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These brief snippets come from the latest issue of Nintendo Power...
- When Miyamoto is asked about the playable characters in NSMB Wii, he says that the characters we've seen so far are the only ones that are playable. Those hoping for a Super Mario Bros. 2 reunion will have to hope that Miyamoto is hiding a secret! Miyamoto also reconfirms that the team is 'still working' on putting the Koopa Kids into the game.
- Miyamoto states that Super Mario Galaxy 2 is going to be tougher than the first, but don't expect more power-ups for Mario. While there won't be any new suits, there will be power-ups and new abilities for Yoshi...so I guess that's good enough! Again, Miyamoto reconfirms the element of slowing down time, but doesn't get into details on how often we will see that mechanic.
- how different will Zelda Wii be when compared to other Zelda titles? “I don’t think it’s going to be that radically different.”
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the new zelda game has me TOO intrigued, MIYAMOTO SHOW SOME FOOTAGE ALREADY!!!
I wonder if there will be actual stages where Yoshi is required or if he's just going to play the usual transportation method for Mario.
Fail more, Miyamoto.
Also lol @ NSMB2. It's like they're trying to make it as bad as possible.
That is why I loved Wind Waker & Four swords Adventures.
"Fail more, Miyamoto"? Really? The most important person in the history of this industry and you're saying he's a failure?
Also, NSMB Wii looks good.
Come on, if they really wanted to rehash all this time they would had done it already.
They gave it a break for a while, one of the ideas was a futuristic Zelda (Link's Crossbow Training interviews).
You'll all reading too much into a summary of a yet-to-be released issue of Nintendo Power.
Knock it off with Okami and Shadow of the Colossus, I played both and I love them.
But surprise, you can have all 3 types of games co-exist with one another. Yeah, how about that. A gamer, enjoying all 3 different action-adventure games.
Because it added sailing that some people thought added layers of player experience (It's like I'm really sailing) and refreshing concept....when it's the same as riding as Epona only more mind numbing because of the ocean and the combat is so cumbersome, why the hell bother with the annoying sharks?
Maybe you were fooled by the graphics, but it was the very same Zelda game at the core of the combat and dungeon exploration. Maybe that's what Miyamoto just said, at the heart it will remain the same?
I can't take anyone seriously who hates Twilight Princess and loves TWW to death when TWW was so incomplete it's mind boggling Nintendo decided to ship that product. Even Aonuma/Miyamoto IIRC was a bit unhappy over TWW and promised to deliver with TP.
Well, I guess that doesn't rule out bringing back the Raccoon Suit since technically it's an old suit.
thats a good thing, a radical change would be if zelda became an fpa.
Just face it, they'll release the same game with a new coat of paint, and you'll run to the store day one to buy it just like you all always do. Nintendo doesn't care what you want! They care about what makes money! They are a company! Not your nice aunt from California who always brings you a present when she comes to visit!
It may be harsh but it's the truth...
jesus when miyamoto says its not going to be radically different except twilight princess in a new box.
This. Other than the Four Swords thing [I put MM's there instead].
I don't want TP with added fluff, ta. And hopefully Ganon will be absent this time.
Great news for Yoshi, though, bad for Mario. Sucks they couldn't be bothered with anymore playables in NSMW, though. They already lazed over the online aspect...
2 - Okay, this doesn't bother me that much. Yoshi opens up new possibilities, and Galaxy had no problem with its number of power ups... just with how little they were used.
3 - WHAT. You're KIDDING me, right? Sure, it's a great formula, but... didn't they say in an interview that TP would be the last console Zelda with the current formula? Liers.
Wow... 2 TOAD characters being playable completely makes you not want to buy a video game?....
Wario & Waluigi being playable would be dumb and not work for several reasons. 1 being the fact they are rude and greedy characters.. why would they care to help Mario & Luigi save the Princess? Second would be the sizing of those 2 characters... Waluigi is much taller and wario is very fat. This means they wouldn't fit the level design.
Only thing I could think of though is why not have the 4 characters be Mario, Luigi, Toad and then Toadette?
I never said I didn't want to buy it... just that my excitement was quelled a bit. I'll almost certainly still buy it... it's just a crying shame they missed the potential to add something more original than two Toads.
