -_- well actually i'll stop complaining until i see the game/tech in action.
How much will it cost?
Wiimote+nunchuck+motionplus= $80 USD without factoring in tax or the possibility of buying Sports Resort with TWO Motion+ attachments.
If PlayStation Move can cost less that that then I'll be impressed.
What I'm interested to see is if this controller gets any traction. Sony fanboys have been clearly against motion controls for years (at least that's what they claim), and it's unlikely that the mass market will buy into Sony's motion controller when Wii is established and considerably cheaper. Is this a serious effort by Sony to embrace motion controls, or just an attempt to disrupt Nintendo's market dominance?
(And make no mistake - despite claims that Wii is falling out of favor and PS3 is about to dominate, the market clearly tells a different story.)
A while back GT had this rather stupid poll up asking people which motion controller they preferred. This poll was pretty stupid because Natal and Move are not even out yet, and at the time of the poll both devices still had a good year on them. Guess what though? Natal and "PlayStation Motion Controller" were beating out Motion+ by a high margin on the poll.
Now I dislike "console fanboy loyalists" of all kinds, but from experience I can honestly say that PS3 and 360 fanboys annoy me the most of all. That poll only proved my earlier suspicions that GameTrailers is full of fanboys. GT is fine, but geez dang I really do not care one bit for their "community."
But then I also thought about the demographics. One of the reasons the wii gets so much shovelware is because it has such a wide audience - so developers make things they think "everybody" will like. Since the PS3 is really for "hardcore" gamers, I doubt many companies are going to create as much shovelware since noncasual gamers tend to do online and magazine review research and thus are less likely to buy shovelware. So it's possible the Move's target demographic (hardcore gamers that ALSO want a wiilike experience) are going to demand quality titles so ideally there will be less shovelware.
And if the move does get better games, it'd only be a matter of time before people sold off their wiis and decided to go the ps3+move route. A bluray player that plays great regular games with a decent online multiplayer system and ps1 (and later ps2) downloadable ports available on psn and can also be a wiihd? It does sound enticing.
Better tech doesn't mean anything when they pretty much are offering the same games people already have for wii. The wii's success spread from word of mouth and good advertising. This is not. Someone who gets it and played the wii are going to tell people this is just an expensive wii that pretty much does the same thing and nothing new. The graphics look nicer is all that sony would have on the wii.
I'll be interested in this when I see some content that interests me and isn't redundant with what I already own on Wii. As far as the tech goes, having a big penis means nothing if you don't have something to...never mind, I'll stop there.
On the other hand, it's just bothersome that they've SO blatantly copied the Wii in every way they possibly could... from the controller design and functionality to the games to the ad campaign.
The thing is, I don't even consider this a real evolution in the Wii remote, either. The functionality of this thing is akin to Sega responding to the success of the NES by adding a THIRD action button (wow!) on the Genesis controller. Sega could have been more ambitious back then and come up with a better controller for the Genesis, but their answer was basically to settle for a Me Too+1 solution... just like Sony did with the Move.
Meanwhile, Nintendo went from the NES controller to the SNES controller, which is probably the most important controller in gaming history still.
If Sony had REALLY tried to evolve the Wii Remote, rather than just making the Wii Remote a little bit better, I would feel better about this. As such, though, it's just a waste of time and energy, I think.
It's all just...embarrassing, in a way.
I hate to bring up that Malstrom a-shole, but it's pretty safe to say that Sony is the very definition of a 'birdman' in this case.
On the other hand, I'm having a great time watching the Sony Defense Force on various message boards falling all over themselves saying how great this is, when previously the collective thought was, "Keep that motion control crap out of my REAL gaming!"
It seriously made my day.
So again I ask, who is Sony trying to appeal to? Casuals don't buy multiple platforms and they've already made their choice in droves for which system they want to play thier tennis, boxing, etc. on for a couple hours a week with the family. Sony sure as hell isn't going to move Wii numbers with this thing so I see it as yet another investment in the wrong area for Sony and subsequently, a waste of investment dollars that would've been better served going towards triple A software. The thing most core gamers seem to really care about. If this would've been released at launch right along side Nintendo's Wii then yes, Sony might have got a good chunk or perhaps even the majority of the, at the time, untapped casual market, but they were more interested in pushing an overpriced system to core gamers and belittling Nintendo for going such a drastically different route. Nintendo had the guts and to the victor goes the spoils I say.
