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A portion of a NWFanboy interview with Lead Designer Alastair Halsby...
NWF: Is an effort being made to retain a SEGA or House of the Dead "feel?" Can you identify the elements that make such an impression?
AH: Absolutely -- it's a thoroughbred SEGA and House of the Dead game, through and through. We're not trying to be anything other than the most fun we can be, for the widest audience possible. We wanted everything to be really simple to pick up, but we were also acutely aware of our hardcore fans. Our philosophy has been to encourage everyone, but to really reward the skilled player.
NWF: Will there be options to disable the reticle and calibrate the targeting? If so, is there going to be less lag as compared to House of the Dead 2 & 3 Return and Ghost Squad?
AH: Both those options are already in. You can disable the reticle and recalibrate -- both during gameplay if you desire. I'm not aware of any lag in aiming, either.


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