Wario and Waluigi wouldn't be terribly hard to work in, especially as unlockable characters. Wario already helped save the princess in Super Mario 64 DS and it wouldn't be much of a stretch to see Waluigi go with him. As for size, I really can't see a slightly taller/shorter/fatter character messing up level progression. At all. Heck, I'm surprised they didn't make it a bit more like Super Mario Bros. 2 and give each of the characters their own attributes and whatnot. I guess I can see why they didn't, though.
My take on that comment is that it won't be some bizarre departure from the world of Zelda that we know and love (i.e. a game set in the future or something, or a game that doesn't put a focus on solving dungeons).
Did anyone else realize if Twilight Princess came out a month later it would've been in a year that had games that just plain dominated it?
Um... to troll effectively, what you post must have minimum sense. x)
Also, can't we wait for the games to ACTUALLY COME OUT before talking garbage of them? x)
What was 'tough' about Twilight Princess? It's insanely easy, especially compared to Galaxy. That was one of the biggest letdowns of the game for me.
The bosses did like 1/4 heart of damage per hit, the few times they did manage to hit me. It was LAUGHABLE.
@Hawk
"I loved Twilight Princess, but when I got done I felt like I needed somethin fresh and new in Zelda. Hopefully at least we're getting that."
Agreed!
You get Yoshi with new abilities. Who cares about new suits. No big deal. Calm down.
Zelda won't be out until probably 2012 so, there will definitely be some changes. For one thing, it is being built ground up for the Wii hardware and will heavily use Wii MotionPlus. Chill out.
“I don’t think it’s going to be that radically different.” doesn't necessarily mean "same old."
When Miyamoto said that zelda was not going to be radically different it didnt mean that it was going to be the same as twilight princess. it will be different because this is going to be built from the ground up for Wii and will also feature Wii Motion +, not to mention that the story will possibly feature Link's sword. when he said "radically different" it meant that just dont expect the game in FPA, or multiplayer, or *gulp* Link using a gun.
amazing, even for a ZELDA game, people are too quick to complain, especially seeing that all we have is one artwork picture and a few interviews.
Oh no, complaints come far to often here and other places. Why do you think my post count average has dropped so much recently.
In regards to the article, I feel that Miyamoto is just saying that instead of something like could cause a complete disruption with the series that could cause potential fanboy hate (like the Wind Waker fiasco), they will stay a little on the safe side to make YOU all happy. So this is just a way to calm you all down a little bit because if they went with the Toon Link from Brawl, people would be up in arms about how the game will suck for all of the 2 years it will be in development.
It's like Nintendo fans are the only fans nowadays that simply cannot be pleased with anything on Wii anymore. There are games out there for you, but you don't seem to care or you just don't know about them because you overshadow them to trash talk the shovelware!
if no one else will reply to you I will.
Twilight Princess has nothing on Wind Waker just based on pure Art direction. Playing Wind Waker is like playing a living cartoon, no other game is like that. Also the story in Wind Waker has a very nice progression. When you first start the game Link is living with his grandma and sister, then his sister gets taken and he has to take up to sword in order to save her. Sure he might be a total novice with a blade but by the end of the game he is a true hero. You could argue the same for TP but Link is nearly an adult, it doesn't have as much impact.
Another good reason why Wind waker is better is because of the atmosphere and the NPC interactions. There is nothing even close to that in Twilight Princess. In TP you talk to uninteresting characters in a drab and lifeless town with many locked doors that you can never enter. As far as I remember(but feel free to correct me) Wind Waker allowed you to enter every door in Wind Fall.
One more thing that was amazing is the feeling of surprise you get when discovering a new island, especially when you stumble upon the Fire and Ice islands, and the amount of terror and curiosity you get when you first stumble upon the ghost ship.
I could seriously go on and on about how Wind Waker destroys Twilight Princess but I'm a busy person and need to leave.
But Majora's Mask was still different than Ocarina of Time, so no problem.
jesus, how can people assume so much about a game that has not been shown AT ALL yet? Some of you people are gigantic turds that are simply going through life hunting for targets for your seething, underlying displeasure and regret
go away
Best f*** news I've heard in awhile. If they are successful in getting them in the game, it'll be a day one purchase.
The Koopa Kids need to come back, Bowser Jr sucks. At least the Koopa Kids added variety to boss fights. Instead of Bowser Jr wasting our time and having three Bowser fights. Snore.
