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"A lot of people were excited [about the announcement]. The biggest surprise to me was seeing comments from people saying 'I'm already planning to be a subscriber.' Maybe $20 doesn't mean a lot to these people, so it's low risk for them, but to me, I need to know what the magazine's about and who's working on it before I can get excited about something like that, you know what I mean? What makes EGM "EGM" are the personalities involved, the quality of writing, the features that you do. All of that really has to do with the staff that we had and the people that we had working behind the scenes.
"I think once I start hearing who's involved, who's providing the editorial direction, who's working on it day to day, I can start developing more of an opinion on it. I know so little about it that it's just hard to say, because EGM just as a name itself is pretty meaningless on a qualitative level. If you're talking about a business, yeah, if Steve Harris wants to do a new gaming magazine and he wants to get back into gaming editorial, then absolutely, having the EGM name is a huge thing to have in your pocket, that's a huge advantage. But forgetting about the business, just [asking me as] a reader whether I'm excited about the brand or not from a non-business perspective, yeah, I have no opinion yet." - Former EGM/1up staffer, Dan Hsu
As far as I'm concerned, it's great to see a new print gaming magazine hitting the shelves. Unless it's absolutely horrendous, I am down for my subscription.


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