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A portion of a Wired interview with Nintendo's Denise Kaigler...
Wired.com: Wii sales are slowing down. Do you feel it’s due to the economy? What’s Nintendo’s sales strategy moving forward?
Kaigler: There are a lot of factors when sales go either up or down. And it’s hard to point to any one particular factor. I’ve read reports from analysts that point to any number of factors. What I can say is our launch calendar is very different from 2008 versus 2009, as you know. Last year we had three powerful titles, with Super Smash Bros. Brawl in March, Mario Kart in April and Wii Fit in May. I mean, those are blockbuster titles.
So we had a strong title launch in the first half of 2008, and we have a strong title launch in the second half of 2009. Wii Sports Resort really kicks off the back half of our launch calendar. Like you saw at E3, we have New Super Mario Bros. Wii launching this year and we have Wii Fit Plus launching this year. So with Wii Sports Resort, New Super Mario Bros. Wii and Wii Fit Plus in the back half, that shows that we’ve just got a different launch of what we hope will be blockbuster titles.
Wired.com: So besides a price drop, what do you think will make this the best holiday ever for Nintendo?
Kaigler: We want every holiday to be the best ever for consumers. As I mentioned, we feel good about our back half launch line-up and feel good about some of the key titles. And what Nintendo stands for is making games for everybody. We want casual gamers and core gamers to be satisfied and happy with our titles. It’s our goal to do that, to put titles on the market that appeal to all kinds of gamers of all ages and gaming experience.
Wired.com: Speaking of the hardcore, the sales of hardcore-focused, third-party games — like MadWorld and The Conduit – have had critical acclaim but disappointing sales. Why do you think that is?
Kaigler: You know, I don’t know. It’s hard to say. It could be titles have the same type of sales curve that a lot of Nintendo titles have. A lot of Nintendo titles don’t follow that traditional sales curve where they launch big and then that’s it. Our titles have a long tail. They build in popularity, and this could be the case with, as you mentioned, MadWorld and The Conduit. I’ve played both. I’m not a core gamer, and I found that they were challenging and fun. We’re hopeful that the titles will catch on and that consumers who already have those games will spread the word and others will follow suit there. They’re deep experiences, and they’re very challenging titles, and we certainly like them. But it’s our hope that the games will pick up in popularity and they’ll continue to sell.
Story Feedback
@terryxlr
Not when it comes to sales they don't. They're going to do much better this year than last year. Wii Music and Animal Crossing just don't have the appeal of Wii Sports, Fit, and Mario.
Excitebots didn't sell well because if someone were to chose between a brand like Mario Kart or Excitebikes, then they would almost certainly choose Mario Kart, even though it was released a year prior. If they already have Mario Kart, then the majority of gamers (casual, even though I hate using that term) would probably already be satisfied with what they purchased.
@terryxlr
It doesn't actually bother me. I'm really enjoying Resort and can't wait for New Super Mario Bros. Wii. Next year's going to be fantastic however with Metroid and Galaxy 2. Can't wait to see what else they have in store.
The Conduit didn't sell well because it was very generic. The controls were great but there were plenty of shooters LAST-gen that were better(ex. Half-Life 2).
I think the main issue with the "hardcore" sells is that after the first two years people started noticing a pattern emerging and decided to get one of the two other consoles. So whenever there is the slightest sign of a hardcore game nobody cares.
It's admirable that companies keep supporting it, though. Karma points for Squenix for moving Dragon Quest back to consoles for X.
And Excitebots was sent out to die, it didn't even come out in Europe. >->
Microsoft pretty much requires Achievements in games now.
Sony the same with Trophies.
Nintendo seriously needs some structure and seriously needs to improve their online infrastructure and stop releasing peripherals every 6-12 months.
@Unknownsage
I just played Half-Life 2 and beat it in May. I really didn't enjoy the game.
Good job saying all that like it's fact. It's your opinion, don't act like it's the law.
