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User Reviews
July 8, 2009 by The News Team
Filed Under: Wii
"Hypothetically speaking, the Resident Evil 4 engine would work perfectly for replicating the gameplay but we would never be able to recreate the graphical quality. A gun shooting game like Darkside Chronicles makes much more sense for Wii so, in short, Resident Evil 5 Wii Edition isn't likely to happen. Having said that, Cavia has surprised us with the quality of graphics in Darkside Chronicles, so it may actually be possible after all…" - Chief Producer Masachika Kawata
Long ago, we heard that the Wii couldn't even do the title screen of Resident Evil 5. Now we hear that the entire game might be possible. That's quite a turnaround, don't you think?!
Story Feedback
July 8, 2009 at 2:38 pm
I don't see where's the turn around.. He said it would be possible with the RE4 engine.
Anyways, Darkside Chronicles and RE5 are two totally different games so one doesn't have to replace the other, both games can co-exist perfectly.
Anyways, Darkside Chronicles and RE5 are two totally different games so one doesn't have to replace the other, both games can co-exist perfectly.
July 8, 2009 at 2:39 pm
Atmosphere does mean a lot in games like this, so I can see what they're saying, but RE5 wasn't that great a game anyway.
I'd still pick it over a rail shooter, though.
Isn't there more than just the visuals that'd be difficult to replicate on the Wii? Like, uh, the co-op, or the number of enemies at times?
I'd still pick it over a rail shooter, though.
Isn't there more than just the visuals that'd be difficult to replicate on the Wii? Like, uh, the co-op, or the number of enemies at times?
July 8, 2009 at 2:40 pm
I'm sorry I just read "Durrr casuals don't know what an analog stick is duurr"
July 8, 2009 at 2:41 pm
I fear that when RE5 eventually comes to the Wii they have turned it into a on-rails game.
July 8, 2009 at 2:43 pm
Anyone who gets their hopes up because of this is in for disappointment.
If you really want to play RE5 that badly, just get a 360.
If you really want to play RE5 that badly, just get a 360.
July 8, 2009 at 2:44 pm
"Cavia has surprised us with the quality of graphics in Darkside Chronicles"
Of course its an ON rails game, just give us a New RE that is actually 3rd person.
Of course its an ON rails game, just give us a New RE that is actually 3rd person.
July 8, 2009 at 2:46 pm
@Scarpine
HVS sure did push the tech on the Wii, but they also showed that the best tech in the world doesn't mean much if it isn't backed by a decent art direction or at the very least some cinematic value - something more true on the Wii than any other system considering that even the best tech on the Wii will still end up looking dated. That's the lesson I want devs taking from games like The Conduit - tech is great, but back it up with some substance, things that keep you hooked, like cool cutscenes, an interesting art style, explosive set piece moments, etc.
HVS sure did push the tech on the Wii, but they also showed that the best tech in the world doesn't mean much if it isn't backed by a decent art direction or at the very least some cinematic value - something more true on the Wii than any other system considering that even the best tech on the Wii will still end up looking dated. That's the lesson I want devs taking from games like The Conduit - tech is great, but back it up with some substance, things that keep you hooked, like cool cutscenes, an interesting art style, explosive set piece moments, etc.
July 8, 2009 at 2:46 pm
I've beaten RE5 4 or 5 times and I think it's an awesome game. (A few by myself and a few with online co-op). As is, I don't think it'd be possible on Wii. Maybe if they dumbed it down, but in that case I'd rather just have a brand new entry. And none of this re-releasing of RE1 or on-rails shooters, either.. LAME.
July 8, 2009 at 2:50 pm
People still think they know more about making games than Capcom does.
Do like Garfitor and get a different console if you want the game badly enough. There are plenty of reasons why it's not worth porting to the Wii.
Do like Garfitor and get a different console if you want the game badly enough. There are plenty of reasons why it's not worth porting to the Wii.
July 8, 2009 at 3:04 pm
@WhatCD
This. From all accounts RE5 is a better game than The Conduit, so I wouldn't say that HVS is an example of a dev that puts passion into games and Capcom isn't.
This. From all accounts RE5 is a better game than The Conduit, so I wouldn't say that HVS is an example of a dev that puts passion into games and Capcom isn't.
July 8, 2009 at 3:07 pm
@Hawk
I'd just like to have a new RE4 type game for the Wii. Pointer controls have spoiled me. I don't think a port would work (just look at Dead Rising), but a brand new game? sign me up.
I'd just like to have a new RE4 type game for the Wii. Pointer controls have spoiled me. I don't think a port would work (just look at Dead Rising), but a brand new game? sign me up.
July 8, 2009 at 3:09 pm
@Burgers
To be fair, though, I think the argument is that HVS is enthusiastic about Wii development, while Capcom really isn't (I mean, if they were, don't you think they'd actually throw Wii owners a game with some semblance of depth instead of rail shooters?).
To be fair, though, I think the argument is that HVS is enthusiastic about Wii development, while Capcom really isn't (I mean, if they were, don't you think they'd actually throw Wii owners a game with some semblance of depth instead of rail shooters?).
July 8, 2009 at 3:09 pm
I love how apparently GRAPHIX make a game amazing now? Also I love how ONLY next=gen systems are able to produce very impressive GRAPHIX.
Basically when I hear a dev claim Wii can't make visually impressive games I basically hear them saying "Yeah we suck at designing games and require HD graphics to make the game appealing."
Also enough with these on rails borefest shooters. A couple is fine and fun but give me a break crapcom we don't need a new RE rail shooter every year or so.
Basically when I hear a dev claim Wii can't make visually impressive games I basically hear them saying "Yeah we suck at designing games and require HD graphics to make the game appealing."
Also enough with these on rails borefest shooters. A couple is fine and fun but give me a break crapcom we don't need a new RE rail shooter every year or so.
July 8, 2009 at 3:15 pm
@WiiFolder
The thing is, if you've gotten used to development on the new systems (PS3/360) where you can take advantage of huge levels, tons of enemies on-screen at once and more sophisticated AI that requires greater processing power -- I'm sure it's tough to go back to making Wii titles and having to give up many things.
There IS a generational gap here, regardless of how well the Wii is selling.
The Wii can handle more than Capcom is giving it credit for. Yes. But the Wii is still fundamentally a generation behind.
The thing is, if you've gotten used to development on the new systems (PS3/360) where you can take advantage of huge levels, tons of enemies on-screen at once and more sophisticated AI that requires greater processing power -- I'm sure it's tough to go back to making Wii titles and having to give up many things.
There IS a generational gap here, regardless of how well the Wii is selling.
The Wii can handle more than Capcom is giving it credit for. Yes. But the Wii is still fundamentally a generation behind.
July 8, 2009 at 3:19 pm
Ya know...I think it's pretty clear that Wii owners don't care much about graphics...
July 8, 2009 at 3:20 pm
@ Q_Mulative
Clearly you have never played RE5.
I would love to see RE5 with the RE4 controls, but RE5 looks so damn fine. Unfortunately the Wii wouldn't do the visuals justice. The current game's graphics + Wii controls would be a perfect match.
Clearly you have never played RE5.
I would love to see RE5 with the RE4 controls, but RE5 looks so damn fine. Unfortunately the Wii wouldn't do the visuals justice. The current game's graphics + Wii controls would be a perfect match.
July 8, 2009 at 3:23 pm
Doesn't Capcom realize how awesome RE4 Wii edition was, & how dissapointed people are that they are giving us another on rails game. I don't care if we get RE5, but at least make a RE game w/ RE4 Wii edition controls.
July 8, 2009 at 3:24 pm
We accepted that decision for less powerful graphics a long time ago.
Because we expect great games, because graphics are a perk.
