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June 12, 2009 by The News Team Filed Under: Wii, Nintendo in general

This is a portion of a massive Miyamoto interview over at Wired. Trust me, you'll want to read the entire thing...

Wired.com: Super Mario Galaxy was also the first time where we saw a story in a Mario game that was more than just window dressing, that was a really interesting narrative. Are we going to see more of that?

Miyamoto: I’ve talked to (Galaxy director Yoshiaki) Koizumi about that a lot, but this time I’d like to go with as little story as possible. I’ve always felt that the Mario games themselves aren’t particularly suited to having a very heavy story, whereas the Zelda series is something that lends itself more naturally to that idea. We’ve differentiated a little bit between those two, because the Zelda games have had an in-depth story whereas the Mario games have not. Mr. Koizumi is the type of person who, whenever we’re working on a new Mario game, he always wants to bring more story elements into it, as he did with Super Mario Galaxy. But in talking with him this time, he agrees and feels that with Galaxy 2, there won’t be a need for as deep of a story.

I think you did see a person carved out of a tree stump in the trailer. That person has a bit of a story.

Wired.com: When I talked to Mr. Koizumi, he said that he would try to sneak in story elements without you knowing.

Miyamoto: Well, I put a stop to that at the beginning, this time (laughs).

Wired: Why did you decide to show that image from Zelda at a Q&A session, instead of the press conference?

Miyamoto: There are a couple of reasons. One is that personally I think the videogame industry has adopted a bit of a bad habit in this idea of announcing games long before they’re ever going to release. I don’t necessarily think it’s the most healthy of habits. In terms of the media briefing itself, for us that’s a place where we’re going to talk about our business for the coming year and the products that we’re going to release over the next 12 months or so. To that end, looking at how many products we have here at the show, we felt that it was important to focus on those products, important to focus on the Metroid announcement, and that the announcement of a Zelda game was not as high of a priority. It’s a particular challenge for me, and the way that I develop games, because we tend to not release games before they’re done, and that makes it hard to announce things very far in advance.

The other reason, relating to Zelda in particular, is that the development of Zelda has been focused strictly on the gameplay structure at this point. We haven’t devoted much in the way of efforts to things like graphical representation, and story, and those types of production elements. Because of that, we thought it was just more valuable to continue have the team focus their energies on creating what will be a very entertaining gameplay system, rather than have them waste their energies creating a trailer to announce a game at E3 very far in advance.

Wired.com: You’ve mentioned that you’re not sure if the game’s going to be MotionPlus or not MotionPlus — why not make it exclusive? Doesn’t it handicap you if you have to make two different control schemes?

Miyamoto: Of course, we don’t yet know how things are going to go. We’re doing our best with what we’ve created with Wii Sports Resort. We feel confident that it’s a strong product and that it will help to really drive the install base of Wii Motion Plus. Hopefully with something like Wii Sports Resort, people will feel like they want to have two Wii MotionPlus units in the house to be able to play that game. But the goal at this point is that we would make Wii MotionPlus required in order to play Zelda.

Full interview here


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June 12, 2009 at 1:09 pm
... That better not mean IN COMPARISON to Super Mario Galaxy 1.
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yeahyeahbigN
June 12, 2009 at 1:09 pm
Wow, huge interview. Well off to read it.
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June 12, 2009 at 1:11 pm
Making Zelda a part of the actual E3 show would have been a little harmful to the Metroid announcement, so I definitely see why Miyamoto chose to talk about the next Zelda only in the closed press talk.

I hope Zelda is a WM+ exculsive, if only because it would be a great way to ensure that the "core" don't miss out on Wii Sports Resort :D
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June 12, 2009 at 1:12 pm
good interview. Not surprised about the Galaxy 2 story stuff. Wasn't expecting much in that realm, don't need it.
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June 12, 2009 at 1:12 pm
About what he said about story in SMG2, it looks like Shigeru is uphending the tea table.

Otherwise, a great interview. ^_^
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June 12, 2009 at 1:17 pm
WM+ Zelda would be a must have. I really hope that its not weak on Story elements though. >.> And please, no more Ganon, he needs a break.
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June 12, 2009 at 1:17 pm
I hope Super Mario Galaxy 2 at least has more of a story than the original Super Mario Galaxy. There's nothing wrong with there being a story in a Mario game. NOTHING WRONG. :(
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WedgeWalkr
June 12, 2009 at 1:21 pm
I liked the story in SMG.
And I liked the fact that there was story in SMG.

It's odd to me how Miyamoto seems so determined to keep story out of Mario games. (Especially since his big breakthrough came by giving games more story than they had previously.) I get that he doesn't want folks to be distracted or whatever. But I thought the way the story was presented in SMG (the whole watch it if you want to, don't if you don't want to) was a great solution.

