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July 7, 2009 by The News Team Filed Under: Wii, Nintendo in general

Check out this exchange with Iwata, Miyamoto, and Shimamura...

Iwata: By the way, why did you decide to include golf in Wii Sports Resort?

Shimamura: Well, after Miyamoto-san got back from E3 in 2008…

Miyamoto: Really? Is that right?

All: (laughter)

Shimamura: Right after getting back to Japan, he suddenly said: “You know we’re including golf now.” Apparently he’d stated in an interview that this time round golf shots would be determined by the backswing, even though at that time a golf game didn't exist in any shape or form! (laughs)

Iwata: It’s a trick he often uses! (laughs)

Miyamoto: That’s right. I block off the escape route.

Iwata: I’m not quite as bad as Miyamoto-san, but I have been known to use the same trick on occasion.

That Miyamoto really can be a pain in the butt to work with! Making things even worse, he told one of his employees that the mini-game he was working on was 'incredibly dull', and had him rework it! You can check out that specific exchange here


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User avatar
July 7, 2009 at 11:12 am
That's why his games rule!
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yeahyeahbigN
July 7, 2009 at 11:17 am
Well, what do you expect? He has high standards for being that person who basically brought video games back to live in the 80's.
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Vackman
July 7, 2009 at 11:17 am
And Nintendo can't do anything about it because he's Miyamoto!
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July 7, 2009 at 11:17 am
Miyamoto is hardcore at creating games. If he wasn't, they would only be subpar.
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July 7, 2009 at 11:17 am
For some reason I feel like playing devil's advocate here.

I think he's starting to show his age. It could be that all the elements we look for in games today (deep story, character backstory and development, more powerups, &c.) are things that he finds "incredibly dull" and leaves out of new Mario and Zelda games.
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July 7, 2009 at 11:19 am
Hahahaha, I can imagine his co-workers faces when they heard about that declaration.


"He said WHAT?! GOLF!? WHAAAAAA????"
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July 7, 2009 at 11:23 am
That's why his co-workers are still kids.
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July 7, 2009 at 11:29 am
@alph

I see what you did there. But Miyamoto didn't even touch Onslaught :P
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Fat D
July 7, 2009 at 11:33 am
Miyamoto: It's dull, rework it!
Random 3rd party developer: It's dull, add flashy graphics and add some licensed motion picture content!
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July 7, 2009 at 11:34 am
@Q_Mulative

Dude he was talking about the cycling event, not some magical cutscene.
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July 7, 2009 at 11:41 am
Well, I'm glad it is back in. Which is kinda odd for me. I don't like golf (mini golf is pretty fun though). But it was alright in Wii Sports, played it a few times and that's it.

Maybe it's because Tiger is getting excellent reviews, and I'd never buy a golf game no matter how good it is. I can try 1:1 golf in WSR, that's enough for me.
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July 7, 2009 at 11:47 am
@Q_Mulative

Don't speak for all of us. A lot of us are tired of cinematic games, we simply want to play.
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July 7, 2009 at 11:59 am
@Jonath

It's great to just want to play and all, but I'd like to see some forward progress in the games I grew up with. I'm not going to bother with Wii Sports Resort, you can have it however you like. The simplest game I'm willing to pay money for these days would be more along the lines of Alien Syndrome, where you run around in Gauntlet style and shoot things up, but also have some degree of customizability and multiplayer.

I want the Super Mario Bros. I grew up with, to keep all the powerups from before if not adding in new ones. To keep some consistency between the characters and throw in backstory for new characters, have the world evolve not just graphically but culturally as well.

Think about it. Everyone was wondering about what more powerups we'd get in Galaxy 2 or New Mario Wii. Nintendo's making a big claim saying that SMG1 only had 10% of the ideas they wanted to implement. They're saying that SMG2 will have 10 times the content. But they've only shown off Yoshi so far. How far can Yoshi alone expand the SMG gameplay? Especially considering that he was water-soluble in Sunshine. In Super Mario World, not only could Yoshi swim, but he got special powers depending on what he ate, and there were three different kinds of yoshi that had permanent versions of those abilities.

