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dakranii
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June 22, 2009 by The News Team Filed Under: Wii

A portion of an IGN review...

It's not revolutionary, but the Conduit is a great first-person shooter designed just for Wii owners. While the game does not turn the genre upside-down, it is innovative in certain areas -- for example, it features the most customizable, precise and enjoyable controls of any console shooter created, hands down.

Full review here (thanks BAMtendo!)


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User avatar
June 22, 2009 at 5:16 pm
For a hyped first person shooter exclusive it could have been worse... *points to Killzone*
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June 22, 2009 at 5:20 pm
was expecting 7.5 overall, not bad
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June 22, 2009 at 5:21 pm
Very good review.
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June 22, 2009 at 5:23 pm
God, he's a horrible writer.

But a good review, which is good.
Online sounds great, controls sound great, and single-player wont take TOO long which means I can get to the fragging!
:P:P

Can't wait to see you guys in the servers :)
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June 22, 2009 at 5:25 pm
Good review. Surprised at that "8.5" for graphics though.
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token
June 22, 2009 at 5:26 pm
I am buying this game ASAP.

Now let's hope it sells well so they will make a sequel. You know they will go all out for the sequel and address some of the issues of the original because they won't be worried about the risk of the game not selling.
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crono0929
June 22, 2009 at 5:27 pm
@GIAFGC

QFT

its a Good review and how they sat "eight rhymes with GREAT"
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June 22, 2009 at 5:28 pm
I was expecting about an 8.5.

Guess I'm just a good guesser. :P
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June 22, 2009 at 5:28 pm
I'll be making my way to Wal-Mart tonight to see if they have it at midnight.

One concern from the review, "However, I also encountered situations overrun with lag in which on-screen characters would skip around erratically, making maintained matches virtually unplayable."
If it's the servers causing the issue that needs to be addressed ASAP, if it's the engine the game is on...that is a different story all-together.

He also said, "(By the way, one little gripe: you will find yourself fighting the same small selection of enemies throughout the adventure.)"

I don't know many FPS games that feature A LOT of different enemies. COD:WaW features Japanese and Germans that you fight against...
Halo, a couple of different alien species...

I think this isn't something to even gripe about...a little.
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June 22, 2009 at 5:29 pm
To put it in perspective:

The Conduit: 8.6
Medal of Honor Heroes 2: 8.4
Call of Duty World at War: 8
Call of Duty 3: 7.7
Medal of Honor Vanguard: 7
Red Steel: 6
Far Cry Vengeance: 4

So yea IGN considers this the best Wii FPS since Metroid Prime 3 is an "FPA"
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June 22, 2009 at 5:29 pm
@ArakniD

yea, it was pretty painful reading that...but a good score overall, way too over-hyped. Can't wait to pick it up tomorrow!
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June 22, 2009 at 5:29 pm
Good review score. I can't wait to read more reviews.

For those that don't like the review, this is one person's opinion....
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A-Zar
June 22, 2009 at 5:30 pm
Not the greatest review out there, but my fears were confirmed. I was afraid that the game looked fairly generic and based on what Matt said, that seems to be the case. I'll still be picking the game up and I'm looking forward to the online multiplayer with shocker, WiiSpeak. It is a little disappointing that with all the hype the game got, it isn't incredible, but it looks solid enough.
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happyhappyman1
June 22, 2009 at 5:35 pm
good review
cant wait till the 24
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June 22, 2009 at 5:44 pm
You know if this game was on the PS3 or 360 it'd be getting a 6.
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June 22, 2009 at 5:50 pm
@nGen

yea, that is true, but the point was to make a great game for the Wii with amazing controls, something that the 360 or PS3 cant provide with just a dual-joystick configuration. They did it for the hardcore Wii owner who doesn't have a 360 or PS3, or just wants something really special to play on their Wii.
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June 22, 2009 at 5:51 pm
@nGen

I think it'd be getting around a 7 on other consoles.