I'll say this. I'm gong to want to know why Rosalina and gang are back (assuming the hub is the Comet Observatory again).
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ocullum
June 12, 2009 at 1:22 pm
I really don't like Miyamotos dislike of story in games. It sounds as if he's become a bit more open to the idea though. In an interview I read earlier he said that stories don't belong to games and that those who're interested in a story should read a book instead.
At least now he's saying that it can be used for a Zelda game but even there he has apparently tried to minimize story elements too :(
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June 12, 2009 at 1:24 pm
@The_King_Up_North

Some games need it, some don't(with the exception of RPG's). It all depends on the developer, after all. Nothing we can do about it.
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June 12, 2009 at 1:29 pm
Classic controller support for Zelda Wii please.
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June 12, 2009 at 1:32 pm
After reading the article... that WAS in comparison to SMG1. That's sad, the original barely had any story and Miyamoto still thinks it's too much? Unless he only meant Rosalina, I can understand that. Well, no, he was also talking about the opening sequence(which was, uh, AWESOME). It's at times like these that I feel Miyamoto goes off a bit too much doing his own thing instead of giving gamers what they want.
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June 12, 2009 at 1:35 pm
Only Mario games where story is important is the Mario RPGs, and Miyamoto's teams don't work on those (usually it's Intelligent Systems, Square, or Alphadream). Otherwise, I don't usually care how much or how little story is in a Mario platformer.

"Peach gets kidnapped and saved. The end."

As long as I have fun with the game, that's all I tend to care about in Mario. I will say one thing though: Galaxy 1 did have some nice story elements, though they were still minimal. But still, it's not like Mario is Metal Gear Solid, Final Fantasy, or heck even Ratchet and Clank. Story just doesn't matter much in Mario platformers.

Story works better in Zelda, though, since it is an adventure game after all. The characters in particular have become more fleshed out ever since the N64 days (Linebeck and Midna are two of my favorite recent characters from the Zelda series). Still, similar to Mario, gameplay is what matters most. I will say this though: either give Ganon a damn good reason to be in the game, or don't have him in at all. I'm gonna get the game regardless, there's no doubt about that, but seriously the guy needs a break after having been the final boss in Wind Waker, Four Swords Adventures, and Twilight Princess (the three most recent home console Zelda games; this reminds me, just what the heck is Spirit Tracks' story? Does it have Ganon or some new guy?).
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jmactus
June 12, 2009 at 1:40 pm
Not trying to be mean or anything, but how much story can you have with a plump italian plumber and a princess that rules over mushroom people? I can understand having a humorous story line, but Mario is all about the gameplay and the fun. It all usually boils down to save the princess in some shape or form.
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June 12, 2009 at 1:41 pm
LMAO at the remark about luring princess peach with a piece of cake thats attached to a battleship with chains all over it.

Yeah I do like stories in Mario Games, although the Rosalina storyline was a little nebulous I still liked that it was added in. I think that's one of the reasons why I like the paper mario games-there's a bit more to the story.

all in all it's an interesting article
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June 12, 2009 at 1:44 pm
@*SMBX2J*

"It's at times like these that I feel Miyamoto goes off a bit too much doing his own thing instead of giving gamers what they want."

Unfortunately, for guys like you, 'giving gamers what they want' isn't Shigeru's style.
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June 12, 2009 at 1:45 pm
@Okari

BOOOOOoooooooooooooooooo

I know you're going to throw out that "what's the issue with just having the classic option?!" Here it is: In order to create GENUINELY NEW experiences in the game from combat tactics, weapon usage, puzzle solving etc., they need to be rooted in actions and executions that can only be created through unique WM+ control opportunities. Including classic support would then require them to add in generic stock animations and the ability to conquer any part of the game with those animations. I really feel they are going for an ALL OUT new Zelda game here (couldn't be happier), and that starts at control/interface and then creatively bleeds into plot progression, setting, emotional weight etc.

so, BOOOOOOOOOooooooooooooo
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June 12, 2009 at 1:46 pm
@jmactus

Exactly, and honestly doesn't the story concepts sound very silly to begin with? You're playing as a plump Italian plumber who uses mushrooms to grow in size, flowers to shoot fire, and he needs to rescue a princess who rules over anthropomorphic mushroom people who's been kidnapped by a creature that looks like a turtle mixed with a dragon. Bot to mention all of the cooky characters and enemies you encounter throughout the series.

But still, despite how silly it is, we still love the series for the fact that it's very fun.
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June 12, 2009 at 1:47 pm
Mario doesn't need a story - it's better without one anyway.