On a lighter, funnier note. I had to laugh when I watched Sony roll out their stage demo of move during their conference and proceed to speak so highly of motion controls to the very same group of gaming journalists that they told 3 years ago how motion controls were a horrible idea and joke to the industry. I believe they were the ones who coined the phrase "waggle". Well it's nice to see that Sony has finally come around to the business of waggle themselves. I would've liked to have gotten an even closer look at how move worked but it was too hard to see around the big elephant in the room named irony.
Sure, PS3 got better graphics, but will the flood of minigame and casual-crap be better due do HD graphics? I doubt it. As for the other games: Let's see what's coming. I guess a lot of old titles will be rereleased.
I am not sure about some technical issues. It is working with the cam - so did Eyetoy. And it had a lot of problems when the sun was shining or you were playing in a very bright room. So how about this one? Will the camera be able to see that glowing - sorry - dildo-application, when its background is not dark, as in all those presentations?
And what about the "batteries"? Will you still NOT be able to change 'em, just like in the DualShock?
Either way, Sony did confirm Nintendo was SOOOOOO right with that one, no matter if it will be better or more worse than the Wiis controlls.
2. It's price is so high
PS3=$300+Move=$100(x4 multiplayer)=$400+Tax=$70+Games that use it=Ultimate Failure.
3. I can't wait for Grandma to buy little Suzy move thinking it is a controller for Wii.
@FrenchFryGuy
This!
The name is far worse... I mean, the Wii remote didn't have any special name until the gaming community dubbed it the Wiimote, but still. Arc sounded far cooler, and could've explained the bulb better... think of it, a tesla arc.
I'm sure it'll be a great thing, unfortunately.... because I could see even more developers jump ship, or ship more shovelware to the Wii so they can focus on the Ps3.
Oh, and like mariomaniac said, it's going to be more expensive than the Wiimote... BUT... the bundles will include both the remote and attachment. Besides that, the Kotaku article had some of the games using 2 "Move"s... so there's MORE money out of pocket. It's going to be far pricier than the Wii in terms of accessories.
Overall
Good:
- Look (minus bulb)
- Rechargeable
Bad:
- Price
- Could steal developers for HD
The games they've showed off so far are what the Wii provides. The controller has potential but these games don't show any of it.
Until I see something that really can't be done on the Wii, I won't bother. Well, until I see MW2 being capable of using it, then I'll pick one up
If it flops it will just be the new eye toy.
Tbh I expected it to be far superior to the wm+, but in the end it seems very similar. It has some advantages like the face tracking thingy, but I don't think that it will be used for "serious" games. On the other hand though the camera is also a disadvantage since the controller needs to stay in sight of the camera, while the wm+ doesn't need anything like that.
Lastly it also needs calibration like the wm+, so I would say that it is on par with the wm+.
Yes. It is s rip-off. A big one. We all know. The nunchuck like extra proves that they were truly inspired by the Wii. Kudos to Nintendo? Oh yeah. I bet they are proud now. I even wonder if the PS3 move is so similar (from design to commercials etc) that Ninty could even sue them... But let's not get into that.
I think this is good. I was very close to get a 360. But after this I am back on track to get a PS3. Just the idea that we can play games such as on the Wii with the power of the PS3 makes me smile. I have said this before: Nintendo should have doubled up the power of the Wii. Double CPU and RAM and a minimum of 720P, and they would have dominated the market like crazy. There would have been RE5 and SF4 and CoD and maybe even MW2 on the system...With the Wiimote Motionpluss and nunchuck etc... It would have been great. But now after this trick from Sony, it's just not gonna happen. Even SF4 with CC Pro aint gonna happen. So sad. I was hoping.
Big question is: Will this obvious, yet perfected, rip-off succeed. I think so. Sony is after the market Ninty got, and they will do what they can take it. Advertisements, pricedrops and all that will help them. Wow...I better stop now
Cheers ye all
LOL... sounds good on paper. Year of the PS3 for sure!!
1. Sony is about 4 years late jumping on this bandwagon. Motion sensing control, no matter how much more precise or better one may believe it to be, will now be seen as something Nintendo brought to the video game scene, and rightfully so.
