I don't know. It's possible that the original and new Don Flamencos are are implemented similarly, and that this is why a similar tactic can be used to defeat both of them. Notice, in this one, the loop require alternative low and high punches as well as left and right.
It's also interesting that the first two knockdowns weren't enough to knock out. In NES Punchout!!, enemy boxers appear to start out with a low, invisible "stamina" stat, which slowly goes up until it reaches a quick maximum as they land punches, but which then slowly goes down as they take punishment.
I base this theory on how, if you go through the first round taking no damage, it seems a easier to get a KO instead of a TKO, but the more punches the opponent lands, the harder it is to knock him out.
I'm surprised no one has disassembled the Punch-Out code and figured out the precise rules behind the game's mechanics. That could be really interesting to read.
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It's also interesting that the first two knockdowns weren't enough to knock out. In NES Punchout!!, enemy boxers appear to start out with a low, invisible "stamina" stat, which slowly goes up until it reaches a quick maximum as they land punches, but which then slowly goes down as they take punishment.
I base this theory on how, if you go through the first round taking no damage, it seems a easier to get a KO instead of a TKO, but the more punches the opponent lands, the harder it is to knock him out.
I'm surprised no one has disassembled the Punch-Out code and figured out the precise rules behind the game's mechanics. That could be really interesting to read.
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