And Zelda should be motion plus exclusive wether the install base is there for it or not. I want to swing the sword!!!
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June 12, 2009 at 1:52 pm
@joeshabadoo

They code alternative methods for those based on what controller the player is using. It might take a month or so to complete, but it would be nice to have the option of playing from your bed.
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June 12, 2009 at 2:00 pm
Mario is about jumping nothing else. If we get to much story with Mario. Then we have a canon issue. Which we already have. Do we really need to know why Mario is back in the Galaxy. As long as he is jumping and flying his tale off. I'm happy.
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June 12, 2009 at 2:01 pm
I liked the amount of story in Super Mario Galaxy. It didn't get in the way, but it was a really nice touch. I loved that Rosalina story...
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jmactus
June 12, 2009 at 2:05 pm
@Eternal Rain

Yeah, it's pretty nice to just have a fun, simple, straight forward game sometimes. Especially these days, when just about every movie and game has to have the "omg, everyone I thought was on my side all turned out to be septuple agents. Who can I trust?" story line.
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June 12, 2009 at 2:10 pm
It's kinda odd to include less story in Super Mario Galaxy 2 because the first game didn't have much of a story either.

Well, I mean... I guess it did if you went and read the story of Rosalina or whatever.

But, I'll be happy with the classic "rescue the princess" story.
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June 12, 2009 at 2:11 pm
lol @ okari,
read a book or go to sleep in that case, joes actually made me say i couldn't say it better,

multiple control schemes hamper each other
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crono0929
June 12, 2009 at 2:57 pm
it worried me a little that he Said "We haven’t devoted much in the way of efforts to things like graphical representation, and story, and those types of production elements."

but at least they are focusing onj the Gameplay.
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June 12, 2009 at 3:16 pm
@Klonoa

Agreed. If anything, make a side part of the game like the storybook was to Galaxy and explain the other little details of the plot.

Still, there needs to be some story to the game, not just 'Bowser kidnaps Peach and goes into space to create a galactic empire' exactly again. At least add a helping intergalactic villain to Bowser's hand and toss it up abit.

As for Zelda Wii, it has to be WM+ exclusive. End of.
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Kirbylol
June 12, 2009 at 4:26 pm
Far too many developers (note: nearly all of them) focus too much on story and narrative. This wouldn't be a problem if not for the fact these get prioritized over the actual gameplay and fun factor.

Do you want to know what you would have gotten if they had focused on narrative, story and character development (or lack thereof) over gameplay?

Image
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June 12, 2009 at 4:42 pm
@Kirbylol

My eyes! I played the demo of that game, and yeah I really have NO intentions of buying it. Luckily the games after it have been way better *hugs Sonic Unleashed*.

I guess you make a bit of a point. People complain about Metal Gear Solid games having lots of cutscenes, but at the same time though the games are also quite fun to play (I own the first three MGS games; MGS2's only real problem was that there were too many Codec cutscenes, luckily MGS3 has more in game cutscenes than Codec ones).
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June 12, 2009 at 5:06 pm
I don't mind the lack of trailer, just the fact the announcement of Zelda was revealed shows that Shigeru still has a soft-spot for his fans.
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June 12, 2009 at 6:42 pm
So the next Zelda is focused on gameplay.....ABOUT DAMN TIME!!! No but really... Twilight Princess was more on the presentaion and the story than the gameplay so that's why it was not a big new Zelda, but just an Zelda for fans...
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June 12, 2009 at 7:28 pm
The Mario platformer series main story has been set in stone from the very beginning, "sorry, but our Princess is in another castle."

Mario is not about much of anything else, in other words, its how you get there, the Thwomps you Stomp and the coins and stars you collect to get there are all the story I'll ever need to keep playing Mario games. The man knows what makes a game fun for its medium and that sometimes requires difficult decisions about what changes from each installment to the next.

As far as the Zelda announcement, Zelda's gameplay is one of the key points that it uses to convey emotion, establishing the core gameplay elements first will ensure a positively awesome experience once the story and graphical elements fall into place.
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June 12, 2009 at 8:06 pm
Miyamoto just lost awesome points in my book. The Mario series has done EXTREMELY well with a deeper storyline... Super Paper Mario, anyone? Mario Galaxy 1 was a step in the right direction... I'd really like to see a more involved story in a mainstream Mario.

Sonic 06 had no focus on ANYTHING and DEFINITELY not story... after all, they realized at the end that the entire thing was crap and erased it from existence.
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June 12, 2009 at 8:35 pm
i don't know, super mario rpg seemed to work. mario and story can work and should be done more often. it's less anal then "oh, save peach from bowser again...oh boy"
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June 12, 2009 at 8:47 pm
I liked the story in SMG. It seems a nice compromise between story and no story, though, as the Rosalina backstory was really just an optional element of the game that you could easily skip if you wanted to.