I was expecting multiplayer co-op in the FIRST New Mario game, seeing that multiplayer was shown off in one of the early videos of that. Even now Miyamoto's going "NSMBWii is geared towards single player, so don't expect the 4-player to be any good, despite us having shown it off prominently at e3"

At least he warned us beforehand.
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Blue_Falcon
July 7, 2009 at 12:15 pm
So we finally get a glimpse of what's behind that smiley exterior... :D

@Q_Mulative

Just because they've only shown a little of SMG2, doesn't mean that there won't be anything else. And NSMBWii is a single-player experience first, but that doesn't mean that multi-player won't be good or enjoyable. Can't think of any examles of the top of my head, though. Maybe the Lego games?
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July 7, 2009 at 12:20 pm
@Q_Mulative

No they said 10% of the ideas for Galaxy didn't get used in that game so that 10% of this new game is leftovers from Galaxy and the other 90% is new for Galaxy 2.

And no all Miyamoto was saying about NSMBWii is that it would be rewarding as a single-player game, something a lot of people were worried about.

"Oh no, it's tailored to 4 player so that if I play by myself it won't be any fun!"

"Oh no! It's tailored to single player only optimized for 4 people to be able to play it comfortably and entertainingly! I hate it!"

Sheesh.
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July 7, 2009 at 12:24 pm
Ha! No wonder he's one of my heroes!
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July 7, 2009 at 12:30 pm
Haha that Miyamoto...always the consummate taskmaster. :)
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July 7, 2009 at 1:03 pm
Should have tricked them into putting good games in it! AMIRITE?!
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July 7, 2009 at 1:04 pm
@Q_Mulative

But Mario is not about developing characters. If you want something like that, I highly suggest the Phoenix Wright series, the stories intertwine and everything ends with an incredible final case in the 3rd game.

A Mario game's job is not to tell a story. If you want that, play the Mario RPG games.
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July 7, 2009 at 1:07 pm
@Q_Mulative

I tend to side with Miyamoto on this. I personally don't want a deep story, character development, or 'more' stuff when I'm playing games. What I've liked about Miyamoto is his ability to focus on purely the gameplay aspect of what he's working on, rather than anything else. It makes his games simpler, which is something I prefer. I don't need a dozen power ups to make Mario fun. Just cape a fire flower added enough strategy to keep the old games fun, so why add more?

I like his style because it seems to give his video games more of a 'gamey' feel, if you know what I mean. I know that's a terrible word, but I can't really think of any other way to describe it. Like, his video games seem more like electronic board games rather than interactive movies... if you can understand what I mean.

And I like that.

I also have to say I respect his ability to do whatever he wants, not necessarily what the fans want. Because, quite frankly, I think he knows what makes a game fun better than we know ourselves. Or maybe it's not that, but it gives his games a unique feel.

Are all of Miyamoto's games like this? No, I'll admit games like Twilight Princess and Wii Music aren't really what I've described. But if you look at the old Mario games, the old Zelda games, Pikmin, Super Mario Galaxy, or Wii Sports and Wii Sports Resort then maybe you'll understand my point of view.
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Sonicboom
July 7, 2009 at 1:42 pm
@Q_Mulative
"I think he's starting to show his age"
maybe you're the one showing your age cause you dont want games anymore, you want movies..
so please, dont talk in name of all us ;)
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Kirbylol
July 7, 2009 at 1:55 pm
@Sonicboom

"maybe you're the one showing your age cause you dont want games anymore, you want movies.."

This right here is the main problem with games over the last decade, and why the industry has been stagnating and nearly caused another crash.

Games stopped being games. They started being "masterpieces", "works of art" and "cinematic experiences". Games are just a hobby that is meant to entertain us, not progress technology like Microsoft and Sony has been using us to do (blu-ray should have been dead right out of the gate like HD DVD) or give developers an illusion that they are studio producers and directors (play any big budget jrpg, and you will see nothing but narrative and over emphasis on plot and story).