Seriously...backing a console/buying a console just because it looks nicer than another pretty much looks to me like video game racism.
Because we expect great games, because graphics are a perk.
Seriously...backing a console/buying a console just because it looks nicer than another pretty much looks to me like video game racism.
July 8, 2009 at 3:27 pm
that old comment with the title screen was so stupid.
were they thinking we wanted HD visuals on our Wii? were they seriously asssuming we'd be so stupid not to know that that's not possible?
were they thinking we wanted HD visuals on our Wii? were they seriously asssuming we'd be so stupid not to know that that's not possible?
July 8, 2009 at 3:32 pm
@Burgers
Right so that same argument can be use for the Wii. If the spent the last 10 years working on Xbox to PS2 games. Capcom should be able to make a game better than RE4, and Okami easily. They didn't just forget how to make games for the older system. If so how the hell did they make Megaman 9.
Right so that same argument can be use for the Wii. If the spent the last 10 years working on Xbox to PS2 games. Capcom should be able to make a game better than RE4, and Okami easily. They didn't just forget how to make games for the older system. If so how the hell did they make Megaman 9.
July 8, 2009 at 3:32 pm
@*The_Dude1212*
"Seriously...backing a console/buying a console just because it looks nicer than another pretty much looks to me like video game racism."
This.
I buy games based on my own 'tastes'. Not for graphics alone; nor for console popularity.
"Seriously...backing a console/buying a console just because it looks nicer than another pretty much looks to me like video game racism."
This.
I buy games based on my own 'tastes'. Not for graphics alone; nor for console popularity.
July 8, 2009 at 3:33 pm
f*ck off capcom, one year later and you bunch of morrons are still there?
if you twerps wanted to make RE5 for the Wii... you should have made it alongside.
idiots.
now give me a new game.
if you twerps wanted to make RE5 for the Wii... you should have made it alongside.
idiots.
now give me a new game.
July 8, 2009 at 3:37 pm
Because the zombies don't actually stay-on screen for far too long given the pace of the game and the fact it's not rendering the protagonist(s) at all times, it lets them get away with putting a lot of neat little effects at the cost of having a very linear experience.
What irks me is that the comment about "made more fitting for the Wii". It's like punching you Wii owners in the face and letting you know they are only in the market for rail-shooters because they're easier to make and "REALLY TAKES INTUITIVE USE OF THE WIIREMOTE, NEVER BEFORE DONE CONROL SCHEME HERE KIDS".
Capcom needs to fire their entire Wii PR, they are just rubbing salt on the wounds.
What irks me is that the comment about "made more fitting for the Wii". It's like punching you Wii owners in the face and letting you know they are only in the market for rail-shooters because they're easier to make and "REALLY TAKES INTUITIVE USE OF THE WIIREMOTE, NEVER BEFORE DONE CONROL SCHEME HERE KIDS".
Capcom needs to fire their entire Wii PR, they are just rubbing salt on the wounds.
July 8, 2009 at 3:44 pm
@Walo
I can totally agree with that. Even while playing through RE5 and enjoying it, I kept wishing for RE4 Wii's controls. Something brand-new for the Wii would be ideal.
I can totally agree with that. Even while playing through RE5 and enjoying it, I kept wishing for RE4 Wii's controls. Something brand-new for the Wii would be ideal.
July 8, 2009 at 3:53 pm
@NormalGamer
Why do people keep saying 'oh I buy games based on my own tastes'? No offense, but that's what nearly eeeeeeeveryone does, bro - doesn't really make anyone special. Some people just value different facets of a game more. I happen to appreciate some of the things my other two consoles can do, for example. Doesn't render Wii games unplayable by any stretch of the imagination, but that extra power adds a lot more to a lot of games than some of you think it does.
RE5 is a decent example of this - while they did only talk about the graphics in this interview, what about the sense of scale? The large amount of enemies? The co-op, both online and off? A good bit of the atmospheric value that the visual and sound design provide? I'm not saying they can't be done on the Wii, but there are trade-offs in Wii development that come as a price when developing on the hardware - not being able to include certain parts of one's vision, ones ideal game, is one of those, if those parts require the extra power that the other systems provide.
At the same time, I certainly value what the Wii can do that the other systems can't, when they're done right, of course.
@WiiFolder
Depends on how you look at it. I haven't played many games that have convinced me that the Wii Remote is far superior to gamepads. There are obvious examples of games done right on the Wii, like MadWorld, like RE4 Wii, like Metroid Prime 3, like The Conduit (if we're talking controls), etc. However, while those games have benefited from that extra layer of control, I've played plenty of games that have suffered from it as well (which can be a dev problem, but some issues, like a lack of readily available buttons, aren't). Every FPS I've played on the other two systems would have certainly benefited from Wii Remote control, but unlike a lot of Wii games, even without that control scheme, they've still got plenty to fall back on.
Why do people keep saying 'oh I buy games based on my own tastes'? No offense, but that's what nearly eeeeeeeveryone does, bro - doesn't really make anyone special. Some people just value different facets of a game more. I happen to appreciate some of the things my other two consoles can do, for example. Doesn't render Wii games unplayable by any stretch of the imagination, but that extra power adds a lot more to a lot of games than some of you think it does.
RE5 is a decent example of this - while they did only talk about the graphics in this interview, what about the sense of scale? The large amount of enemies? The co-op, both online and off? A good bit of the atmospheric value that the visual and sound design provide? I'm not saying they can't be done on the Wii, but there are trade-offs in Wii development that come as a price when developing on the hardware - not being able to include certain parts of one's vision, ones ideal game, is one of those, if those parts require the extra power that the other systems provide.
At the same time, I certainly value what the Wii can do that the other systems can't, when they're done right, of course.
@WiiFolder
Depends on how you look at it. I haven't played many games that have convinced me that the Wii Remote is far superior to gamepads. There are obvious examples of games done right on the Wii, like MadWorld, like RE4 Wii, like Metroid Prime 3, like The Conduit (if we're talking controls), etc. However, while those games have benefited from that extra layer of control, I've played plenty of games that have suffered from it as well (which can be a dev problem, but some issues, like a lack of readily available buttons, aren't). Every FPS I've played on the other two systems would have certainly benefited from Wii Remote control, but unlike a lot of Wii games, even without that control scheme, they've still got plenty to fall back on.
July 8, 2009 at 4:07 pm
Capcom... Just release a brand new IP for the Wii, like you're doing with Spyborgs. Make it a 3rd person survival with awesome controls, but not linked to the Resident Evil universe. Make something with mainstream appeal for adults (learn from Zack & Wiki).
Ports and spin-offs from PS360 will never be well received. People would just point out the deficiencies of the port, it would feel like a second-class game.
Ports and spin-offs from PS360 will never be well received. People would just point out the deficiencies of the port, it would feel like a second-class game.
July 8, 2009 at 4:32 pm
If Spyborgs turns out to be good then I'll forgive Capcon for all their previous Wii failures. However I suggest that they look at the article from Destructoid.com called "How re5 Wii Edition Could Justify Its Existance" (or something like that). It was a really interesting article and alot of the points made make alot of sense.
July 8, 2009 at 4:34 pm
@WiiFolder
Have you even played a 360 or PS3? Waggle is the future? It took Nintendo nearly 3 years to even get the control 1:1 like they suggested. And now we're hearing in some games it isn't even 1:1 WITH WM+.
Have you even played a 360 or PS3? Waggle is the future? It took Nintendo nearly 3 years to even get the control 1:1 like they suggested. And now we're hearing in some games it isn't even 1:1 WITH WM+.
July 8, 2009 at 4:47 pm
I'm sure someone may have metioned this but I'm too lazy to read trhrugh everthing.
