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Wii Code:7692-1754-4268-9975

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July 6, 2009 by RawmeatCowboy Filed Under: Wii

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July 6, 2009 at 12:31 pm
He has a soothing voice.. I almost fell asleep there.

"like a twinky, like a twinky.."
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July 6, 2009 at 12:34 pm
The slow video and even slower voiceover is hypnotic.
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July 6, 2009 at 12:35 pm
Wow, if only...if only.
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July 6, 2009 at 12:51 pm
what was that like 8FPS or something.
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July 6, 2009 at 12:51 pm
See the potential you have left untapped, Nintendo?!?!?
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July 6, 2009 at 12:52 pm
@farsight_xr20

"the emulation of the game in the video is running at half speed because he was recording with Fraps"
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July 6, 2009 at 1:05 pm
This just makes wish the Wii was an HD system :(
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July 6, 2009 at 1:27 pm
This just makes me wish all games looked as nice Super Mario Galaxy, actually.
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July 6, 2009 at 1:37 pm
A pretty crappy video representation. Considering they have it stretched and running at like 10 frames per second.
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July 6, 2009 at 1:49 pm
The guy doing the video should've done the voice-over after he slowed the video.
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July 6, 2009 at 2:09 pm
@Jet Pilot

ah yes, that makes sense, how many frames does it run galaxy at, do you know?
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July 6, 2009 at 2:21 pm
it doesnt really look all that much better. . . . still a beautiful game.

what i wonder is what everyone's weird fascination with upscaling wii games. even a WiiHD sounds off to me, i mean, yeah itd look nice but most of the games on the wii are enjoyable because of the gameplay itself. making it pretty just doesnt seem as anything worthwhile to me i guess.
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July 6, 2009 at 2:53 pm
When played on an SD set, it looks the same.
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July 6, 2009 at 3:40 pm
It doesn't look better to me. Worse actually being a compressed flv. My set already does a great job of scaling and I'm sure most of yours do too. And that's what this emulator is doing, just scaling to make it 720p.

Ppl, the graphics are the same. Higher (upconverted) res does not equal better "graphics."
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July 6, 2009 at 4:05 pm
@dEEahn20

Please, educate yourself on how resolution works. Thanks.
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July 6, 2009 at 5:00 pm
@Burgers
The emulator is not creating more polygons. It is not doing bump mapping, texturing, etc. It is not improving graphics.

It is upconverting the resolution by scaling and/or deinterlacing. There are many ways scaling and deinterlacing is done and some much better (and more expensive) than others but hardware scaling is the "proper" way to go (over sw) such as with an ABT VRS chip or one from HQV. I don't know much about this "dolphin" emulator but I do know that it is not making Mario Galaxy's graphics HD and I'm pretty sure it's all done through sw.

And if SMG on that youtube flv looks better to you than it does on your hdtv, then hmmm, time to get a new hdtv. But if you've ran the emulator directly, then I can't say since I haven't seen it, but most of these comments are in regards to the video.

Sorry, I don't know "how resolution works." Resolution isn't something that works, it is something that just is. Improving resolution is another matter. I'll wait patiently for your class, let me know when it starts.
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July 6, 2009 at 5:28 pm
Polygons look cleaner in higher resolutions. All bitmaps remain the same resolution no matter how high you output the graphics, it'd look the same, or sometimes even muddier. Try playing Mario Kart 64 sometime on VC or an emulator to see what I mean, and I know, extreme example.
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July 6, 2009 at 5:34 pm
@AlexPuma

Everything looks cleaner in higher res if it is in it's native resolution. Objects viewed in higher res than its native res usually look worse. More polygons also look cleaner which this emulator does not create.
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July 6, 2009 at 5:51 pm
@dEEahn20

Seriously, please educate yourself on resolution. There is a massive difference between upscaling and RENDERING. This emulator is rendering the game at 720p. You're TV is upscaling, and is not even remotely the same thing. Take a look N64 games that were originally rendered at a 240 resolution like Mario 64. And then play it on the VC which renders it at 480p. Absolutely massive difference and improvement. That's the same thing that's happening here with Galaxy, only it's going from 480p to 720p.
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July 6, 2009 at 6:39 pm
No offense to any who match the differences but, I just don't.
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July 6, 2009 at 6:44 pm
@MARl0

Lol. Are you subbing in for Burgers?

