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Player Select
User Reviews
general manager for EA’s “Spore” and “Sims” studio, Lucy Bradshaw
- built from the ground up
- resembles Spore's creature stage
- retains creature creator interface from PC version, complete with procedural animation system
- add in new parts to your creature, and you'll add new motion controls as well
- dancing, singing and more via Wiimote
- story: “Your planet that you’ve lived on has had a catastrophic event and you’re essentially plummeting to a new planet on the tail of a meteor. You arrive there and you start encountering new creatures. This is a new planet that you’ve got to make as your own. So you start in a series of quests and adventures in a kind of open world that you can take at your own pace. You start encountering other creatures and can interact with them in either combat or social [ways], but you can also do things on their behalf.”
- perform quests to evolve your creature
- 'Evolutionary Quests' require you to evolve your creature in a specific way
- use new gained abilities (jump) to access new areas
- exploration through the gaining of new evolved abilities is key
- MotionPlus being looked into
- graphics are 'playful'
- due out this Fall

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