Seriously, calling MadWorld a casual game? Right, sorry, I forgot about Imagine Babyz, now THAT is hardcore.
*sigh*
Online? Tournaments? Ranking?
"I think core games are having problems because Nintendo doesn't have a structured system for their games like Sony and Microsoft do."
No. A real problem, is how pitifully easy it is to pirate games on the system. Even GoNintendo moderators have confirmed they have modded Wiis, which shows the lack of integrity most of them have.
As far as 3rd parties are concern, they don't try on the system. They put most of their resources and good teams on 360 and PS3 titles, while outsourcing Wii titles to their shovelware/license game developers. It should come to no surprise why many 3rd party titles bomb on the Wii, it's because they are crap (I hate to be so blunt, but it needed to be said that way).
So we have a lackluster lineup of 3rd party games, a drought of 1st party titles, and a community of pirates on par with PSP owners. AND IT HAS TO BE ASKED WHY CORE TITLES DON'T SELL?
MadWorld didn't sell because there was no marketing for it. Oh, and core gamers are cheap bastards who are only willing to support it at the $20 range.
The Conduit is still too early to tell, but if SEGA feels it undersold, than core gamers (and hype) are the ones to blame. It can't be SEGA's fault for marketing, since they've done a great and numerous job with it.
"I think console gaming in general is just dying and won't last another five years."
And the only right commenter here. The core market as we know is dying. It has been dying for years, and it will continue to do so, so long as the rest of the industry continues to kill it.
Why did Nintendo feel the need to expand gaming to more people? Because gaming was stagnating, and the mistake of everyone but a few chosen thinking we were in the technology business instead of the entertainment business only accelerated it. If not for the Wii, the gaming industry would have surely crashed, just like the comic book industry did in the 80's.
@bunny-cow
"MadWorld didn't sell because there was no marketing for it. "
No, MadWorld didn't sell because it was a shallow game which used excessive blood and gore, violence and other suggestive themes. It was a very niche title.
And yes, I agree that core gamers didn't want to buy it at full retail price. Most people I know just pirated it, although some actually bought it once Amazon had that sell for 20 something dollars to support the developers.
Much as WSR having Online matches would be quite coolio, in practice it probably wouldn't work. Not if they can't get online in NSMB Wii to 'work' - how would they handle multiple WM+ movements / recaliburations etc. over the webs?
" Not if they can't get online in NSMB Wii to 'work' - how would they handle multiple WM+ movements / recaliburations etc. over the webs? "
It was a lie. It is an obvious design choice to promote local multiplayer.
What most of you don't realize, is that Nintendo wants to keep the Wii a console, not a PC. This is why they don't have all the luxurious online extras that Live has, because the 360 and PS3 are following a PC Model while Nintendo is following a Console Model. It's okay if you people want this, but don't go acting like all these things (which are overshooting btw, another thing that many of you refuse to acknowledge) makes or breaks a console.
Look at the awesome Zack & Wiki, one of the best video games ever! It's to anime like, it's too "wtf is here goin' on!".
Look at HOTD:Overkill, it's to special and not really that good. It's decent, but not great.
And fundamentally, the advertising is wrong, completely wrong. They should advertise it, shortly befor it comes out, than advertise it weeks after the launch. Games should be long time sellers!
Crytek/EA did recognize it and supported Crysis/Crysis Warhead with price cuts, BUT the advertising failed.
They don't tell you what is important: You'll need no HIGH END PC! What you need is a dual-core around 3 GHz and a grafix unit à la GTS250 or GTX260 and 2 GB RAM.
Nintendo hasn't those probs, just MAKE games more hardcore with online/ranking/Wii Speak/tournaments...
McDaniel-77
"just MAKE games more hardcore with online/ranking/Wii Speak/tournaments..."
Nintendo have never made hardcore games. The few Nintendo games that were anywhere near what most would consider "hardcore" were outsourced.
Why would Nintendo make hardcore games now, when 360 and PS3 are failing because of them while they are succeeding with their core and expanded audience games?
