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Well, it was certainly a tough call. The fans and the team had a lot of affection for the setting and characters of the first Red Steel, and it was certainly tempting to pick up where the first game left off. However, as we developed our gameplay and art style for Red Steel 2, it became clear that what we were doing would work much better in a new setting: a setting that was built around this new type of combat we had built, and a setting that better fit what we wanted to do with the game visually. So, we took a good hard look at what was really cool about the first Red Steel (guided by a mix of our own gaming tastes and our quite passionate feedback from the fanbase). From this, it became clear that the strong Asian-style setting and the mix of modern action gun combat plus katana-based sword fighting is something that resonates with a lot of people, us included, but that there was room to take the franchise in a new direction while still keeping that “Red Steel” core. So, we started there. Then, we began to build what would become an entirely new world, story, characters, and visual style around those core concepts. What you see is the result. - Jason Vandenberghe, Creative Director
This is just one of a barrage of questions that Mr. Vandenberghe has answered concerning Red Steel 2. I highly recommend that you read the entire forum interview at the link below, as it seems that Ubisoft is going out of their way to get some back-and-forth going between the dev team and consumers.

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Think of it as Final Fantasy. There's no continuity there and nobody complains
no
Why does that sound alot like what Ubisoft said about Rayman 4 being better when they changed the idea to Raving Rabbids?
@MasterTech
Idk...I actually like the original's emphasis on guns and the style of it. I don't see why they couldn't make a true sequal to the original AND do this "The Swordsman" spin-off.
why? red steel one had multi player!
Exactly. Heck, and when they did make a direct sequel, most people hated it (referring to X-2).
I love this guy.
Then why would they call it red steel 2? That's about as much distance as exists between your nose and face.
Probably because the first one sold well and they want to show the average consumer the sequal thinking it'll sale the same amount or more.
Because at it's core the game's setting is still the same. It's about american / japanese culture combined into one game.
They were in need of a reboot. New location, new style, new story...
Without it, they can't shake the negative connections people will have made with the Red Steel brand. They need to show that they aren't making a shoddy sequel to a shoddy game.
Exactly my friend. Makes no sense to call it "2"
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