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A portion of a Gamecyte interview with Doug Kennedy of Publisher X, and Tom Frencel & Kris Piotrowski of Capybara...
GC: If you’ve worked with the others, which network would you say provides the most favorable revenue model for publishers?
PX: That’s a loaded question. *laughs* I think we all understand that Microsoft has made some adjustments to their digital distribution model, and they’ve adjusted down, they’ve adjusted up, and they’ve moved it around. I think there’s a number of reasons that you’d want to work with all of the platforms. Microsoft, obviously, has a nice install base with the Xbox 360, and offers up a very nice ability to market your title through the Xbox Live Arcade arena. But I think we’ve also seen that PlayStation is making some huge strides, and really understands that this is a marathon. It’s not about grabbing that consumer right up front and then letting them go, it’s about getting that consumer onto the platform and growing that consumer through — hopefully — digital distribution. Wii is one that we’ve been looking at, and I think the Wii has been a nice introduction into the gaming space, in terms of getting people off the couch and getting them to play games in a different manner, but I think it’s yet to be seen how WiiWare is going to be accepted by the development community.


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