How do you say an on-rails is better suited when RE4's engine made the game the definitive version Capcom even recognized how well it was recieved and so they port over the engine into the shoddily made Dead Rising:CTYD instead of making something original like...idk a resident evil 2 remake!
I also like how they were suprised by the graphics on Darkside Chronicles. That just shows they put little effort into knowing the system and its limitions and reveals that yes the resident evil team is just throwing together a seconded rate team to do Wii projects.
How do you say an on-rails is better suited when RE4's engine made the game the definitive version Capcom even recognized how well it was recieved and so they port over the engine into the shoddily made Dead Rising:CTYD instead of making something original like...idk a resident evil 2 remake!
I also like how they were suprised by the graphics on Darkside Chronicles. That just shows they put little effort into knowing the system and its limitions and reveals that yes the resident evil team is just throwing together a seconded rate team to do Wii projects.
July 8, 2009 at 4:51 pm
@thisboywillbreak
Sorry to stick my nose, but the same question could be asked from you: have you even played with the Motion Plus? It's awesome, and while it still could be better, those are just growing pains... motion controls are still very young, and have a bright future ahead. "Waggle" is a term that should quickly fade away in the coming years.
Sorry to stick my nose, but the same question could be asked from you: have you even played with the Motion Plus? It's awesome, and while it still could be better, those are just growing pains... motion controls are still very young, and have a bright future ahead. "Waggle" is a term that should quickly fade away in the coming years.
July 8, 2009 at 4:53 pm
Who hasn't played RE5 yet that really wanted too? Does anyone care about RE5 at this point? Who would care next year, which is probably the earliest we'd see it on the Wii? Show of hands?
July 8, 2009 at 4:56 pm
I couldn't care less about getting RE5 on the Wii seeing as I have a 360 and a Wii version of the game would need some major downgrades to work. But what really irks me in that comment is that Capcom thinks on rail shooters like Darkside Chronicles make "the most sense" for the Wii. Did they even play RE4 Wii Edition? Did they even take notice how so many reviewers claimed it was THE definitive version of RE4, thanks to the new and improved control scheme?
Rail shooters have been done to death on the Wii. We already have Ghost Squad, House of the Dead 2 & 3, Umbrella Chronicles, House of the Dead Overkill, and we have Dead Space Extraction and Darkside Chronicles coming up soon. We get it, the Wii is a good console for rail shooters. But it can also be a good console for OTHER genres as well.
Think of how spot on the controls for RE4 Wii were. Keep in mind that the original game wasn't even made with the Wiimote in mind and it's still one of the best controls in a Wii game to date.
I'm going to hate it if the only Resident Evil games we get on the Wii are rail shooters and Cube ports.
Rail shooters have been done to death on the Wii. We already have Ghost Squad, House of the Dead 2 & 3, Umbrella Chronicles, House of the Dead Overkill, and we have Dead Space Extraction and Darkside Chronicles coming up soon. We get it, the Wii is a good console for rail shooters. But it can also be a good console for OTHER genres as well.
Think of how spot on the controls for RE4 Wii were. Keep in mind that the original game wasn't even made with the Wiimote in mind and it's still one of the best controls in a Wii game to date.
I'm going to hate it if the only Resident Evil games we get on the Wii are rail shooters and Cube ports.
July 8, 2009 at 5:09 pm
@*WhatCD*
"Why do people keep saying 'oh I buy games based on my own tastes'? No offense, but that's what nearly eeeeeeeveryone does, bro - doesn't really make anyone special. "
It has nothing to do with being 'special'. "My own tastes", even though it's hard for you to understand in a subtle way, is simply my own subtle 'point of view' when it comes to buying and playing the games I want.
"Some people just value different facets of a game more."
@ *referring to bold*
Don't you think I know that? That's what I meant by 'my own tastes', but in 'balance' and not about 'which' is better.
"Why do people keep saying 'oh I buy games based on my own tastes'? No offense, but that's what nearly eeeeeeeveryone does, bro - doesn't really make anyone special. "
It has nothing to do with being 'special'. "My own tastes", even though it's hard for you to understand in a subtle way, is simply my own subtle 'point of view' when it comes to buying and playing the games I want.
"Some people just value different facets of a game more."
@ *referring to bold*
Don't you think I know that? That's what I meant by 'my own tastes', but in 'balance' and not about 'which' is better.
July 8, 2009 at 5:18 pm
i've already beaten the game so i don't care
but other than hd visuals and maybe the amount of characters on screen (was it really that much of a bump up from re4? i dunno)
what exactly would be missing? the grinder is going to prove co op is possible with the wii
i wouldn't exactly say RE5 is the best example of next gen AI, though for some reason team mate AI has always sucked
"It took Nintendo nearly 3 years to even get the control 1:1 like they suggested"
when was 1:1 suggested again?
but other than hd visuals and maybe the amount of characters on screen (was it really that much of a bump up from re4? i dunno)
what exactly would be missing? the grinder is going to prove co op is possible with the wii
i wouldn't exactly say RE5 is the best example of next gen AI, though for some reason team mate AI has always sucked
"It took Nintendo nearly 3 years to even get the control 1:1 like they suggested"
when was 1:1 suggested again?
July 8, 2009 at 5:21 pm
RE5 was trash. I would care about a Wii version if them remaking it from the ground up to deal with the Wii's bad graphics allowed them to learn from their mistakes and make an enjoyable game.
July 8, 2009 at 5:22 pm
THIS AGAIN?!
Capcom, please stop carrot-dangling Wii owners with your false hope.
First this, then SF4. Although it is very considerate of you for Wii fans. But you need to stop this already.
Capcom, please stop carrot-dangling Wii owners with your false hope.
First this, then SF4. Although it is very considerate of you for Wii fans. But you need to stop this already.
July 8, 2009 at 5:38 pm
Dang. I just bought the overpriced game for my brother's PS3 which I hardly get a chance to play.
July 8, 2009 at 5:42 pm
@Burgers
"From all accounts RE5 is a better game than The Conduit,"
Conduit is better in the user interface category, not to mention having a better paced plot and doesn't have race insensitivity like RE5 did. Seeing as HVS is a small developer who couldn't give the Conduit the budget it deserved, that's a major accomplishment.
@Burgers
"There IS a generational gap here, regardless of how well the Wii is selling."
There is something else you and 99% of everyone forgets; there is such a thing as overshooting. Fact is both the 360 and PS3 overshot, which enabled Nintendo to disrupt them with the Wii.
Also, you're thinking very narrow minded. The Wii is a generation ahead of the 360 and PS3 in one major area; user interface. So far over 50 million people have stated that they enjoy the new values more than the old ones.
"From all accounts RE5 is a better game than The Conduit,"
Conduit is better in the user interface category, not to mention having a better paced plot and doesn't have race insensitivity like RE5 did. Seeing as HVS is a small developer who couldn't give the Conduit the budget it deserved, that's a major accomplishment.
@Burgers
"There IS a generational gap here, regardless of how well the Wii is selling."
There is something else you and 99% of everyone forgets; there is such a thing as overshooting. Fact is both the 360 and PS3 overshot, which enabled Nintendo to disrupt them with the Wii.
Also, you're thinking very narrow minded. The Wii is a generation ahead of the 360 and PS3 in one major area; user interface. So far over 50 million people have stated that they enjoy the new values more than the old ones.
July 8, 2009 at 6:01 pm
@Kirbylol
I would say no, because controls don't make up for the fact the Conduit is nearly 10 years too late effort on the Wii.
Savor up the control novelty for the time being, much like people did with Twilight Princess' sword combat. Eventually it will wear off and you'll be left with a primitive online environment and a passable control scheme.
I find it a bit funny and a bit sad you trash-talk a game like RE5 with incredible production values to something like the Conduit.
I mean, just who do you think you are to compare an ancient FPS like the Conduit to RE5 a survival horror action game?