The point is, though, is that it's a solid FPS on the wii with great (better than dual analogue) controls.
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June 22, 2009 at 5:53 pm
oh, and, I'll probably be picking this up, even though I own a PS3. After playing a little MHH2, I've been waiting for a game than not only had the good controls that game had, but was also built ground-up for the wii (as opposed to a psp port)
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June 22, 2009 at 5:57 pm
I won't be getting this until I read/see people's reviews of its on-line mode once servers are filled with players.
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June 22, 2009 at 5:58 pm
@BAMtendo192

I know. It's the difference between being on the Wii and being on the PS360. On the Wii, originality can get a free pass so long as the controls are phenomenal. On the HD system, with the sheer amount of FPS's, you have to be original. The controls are as good as they'll ever get with the set up.

Wednesday can't come soon enough!
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token
June 22, 2009 at 6:01 pm
@nGen

Its not possible for the Conduit to be on those systems since it uses IR for aiming. Those systems cannot do that, at least not yet.

Why don't you tell us what Boom Blox would get on the PS3/360?
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tootiredtothink
June 22, 2009 at 6:02 pm
"I was afraid that the game looked fairly generic and based on what Matt said, that seems to be the case."

Amazing that this generic game does things with the customizable control scheme no other fps on console or pc has been able to do.

Please tell me why haven't console or pc fps ever been able to do hud placement or key mapping in real time?
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June 22, 2009 at 6:05 pm
Uh PC games do that, in conduit you go to an menu. You do that in all pc games.

@token
Yo it's called programming, any game could be port over to anything that handle the tech. But you could port conduit to anything (wii, and higher)
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June 22, 2009 at 6:07 pm
@tootiredtothink

Technically the key mapping isnt in real time.
Only the sensitivity options are.

And if you count the console in most PC FPS, then it is in real time.



Listen man, they were talking about the storyline alright?
Read the final notes and you'll see that.
Fighting Aliens in an FPS is far from new, you're going to have to accept that :/.
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majestik12
June 22, 2009 at 6:08 pm
cant wait to pick this up in the next couple days. Should be some fun multi.
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token
June 22, 2009 at 6:11 pm
@celljean89

Yes but if the Conduit was made for the 360 or PS3, there would be other changes besides the controls. Graphics and online multiplayer would be a lot better.
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June 22, 2009 at 6:13 pm
@token

RIght, because IR couldn't easily be replaced with Dual Joysticks. Do you know how games are made? You know that Call of Duty World at War was on many systems that used many different inputs (IR, Joysticks, Touch Screen, Keyboard & Mouse), right?

By the way, I'm pretty sure that Boom Blox on the PS360 wouldn't get as high of a score as it does on the Wii because you'd be removing what made the game special: motion control.
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June 22, 2009 at 6:16 pm
I like how he says it's a good FPS for the Wii and won't rate it compared to FPS on HD consoles, but when it comes to Mario Galaxy Matt was more than happy to gloat about the graphics matching the 360.

Just an observation folks. Not twisting anyone's words or anything.
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A-Zar
June 22, 2009 at 6:21 pm
"Amazing that this generic game does things with the customizable control scheme no other fps on console or pc has been able to do."

Yes that's true, but what I was saying is that the run-and-gun aspects of the game combined with the lack of any fresh gameplay elements make it fairly generic.
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June 22, 2009 at 6:22 pm
8.6 and Editors Choice!

Great review.

Nice!
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June 22, 2009 at 6:37 pm
I really don't get the graphics score, the graphics on this game are like the best on the Wii.

I was expecting an 8.5 - 9.0 so I'm glad it got within that range, I'm picking it up tomorrow, multiplayer is gonna last forever if it's as lagless as Mario kart wii and as fun as SSBB
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June 22, 2009 at 6:47 pm
If it's a good game then be happy. Not everygame can be Goldeneye or Halo. Look at Killzone 2 that still hasn't cracked a million in the US yet. As long as the keep using the same old alien stuff. Your going to get generic games.
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June 22, 2009 at 6:52 pm
Pretty good review, i had my gripes as well with it. Everybody has already stated them so i wont bother. All the regulars should exchange FC's tommorow(or whenever) so we can all whoop eachothers a**. If we have a disagreement, we can handle it on the Conduit. :). Single player will probably be beaten in 4 days. Which i kinda like.
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Pinnacle
June 22, 2009 at 6:52 pm
Sounds good; will be picking it up day 1. I just hope that the lag issues they were having online are far and few inbetween. That could be a game killer.
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June 22, 2009 at 6:59 pm
I hope my special edition copy is ready tomorrow?! Good score and review, as only a true Wii player can tell it.
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June 22, 2009 at 7:01 pm
@keyz