2. Sony needs to catch up to Nintendo Wii's large install base, and it can't and won't. PS3 is not only more expensive, but also caters to a different crowd.
3. Playstation Move is a stand alone sold-separately product with an unknown price tag. That alone is crippling for Sony, and while there will be PS3 bundles that will with the PS Move, it's too little too late, because the people that want a PS3 already have one by now, especially for games like FFXIII and Metal Gear Solid 4.
4. Just because Sony has more third party support doesn't mean PS3 will get better games. Third parties know they can't compete with Nintendo's first-party games. It makes sense for third parties to release their games on a platform where they feel unrivaled. Problem is, PS3 games cost more, the development costs are higher, and the PS3 doesn't have the install base that Wii has, and the Wii has had only ONE price drop so far, compared to the PS3's 3 or 4 price drops.
5. Quite frankly, I'm sorry but the colored ball on top of the PS3 Move just looks stupid and toy-like. I like to think consumers are smart enough to know what's a copycat and what's original. Wii is a household name that kids parents and grandparents are aware of, and there's a respect and awareness to the Nintendo brand. The PS3 brand however, doesn't measure up to the same pedigree and standards, from PS3 consoles breaking down and error messages popping up to Sony's infamously bad customer service.
6. You thought it was bad when the Wii got a lot of PS2 ports? Just wait till third parties flood the PS3 with Wii ports.
7. Nintendo realizes the importance and success of the blue ocean strategy, of offering something unique and totally radical in the games industry. Needless to say, they're not going to sit idle and twiddle their thumbs while Natal and PS Move try to steal away some of Nintendo's customer base. There will be a Wii 2 as everyone knows, it's just a matter of when. Same thing with the DS2. In terms of this year, however, Nintendo has their software to rely on, as well as surprises at E3. Plus, the juggernaut that is The Legend of Zelda Wii launching this holiday.
yep not better ,
see lack of audio feedback is amusing, no sideways hold stupid, ergonomics horrible
the real thing since day one is the LACK OF POINTER
yeah sure they scrambled hastily to add a pms but no it was never going to work.
A fixed camera system was never going to allow pointing . But "gamers" thought so and now endgadget clearly stated it's laggy , awkward. Because it either use the whole arm movement or an extrapolation based on tiny movements... just like an analog stick.
It can not ever be fast enough for heck mariogalaxy, cubello, the conduit (which requires aiming at the ground), sin and punishment 2 , link's training... HECK it can't even be used for the wii interface!!
that's so ridiculous.
and now calibration screens , the horrible ai live gestures detections is proving to be a failure . That's why nintendo never used it. Gesture and then move is too much of a lag.
the only thing is good old stupid "augmented" reality. So sure you watch a mirror video of yourself in what appears to be a 3dworld. Yes it can put an oversized object to the shiny blob. But for what purpose ? threat , action can only come from right, left up and down . Like it always have. That's why the original wiimote was so great real 3d motion movement. From the background to the front. Now that thing is eyepet with a better special card.
so it's not better, people are saying that in order to avoid stating that sony just ripped off nintendo. If it can only make the same game, plus having useless "video" games, how is it better ? equals maybe without cost consideration.
The pointer is the thing people can't remember how many games they have played on wii with . And they FAILED to emulate it. also the pms without accelerometer , licensing issue maybe ? wsr use those quite well
of course what little nintendo support nintendo had is now gone , at best it will be "badmouthed by the own developers version" on wii and definitive cheaper one on ps3.
even with an upgrade nintendo would never have had any support , the wii sold a record 29.5 millions software in december which the 3rd party just shrugged it off as usual.
the software (even first party) for nintendo that utilizes motion has been sparse when it comes to gamers games.
mp3 is the best example of a revolutionary game.
if motion controls are that great and sonys tech is better along with more horsepower behind it for animation and physics, i see no reason why sony and it's 3rd party developers won't add it to hardcore gamers games and do it well.
and these are the games that open up with 500,000 units moved the first week.
This is a double edged sword for Sony if you really look at it.
Kudos they had to give to Nintendo when announcing it..how often do you hear that? They had to mention Nintendo because Nintendo is ahead of the curve in this(forget all the failed attempts at motion tech prior to Wii-standard controller)....and they are now hoping to capitalise off the whole thing.