The "achievement" system is not useable in WSR, because there is no table.
Online functionality is a MUST nowadays, they should integrate it no matter it makes sense or not. Just to keep mouths shut!
You make the mistake in assuming that Wii haters think rationally, or even want to be reasoned with. They are afraid that their definition of gaming is dying, that the Wii is ushering in a new era of gaming, and that it's all being done by Nintendo, a company that they have wanted to die years ago. Nintendo have thankfully stopped trying to cater to Wii haters, as it's a futile gesture
I agree that we do need more online features in Wii games, even with Nintendo titles. I can see why Miyamoto won't put online in NSMB:Wii though; the precision platforming would be destroyed by even 100ms of lag.
this.
however
"just like the comic book industry did in the 80's."
90s. other than that. yeah.
Nintendo definitely is making a console. Most of the games have an arcade feel about them, and that's the biggest draw. Sure the HD twins have all the hardcore games but what are hardcore games these days?
FPS, Sports games, Sandbox games, RPGs.
Nintendo already has a strong following with sports games, HVS has proven that FPSs are not only capible, but are doing fairly well, and if Red Steel 2, and NMH2 hit the mark then it'll prove that the sandbox game is possible here as well (personally, scarface already proved that, but whatever.)
But in all honesty the arcade-ish games will be the ones that win big on the system.
Have any of you really noticed that while everyone else are making these grand scale movie-esque games with their inflated budgets, and high poly count and overused light sources that people are really gravitating towards games that are fun to play either by yourself or with friends?
yeah that's what the 80s were like.
And they don't care either way! Nintendo's making enough money to individually walk up to the small percentage of 'core gamers' and stuff their faces with 100 dollar bills so they'll shut up.
And WM+ would kill online for WSR [or whatever] probably.
It'll be interesting to see whether The Grinder uses WM+, and if it does, whether it destroys the online efforts [or not] in terms of lag.
Dunno if anyone can, mate. I think half the GoNintendo community is on his foe list. For some reason it seems even moderators can be on foe lists too, cuz I'm fairly certain he can't see my comments anymore.
At this topic:
Well actually I don't know what to say really. Too busy enjoying Wii Sports Resort and Tales of Symphonia (got it used, but it's in GREAT condition! It even came in the original box with the instruction book).
No and no. TCon wasn't what I'd call "critically acclaimed". And Sega said they where pleased with its sales, so...
LOL @ Game Journalists. I love how they think their opinion is the universal truth.
Poor Denisse, always being bombarded with the same questions by them.
Their launch calendar ABSOLUTELY slowed Wii sales last year. They started 2008 with an enormous bang and then ended it with a disappointing lineup during the most pivotal part of the year with Wii Music and Animal Crossing: City Folk. I think this year will be much better with the games she mentioned...
I agree with this, though.
@Kirbylol
Hahaha, gaming was falling? If it weren't for the Wii we'd have another video game crash? Video games are bigger than ever, buddy. Gaming would have gone on just fine with or without the Wii.
Of course, I don't even know why I'm bothering to respond to you. I'm pretty sure I'm on your foes list since you seem to do that to anyone who dares disagree with you.
um, yeah..
http://gonintendo.com/viewstory.php?id=91001
Wait. The Conduit?
You mean the game that the collective "hardcore" journalists called shallow, generic, and a pale imitation of games on the HD twins? THAT Conduit?
This is why Nintendo is damned if they do, damned if they don't. If a game like The Conduit comes out, the gaming media will do their best to either ignore it or criticize it. (Not saying the game wasn't worth criticizing, but that many did so for the wrong reasons...) And then you have your little Adam Sesslers that throw out a "And we KNOW Wii owners haven't had a hardcore game in forever" comment.
Then, when they're looking to justify their dislike of the Wii, they go back and cherry pick titles that, all of a sudden, are "critically acclaimed", and use them as examples for why quality games that "real" gamers would enjoy cannot be found or succeed on the Wii.