Baffles the mind really. It holds about a what, 88% at MetaCritic/GameRanking? Where does the Conduit sit at? Keep talking big boy.
As for the race issue, I know you're just throwing fuel into the fire just for the hell of it. Because only a certified idiot would actually be dense enough to mention racism when the previous RE took place in Europe with Spaniards with absolutely no objection.
You're also probably not black yet somehow you feel compelled for whatever reason to share with the world how incredibly asspained you are over Chris shooting black people in the African continent.
I mean, there are tons of black people playing RE5 over WiFi I met who didn't get bent out of shape over this. And no civil suit has been filed over racism so I really don't know where you get off making such assertions. Oh well.
The path of the Wii only hardcore gamer is a tough one, one must sacrifice the basic principles of common-sense to fully realize the vision of "Innovation".
I also own a Wii and Ps3, so one less counter-point for you.
I would say no, because controls don't make up for the fact the Conduit is nearly 10 years too late effort on the Wii.
Savor up the control novelty for the time being, much like people did with Twilight Princess' sword combat. Eventually it will wear off and you'll be left with a primitive online environment and a passable control scheme.
I find it a bit funny and a bit sad you trash-talk a game like RE5 with incredible production values to something like the Conduit.
I mean, just who do you think you are to compare an ancient FPS like the Conduit to RE5 a survival horror action game?
Baffles the mind really. It holds about a what, 88% at MetaCritic/GameRanking? Where does the Conduit sit at? Keep talking big boy.
As for the race issue, I know you're just throwing fuel into the fire just for the hell of it. Because only a certified idiot would actually be dense enough to mention racism when the previous RE took place in Europe with Spaniards with absolutely no objection.
You're also probably not black yet somehow you feel compelled for whatever reason to share with the world how incredibly asspained you are over Chris shooting black people in the African continent.
I mean, there are tons of black people playing RE5 over WiFi I met who didn't get bent out of shape over this. And no civil suit has been filed over racism so I really don't know where you get off making such assertions. Oh well.
The path of the Wii only hardcore gamer is a tough one, one must sacrifice the basic principles of common-sense to fully realize the vision of "Innovation".
I also own a Wii and Ps3, so one less counter-point for you.
July 8, 2009 at 6:23 pm
@TripleWordScore
Ha ha ha. I don't know if it was that bad, but your comment was hilarious.
This is why I wish Nintendo would have just made a beefier system. I understand that it keeps costs down and therefor they can sell them to more people, but as someone who's willing to spend a lot of money on a Nintendo system I wish it was beefier.
Ha ha ha. I don't know if it was that bad, but your comment was hilarious.
This is why I wish Nintendo would have just made a beefier system. I understand that it keeps costs down and therefor they can sell them to more people, but as someone who's willing to spend a lot of money on a Nintendo system I wish it was beefier.
July 8, 2009 at 6:33 pm
@Mister M
The Wii's hardware being "inferior" is one of its strongest assets, and the main reason why it's selling so well. Nintendo was wise not to overshoot the needs of the consumers like Sony and Microsoft did.
The Wii's hardware being "inferior" is one of its strongest assets, and the main reason why it's selling so well. Nintendo was wise not to overshoot the needs of the consumers like Sony and Microsoft did.
July 8, 2009 at 6:43 pm
honestly a basic re4 skin-into re5 with a little bit of bloom here and there would have fooled the vast majority
but it doesn't matter i read that comment as RE5 another light gun edition , and i just don't care
don't understand why all hardcore gamers keep clinging to the notion that if nintendo made its system beefier it would have . Gamecube anyone ? guitar hero a very multiplayer local game did not appear on it while at the same time the lego star wars game made a killing on gamecube .
So basically even beefier the wii would not get any RE5 because then 3rd parties will just talk about the casual(ex kiddy) audience or the over importance of nintendo title(true but they are just better). Or they could even go further and mention than wiihd title would not receive the fraction of a ps3360game coverage on the press/blogs/forum(bionic commando)
but it doesn't matter i read that comment as RE5 another light gun edition , and i just don't care
don't understand why all hardcore gamers keep clinging to the notion that if nintendo made its system beefier it would have . Gamecube anyone ? guitar hero a very multiplayer local game did not appear on it while at the same time the lego star wars game made a killing on gamecube .
So basically even beefier the wii would not get any RE5 because then 3rd parties will just talk about the casual(ex kiddy) audience or the over importance of nintendo title(true but they are just better). Or they could even go further and mention than wiihd title would not receive the fraction of a ps3360game coverage on the press/blogs/forum(bionic commando)
July 8, 2009 at 6:54 pm
It's pretty much not debatable at this point whether or not "waggle" is the future. It is. Get used to it.
As for Resident Evil 5 on Wii, no thanks. Game was overall inferior to Resident Evil 4. Its only saving graces are things that Capcom would be too lazy to keep when porting it over to the Wii, anyways.
As for these Conduit vs. Resident Evil 5 arguments... what's with them? They're not even in the same genre.
I mean, just compare it to other first-person shooters. The only really good thing about the Conduit is its control system. Nothing else about it is actually spectacular. A generic shooter with no local multiplayer, and a singer-player campaign that leaves much to be desired.
As such, even with a better control scheme, there's little incentive to play the game over games like, say, Halo, Goldeneye, Gears of War, Half-Life, Counter-Strike, et cetera. Shooters have already sold well on the Wii, though, showing a demand for such games, and though sci-fi games are generic to FPS games, one hasn't been made for the Wii yet, so I could still see the game doing well (but I suppose that's besides the point).
I really hope the Conduit does well, because the Grinder shows a lot of promise, content-wise, and if the Conduit does not sell well enough, the Grinder may not be made.
As for Resident Evil 5 on Wii, no thanks. Game was overall inferior to Resident Evil 4. Its only saving graces are things that Capcom would be too lazy to keep when porting it over to the Wii, anyways.
As for these Conduit vs. Resident Evil 5 arguments... what's with them? They're not even in the same genre.
I mean, just compare it to other first-person shooters. The only really good thing about the Conduit is its control system. Nothing else about it is actually spectacular. A generic shooter with no local multiplayer, and a singer-player campaign that leaves much to be desired.
As such, even with a better control scheme, there's little incentive to play the game over games like, say, Halo, Goldeneye, Gears of War, Half-Life, Counter-Strike, et cetera. Shooters have already sold well on the Wii, though, showing a demand for such games, and though sci-fi games are generic to FPS games, one hasn't been made for the Wii yet, so I could still see the game doing well (but I suppose that's besides the point).
I really hope the Conduit does well, because the Grinder shows a lot of promise, content-wise, and if the Conduit does not sell well enough, the Grinder may not be made.
July 8, 2009 at 7:16 pm
No thanks, frankly I want a resident evil that scares me, not Cliche action game 5 featuring Zombies.
Next they'll tell us Bionic Commando is possible on the Wii too.
Give us the multiplatform games at the same time as PS360 and we'll actually consider buying them.
Next they'll tell us Bionic Commando is possible on the Wii too.
Give us the multiplatform games at the same time as PS360 and we'll actually consider buying them.
July 8, 2009 at 7:21 pm
I'm getting Darkside Chronicles. I own two home console systems this gen (Wii and 360), and my taste in games is wide, so I'm plenty pleased with what I get across both platforms.
I already bought RE5 for the 360 earlier this year. Played it, liked it, and later I'll work more on getting the unlockables and achievements. Later this year I will be getting Darkside Chronicles for Wii, and I'll get a different gameplay experience revolving around a continuation of Umbrella Chronicles play style, but with improvements to the graphics, physics, camera (I DO like the shaky cam style, makes the game feel more realistic in first person, and plus I'm a fan of movies like Cloverfeild), and gameplay.
