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User Reviews
June 22, 2009 by The News Team
Filed Under: Wii
A portion of an IGN review...
It's not revolutionary, but the Conduit is a great first-person shooter designed just for Wii owners. While the game does not turn the genre upside-down, it is innovative in certain areas -- for example, it features the most customizable, precise and enjoyable controls of any console shooter created, hands down.

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But a good review, which is good.
Online sounds great, controls sound great, and single-player wont take TOO long which means I can get to the fragging!
Can't wait to see you guys in the servers
Now let's hope it sells well so they will make a sequel. You know they will go all out for the sequel and address some of the issues of the original because they won't be worried about the risk of the game not selling.
QFT
its a Good review and how they sat "eight rhymes with GREAT"
Guess I'm just a good guesser.
One concern from the review, "However, I also encountered situations overrun with lag in which on-screen characters would skip around erratically, making maintained matches virtually unplayable."
If it's the servers causing the issue that needs to be addressed ASAP, if it's the engine the game is on...that is a different story all-together.
He also said, "(By the way, one little gripe: you will find yourself fighting the same small selection of enemies throughout the adventure.)"
I don't know many FPS games that feature A LOT of different enemies. COD:WaW features Japanese and Germans that you fight against...
Halo, a couple of different alien species...
I think this isn't something to even gripe about...a little.
The Conduit: 8.6
Medal of Honor Heroes 2: 8.4
Call of Duty World at War: 8
Call of Duty 3: 7.7
Medal of Honor Vanguard: 7
Red Steel: 6
Far Cry Vengeance: 4
So yea IGN considers this the best Wii FPS since Metroid Prime 3 is an "FPA"
yea, it was pretty painful reading that...but a good score overall, way too over-hyped. Can't wait to pick it up tomorrow!
For those that don't like the review, this is one person's opinion....
cant wait till the 24
yea, that is true, but the point was to make a great game for the Wii with amazing controls, something that the 360 or PS3 cant provide with just a dual-joystick configuration. They did it for the hardcore Wii owner who doesn't have a 360 or PS3, or just wants something really special to play on their Wii.
I think it'd be getting around a 7 on other consoles.
The point is, though, is that it's a solid FPS on the wii with great (better than dual analogue) controls.
I know. It's the difference between being on the Wii and being on the PS360. On the Wii, originality can get a free pass so long as the controls are phenomenal. On the HD system, with the sheer amount of FPS's, you have to be original. The controls are as good as they'll ever get with the set up.
Wednesday can't come soon enough!
Its not possible for the Conduit to be on those systems since it uses IR for aiming. Those systems cannot do that, at least not yet.
Why don't you tell us what Boom Blox would get on the PS3/360?
Amazing that this generic game does things with the customizable control scheme no other fps on console or pc has been able to do.
Please tell me why haven't console or pc fps ever been able to do hud placement or key mapping in real time?
@token
Yo it's called programming, any game could be port over to anything that handle the tech. But you could port conduit to anything (wii, and higher)
Technically the key mapping isnt in real time.
Only the sensitivity options are.
And if you count the console in most PC FPS, then it is in real time.
Listen man, they were talking about the storyline alright?
Read the final notes and you'll see that.
Fighting Aliens in an FPS is far from new, you're going to have to accept that :/.
Yes but if the Conduit was made for the 360 or PS3, there would be other changes besides the controls. Graphics and online multiplayer would be a lot better.
RIght, because IR couldn't easily be replaced with Dual Joysticks. Do you know how games are made? You know that Call of Duty World at War was on many systems that used many different inputs (IR, Joysticks, Touch Screen, Keyboard & Mouse), right?
By the way, I'm pretty sure that Boom Blox on the PS360 wouldn't get as high of a score as it does on the Wii because you'd be removing what made the game special: motion control.
Just an observation folks. Not twisting anyone's words or anything.
Yes that's true, but what I was saying is that the run-and-gun aspects of the game combined with the lack of any fresh gameplay elements make it fairly generic.
Great review.
Nice!
I was expecting an 8.5 - 9.0 so I'm glad it got within that range, I'm picking it up tomorrow, multiplayer is gonna last forever if it's as lagless as Mario kart wii and as fun as SSBB
Sounds good. I'll be playing at a friend's place, someone set up a code thread already (unless there already is one).
Also, lol @ the comments made by the MS and Sony fanboys on those IGN comments. If an 8.6 is bad than that must mean Halo Wars sucked worse (it got an 8.4).
I'll be getting the game this week as well.
@BAMtendo192
Well HVS is already getting better at art style. The Grinder and Gladiator A.D both have art styles that I think are already better than The Conduit's. I pretty much just look at Conduit as a game where it's more about the tech than the art anyway (a few of the enemies look sorta like Metroid Prime rejects, but the way they're rendered still looks good).
yeah I'm going to be sitting in front of gamestop when it opens and getting my reserved special edition. I even have all my personal affairs taken care of today so nothing will be bothering me when i get this tomorrow.
It was always going to be called 'generic', we can't escape that at this point. The problem I have is that every FPS on the Wii is compared to everything on other systems. HD systems are never compared to the PC (otherwise Crysis would gobble them up) so why here?
Note that this is the guy who keeps championing Mirrors Edge.
Another thing, the 'street' level that they keep showing had around 6 different enemy types alone. That is a lot more than most games.
@A-Zar
I play PC games. There is NO game that has the amount of customization found in The Conduit. Sure you can map controls around the keyboard and mouse buttons, but you can't set your bounding box, how high you can aim, how fast you turn, how to use motions as so on. Even then there is no PC game that allows you to do that in real-time, as well as being able to fully alter your HUD.
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