I know the difference between upscaling and rendering. But I'll admit though that I don't know much about the dolphin. This youtube clip still doesn't look that impressive. I already stated that I have not played it directly through the dolphin but everyone seems to be jizzin over this video. Not knowing about the Dolphin does not equal not knowing about resolution. But that's besides the point.

So it's rendering the objects at a higher res rather than alogrithmic scaling? It is still creating more lines than what nativiely exists. Is the polygon count higher? I bet a wii hooked up to dvdo system will still look better than what this dolphin does. Hook up the dolphin on your 50 inch plasma screen (or whatever set your Wii is on) and then make the comparison.

Hey, I'm all for a WiiHD but if what the dolphin does is representative of what we'll be getting, then color me unimpressed.
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July 6, 2009 at 7:25 pm
@dEEahn20

Why would you even ask if the polygon count is higher? That only further shows that you know absolutely nothing about what we're talking about. Another great example is Banjo Kazooie on the Xbox 360. The game's graphics are exactly the same as the N64 game. The polygon count is the same, the texture resolution is the same, everything is the same but the resolution. The only difference is that it's being rendered in high definition. It makes the game look WAY sharper and cleaner. That's all increasing the resolution does. It doesn't change the graphics, it just renders them at a much higher and obviously sharper resolution. The Wii VC does the same exact thing for N64 games. Your TV (or any HDTV for that matter) just upscales it. The TV doesn't do any rendering, just upscaling, and that obviously doesn't do a damn thing for how good a game looks.

What YOU keep thinking of is like when you pop a DVD into a Blu-ray player. It upscales it, which is a pretty worthless feature, because you're not improving the resolution at all. You can't create something from nothing. If the source is 480p, it doesn't matter how much you upscale it, it's still 480p source material, and it will always look like 480p. This dolphin emulator actually renders the game at 720p. It's seriously not rocket science.
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July 6, 2009 at 7:30 pm
Also, no a Wii hooked up to a dvdo system would not look better. That upscales, it does NOT re-render something at higher resolutions. Again, 480p is 480p. Upscaling with a dvdo is still going to give you the same 480p graphics. Go and learn about what resolution means before you go around and act tough about what you're talking about. It only makes you look insanely ignorant.
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July 6, 2009 at 8:35 pm
@MARl0

When ppl speak of a WiiHD, many think that means better graphics. Many also seem to think that the difference from an xbox340/ps3 and wii is the hd resolution. Not so. I'm simply pointing out that graphics and resolution aren't the same. You've clearly misunderstood what I've been saying and have in a way actually argued some of the same points. My only error is not knowing what the dolphin does but from what i see in the video, it does not seem to do much.
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July 6, 2009 at 8:40 pm
dEEahn:

Stop posting.

EDIT: This is why. You don't understand resolution. Go draw a triangle in MS Paint at 320x240 pixels. Then zoom in so it's as big as the screen.

Now draw a triangle at your native screen resolution. "It's not better graphics!" But it is smoother, and does not need to be processed to be displayed full screen.

It's not upscaling. Upscaling is making pixels out of pixels that DO NOT EXIST. The TV takes a SD signal and does some basic interpolation to 'guess' what the picture is like in-between each row of existing pixels. Dolphin renders the 3D natively in a high resolution to *begin* with, so the final screen does not need to be pixellated/blown-up. Same as N64 games on the Wii VC -- as previously mentioned it natively outputs at the Wii's standard resolution instead of basically half that as the N64 did.

One of the biggest problems the Wii has is aliasing. It's especially noticable on HDTVs. With HD output like this, you can bet games like SMG would look (and do look) better, even if they already looked great. With much smaller pixels aliasing becomes much less visible.

I mean, c'mon -- I run my laptop screen at 1420 x 1200 or whatever, and not at 640 x 480, for the exact same reason. The picture is clearer, more defined, arguably better even if the output is the same.

Not hard to understand.
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July 6, 2009 at 8:51 pm
@Burgers

Sure thing boss.

EDIT: Oh man, I thought you met resolution as in what you make at the beginning of a new year. jk.

I don't disagree with any of that, nor did I contradict any of it. I've stated before that I did not know what the dolphin does and that was my bad. peace.
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July 7, 2009 at 2:53 am
This guy talks about how breathtaking the game is on emulators, yet there are a still obvious problems, not the least of which being you're playing it with a mouse.

Yeah, kid, you know what else is breathtaking? Playing the game on Wii, where everything works the way it's supposed to, right from the beginning.
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