I'm content. Oh yeah, and I'm getting Dead Space: Extraction as well.
It's the battle of the lightgun games! Extraction vs. Darkside Chronicles! New IP vs. established franchise! Fight! *ding ding!*
I already bought RE5 for the 360 earlier this year. Played it, liked it, and later I'll work more on getting the unlockables and achievements. Later this year I will be getting Darkside Chronicles for Wii, and I'll get a different gameplay experience revolving around a continuation of Umbrella Chronicles play style, but with improvements to the graphics, physics, camera (I DO like the shaky cam style, makes the game feel more realistic in first person, and plus I'm a fan of movies like Cloverfeild), and gameplay.
I'm content. Oh yeah, and I'm getting Dead Space: Extraction as well.
It's the battle of the lightgun games! Extraction vs. Darkside Chronicles! New IP vs. established franchise! Fight! *ding ding!*
July 8, 2009 at 7:37 pm
@mick846
"As such, even with a better control scheme, there's little incentive to play the game over games like, say, Halo, Goldeneye, Gears of War, Half-Life, Counter-Strike, et cetera. "
There are many reasons to play the game still over the others, the main one being the others aren't on the wii, it is. Not everyone owns or wants to own the other systems; it might come as a shock to many here, but the 360 and PS3 are UNATTRACTIVE to the expanded audience and once lapsed gamers, who now make up the vast majority of the consumers.
"As such, even with a better control scheme, there's little incentive to play the game over games like, say, Halo, Goldeneye, Gears of War, Half-Life, Counter-Strike, et cetera. "
There are many reasons to play the game still over the others, the main one being the others aren't on the wii, it is. Not everyone owns or wants to own the other systems; it might come as a shock to many here, but the 360 and PS3 are UNATTRACTIVE to the expanded audience and once lapsed gamers, who now make up the vast majority of the consumers.
July 8, 2009 at 8:18 pm
@NormalGamer
oh, I understand now.
@Kirbylol
Perhaps Sony overshot with the PS3, but as far as pricing and availability goes, Microsoft didn't really 'overshoot' things - they're following a pretty similar pricing model to what systems in years passed have, even with the myriad of features that many gamers may not need.
One of the reasons the Wii is doing so well is because we've reached a stage in society where gaming isn't looked down upon as it used to be. Combine that with the Wii's library, which appeals to a pretty broad audience, and you've got a recipe for success. So, yeah, Nintendo did disrupt MS and Sony with the Wii, but that's not to say that MS and Sony priced or overshot themselves out of their own target audience - just that Nintendo has been able to tap into a relatively unexplored market with the Wii.
One more thing - you keep championing these 'new values' and the control scheme, but as a long time gamer, I haven't played too many games that really prove to me that the Wii Remote is the future. Again, there are great examples of games that do it right, but are they really worth the eventual tradeoff? Unified online systems, gone. Visual splendor, gone. Features, modes, etc. gooone. A lot of time, that's a developer problem, but the limitations one inherits when choosing to develop for the Wii certainly don't help things out.
Please don't get me wrong - I'm one of the folks who understands wholeheartedly that there's an audience other than myself and folks like me, and the Wii is perfect for them, but for folks who are pulled into games by more than interesting and new control schemes, the other systems have a lot to offer me that the Wii can't. I bought the Wii to get experiences that I can't find on the other two systems, games like Galaxy and MP3, like Boom Blox and like MadWorld. Games like The Conduit certainly have their market, but I'd much rather see more games that really show off what the Wii alone can do, rather than show off where its limits are.
Basically, what I'm saying is that the Wii Remote has so much potential, and it's been shown that when utilized correctly, it's a great control method... It'd be cool to have stronger hardware under the hood to back it up, though, so we can have the best of both worlds. As great as The Conduit controls, it just doesn't work out for me in other areas - for those who only own the Wii or simply love the control scheme, more power to ya, but with games like Call of Duty 4 or Killzone 2 and so on, they may not have the Wii Remote, but they have a good bit else to fall back on.
oh, I understand now.
@Kirbylol
Perhaps Sony overshot with the PS3, but as far as pricing and availability goes, Microsoft didn't really 'overshoot' things - they're following a pretty similar pricing model to what systems in years passed have, even with the myriad of features that many gamers may not need.
One of the reasons the Wii is doing so well is because we've reached a stage in society where gaming isn't looked down upon as it used to be. Combine that with the Wii's library, which appeals to a pretty broad audience, and you've got a recipe for success. So, yeah, Nintendo did disrupt MS and Sony with the Wii, but that's not to say that MS and Sony priced or overshot themselves out of their own target audience - just that Nintendo has been able to tap into a relatively unexplored market with the Wii.
One more thing - you keep championing these 'new values' and the control scheme, but as a long time gamer, I haven't played too many games that really prove to me that the Wii Remote is the future. Again, there are great examples of games that do it right, but are they really worth the eventual tradeoff? Unified online systems, gone. Visual splendor, gone. Features, modes, etc. gooone. A lot of time, that's a developer problem, but the limitations one inherits when choosing to develop for the Wii certainly don't help things out.
Please don't get me wrong - I'm one of the folks who understands wholeheartedly that there's an audience other than myself and folks like me, and the Wii is perfect for them, but for folks who are pulled into games by more than interesting and new control schemes, the other systems have a lot to offer me that the Wii can't. I bought the Wii to get experiences that I can't find on the other two systems, games like Galaxy and MP3, like Boom Blox and like MadWorld. Games like The Conduit certainly have their market, but I'd much rather see more games that really show off what the Wii alone can do, rather than show off where its limits are.
Basically, what I'm saying is that the Wii Remote has so much potential, and it's been shown that when utilized correctly, it's a great control method... It'd be cool to have stronger hardware under the hood to back it up, though, so we can have the best of both worlds. As great as The Conduit controls, it just doesn't work out for me in other areas - for those who only own the Wii or simply love the control scheme, more power to ya, but with games like Call of Duty 4 or Killzone 2 and so on, they may not have the Wii Remote, but they have a good bit else to fall back on.
July 8, 2009 at 8:22 pm
i'm sure they could do the whole game, but at what cost? no matter what anyone wants to say, it would be a MAJOR step down from the real version.
July 8, 2009 at 8:24 pm
Well, I do have a 360, but after all these comments being made. I still want a Wii version. C'mon, IR-aiming over shiny graphics anyday.
July 8, 2009 at 8:25 pm
I wonder if Darkside Chronicles will bring back the "WARNING: This game contins scenes of explict violence and gore" like the older games. I think Umbrella Chronicles was the first to lack that screen (correct me if I'm wrong, I haven't played it recently), and I know RE5 didn't have it. Did RE5 have the start up voice saying "RESIDENT EVIL" when you start a new game or load a file? It's been about 2 months since I last played the game and I'm currently not at the house where my Wii and 360 are.
July 8, 2009 at 8:36 pm
@Eternal Rain
Yes, it did. I was also playing REmake the other day and it had it as well, the DS RE voice is pretty bad.
Yes, it did. I was also playing REmake the other day and it had it as well, the DS RE voice is pretty bad.
July 8, 2009 at 8:39 pm
I would consider a purchase of RE5 Wii edition as long as it isnt anything like Dead rising. Please Capcom, if you do decide to port it over to Wii then Do a good job.
July 8, 2009 at 8:47 pm
@MrBubbles
Ah, okay thanks. Just had a small brain lapse (common thing for me >_>). Interesting fact: the "RESIDENT EVIL" voice in the PS1 version of RE3 and the Gamecube port sound different from each other. PS1 version sounded more... "robotic." Gamecube port sounded more like the voice from REmake. Don't know why they changed it, guess they just told the guy "hey go ahead and do it for RE3 as well for the hell of it, we're porting it to the Gamecube later anyway."