It's BS. It's BS because there are a lot of ulterior motives and reasons for developers and gaming media to paint this image, to create their own self-fulfilling prophecies.
"Even GoNintendo moderators have confirmed they have modded Wiis, which shows the lack of integrity most of them have."
Now I know this guy has to be fake, when even himself admited to have a modded Wii and has the walnuts to pass judgement on other people..
On topic.. Maybe core titles don't sell on Wii because Nintendo keeps making and promoting like hell casual titles and the few core titles, even their own, are sent out to fend for themselves .. Or because the mayority of core gamers don't see the Wii as a solution for their core gaming needs.
Second of all, STOP USING MADWORLD AS A METER TO SEE IF "HARDKOPREZ" GAMES SELL OR NOT!!! Is a boring, artsy fartsy, generic and stupid game that only horny 15 year olds would buy..and I doubt it!
"Nintendo definitely is making a console. Most of the games have an arcade feel about them, and that's the biggest draw. Sure the HD twins have all the hardcore games but what are hardcore games these days?
FPS, Sports games, Sandbox games, RPGs."
And you know what's funny? A few years ago these were "casual" genres that brought in a new crowd.
He's just repeating Maelstrom's articles, and repeats them like those crazy old guys saying it's the end of the world. He takes the arguments out of context and then looks like a crazy guy.
Not all of what he says is wrong, but he always sound like a drone repeating the same things.
On topic, I'm often worried that the slow pace Nintendo, and third parties had last year, shunned the potential and existing market for more traditional games.
RE4 surpassed 1 million units with very few Wii's on the market, but I wonder if the same could happen today, even with 50 million Wii sold.
"No. A real problem, is how pitifully easy it is to pirate games on the system. Even GoNintendo moderators have confirmed they have modded Wiis, which shows the lack of integrity most of them have."
I've already shown you just how asinine your piracy estimates (and many of your claims of bias and conspiracy) have been. Of course, you've never actually responded to my posts despite the fact that I don't think I've ever been hostile to you in any way, shape, or form, so I'm just going to assume that I'm not on your foes list, and that you simply avoid the majority of my posts, opting for ignorance and all around jackassery in lieu of an actual point to make.
Don't get me wrong. You've made good points before, and you're pretty well spoken. Some of your conspiracy theories, though, and some of your posts, are hardly well thought out. In fact, many border on idiotic. Take that as you will. Offer up one of your canned responses, detailing how I'm a child of some sort or how I'm a biased hardlycore trying to bring the Wii down. In the end, you're simply showing the rest of the GoNintendo userbase what kinds of commenters to avoid.
Honestly, I've had enough. You're stubborn, rude, condescending... you're the textbook definition of a troll.
A. One type of hardcore gamer is well informed, goes on gaming sites and knows exactly what he's going to get, whether it has ads or not. They have been gamers for years and have a good knowledge of it.
B. Another type of hardcore gamer is not well informed. They have a taste for the hardcore but are really casual about it. They want a cool fun "REAL" game but aren't nerd enough to go on game sites or have any extensive gamer knowledge. They have friends or TV to tell them what to buy, they're not dedicated enough to research this stuff. They just want a cool shooter game or whatever.
They're what I call the "Idiot Hardcore" Unfortunately these guys are in greater numbers than the more dedicated gamer noted above, and feed (what I believe is) 50% of core game sales.
So you wanna know why the core games sell poorly? Its because of the "Idiot Hardcore gamer" I believe.
or perhaps the low 'type A' core presence in the Wii's userbase? Looking at the (core) games that sell on the Wii (you know, the big ones and only the big ones - the ones that everyone and their mother knows about, the ones you see on TV left and right), it seems as though those high sales, as well as the lower sales other core titles boast, could be due to a higher presence of 'type B' core gamers and casual gamers, and a low number of 'type A' gamers.
That's just my theory.
