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IGN: Is Gladiator a straight-up 3D fighter? What are the gameplay mechanics?
David: Gladiator A.D. is not a traditional 3D fighting game. It's more of a hybrid between 3D Fighting games like Bushido Blade and Boxing games like Fight Night. The action is intense, but the combat is strategic. You need to learn your opponent's weaknesses and think through your attack patterns to succeed. There is no button-mashing here.
Kerry: Our goal is to make the controls intuitive while providing depth to the game mechanics. Customizable weapons, armor and moves give the player a lot of choices of the arsenal to bring into battle. There are quicker, lighter moves that are difficult to block or dodge and slower, heavier moves that will do more damage. A well-timed parry will briefly stun your opponent. There are brutality moves that the player can earn by increasing crowd favor, which plays a big role in a player's victory or defeat.
Eric: Gladiator takes an over-the-should approach to bring the player right into the action. With the Wii-remotes representing the right and left hand, the player can accurately control his attacks, blocks, and dodges. The player has three directional attack; left slice, right slash, and overhead chop. As well as a slower, but devastating power attack for each direction. On the defense, the player can choose to dodge, parry, or block attacks. Holding block will soak a percentage of the incoming damage, but moving your shield or secondary weapon using the analog stick (while blocking) will allow the player to make perfect blocks, which soaks all damage, and causes his opponent to react, allowing for a retaliatory strike. We incorporate slow down of the larger power attacks, similar to the movie 300, to allow players a cinematic attempt to perfect block these attacks.
Full interview here, including artwork, more screens and audio samples
Story Feedback
"This technology allows us to feature a large number of characters on screen with no discernible framerate hit. This means that we can have hundreds or even thousands of models in the scene."
Oh god, what. Also, this will support WiiMotion+.
Looks pretty darn good so far, with all that they are promising. The not-too-complicated control scheme (seems to be reminescent of Punch-Out Wii's motion control scheme) also sounds good. Yup, I'm hyped for a High Voltage Software game. Oh dear. Q1 2010, here we come.
Oh, Matt also wrote there that they will reveal the second HSV game tomorrow. My guess is Conduit 2.
"meh, a fighter"
then I was
"holly cow, those screens look good, and nice to know another title is being revealed tomorrow!"
And finally, after reading the details
"damn! This is going to be awesome!"
I mean, RPG elements, unique storylines that change depending on your choices, more than a single enemy in some cases, WM+ support in a fighter, gladiators swordfighting...
Not to mention I'll need to see how the whole Conduit thing works out first...
i'm not trying to be anal or anything man, but thats a really ignorant outlook on how u buy games. are seriously sayin that you wouldnt have played zelda. or that it would have been better with an online component. not everygame needs online. i mean we got along just fine untill last gen without it. whats changed all of a sudden.
i really like that devs have the option to put it in games. the trouble is when people whine about not buyin games that lack online, punblishers inturn try to put pressure on devs to tack on sum quickly rushed onine component, that sucks, and then goes on to be the stigma of an otherwise solid game. really man not every game needs online. leader boards are enough.
There will be online. They are just remaining quiet because they haven't implemented much of it (or any of it). Plus there are MONTHS left until the release. They want to save some hype for later. In addition to that, they aren't going to waste what they've built for The Conduit's online modes. They are going to tweak it and fit it to this experience somehow.
Not Aimed @ Anyone
This game looks gorgeous so far. At first I was a bit disappointed because fighters are a bit overcooked at this point, but after reading what they want to build into the final product, I'm pretty excited. They seem to really want to bring great games to core Wii owners. It isn't going to be everyone's game of choice, but it is looks very promising and could be another solid effort from them on the Wii. And did I mention, it looks gorgeous and we are still MONTHS from even finding out a concrete release window. Rememeber how much The Conduit improved with each batch of new screens. The visuals for this game hold so much promise and are setting an even higher benchmark than The Conduit set.
I'm guessing tomorrow's game is going to be Animales, but we shall see. I'm very happy HVS is placing their bets on the Wii.
@Artistic_Anarchy
This is what I meant. This game isn't going to be for everyone. Fighters just don't appeal to everyone. Maybe it will grow on you as we learn/see/hear more, but it just goes to show that there are different strokes for different folks.
Well, they did say that there are multiple control schemes. So even if it is wonky, you needn't worry since you have other ways to play the game that you can fall back on.
I like fighting games. I just don't find this one interesting yet. If there's online and when I get to see video footage of this + gets my interest to pick it up, I'll gladly whoop your ass online.
Whoop my ass? Lol. We'll see!
So you do like fighters, huh? Just maybe not this one? Like you said, maybe when we see more and there is online (and I'm sure there will be), you'll become more interested. I will definitely say I wasn't all that excited when I hopped on the net and learned it was a fighter, but the screens and interview helped me, because I think it sounds and looks very promising. I hope it turns out to be a quality product, that's for sure. I'm definitely remaining optimisitc about it.
You can call me whatever you want, by the way! Unfortunate420/DonnyDarko420...its all the same to me.
@Okari
Really? Generic? Isn't it a bit premature to assume that? Did you read the interview? It seems like they are doing a lot to make it ungeneric (not to mention it just got announced, maybe you should wait until we know what the final product will play like before you judge it). And please tell me, what makes this game generic, but other fighters not? And just to clarify--I'm not saying it isn't going to be generic or even a great game. I just think it is a bit too early to be negative about a game that could hold potential and that we know so little about. I'd love to hear your point of view though so I can better understand what your getting at.
MotionPlus integration sounds really nice and from the screens the game looks pretty nice with a high level of detail and good lighting. Hope we see a trailer soon.
http://www.youtube.com/watch?v=viF25KxZIdY
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IGN: How do you control the game? Please be specific? Are you using Wii MotionPlus for anything?
Eric: The Wii MotionPlus will be used to add variance to the attacks to break up what could possibly be seen as mechanical attacks. For example, depending on the orientation of the player’s wrist when a left slice is initiated, the gladiator will attack his opponents right side from one of three angles, making it slightly more difficult to perfect block player’s using the Wii MotionPlus. We are also looking into other applications for optional game-play with this peripheral.