Also, Code Veronica X on Gamecube used the same voice clip from REmake. I don't know if the PS2 version had it too since I never played that version (I got into RE on the Gamecube so I own all of the Gamecube ports of the older games).
Ah, okay thanks. Just had a small brain lapse (common thing for me >_>). Interesting fact: the "RESIDENT EVIL" voice in the PS1 version of RE3 and the Gamecube port sound different from each other. PS1 version sounded more... "robotic." Gamecube port sounded more like the voice from REmake. Don't know why they changed it, guess they just told the guy "hey go ahead and do it for RE3 as well for the hell of it, we're porting it to the Gamecube later anyway."
Also, Code Veronica X on Gamecube used the same voice clip from REmake. I don't know if the PS2 version had it too since I never played that version (I got into RE on the Gamecube so I own all of the Gamecube ports of the older games).
July 8, 2009 at 8:55 pm
@thisboywillbreak
'Have you even played a 360 or PS3? Waggle is the future? It took Nintendo nearly 3 years to even get the control 1:1 like they suggested. And now we're hearing in some games it isn't even 1:1 WITH WM+.'
um.....yeah, motion controls are the future. were you asleep @ E3 this year when MS introduced natal, and sony introduced a nameless motion control system? so yeah, ms and sony are a generation behind. with their new hardware upgrades in about a year or more they are attempting to play catch up in the user interface aspect of video games.
on a more related note to the article, everyone should know by now, a RE5 port would be fruitless. games made from the ground up that takes advantages of the strengths of the wii are the games people want. capcom does need to be grilled for the lack of some efforts on the wii. i applaud them for the RE4 port, and the first RE chronicles game. but left for dead was a poor effort. and instead of a chronicles 2 game, in which everyone must be dead tired of rails shooters on wii by now, they could have done another RE spinoff in the vein of RE4. that would have been the smart thing to do.
i don't see why they couldn't do some kind of online coop for a RE third person shooter for the wii. i mean come on, grinder is going to have 4 player coop. i don't want to hear any more lame excuses from capcom frankly. if someone else can do it, so can they. the key word here is effort.
'Have you even played a 360 or PS3? Waggle is the future? It took Nintendo nearly 3 years to even get the control 1:1 like they suggested. And now we're hearing in some games it isn't even 1:1 WITH WM+.'
um.....yeah, motion controls are the future. were you asleep @ E3 this year when MS introduced natal, and sony introduced a nameless motion control system? so yeah, ms and sony are a generation behind. with their new hardware upgrades in about a year or more they are attempting to play catch up in the user interface aspect of video games.
on a more related note to the article, everyone should know by now, a RE5 port would be fruitless. games made from the ground up that takes advantages of the strengths of the wii are the games people want. capcom does need to be grilled for the lack of some efforts on the wii. i applaud them for the RE4 port, and the first RE chronicles game. but left for dead was a poor effort. and instead of a chronicles 2 game, in which everyone must be dead tired of rails shooters on wii by now, they could have done another RE spinoff in the vein of RE4. that would have been the smart thing to do.
i don't see why they couldn't do some kind of online coop for a RE third person shooter for the wii. i mean come on, grinder is going to have 4 player coop. i don't want to hear any more lame excuses from capcom frankly. if someone else can do it, so can they. the key word here is effort.
July 8, 2009 at 9:51 pm
For some reason reading that quote just makes me even more infuriated at Capcom. 
Capcom, all I want is a RE4 type of game for the Wii and that hasn't been watered down for the casual. Just make it happen... and that is not RE5. Something original if possible.
Heck, I own a PS3 and I still yet to get RE5,, mainly because I just can't go back to playing RE with a regular controller.
I played the demo... and it was so freaking bland.. I had to force myself to finish it.
Capcom, all I want is a RE4 type of game for the Wii and that hasn't been watered down for the casual. Just make it happen... and that is not RE5. Something original if possible.
Heck, I own a PS3 and I still yet to get RE5,, mainly because I just can't go back to playing RE with a regular controller.
I played the demo... and it was so freaking bland.. I had to force myself to finish it.
July 8, 2009 at 11:04 pm
Less power = inability to compute complex NPC AI = RE5 on Wii most likely without Sheva = the game is finally PLAYABLE!
Although I am a huge RE fan, this was the first game in the series I actually hated, simply because of that stupid person...
Although I am a huge RE fan, this was the first game in the series I actually hated, simply because of that stupid person...
July 8, 2009 at 11:34 pm
@Laice Aterna
What the HELL are you talking about? Sheva is 100x WAY more better than Ashley in every conceivable way.
What the HELL are you talking about? Sheva is 100x WAY more better than Ashley in every conceivable way.
July 8, 2009 at 11:44 pm
I can't understand why people are still angry about this. RE5, from the point it was unveiled, promised to showcase amazing graphics. Graphics only capable on PS3 and 360. It's not Capcom's fault that Nintendo came out with an underpowered console. RE4 was good because it was a port of a pre-existing GREAT game on similar hardware. Wii Owners should take what they're given ie. Darkside Chronicles rather then whine about not getting ports that would probably suck anyway (Dead Rising)
Personally I'd rather a second Okami game.
Personally I'd rather a second Okami game.
July 8, 2009 at 11:59 pm
Capcom sucks. All they do is give the Wii good games like Tatsunoko vs. Capcom.
Whatever. Watered down ports suck. Don't bring RE5 to the Wii.
Whatever. Watered down ports suck. Don't bring RE5 to the Wii.
July 9, 2009 at 12:11 am
I could give a rat's ass about Resident Evil no matter what console it's on. All I want to see is Capcom actually try on the Wii. All this blathering on about the Wii being underpowered is irrelevent since they were able to make quality PS2 games just fine not too long ago.
July 9, 2009 at 12:41 am
I can clearly see where is capcom heading... They have chance to either focus on two similar next gen consoles, where they could make one game and sell it on two systems. As a bonus, the audience on these systems will appriciate their game, because hardcore likes hardcore. Or they can make their game on less powerfull hardware, which sold a bit more than those two other cons combined, but only because it is targetting casual players, like people who never played any games before > they won't like hardcore zombie slaughter > they will sell less > they won't be able to keep up with other companies, who went the way of shiny graphics and high computing power.
Seriously wake up, why would anyone create games for Wii, when all they need to do, is give us a gimmick of a game, with no depth, only because they don't have to try so hard, since there is no competition.
THat is why THe Conduit, totaly average game which deserves rating around 7 and only thanks to it's controling scheme, is such a big hit. BECAUSE there is nothing else (ok, except for WoW, great, 2 FPS for online multiplayer, one is x years old, the other is average, GOGO POWER RANGERS).
Seriously wake up, why would anyone create games for Wii, when all they need to do, is give us a gimmick of a game, with no depth, only because they don't have to try so hard, since there is no competition.
THat is why THe Conduit, totaly average game which deserves rating around 7 and only thanks to it's controling scheme, is such a big hit. BECAUSE there is nothing else (ok, except for WoW, great, 2 FPS for online multiplayer, one is x years old, the other is average, GOGO POWER RANGERS).
July 9, 2009 at 1:28 am
Heh... I hate this man... Hate him so much. "A gun shooting game .. makes more sense."
Please explain. Oh wait, you can't, because you're a moron looking for excuses.
I've nothing against Capcom, love them for their fighting games/Mega Man 9 and so many others they've delivered on this gen... but, fu¢ksake - RE5 *sucked* compared to RE4, and RE4's graphics were BLOODY GOOD ENOUGH. There's no excuse, other than sheer laziness, that they can't make an original RE game for Wii using RE4's engine.
It would have AMAZING controls, and could be an AMAZING game, but they're too busy spouting BS to bother.