Lack of better characters in NSMBW is depressing as hell.
I'm kind of put off by this news, actually. This is pretty lame.
Galaxy 2 is going to be too much more of the same. NSMBW has one bad thing for every good thing. Zelda could be more crap like TP.
And don't get me wrong, I loved TP. But it was just bad in many ways. Between the terrible interaction with characters, the terrible use of items, the fact it was a New Play Control ahead of its time, and the disregard for depth (Ilia becomes unimportant, Link is actually irrelevant, Zelda is unimportant, Zant gets ruined; Deus ex Machina FFFFFFF).
Interactive movie? Zelda is far from it. Zelda benefits from balancing story and gameplay. TP avoided taking either of those in a solid direction.
As for Team Ico and Okami- While I love Shadow of the Epic Jesus, that game is just boss fights and an empty field. You have to truly appreciate the fact that it's a game about nothing to actually enjoy it.
Basically, if it went for an Ico/Okami style, the series would suddenly disappear and become a niche series. Not because it's not amazing, but because casual gamers cannot comprehend the idea of liking an artsy game.
Explain why those games are never rated anywhere near as good then?
@WiiFolder
Are you kidding me? As I recall you were championing the living hell out of Animal Crossing Wii, which is about a lazy a sequel as you can possibly make.
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Mario Galaxy is what needs to be complained about here with Nintendo's 'I'm not DLC really!' attitude. NSMB Wii looks like a DS game so far.
I'm glad Zelda isn't being radically altered, it never needed to be. In case people have forgotten the games tend to have gameplay elements that make them completely unique, even if the core mechanics (controls and such) remain the same.
Why should Nintendo be put on some pedestal, especially after they destroyed that with Galaxy 2. Other companies get away with the bare minimum (look at Halo and COD), yet people complain when Zelda is going to do what it normally does and innovate within itself to the extreme.
Get to it Aonuma. Give us Twilight Princess x 3 visuals, M+ sword combat, take more cues from Majora's Mask and innovate as you normally do.
the zelda games have generally allways have had their unique qualities,
twilight princess's quality was marred that it was a copy of the light and dark worlds of lttp, and a rather boring wolf mechanic,
in a sense i would think miyamoto is going on the lines of a "it won't be a steam punk game" "or first person"
and that it'll do what windwaker majoras mask, the four swords and minish cap did,
however i think that after so long with the z or l lock ons we need some new spanking combat system
Twilight Princess was an appeal to the b**** OOT fanboys, and they whined more than ever.
I will happily admit that TP is the least innovative of the lot, but it had plenty to help it stand out from the others. The overall storyline was the most cinematic of the lot, the horse combat, Link as Spiderman etc.
If Twilight Princess was released in 2005 as it should have been, then it wouldn't have been so upstaged by various sources and would get nowhere near as much hate.
Anyways, I thought TP was a great game, but didn't have that same bit of magic as OoT, if they're not happy with the result, then that's a good sign. I'm playing through MM on the VC for the first time though, and my god is that game good. Not having any effect on the world is a bummer (I keep thinking that what's her name will always get abducted if I'm not there to save her every single time!), but the game definitely has an awesome hook like I'd like to see in the next Zelda game.
And no kidding. Two toads? Just get the cast from Mario 2, or Mario 64 DS.
Major disappointment over no raccoon suit or cap or winged cap or any 'new' powerups, unless he's not including old powerups there... Mario powerups have just been so cheesetastic lately, raccoon Mario is just too damn awesome.
And seriously, either bring Mario's voice down 2 octaves or use the Mario 64 sound board this time around.
Translation: we're going to rehash the past couple of games just like we did with Twilight Princess.
Twilight Princess and Ocarina are not the only Zelda games. He certainly would have say the same thing about The Wind Waker, The Minish Cap, or Majora's Mask. And we're talking about Miyamoto, it's not like he can't afford upending the tea table.
Also, I sincerely hope they have a fully orchestrated OST, SMG's soundtrack was epic and I'm sure Kondo would do the same amazing job on the next Zelda.
Come on, Miyamoto, that's an embarrassment.
I agree, and it disappoints me. Princess should be playable at the bare minimum. People have tried defending it saying the Princess gets captured. As if the story in any Mario game were important enough to limit other aspects of gameplay.
