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May 27, 2009 by RawmeatCowboy Filed Under: Wii

Glitch, or homage to the original Punch-Out!!?

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May 27, 2009 at 5:43 am
i'm gonna go with "homage" on this one.
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May 27, 2009 at 8:49 am
Agreed with jacksrage
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JohnH
May 27, 2009 at 1:17 pm
I don't know. It's possible that the original and new Don Flamencos are are implemented similarly, and that this is why a similar tactic can be used to defeat both of them. Notice, in this one, the loop require alternative low and high punches as well as left and right.

It's also interesting that the first two knockdowns weren't enough to knock out. In NES Punchout!!, enemy boxers appear to start out with a low, invisible "stamina" stat, which slowly goes up until it reaches a quick maximum as they land punches, but which then slowly goes down as they take punishment.

I base this theory on how, if you go through the first round taking no damage, it seems a easier to get a KO instead of a TKO, but the more punches the opponent lands, the harder it is to knock him out.

I'm surprised no one has disassembled the Punch-Out code and figured out the precise rules behind the game's mechanics. That could be really interesting to read.
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May 27, 2009 at 10:07 pm
It was so satisfying doing this in the NES version.
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