Devs have now already gone through the gamepad to motion controls teething issues on Wii and now all these devs can make games for Sony Move. So unlike the way they treated Wii(shovelware and crap for core games) and all the teething issues went through...none of that with Move because all they learned with Wii can just be passed on and 1:1 games out of the box(yeah Wii Motion plus is Sony Moves "equal" all be it move is slightly better tech and I stand by that SLIGHTLY(Sony is exaggerating it a BIT for marketing purposes obviously to anyone with a working brain). TWO Wii motion plus can do all that move does DO NOT let Sony fool you!)
Yeah the advantage will be the extra camera tracking and HD power and graphics. Funny enough I bet Nintendo can just use the ubisoft developed camera and do "EVERYTHING" Sony Move does...but that is a whole other story..and who knows maybe the mere sensor bar along with the camera inside the Wii remote can do just the same thing? Who knows?
Anyway double edged sword and sony like I said can piggy back off the Wii but remember 4 years of experience with motion controls on Wii vs what...Sony dualshock 3 sixaxis? pfft now Sony Move has although it will have an easier time since the industry at large is familiar from the Wii still has to do some ground work...it will most likely be succesfull BUT do not forget motion+ games have/are launching on Wii and will continue..
You know the double edged sword I keep talking about? Well now that Sony has officially FULLY copied the Wii sixaxis where are you? lol THe world at large regardless of slightly better tech or not and of course PS3 is HD power and graphics...will see this as a me too to the Wii...heres the kicker
A more expensive(less than $100 could mean $89.99 or 99.99) me too Wii AND regardless of price drop if Nintendo does another it will continually be the cheapest hardware out there...
Then Nintendo can futher develop and refine ITS motion tech(make the controlelr smaller and more ergonomic perhaps) and launch a new Wii HD with w/e other tech in 2011 and even have a trade in old Wii against the price of new Wii deal..if necessary.
So let Sony have their "me too" fun back to the double edged sword thing...all them doing this shows the Wii is the "winner" and they had no choice but to do it or they would be totally crushed by the Wii. You were right to go this way Nintendo as Sony and MS are hot on your heels to do the same w/e the tech more advanced a little better w/e.
Nintendo proved to the world at large the Wii was no gimmick no fad and now all the haters all the same people that claimed the Wii was such are now going to be eating it up out of Sony and MS hands(NATAL inbound too). Funny how that works.
It's all good(for all gamers out there) all machines will have motion now don't get me wrong I am telling it like it is so to speak.
I have waited for years like this to say that.
All the gimmick and fad talkers can now quite frankly GO suck it. Sony and MS have no choice because simply this tech was meant for gaming IMO. When you play any game of any genre with motion (done well)I do not think you want to go back to certain things on some lowly two stick 15 button device. They all are following the Wii because it was innovative and it is the present and future of gaming.
How do you all feel now?
The gimmick and fad statements about the Wii should be firmly now resting in pieces.
I think whatever success Sony has with their motion controller will be a good thing for us. Hopefully this will force Nintendo to come out with their next console even sooner.
Meanwhile, Natal could have been a serious attempt at attacking Nintendo, but the execution is botched.
So, no, I don't think that Nintendo has much to worry about. I think that they've cleared out their release schedule in the first half of 2010, and at E3, MotionPlus games like Zelda as well as the Vitality Sensor with Wii Relax will take center stage.
Nintendo isn't going to hold back. They aren't stupid. But I think its clear that Nintendo's price-value curves, for starters, are much better than Sony's and MS's combined.
I'll admit they showed a couple of promising titles. Especially because the Wii has been lacking some new, interesting motion control games lately (like fighters and other ideas).
Now... If Sony wants the Move to have an install base similar to the Wii Remote, or even WM+... Good luck with that.
It's going to largely depend of the quality and quantity of games, and how the technology is applied. Look at WM+ - It's been out almost a year now, and the number of games that actually support it can still be counted on one hand. Yes, I know Zelda will use it, but that's only one game out of how many before and after it?
For that matter, how many Wii games actually do something impressive or interesting with the technology, outside of waving it around, or just resorting to/offering a more traditional control scheme? Even Nintendo resorts to traditional controls as an option for the majority of their titles.