Sony and Microsoft entering the industry was the second worst thing to happen to the industry (the first being the death of Sega, leaving only one integrated software/hardware gaming company, Nintendo). Hopefully this second disruption from Nintendo will correct the mistakes of the last decade.
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July 7, 2009 at 2:06 pm
Who said I was speaking for all of you? I said right off the bat that I'm playing devil's advocate here. That (by relatively crude definition) means that I'm going to say the opposite of what most people would, and in this case, I'm pointing out something that most of you are overlooking: Miyamoto's not the energetic, creative, YOUNG creator of Mario in a rich, fantastic magical world where everything has an explanation. The world is still colourful and magical, but nothing is explained anymore. Why's the princess kidnapped? In the old games, it was because she had the magic to stop Bowser and she had to be locked away to keep that magic contained. Now it's because she's a ditzy female in a frilly pink dress.

Now people figure that those two have got something going behind Mario's back or something because there's a freaking _vacuum_ of plot in these games and it's being filled with whatever crap people think up.

I don't like seeing this series smeared with filth like that. Do you?
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July 7, 2009 at 2:13 pm
Isn't belittling everyone a Japanese custom?

Everyone just eventually laughs it off.

...or commits suicide.
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July 7, 2009 at 3:11 pm
Complaining that something is dull is called quality control, and why shouldn't he?
It's the reason Nintendo's first party games are often great.
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July 7, 2009 at 3:21 pm
I like how apparently liking games with stories and wanting them to progress more than just being the same game with new levels means we want a movie.

What a game has to do is balance everything out. You need to have a balance if you're going to have a developed story, that way there is a lot of gameplay for those who want it, and a lot of story for those who want it.

The real problem is that what developers ALL need to do is allow people to SKIP cutscenes and large pieces of dialogue and maybe have something that tells you your objective somewhere (in case you skipped everything).

That way, those who just want to play games can do just that and those who want everything can do that as well.

@Kirbylol

Sorry that game developers are trying to be taken more seriously and make their games be considered something more than a "toy" considering how much time, work, and effort they put into them with huge teams.

If I were a game designer, I would want my game to be taken seriously and be looked at as something more than spending thousands or whatever just to make a toy. Video games are trying to become an accepted medium as an interactive form of entertainment that can be both 'games' like in real life, and interactive story telling, making it like a movie that you progress yourself.

This isn't a "problem", it's called evolution of technology. That's cool that you would rather things not evolve and stay exactly the same, and that games be looked at as merely toys, but don't act like it's a bad thing.

The bad thing is only when they focus TOO MUCH on just making the story, but some genres are BUILT on that. This is not even a new concept. Lots of games since long before this Sony era were story driven almost exclusively.

You say games are a hobby to entertain us, but aren't movies too? And comic books? People collect comic books as a hobby, and read them for stories. People buy movies for entertainment, and they are just visual stories without the reading process. Video games are no different.
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July 7, 2009 at 3:49 pm
@MoldyClay

But videogames are different, that's what's so great about them. Take Bomberman Blast for example. It's all about the core gameplay and it can't be turned into a story.
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July 7, 2009 at 5:31 pm
"belittles employees"

f*** YEAH
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hcig
July 7, 2009 at 6:29 pm
@Q_Mulative

ummm, maybe im crazy, and just finding story where there is none, but miyamoto's games seem to have the best stories. you know, the ones you actually have to look for? outright story sucks, being told everything should be for movies, not games.

@topic
im glad he is strict.

@TripleWordScore

dude, OMG i LOVE sunset riders! where did you get the avatar?
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July 7, 2009 at 7:55 pm
I really admire Shigeru Miyamoto. He is such an inspiration. His creativity, vision, and passion have touched and changed so many lives. :)
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Sonicboom
July 8, 2009 at 6:51 am
@Q_Mulative

"Miyamoto's not the energetic, creative, YOUNG creator of Mario in a rich, fantastic magical world where everything has an explanation."
please dont forget that older people are the wiser one ;)

IMO Mario never had a logical explanation, and if it, I didnt notice it back in NES era.. (I was too young maybe)
BTW If the result of filling mario games with "crap" is Galaxy I must say YES to your last question
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July 8, 2009 at 7:08 am
Galaxy and New Mario were great, but if I'm still poor by the time Galaxy 2 releases, and Dragon Quest 9 is available? Dragon Quest 9's getting my money, and I can probably just watch a speedrun of Galaxy 2 for the amount of gameplay it'll give me for my dollar.
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