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March 13, 2009 by RawmeatCowboy Filed Under: Wii

A portion of a StrategyInformer interview with Executive Producer, Brendan Goss and Creative Director, Drew Haworth...

Strategy Informer: How did you cope with the pressure of resurrecting a series so beloved by so many fans that has this status as one of the most highly regarded blockbuster movie franchises?

Brendan Goss: It was a lot of pressure externally, but there was also a lot of pressure internally. I mean, we’re all fans too, we remember sitting there in the theatre and having the crap scared out of us by those dogs! (laughs) But the biggest thing was that we knew if we did something that was authentic, something that was high quality, then the fans are going to react very well to it. I think we’re on the right track and we’ve got that by having the original talent, by spending the time…you know this isn’t something that we had to cram in to ship with the movie or the DVD, so we said let’s do this and let’s do it right. Because we’ve had the time to do that it really changes the mould for a licensed game.

There's a bit about voice commands originally being in the game, but I doubt that was for the Wii version. Full interview here

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