The thing I really don't like is their blatant Wii Sports rip-off. I'd REALLY like to move on past the "Wii Sports Mania" train.
Why would they suddenly make good motion control games, when they could never do it on the Wii?
I do think it will fail because it is so similar and it's an expense that people probably wont want to pay for.
Plus, Zelda with motion plus, will show "core" gamers that you can have a game with motion controls that is not just a minigame collection. Which will bring some of the "core" back to Nintendo.
just my two cents...
Though I am quite disgusted by all the flak and ridicule Nintendo got from Sony, MS, and everyone else for the past three years, saying Wii was a fad, a failure, a gimmick, and everything in between, now they just 100% copy the whole idea.
Nintendo proves once again had the right idea, hence why everyone is copying them AGAIN. To me it's just yet another example of Nintendo's dominance over the direction of the entire industry, weither one wants to admit it or not.
On one hand, Sony has an HD console that is compatible with a controller similar to (and perhaps superior to) the Wiimote with MotionPlus attached. They have shown a line of games that appeal to the expanded audience (and even included one or two for the "core" audience). And they might just succeed in wooing that audience over.
On the other hand, just because the Zune basically does everything that the iPod does, doesn't mean it has an Apple logo on it. Nintendo is synonymous with gaming, and the expanded audience recognizes Wii as a brand and don't necessarily care about what's happening on the other consoles.
Nintendo fans have a right to be shaken up, though, because we know it's time for Nintendo to react (they have little choice), but I think we all know that Nintendo may choose not to do so. I hope they haven't become too comfortable.
It'll be interesting to see how this pans out. I, for one, will stick with Nintendo. They were doing it first, they've been doing it well (and even bothered to make it better with MotionPlus), and they make the great, imaginative kind of games that I want to be playing, HD be damned. Sony doesn't have, and will never have, Zelda, Mario, Metroid, etc., and that's enough to keep me around.
Uhh, not really. That's called natural progression, and the button lay-out was taken from SEGA's arcade cabinets as they intended to bring many of their arcade hits home.
In fact, look up an image of a Altered Beast arcade cabinet, you will see it has 3 buttons just like most of SEGA's arcade titles in the late 80's.
u could be right. But gamers will not readily accept this over 2 analog sticks. That's why it will fail
SEGA was not responding to the success of the NES by adding a third button. Like SEGAsbest said, they did it for compatibility with their arcade game ports.
SEGA later released the 6-button genesis pad for compatibility with arcade fighting game ports.
As for the similarities between the Wiimote/nunchuck and this, Sony ripped off Nintendo's design wholesale. Though if they can mimic the design so closely and not run into copyright issues, I guess nothing can be done about it. What I don't like is the two-faced approach companies take in situations like this. Not long ago, the competition were calling the Wiimote a gimmick and a toy, and now their motion controls are the greatest thing ever.
As for the controller itself, I can see positive and negative things about it. On the positive side, it looks sleek and comfortable to hold, the required camera improves accuracy and enables things like head-tracking, the sub-controller is wireless, the batteries are integrated and rechargeable, and there are a few more buttons within easy reach of your right thumb, instead of spread way out like the D-pad and 1&2 buttons on the Wiimote. On the negative side, this thing will be expensive (looks like over $100 when you include a Sony nunchuck), the colored ball still makes it look like a weird CGI prop, and the main button cluster has a bad layout (a diamond pattern would have made sense, a square one is clunky and unintuitive). Also, the fact they preserved almost all the buttons of a Dual Shock means this thing doesn't look as simple and approachable as a Wiimote/nunchuck, which could keep some expanded audience buyers away.
About this thing's chances for success, I don't know. Nintendo's got a huge lead in the motion control space, and Sony has an uphill fight in front of them. I'm not impressed with the software Sony's demoed so far, but they've still got a way to go before launch. In any event, Nintendo has basically won this generation, and those 70 million Wiis out there aren't going to evaporate because the competition has motion controls.
it's called the next gen console. That is their response
The way I see it, if third parties put out games like what they've put out on the Wii, then Sony Move is dead in the water; if they put out games that they SHOULD'VE been putting on the Wii, then Move could do very well.