Please explain. Oh wait, you can't, because you're a moron looking for excuses.
I've nothing against Capcom, love them for their fighting games/Mega Man 9 and so many others they've delivered on this gen... but, fu¢ksake - RE5 *sucked* compared to RE4, and RE4's graphics were BLOODY GOOD ENOUGH. There's no excuse, other than sheer laziness, that they can't make an original RE game for Wii using RE4's engine.
It would have AMAZING controls, and could be an AMAZING game, but they're too busy spouting BS to bother.
July 9, 2009 at 1:47 am
Would it be like Chop Til You Drop? Because that was a good idea, Capcom.
As for the whole RE4 vs. RE5, meh! Give me RE2 any day. Far better than them both.
As for the whole RE4 vs. RE5, meh! Give me RE2 any day. Far better than them both.
July 9, 2009 at 4:51 am
I don't care about RE5, it is lacklustre compared to RE4 in every way and there is MUCH better co-op gameplay out there.
The Wii can do EVERY graphical effect that the HD consoles can, Capcom don't know this because they are ignorant and never even invested all that much in the Gamecube either.
RE5 could EASILY be made on the Wii at a 480p resolution. The Conduit is far more advanced in terms of technology, HVS actually put their heart into something even though they have none of the money Capcom do.
Those that are comparing the 2 games in terms of quality are stupid, there are so many factors...
The Wii can do EVERY graphical effect that the HD consoles can, Capcom don't know this because they are ignorant and never even invested all that much in the Gamecube either.
RE5 could EASILY be made on the Wii at a 480p resolution. The Conduit is far more advanced in terms of technology, HVS actually put their heart into something even though they have none of the money Capcom do.
Those that are comparing the 2 games in terms of quality are stupid, there are so many factors...
July 9, 2009 at 4:51 am
@Kirbylol
*ahem*
"Shooters have already sold well on the Wii, though, showing a demand for such games, and though sci-fi games are generic to FPS games, one hasn't been made for the Wii yet, so I could still see the game doing well (but I suppose that's besides the point)."
I've already addressed your supposed argument. And I disagree with it. If the expanded audience was not interested in the content of this sort of game on other consoles, then they would not be interested in what is basically a game trying to compete with such games head-on. Their game shows a mostly red-ocean approach, and if they wanted to grow the market and appeal to non-players of the genre, they should have gone blue ocean.
The fact that they put it on the Wii was a good move, however, as it would not have had a chance anywhere else. Interest in Wii shooters are certainly there, and HVS took advantage of that. But that's their only real differentiating move. The game being on the Wii is its only value. There's nothing else about the Conduit that really creates value when compared with other shooters. And lack of local multiplayer was a really poor choice, as the Wii audience loves local multiplayer.
I mean, you can play the "expanded audience" card if you want, but I feel that HVS did a poor job trying to appeal to that expanded audience. Sure, they created the game for the Wii, but they played by conventional rules while doing so.
*ahem*
"Shooters have already sold well on the Wii, though, showing a demand for such games, and though sci-fi games are generic to FPS games, one hasn't been made for the Wii yet, so I could still see the game doing well (but I suppose that's besides the point)."
I've already addressed your supposed argument. And I disagree with it. If the expanded audience was not interested in the content of this sort of game on other consoles, then they would not be interested in what is basically a game trying to compete with such games head-on. Their game shows a mostly red-ocean approach, and if they wanted to grow the market and appeal to non-players of the genre, they should have gone blue ocean.
The fact that they put it on the Wii was a good move, however, as it would not have had a chance anywhere else. Interest in Wii shooters are certainly there, and HVS took advantage of that. But that's their only real differentiating move. The game being on the Wii is its only value. There's nothing else about the Conduit that really creates value when compared with other shooters. And lack of local multiplayer was a really poor choice, as the Wii audience loves local multiplayer.
I mean, you can play the "expanded audience" card if you want, but I feel that HVS did a poor job trying to appeal to that expanded audience. Sure, they created the game for the Wii, but they played by conventional rules while doing so.
July 9, 2009 at 6:37 am
I think this is a weak attempt at putting out a fire with bad PR.
Before Capcom released RE5 on the HD console, we heard about the Wii not even able to do the title screen; this was a signal from Capcom that Wii-owning Resident Evil fans should just go buy an HD console to get the game. This goes back to the beginning of the generation when the industry thought gamers would buy both: an HD console for serious gaming, and the Wii for wacky motion-controlled stuff. Capcom believed it, and were trying to force the market to adopt to this notion.
Now that the game is actually out, they still had Wii gamers coming to them asking for a Wii port, either refusing to buy the HD game, or having played it--and hating it--wanted a proper Resident Evil game on Wii. The market pushed back. Without a proper Resident Evil game in development--or too early in development to talk about--and only spin-offs and remakes in the near future, Capcom was facing an army of Wii owners who were getting frustrated with the lack of support. Saying that the Wii could handle RE5 is an attempt to buy them some time, to replace some of that frustration with hope, before it turns to anger, and then hate.
Capcom should be more upfront with their Wii plans; if they're not going to put an original, proper RE game on the Wii, then say so, so Wii owners can ditch them and look for something else. Of course, I doubt Capcom wants to do that, since they want people to buy those spin-offs on the Wii, but what good is having fans if they revolt? Wouldn't it be better to let them go, and then try to win them back when you're ready, than to keep them caged up, while you have nothing worthwhile to offer?
Before Capcom released RE5 on the HD console, we heard about the Wii not even able to do the title screen; this was a signal from Capcom that Wii-owning Resident Evil fans should just go buy an HD console to get the game. This goes back to the beginning of the generation when the industry thought gamers would buy both: an HD console for serious gaming, and the Wii for wacky motion-controlled stuff. Capcom believed it, and were trying to force the market to adopt to this notion.
Now that the game is actually out, they still had Wii gamers coming to them asking for a Wii port, either refusing to buy the HD game, or having played it--and hating it--wanted a proper Resident Evil game on Wii. The market pushed back. Without a proper Resident Evil game in development--or too early in development to talk about--and only spin-offs and remakes in the near future, Capcom was facing an army of Wii owners who were getting frustrated with the lack of support. Saying that the Wii could handle RE5 is an attempt to buy them some time, to replace some of that frustration with hope, before it turns to anger, and then hate.
Capcom should be more upfront with their Wii plans; if they're not going to put an original, proper RE game on the Wii, then say so, so Wii owners can ditch them and look for something else. Of course, I doubt Capcom wants to do that, since they want people to buy those spin-offs on the Wii, but what good is having fans if they revolt? Wouldn't it be better to let them go, and then try to win them back when you're ready, than to keep them caged up, while you have nothing worthwhile to offer?
July 9, 2009 at 8:05 am
Eh... so NOW, they are THINKING about bringing that mediocre game to the Wii...
Screw you Capcom. We don't give a s*** anymore.
Screw you Capcom. We don't give a s*** anymore.
July 9, 2009 at 8:14 am
Eh whatever. Haven't we gotten to the point now where we all realize that Capcom honestly doesn't care for us?
July 9, 2009 at 8:21 am
@VederJuda
This situation is why I bought a Ps3 last December, because I ~knew~ Capcom would pull this stunt with us.
They don't have anything to show for right now and they don't want to cannibalize the sales of the 2nd rail shooter by announcing REmake 2 or what have you.
There are also 4 types of Wii fans here:
1) The trolls who don't like Resident Evil 5.
2) The Wii fans who don't care at all over RE.
3) The Wii fans who DO want a proper RE5 spin-off/port/whatever on the Wii. Also includes RE5 fans who want to double-dip the experience and get more out of the current formula.
4) The disappointed RE5 fans who would prefer something different.