Still, I'm sure that any story or lack of story they put in SMG2 will be fine.
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June 12, 2009 at 9:05 pm
I don't understand why so many people think Mario games need stories. If it's not an RPG I really don't see the need for one. What's wrong with just saving the princess? It's a classic fairy tale story, which is what Mario basically is.

You don't want Mario to become like Sonic, do you?

Though I will admit I did enjoy SMG's cinematics and the story book about Rosalina's childhood was very sad.
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June 12, 2009 at 11:29 pm
Mario RPG games like Paper Mario and Mario/Luigi and the like can have stories. I don't see why core Mario titles need to expand beyond a basic plot.

Mario is a cookie-cutter moral*** who does the right thing because it's the right thing and his depth is fine at being just that. Luigi has more depth now than Mario, and I actually prefer that. Mario is not a character I want to associate with. I just want Mario to be Mario and do what he does.

What Galaxy 2 SHOULD have is a few cool barely dialogue driven cutscenes at the beginning, one or two random parts, and at the end, and maybe another narrative like the storybook. An "optional" story. It works fine that way. It pleases both crowds. I loved Rosalina's story and thought it was a really unexpected thing from Nintendo. But I like it remaining a little extra, in the case of Mario.

Zelda is, and should be, story driven. And it still is. They are just focusing on making good controls. And the reason is because they are actually making the first Wii Zelda, from the ground up, rather than taking The Wind Waker's controls, restructuring them, and then mapping them to a Wii remote and adding a few basic motion controls. It was just copypasta without thought. The new Zelda has potential for a good control scheme, especially if they limit it to the WM+.

Personally, I like the variety that Nintendo shows in it's core games when they actually try. Mario being the easy-to-pick-up platformer you can jump right into, Zelda being the story driven epic with cool items and gameplay elements, Metroid being an exploration/action game with platforming elements and story elements throughout. I love it.

@Okari

I have to disagree with you here. And no, I'm not someone who normally parades Wii controls on things (there are a lot of games I would prefer to just have Classic/Gamecube support instead of Wii remote stuff), but I am going to have to say no to classic controls for Zelda Wii.

As cool as it is to play with normal controls again, I feel as though Zelda would really benefit from a perfected control scheme. You don't need to be moving around and flailing to play it, granted, will it be more involved with the sword than TP because of WM+? Yes. But that's what makes it so cool. It's what we originally wanted with TP and more.

Limiting it to WM+ only allows for them to really bring out a lot of potential and set a bar/standard for action games of similar nature, like Metroid Prime 3 set a standard for shooting games on the Wii. This would be great for the console and the series. The option of the Classic Controller greatly limits what they can really do with that because of extra coding that could be spent on more important elements of the game and could hinder the potential of the motion controls.

If they were to ever include classic controls, it should really be the last priority, past WM+, story and overall gameplay (with items, dungeons, sidequests, character development and content overall - things that TP greatly lacked).
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internet
June 13, 2009 at 1:12 am
why did i read this interview?
i spoiled myself about the mechanism on mario galaxy
and zelda definitely is going to use motion plus.
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June 13, 2009 at 12:16 pm
The interviewer stated that Mario Galaxy had the deepest story of a Mario game, when in fact it is terribly shallow compared to Sunshine. The reason I believe that it will have less story, is that there is no need for another game (no reason to return to the observatory) and it could probably be DLC.

Miyamoto is awesome but clearly not a marketing man. The industry, be it gamers, the press and other companies love to know what is coming, hiding stuff only does them damage in the end. Why shoudld third parties care if Nintendo themselves don't? Miyamoto said that Pikmin was coming last year (as damage control), yet here we are with nothing to show for it.

I can understand if Zelda isn't ready, but it better have full M+ support with sword fighting, and naturalistic (Twilight Princess style) visuals that are around 3 times better and makes full use of the Wii.
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June 13, 2009 at 2:16 pm
To be honest, Paper Mario had a bit of focus on story and it's one of the best.
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June 14, 2009 at 8:40 am
That's very disappointing. When will Nintendo start making main-series Mario games with plots on-par with the RPGs?
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Fat D
June 14, 2009 at 2:59 pm
@NormalGamer

Actually, I think Miyamoto's genius is at least partially related to giving users what they want before they know they do - You do not get what you ask for, but something awesome you did not even think of yourself.
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June 14, 2009 at 6:02 pm
Kind of disappointing.

Hopefully they don't just plop Mario in a hub with a text bubble.

Galaxy's gameplay was great, don't get me wrong, but the game was even better with the very cool opening, and of course the high production values as far as music and all. I wish they had asked Miyamoto if the orchestra is returning.
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