At least Natal is respectable.
the one cool thing is their support of dual-"move" control (we've been yearning for dual wiimote games forever)
i can't stand motion controls so both nintendo and sony are full of crap.
it's nice to just be able to play a game without jumping around like a fool. really, i can't stand motion control, the whole shaking the controller is fine, but the rest is obnoxious at best.
@KingOfSafari
i agree, but typically the "expanded audience," are stupid about such thing. for many of them, the wii is simply a fad. they bought it because it was the in thing to buy at the moment. it's no different than talking friggin' elmo or some of the other crap people buy just to say that they too bought it. very few of the expanded audience actually give a damn about the wii.
the real test will be when the wii2 comes out, will the great and all powerful oz, the mighty expanded audience carry over their new found gaming habits to the wii2? doubtful at best.
sony can make the ps3 with move into the next gaming fad, but they really need to start the marketing NOW and much like with the PSP, they aren't that bright.
now you say all this to the nintendo fan and they go nuts and curse and spit saying that the almighty wii is not a fad, which is not what i said, but to the expanded audience it IS a fad and we need to understand that. none of them bought it because they love gaming, they bought it because supply was low and someone said, "you can't have it, it's not in and you probably wont find one any time soon." or because their grand kids turned them on to wiibowling, one game.
look it up, it's a fact. we are all under this impression that the awesome wonder that is now called the "expanded audience" now love games and are out spending hundreds of thousands of dollars on wii products, when truth is most of them find a select few set of games and pretty much stick with them.
and sony needs to learn that these "expanded audience" people don't dick around. the longer it takes to get into a game and get it started, the less interested they are. you pretty much have to create games for people who have the attention span of a nat.
if you have a bunch of crap at the start where you have to pick all these options of colors, style of truck, teams, logos etc. people are going to get bored and give up on the game. they need a very simple interface, just press A 5 of 6 times and boom, the race starts.
plus sony's dashboard can be slightly overwhelming for first time users too. so i don't know. it all has to be based on, simple as simple can be.
As long as everything about the PS3 and the Move stays more expensive than the Wii and it's controllers, I just don't think the expanded audience will bite. If they somehow drop the price to be similar to Wii, they could easily take over with the right software and pushing the PS3 as a BD player.
I'm not angry yet, I'm just nervous about games and ideas not hitting the Wii now because of the Move.
But who knows, this could totally be beneficial for the Wii; with developers making motion controls for PS3 they might say "why not" to putting it on Wii.
As for sales, I have no idea how well it would do.
Then there is the question of software. From the games I've seen already for the Move, they are taking too serious an approach with their motion controlled games, which won't bode well either. The reason why Wii Sports\Resort have sold so well is because they don't take themselves too seriously. In doing so, they allow the gamer to decide how they want to play those games. The only one I see have a chance of reigning the so called "casual" gamers is Move Party. But it being a party game, there is a limit to just how much it will sell. It will sell millions, but not like the system seller that is Wii Sports. The only other game that might have success will be SOCOM for obvious reasons.
Ultimately, the Move really is going to be a tough sell for most. The die-hard "core" gamers that mostly make up the PS3 users will more than likely not take to it. They are too set in their ways, especially pertaining to dual analogue controls, that they will more than likely not make the jump. I base this off my brother and friends, who are in every sense the "core" gamers, who just couldn't get a handle on using the IR pointer interface and gestures for COD:MWR & WAW, and MP3 and even RE4 and quit trying a couple minutes into those games.
And as stated, for the current Wii owners, there isn't much there to differentiate itself from the Wii. Meaning for most, there is no reason to buy a second similar product. For the potential buyers who don't own the Wii or the PS3, the price point will be another determining factor. I fully expect Sony to price the Move higher than the Wiimote&WM+ & Nunchuck which right now stands at $70 altogether. Add to that the need for the Eye Toy and you will more than likely have an upwards of $100 for a single player experience. Then there is of course the bundle, which I believe will cost no less than $400. So, this will not be a runaway success for Sony, even if they have all the backing from the industry on this.
everyone who isnt sony: "we were inspired by nintendo"
sony: "whats nintendo? ive never heard of them, you must be mistaken? japanese? no, im sure nintendo is some chinese toy company, and you are simply confused. please, stop accusing my beautiful brain of ripping off ideas. and instead enjoy the worlds first home gaming console to feature motion controls, the playstation 3"
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