You could count me for 3, if Capcom really does something nice for RE5 on the Wii it'll mean Merc mode with 2 players over WiFi or Offline. Really would be so awesome to play.
Notice how the difference between #1 and #4 are you can be disappointed in RE5 but you don't have to be an absolute asshat over it. Calling it trash is borderline retarded.
This situation is why I bought a Ps3 last December, because I ~knew~ Capcom would pull this stunt with us.
They don't have anything to show for right now and they don't want to cannibalize the sales of the 2nd rail shooter by announcing REmake 2 or what have you.
There are also 4 types of Wii fans here:
1) The trolls who don't like Resident Evil 5.
2) The Wii fans who don't care at all over RE.
3) The Wii fans who DO want a proper RE5 spin-off/port/whatever on the Wii. Also includes RE5 fans who want to double-dip the experience and get more out of the current formula.
4) The disappointed RE5 fans who would prefer something different.
You could count me for 3, if Capcom really does something nice for RE5 on the Wii it'll mean Merc mode with 2 players over WiFi or Offline. Really would be so awesome to play.
Notice how the difference between #1 and #4 are you can be disappointed in RE5 but you don't have to be an absolute asshat over it. Calling it trash is borderline retarded.
July 9, 2009 at 8:53 am
@MrBubbles
I liked RE5, but it had the same issue as the new Banjo-Kazooie. It just wasn't a real part of the series...
I liked RE5, but it had the same issue as the new Banjo-Kazooie. It just wasn't a real part of the series...
July 9, 2009 at 10:15 am
@Dr_Peace
"The Wii can do EVERY graphical effect that the HD consoles can"
It really can't, and I think you're only saying this because of the long list of technical terms HVS had been using in their status updates and dev diaries.
The Wii can do a lot more than folks thought it could, but do you really think that it can do EVERYTHING that the other two consoles can do? I'm doubting that seriously.
If you honestly think that The Conduit has more impressive tech than Resident Evil 5... well, I don't even know what to say to that.
Resident Evil 5 could easily work on the Wii, as far as gameplay goes, but you can't talk like it would look like the same game 'just in 480p!' because it wouldn't.
(oh and I find it a bit funny that this company that 'never invested much in the Gamecube anyway' ended up putting out the GC's best looking game)
"The Wii can do EVERY graphical effect that the HD consoles can"
It really can't, and I think you're only saying this because of the long list of technical terms HVS had been using in their status updates and dev diaries.
The Wii can do a lot more than folks thought it could, but do you really think that it can do EVERYTHING that the other two consoles can do? I'm doubting that seriously.
If you honestly think that The Conduit has more impressive tech than Resident Evil 5... well, I don't even know what to say to that.
Resident Evil 5 could easily work on the Wii, as far as gameplay goes, but you can't talk like it would look like the same game 'just in 480p!' because it wouldn't.
(oh and I find it a bit funny that this company that 'never invested much in the Gamecube anyway' ended up putting out the GC's best looking game)
July 9, 2009 at 11:38 am
@Unknownsage
I have to disagree. RE5 felt exactly like RE4 but with very few changes. The removal of the typewriter is the only real difference making it 'less RE' than RE4.
Meanwhile, RE5 has 3 main characters from the original RE, mentions Leon, mentions Umbrella, has Spencer (for the first time), mentions Tricell (which is officially related thanks to Degeneration), has Lickers, has zombies (on a conveyor belt), had an enemy similar to Chimera, and the partner system was similar to RE0 (but you can't control Sheva).
That's a lot of similar RE things, none of which RE4 have.
Also, to everyone complaining about Sheva, I honestly forgot she was in the game until the end. I gave her the caddle prod thing and never acknowledged her again. I don't know what you guys did that made you fail so hard.
I have to disagree. RE5 felt exactly like RE4 but with very few changes. The removal of the typewriter is the only real difference making it 'less RE' than RE4.
Meanwhile, RE5 has 3 main characters from the original RE, mentions Leon, mentions Umbrella, has Spencer (for the first time), mentions Tricell (which is officially related thanks to Degeneration), has Lickers, has zombies (on a conveyor belt), had an enemy similar to Chimera, and the partner system was similar to RE0 (but you can't control Sheva).
That's a lot of similar RE things, none of which RE4 have.
Also, to everyone complaining about Sheva, I honestly forgot she was in the game until the end. I gave her the caddle prod thing and never acknowledged her again. I don't know what you guys did that made you fail so hard.
July 9, 2009 at 1:09 pm
@thisboywillbreak
I agree! Even though I like the older slower games better where you had puzzles to solve and less action.
I agree! Even though I like the older slower games better where you had puzzles to solve and less action.
July 9, 2009 at 1:56 pm
Capcom, just admit that you used a heavily modified version of the RE4 engine. We saw the comparison videos before the game was released and it's pretty fishy that most of the animations were exactly the same.
July 9, 2009 at 8:20 pm
@MoldyClay
Just because RE5 has more classic RE things doesn't make it a true RE experience.
RE is foremost a survival horror game. And that's what RE4 foremost was. Yeah it wasn't very scary but the overall atmosphere of the world in the game was alot more horror themed. And there was the fact that Leon was pretty much alone(Ashley didn't help)and facing impossible odds.
Where as in RE5 we play as Chris who is fighting swarms of zombies also but he is never in impossible situations. You pretty much get so much ammo in this game there's no reason to preserve(like in RE4). And it removes the whole survival element. Instead it's more like Gears of War where your basically just kicking but the whole time, never fearing what's around the corner. And speaking of fear, there wasn't those big "OMG!" moments like with RE4 scares. Examples: Seeing the woman with a spear going through her face, walking through the cemetary with enemies unseen, seeing a Cerberus in the distance, El Gigante emerging, ect. RE5 completely removed the feeling of isolation and survival, it may have Resident Evil characters and creatures but it's not Resident Evil.
Just because RE5 has more classic RE things doesn't make it a true RE experience.
RE is foremost a survival horror game. And that's what RE4 foremost was. Yeah it wasn't very scary but the overall atmosphere of the world in the game was alot more horror themed. And there was the fact that Leon was pretty much alone(Ashley didn't help)and facing impossible odds.
Where as in RE5 we play as Chris who is fighting swarms of zombies also but he is never in impossible situations. You pretty much get so much ammo in this game there's no reason to preserve(like in RE4). And it removes the whole survival element. Instead it's more like Gears of War where your basically just kicking but the whole time, never fearing what's around the corner. And speaking of fear, there wasn't those big "OMG!" moments like with RE4 scares. Examples: Seeing the woman with a spear going through her face, walking through the cemetary with enemies unseen, seeing a Cerberus in the distance, El Gigante emerging, ect. RE5 completely removed the feeling of isolation and survival, it may have Resident Evil characters and creatures but it's not Resident Evil.
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Capcom could still make a damn fine looking RE5 game in 480p for the Wii. Sure, it won't be 720 or 1080p but, that shouldn't be an excuse. But, if they do indeed port RE5 and go about it half-assed, like Dead Rising, then they shouldn't bother at all.
Or just make a brand new Resident Evil adventure that uses a game engine built ground up for the Wii hardware (don't even think about using the 6 year old RE4 Gamecube engine). Do the Wii some justice.
Ah well, at least we have High Voltage Software to keep pushing the Wii hardware and to show lazy ass devs what can be achieved technically if you want to put passion and effort into making a game on the Wii platform.
It's an old dated comment about the Wii not being powerful enough to output good looking games. Sorry, those comments just don't fly anymore. We've seen the crap games with no developer effort and we've seen the impressive games with developer effort. We know what can be done on the Wii hardware. In the hands of the right developer, great looking games (technically, visually and artistically) can be produced on the Wii.
Man, The Grinder can't come soon enough now.