I see parents giving their toddlers the Wii rather than playing with them or their toys
There will always be complainers tho.
If developers simply make really great games that appeal to both casual and core gamers they WILL sell.
That or either make a core game that is so good that no core user will be able to avoid it, and then your niche is actually rather huge as we see time and time again on Xbox 360 and PS3, or make a game that is so appealing to the casuals that even if it is crap it will sell a load of units.
You simply can't make an average core game and or niche game and expect huge sales.
END OF
And if you think the Wii is like the savior of the game industry, you are VERY blind. While the Wii brought a whole new type of gamer to the field, it did not give the industry a rebirth. As someone else already stated, the industry would have been fine with or without.
Most older people that buy the Wii will only buy 2-4 games for it (the Wii series mostly) and maybe a shovelware title here or there because it was on sale at Wally World. They won't be the ones buying Metroid or Zelda, even if they are excellent games. Mostly "Family Sports Mini Game Racing Party: The Family Fun Game" type games.
When only one console on the market has crappy online, it can be considered breaking. You love going around with that "lol PC" crap, but that's where gaming began, bro.
Gaming started on computers and is built on and made by computers and then transferred to be played on consoles.
One thing you anti-online crazies seem to forget is that a lot of us who grew up with gaming have an almost inability for local multiplayer. That's fine for kids who have all that time, but when you're older you have to manage your time and a lot of people move and aren't near friends anymore. If you want to play games with friends now, you can't always call them up and say "hey, lets get together and play". It doesn't always work like that.
With online, we can almost eliminate that boundary and be like "wanna play a quick game?" and just hop online.
It is definitely vital to many people who want to play with friends, not because they don't have any, but because of convenience and the fact that some people simply don't live close any more, some friends don't LIKE games/those games or similar.
@SMBX2J
What? There was marketing for ExciteBots?
@Freddy Fro
Go back and learn what a casual game is. Pretty much anything that isn't an RPG is casual, honestly.
@McDaniel-77
I don't understand what online has to do with Wii hating.
@Kirbylol
You make the mistake of assuming everyone who is pissed off about the casual gaming market hates the Wii and always hated Nintendo. A lot of those people are also loyal (or previously) Nintendo fans who bought and supported the Wii and now feel like Nintendo stopped caring about them because they have a new cash cow, which is the depressing truth.
@Garfitor
Oh wow, I lol'd. Probably true.
@spiracy
What does gaming journalism being a pile of crap have to do with gaming itself? Gaming journalism is irrelevant and unprofessional. Nobody cares. Has nothing to do with the fate of gaming. I didn't watch that video though.
Also, you're almost certainly just a blind follower of nonsense like Kirbylol. Enjoy your damage control. Nintendo doesn't care about core gamers (ignore hardcore, just core gamers) and make up s***.
"OH, VC GAMES SELL BAD, SO WE FOCUS ON WIIWARE"
- They were already focusing on WiiWare, and they were putting out TERRIBLE VC games, and they are overpriced (sure, Zelda may be worth $5, but not NES Donkey Kong. Situations like that; Quality should be relevant).
"OH, CORE GAMES ARE DOING BAD, SO WE FOCUS ON CASUAL"
- Maybe if you cared and put out core games and actually advertised them, or didn't alienate the gamers. Not to mention the fact that "Wii would like to play" is not going to grab half of the core gamers, and two women acting like lesbians playing Animal Crossing is an extremely limited demographic. Advertise every core game like they did Punch-Out and maybe I'll think you care.
Yet when you look at the attache rates (not a great statistic but whatever) and the software sales the Wii is doing exceptionally well.
Gaming was stagnating, and the fact that the other companies have started to focus on motion controllers tells you the Wii made a big splash.
-
The Conduit was more bashed to hell than critically acclaimed. We don't have any idea of its sales either so who knows what this guy is on about.
MadWorld was as niche as it gets, yet still destroyed God Hand in sales and is still going.