Sounds good. I'll be playing at a friend's place, someone set up a code thread already (unless there already is one).
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yomerodes
June 22, 2009 at 7:03 pm
Just as expected...unfortunately, with all the IGN hype (being the website that revealed the game and all that) I am expecting to see worse scores in the next days from other sites.
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June 22, 2009 at 7:23 pm
Alright. This is about what I figured. I'll probably be picking up the game this weekend.
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June 22, 2009 at 7:29 pm
It's a decent score for a decent game. It's pretty fair.
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June 22, 2009 at 7:48 pm
Good score. Looking forward to picking up the Special Edition soon.

Also, lol @ the comments made by the MS and Sony fanboys on those IGN comments. If an 8.6 is bad than that must mean Halo Wars sucked worse (it got an 8.4).
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Hiltz
June 22, 2009 at 7:48 pm
I expected The Conduit to be a straight forward, above average FPS with good graphics and impressive controls and customization options and it seems that is indeed the case which is fine by me.

I'll be getting the game this week as well.
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June 22, 2009 at 7:49 pm
For those wondering, if you actually read the entire review instead of skipping to the scoring at the end, you would have read that the game looks very generic and there is little to none art direction for the game. Halo and The Conduit are similar games, but Halo has a very distinct art style to it that people really like, The Conduit needed a great art style, (something along the lines of Red Steel 2) in order to be a truly outstanding game in terms of visuals.
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June 22, 2009 at 7:55 pm
Oh yeah, and the fact Matt said it had a Perfect Dark kind of feel to it in the podcast kinda helps me. I love Perfect Dark, it's one of the best FPS games on the N64 and a great sequel to Goldeneye (well "spirital sequel" at least, since it used the same engine and even included weapons from Goldeneye as unlockables).

@BAMtendo192

Well HVS is already getting better at art style. The Grinder and Gladiator A.D both have art styles that I think are already better than The Conduit's. I pretty much just look at Conduit as a game where it's more about the tech than the art anyway (a few of the enemies look sorta like Metroid Prime rejects, but the way they're rendered still looks good).
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June 22, 2009 at 8:28 pm
Good enough for me! I hope to pick it up later this week - if not, next week then. ^_^
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June 22, 2009 at 8:34 pm
8.6 is a pretty great score in my mind.
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June 22, 2009 at 9:32 pm
eh. I've seen games that were far more generic than the conduit. I just played Farcry: Instincts for Xbox this afternoon and that falls moreso into the "generic" category IMO.

yeah I'm going to be sitting in front of gamestop when it opens and getting my reserved special edition. I even have all my personal affairs taken care of today so nothing will be bothering me when i get this tomorrow.
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June 23, 2009 at 12:03 am
Great review! Conduit GET!!
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June 23, 2009 at 3:45 am
Pretty decent review I suppose, although I was expecting at least a 9 for the visuals. Art aside, there is hardly anything that looks as good on the system, and nothing as technically advanced. This beats out tons of HD games in terms of technology.

It was always going to be called 'generic', we can't escape that at this point. The problem I have is that every FPS on the Wii is compared to everything on other systems. HD systems are never compared to the PC (otherwise Crysis would gobble them up) so why here?

Note that this is the guy who keeps championing Mirrors Edge.

Another thing, the 'street' level that they keep showing had around 6 different enemy types alone. That is a lot more than most games.

@A-Zar

I play PC games. There is NO game that has the amount of customization found in The Conduit. Sure you can map controls around the keyboard and mouse buttons, but you can't set your bounding box, how high you can aim, how fast you turn, how to use motions as so on. Even then there is no PC game that allows you to do that in real-time, as well as being able to fully alter your HUD.
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saratos
June 23, 2009 at 9:48 am
This game is bad.
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