This review points out so many stupid things about conduit reviews lately.
Take a look at this with me. Long wall of text incoming, I'm sorry:
1.) Controls. Man HVS should have included the control customizing in their single player campaign. Part of the intro/tutorial or something. Because "omgz the grenades on waggle sumtimez throw when I don't want" thing is getting old when everything, including motion sensitivity is customizable.
2.) A.I. Lets take a look at a quote from this review. "It's like half the enemies are geniuses and half are idiots" Something like that. Lets take a look at the real world. Is everyone a genius? Is everyone an idiot? No. So what is wrong with HVS' A.I. again?
I wish people would stop and think a bit before they think they are entitled to an opinion.
People also need to beat games before writing reviews ffs.
"I wish people would stop and think a bit before they think they are entitled to an opinion."
lol. agreed.
i still dont understand how people can whine about the fully customizable controls. they like to run in using the default settings which aren't exactly perfect and apparently base their opinion off of that.
This review was just as stupid as many of the others...
The graphics are more advanced than any Xbox game, they just look bad. Doesn't make much sense, but no matter how many bump maps are on screen in The Conduit, it has little to no geometry or variety in environments.
And he doesn't realize that you can customize the controls... >_<
It's not a good game, but I wish these reviewers would get it right.
If the things they say are true they DO have a valid point. I'm talking about the game mistaking a small gesture with a big one (and thus throwing unwanted grenades) or enemies standing right behind you and not doing anything.
They actually do point out where the game is faulted and thus are not stating stupid things.
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Take a look at this with me.
Long wall of text incoming, I'm sorry:
1.) Controls.
Man HVS should have included the control customizing in their single player campaign. Part of the intro/tutorial or something. Because "omgz the grenades on waggle sumtimez throw when I don't want" thing is getting old when everything, including motion sensitivity is customizable.
2.) A.I.
Lets take a look at a quote from this review.
"It's like half the enemies are geniuses and half are idiots"
Something like that.
Lets take a look at the real world.
Is everyone a genius? Is everyone an idiot?
No. So what is wrong with HVS' A.I. again?
I wish people would stop and think a bit before they think they are entitled to an opinion.
People also need to beat games before writing reviews ffs.
"I wish people would stop and think a bit before they think they are entitled to an opinion."
lol. agreed.
i still dont understand how people can whine about the fully customizable controls. they like to run in using the default settings which aren't exactly perfect and apparently base their opinion off of that.
The graphics are more advanced than any Xbox game, they just look bad. Doesn't make much sense, but no matter how many bump maps are on screen in The Conduit, it has little to no geometry or variety in environments.
And he doesn't realize that you can customize the controls... >_<
It's not a good game, but I wish these reviewers would get it right.
Er...
I beleive you mean they put too much geometry in the characters and not enough in the environments leaving them low-poly and whack-textured.
But alright.
HVS just needs to learn balance.
If the things they say are true they DO have a valid point. I'm talking about the game mistaking a small gesture with a big one (and thus throwing unwanted grenades) or enemies standing right behind you and not doing anything.
They actually do point out where the game is faulted and thus are not stating stupid things.
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