As for the comments made by Denise. Yes Nintendo, a games console needs games...on all fronts.
You're both right, and wrong. Right because:
- Hardcore and core ARE NOT THE SAME.
Hardcore is fake. Just a term that retards use to refer to casual games that have blood/gore/cursing/sex in them and act as though that makes them a cooler person. They are just as mainstream as someone playing Wii Fit.
Core is the center. It's the main group of gamers and the games that those gamers play.
Also, you're right in saying MadWorld sales are not the end all for 'hardcore' sales on Wii. Your reasons, however, are where you're wrong.
It's a generic artsy game, but it sold badly because the black and white is alienating and because there was no advertising put into that game.
Also, some of the things you said are also things that flat out SELL (or sold in the past) titles like GTA.
Which reminds me, that you and various other gamers here (in this topic) keep saying certain games SOLD BADLY because of THINGS YOU WOULDN'T KNOW UNLESS YOU BOUGHT IT.
How would a game sell terribly for being boring or short or shallow when you have to buy it to make that claim? Reviews? Not all gamers read them, especially not casuals.
@VTnev27
^ This
@WhatCD
Agreed. Part of why core games do bad on Wii is simply because we are a very small community in the vast scheme of things within the Wii userbase. Yeah, GameFAQs and GoNintendo and game specific sites have a lot of people on them so you think "Man, there's a lot of gamers", but no. We're far smaller in numbers, on the Wii, in comparison to how many casuals there are.
The same is actually true of 360 and PS3, but a lot of people don't actually know that most of those "hardcore" titles are casual games in disguise, much as Brawl is.
@warbearer
"Hardcore" in the fake sense. Yes.
But the original meaning of hardcore (which is now just "core" to be simple) thinks far from it. Good graphics simply enhance good games.
@Freeload
^ Also this
@Hongo
^ And finally, this.
There are a lot of blind people here being like "OH MAN, 360/PS3 ARE TEH FAIL" which obviously means they have never touched them, use their retarded fanboy friends as examples for the console and its fans, or are just jealous/poor. Good for you guys, but the only way to truly get anything out of this generation is to own Wii and AT LEAST one of the HD consoles and maybe still have your PS2 lying around. Also wouldn't hurt to have DS or DS and PSP (I would not recommend having just the PSP, though).
Wii brought over a lot of new gamers (sort of) but most of them are casuals who will only buy Wii Sports Resort and Wii Fit and maybe Wii Music. If they have kids, maybe SSB and Mario Kart.
A majority of those "new" gamers will have very few games, if they even get anything other than Wii Sports which comes with it.
~~~~~~~~~~~~~~~~~~
Also on topic, I am going to stick to the idea that the sales are slowing down because it's 3 years into the console's life, the 4th year approaching, and pretty much everyone is settled now.
Wii was selling out constantly because nobody had one. Now we're at the point where a lot of us have them now. Almost all the people who wanted a Wii HAVE a Wii. Sales are inevitably going to slow down, because normally, we'd be nearing the end of the generation in a year or so and getting ready to buy the next console. 3 years into the cycle and we have a lot less core games to show off than Gamecube did, even just from Nintendo.
I just don't understand why everyone is so shocked or why people are like "nah, sales will continue to climb". Do you all assume that EVERYONE will buy a Wii? Or that there is an infinite amount of people to be purchasing them?
Agreed.
I had something else to say, in regards to agreeing with you, but I have rewritten about 3 things and can't think of what I want to say.
Shut up. Where did I say that Babyz isn't a casual game? What about MadWorld has any hardcore depth to it besides it's mass amount of gore?
And for those saying that hardcore is what is killing Xbox360 and PS3, it's not. The issue with either of those consoles sells is because the Wii was cheapest by default for basically being a Gamecube Plus. And yeah the price for both those consoles has gotten closer to the Wii but there's always that stereotype. I think in the long-run Xbox360/PS3 may top the sales of Wii because people will want more or they'll find out about all the extra features the other consoles have.