Lol. So you want to play as the Princess when you get to the final level that shows the Princess being held captive saying "HELP!" and you fighting Bowser?
xD
Toadette, sure. Maybe even Wario or somebody. But the Princess, that's just silly.
2. It is the first time they've done a direct sequel to another 3D Mario platformer on the same system. I don't mind them upping the challenge level, and I hope Yoshi is used for a good majority of the game since Yoshi seems to be the only BIG difference between this and the first game. Not that I mind, I LOVE the first game and I think the sequel will be just as good.
3. By "not radically different" he's saying that the game isn't going to be a HUGE departure from the formula, like it's not going to be steam punk. It'll still have a pseudo-medieval setting with Link ( I say pseudo since the technology seen int he series always changes), likely fighting some great evil (don't know if it's Ganon or someone else though; hell, we don't even know the story on Spirit Tracks, like why is Link in a train and all that stuff), and the big speculation is that it'll be about the Master Sword since the mysterious girl in the artwork bares cosmetic similarities with the legendary blade.
It's going to have a new storyline and it's gonna use Motion+. I already know I'm getting it and such. Some of you guys are WAY too quick to judge. We haven't even seen any freaking screenshots or footage of the game for crying out loud!
I'm not sure that NSMBWii is meant for co-op. Well, that's an important feature of the game, but I think they've said it's a true single player adventure (not something like Four Sword Adventures one player mode).
NSMB Wii is bound to hold some secrets including other playable characters, I hope.
SMG2 already sounds very different. Same premise, tons of new gameplay ideas. Awesome news.
Zelda Wii better not be 'radically' different. I want my Zelda games to feel like Zelda games.
I think a lot of you are just being stupid. We know next to nothing about these games (well, we know a bit about NSMB) and all of you are jumping to conclusions. For f*cks sake, we've seen NOTHING about the new Zelda, just heard some tidbits and seen one piece of artwork. Stop assuming you know stuff about the games that you do not.
The issue is is that we don't live in a age where games can stay the same in their sequals. Like I said before look at the reception of Resident Evil 5, Devil May Cry 4, and other games that are sequals to established franchises. They end up getting meh reviews because they aren't a big step-up.
In my opinion this series really needs a reboot of sorts. They were evolving well when they went from LA to OoT, then OoT to MM, then MM to OoA/OoS, then to WW, then to 4S. But that big evolution stopped when TP came out. It was a game that was basically not in an evolution or anything. It's a game that sat on the edge of year that brought in games full of revolutionary AI, sidequests, adventures, stories. And like I said before, if it had come out a month later that game wouldn't have gotten all the GOTY awards.
I'm fine with them keeping the formula but overall picturewise they need to do something more like WW. I don't want Zelda to turn into Dynasty Warriors.
"The issue is is that we don't live in a age where games can stay the same in their sequals."
The problem is, we don't know enough to say that they are just like the first games.
We know NOTHING about Zelda Wii. Nothing. Minus a few comments and ramblings from Miyamoto.
And while SMG2 might look a lot like SMG, we don't know how it plays, what the levels are like, and what dynamics Yoshi brings to the table.
Also. Halo 3. Gers of War 2. GTAIV. Madden 10. All reviewed well. All very "same-y" to their prequels.
I agree that I'd like to see more innovation across the board, but if getting a sequel to one of the most fun games I've played in forever (in the case of SMG) means that I don't get another Mario reboot, oh well. Its one game. The next Mario will be different.
I'd rather get the sequel now instead of waiting 5 or 6 years to get a new entry. Especially when the first one was amazing.
I definitely see your point though and I agree with it in many ways. But at the same time, I don't give a sh*t how its reviewed. At the end of the day, I don't care how about its reception and if it gets the stamp of approval from the online community or the so called game 'journalsits'. If it is a fun game that I will enjoy (which I'm sure I will, even if it is a lot like the previous game) then screw it.
Critical praise is always great for game series that I love, but in a time when the gaming press seems so out of touch anyway, I guess I just don't care. I know SMG2 will be awesome. I know I will love Zelda Wii. Call me a fanboy for being quick to judge, but I've never been let down yet. Right now, I'm not looking for a game that blows me away. I just want some damn fun games to play.
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I love you Miyamoto. Because THAT'S how we want Zelda, we don't need an interactive movie