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July 17, 2009 by The News Team
Filed Under: Wii, Nintendo in general
“It’s a continuous evolution. Not all the Wii software requires Motion Plus, so it is appropriate for us to position it as a peripheral. Also, it was not technically feasible for the technology to be realised with such a compact size. The fact we are now being able to sell Motion Plus at this price, at this size, is the result of technological advancements in the field of microelectro-mechanical systems, which took place after Wii launched.” - Shigeru Miyamoto
Long story short, that means we should always be on the lookout for more peripherals. I'm ready for Wii MotionPlusPlus to be shown off at E3 2010!


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Retail price is never a reflection of what it costs the manufacturers. If they can make a profit without complaints about the price, the price will stay the same even as the cost to make them falls.
Just like the Wii doesn't have DVD playback capabilities huh...
@Dr_Peace
He also didn't say the technology wasn't around back then, just not the technology to get WM+ out for the current price and size it is...
As it is the case with the Wii.
I simply believe they cheaped out, nobody knows how much profit they were making with the Wii at launch but I am betting that it could have taken a small hit easily.
This is nintendo in any case, it is part of their philosophy to use the most reliable, cheapest option they can find for hardware.
@coffeewithchess
For the Wii to be able to play a DVD, Nintendo would have had to pay a fee to the DVD Forum. So yes, it was about money.
DVD is nowhere near as important as M+ is now, being cheap hurt the system (even though we do have some great games).
you have to realize this--Nintendo ALWAYS sells their hardware for a profit... and I don't think there's anything wrong with that. Honestly, it just seems more ethical to me, and more sound business-wise
They are in a position to do what they do because they don't think that way.
um thats why he specifically mentions the price. So what dont you believe? Yeah they could have had motion + built in, but it would have been more expensive and larger. And consumers were already complaining about the price of just the wiimote alone. Not to say Nintendo wasnt making a profit already at launch, is another story entirely.
and yes technology does move that fast, as stated by Moore's Law
http://en.wikipedia.org/wiki/Moore%27s_law
I know. Even the Gamecube that was arguably the most powerful console last generation (look at Rogue Squadron, Starfox Adventures, Metroid, Zelda and so on) still made a profit from day 1.
This is a fantastic business decision, but when it undermines your own 'revolution'? It isn't hard to imagine that they have made more profit off the Wii hardware than there has ever been. They wouldn't be losing any money, just getting slightly less profit. Even raising the price of the system wouldn't have made a huge dent in the sales given the demand.
@majestik12
I thought Nintendo were all about breaking trends?
Those are great looking games, but I wouldn't say they're the best looking of last gen (especially with Black, Riddick, GT4 (which ran in 1080i), and GoW2 to compare to.
Still fantastic looking games, though
Working with M+ is also quite "fun"; for as long as it remains accurate, it outputs TONS of data, being absolutely oversensitive (so one's got to limit that via software, although this oversensitivity could prove to be the tipping stone for new, mind-bending ideas, Let's Tap or Ju-On style) but when it starts to "drift", the discrepencies are just as striking as the precision available before.
And that drift is what concerns me. Frankly it's unacceptable. It's like playing SMB1 on the NES and if you play too long the jump button won't function as accurately after a few levels, unless you remember to hold the select button for 5 seconds to sync it back up.
The Wiimote already had its instances where it did not work consistently. That did not provide a lot of fun to my non-gamer dad for example who wondered why sometimes his swings in tennis were simply not registering (or registering backwards). Nintendo should not have allowed the product to come out with this drift -- I only hope that it is not much and exaggurated if anything.
Obviously, albeit oddly enough, the M+ is much, MUCH better suited to hardcore gaming than mindless casual action.
The fact that M+ can calibrate itself just by seeing the sensor bar means that any game in which you have to point at the screen won't be suffering from much issues.
Granted, fighting an endless stream of dudes in WSR will undoubtedly cause the "drifting" to occur, but if you are in, say, Zelda, you could have to point at stuff or simply use your bow. The battles would never carry on for so long in a more fleshed-out game. That or you'd want to use other kinds of attacks, or items.
Wagglefests will still remain wagglefests, however. And I am perfectly fine with that.
July 17, 2009 at 2:38 pm
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I really don't believe his explanation for why the Wiimote didn't have M+ built in from the start. It came down to money, simple as that*
You dont know jack about it - I gueess you believe anything Matt@IGN tells you but Nintendo you are cynical...
Nintendo controllers are always changing and evolving - aint that obvious?
The real questoin to ask is why Sony and MS are so far behind, and why Sony Software could not establish the 6 axis the way Nintendo established the wimote....
"and I don't think there's anything wrong with that. Honestly, it just seems more ethical to me, and more sound business-wise "
Prior to Sony and Microsoft entering the industry, all hardware were sold at a profit. Subsidizing your hardware wasn't something practiced by companies in the industry, because they didn't have the luxury of just being a division of a large corporation that can be bailed out if things go wrong.
If it weren't for Microsoft's and Sony's bail out, SCE and Microsoft Games Studios would have been forced out of business long ago.
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