But back to the "hardcore" stereotype of Xbox360 and PS3. To be honest there were tons of games on those that also appeal to casuals. Look at Left 4 Dead. That game may be stereotyped just as hardcore but it honestly is a game a few people could sit around and just play with each other on. GTA and Halo also seem casual to me in a way.
So onto Nintendo trying to please both. It's not just about making black and white games. Make gray games. Make games anyone can play but that those seeking more depth and fun out of can easily play also. And don't think that the industry has changed that much and people aren't willing to learn. For the millions that learned how to play Mario there's millions more that learned how to play Assassin's Creed.
That and making very little sense in the progress.
I think 3rd party games don't sell for the Wii because publishers don't want them to sell. They never really push the games like they would with an HD title.
Anyway, to the naysayers... MS and Sony are going into motion controls. Nuff' said.
No, these always existed.
See the problem is, "hardcore gamers" should mean (and originally meant) basically the people who were full-on video game nerds. The guys who had every game, clocked the hours to ridiculous times and do everything they can in a game.
Somehow, with the PlayStation, this meaning moved off of those people and onto people who were what some now call 'hardlycore', which is just a bunch of people that laughed at Nintendo for having cartoony games/graphics and felt that having graphics, blood, violence, sex and so on made a game 'mature' and 'hardcore' (using the new definition, which was basically just "EHFFING COOL").
PlayStation 2 brought int a term called "non-gamers" which was used for people who just played DDR and Guitar Hero. These people always existed, but now they had their own genres.
And now non-gamers evolved into "casuals" (even though they always existed) and Wii owners are mixing up the original and current meanings of hardcore which causes a lot of confusion, and some people just refer to the old version as "core" now.
I get you. But I still don't like labels much. I'll just call myself a "gamer".
No, I totally understand.
Really, most of this started with media and bias. And I think the whole "hardcore" crap started with those like, a****** jock gamers that are like "BOOM HEADSHOT" and want to go into military not for valid reasons, but for like "MAN, GONNA BLOW UP SOME HEADS".
If you think about it, you could break it down into high school-style categories.
I accept that I am a core and casual gamer. It depends on the series. As of late, I'm a little more casual, but it's simply because of how I manage my time now. At heart, I am still a core gamer.
Labels are retarded, but I won't deny that they are there. The main problem is the misconceptions revolving around them and the fact that the media and gaming industry support and buy into them as well.
The only thing that's an increasing problem is the focus on casual gaming. And when I say a 'problem', I mean it in the nicest of ways. It's not ACTUALLY a problem, at all, but it will be one if everyone focuses on it, because it will eventually completely alienate normal gamers like ourselves.
@Sgt Scyther
^ This.
But it's evident, even on GoNintendo, that all gaming is now is exclusives and loyalty.
Anyone that so much as touched a non-Wii console is a Wii hater. If you don't bring a game to Wii, you hate the Wii and should be bashed. If you give a Wii game a bad score, you should be bashed. If you disagree with any of Nintendo's actions, you're a hater.
I swear, this is almost only exclusive with Wii-only owners. Even I, who only just got my 360, was never this bad. I just envied those who could play certain games and felt sad. I never tried justifying my purchase by bashing everything.
It feels like anyone here who only owns Wii thinks there's this huge conspiracy against them.
I highly doubt that anyone who owns just a PS3 or just a 360 would be like "OH MAN, THEY GAVE THIS 360 GAME A BAD SCORE. THEY OBVIOUSLY HATE THE 360." It just doesn't happen. It's almost Nintendo fanboy-exclusive, which is so weird, since you are all the ones trying to be taken seriously, and yet you are more childish than I could possibly imagine.
And yeah, sometimes all this "everyone is out to get the Wii" talk goes too far.
That said, I sometimes think certain journalists DO have a bias against the Wii. But that's another topic... which would be interesting to discuss in the message boards.
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Nintendo needs to stop beating around the bush.