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October 6, 2009 by The News Team Filed Under: Wii


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Quite similar upon first look, but there are actually a number of changes that you might have missed the first time around. Reader MatttheGameFreak has put together a list of changes that he's noticed when comparing the two trailers. Hit the jump to check it out, and see if you agree with what he's picked out.

1) This new build has a much more saturated/brighter look, washing out the background.
2) The overall graphical interface seems to be higher-resolution then its E3 counter-part.
3) NSMBW's camera has been scaled back, allowing for a grander view of the stage.
4) Additional platforms, enemies, coins, item boxes have been added.
5) Life count, coins, time remaining, and score is no longer 50% transparent.

-11 seconds: Unfortunately, the trees present in the E3 build are gone, replaced by random sprouts of grass and bushes in the background. Clouds have also changed from a fluffy, round shape to resemble skinny ovals.

-16 seconds: Ring/red coin challenges are now in place. 'Road' signs are now evident.

-19 seconds: Trees are now all the same color, as to where in the E3 version, some trees had a purplish tint. As stated before, new platforms, item boxes, flags, etc. are now present. Snow is not as noticeable due to the game's overall brightness increase.

-24 seconds: More coins are present with more enemies, such as fish that follow you. This stage's background has also changed artistically. Its underground lighting/beams seems to be more prevalent. Water ripples are less pronounced.

-33(Old trailer); 36(New trailer): The game's pyramids are now further off, as well as the cactus's. The older build had a green tint to the sky's color, while the newer build is blue.

-40 seconds: Platforms now indicate as to which player has control over the platforms. As stated before, the clouds are more drawn out and no longer 'vapor-like.'

-44 seconds: The level's siding is more intricately detailed.

-58 seconds: This is the same exact area in both videos, obviously the newer build has added a few new dangerous twist.

-1 minute; 8 seconds: In the E3 build, the lava is very visible but in the newer build, it is practically hidden.

-1 minute; 13 seconds: The newer build has reverted its background to a background seen in NSMB for NDS. The acid has also changed in appearance as well as the pillars for this level.

-1 minute; 22 seconds: The very last rotating platform(yellow) in the new build is rotating to the left, as to the E3 build, it rotated to the right. Item boxes have been added to this platform.

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Scryble
October 5, 2009 at 10:17 pm
Impressive list, MatttheGameFreak.

I'm still on the fence with NSMB Wii. I had originally hoped for this game to be WiiWare exclusive, but as a retail release, it's going to need to offer me alot of value for the amount of money I'm expected to pay for it.

Looks like fun though.
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October 5, 2009 at 10:31 pm
Hmm. Looks like they made it a little more challenging. Color me marginally more interested.
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October 5, 2009 at 10:39 pm
The new trailer is much more impressive after watching both at the same time. They've evolved the look of the game so nicely.
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kaliath
October 5, 2009 at 11:11 pm
are there more control options??? or is jut with the wiimote???
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October 5, 2009 at 11:39 pm
I'm glad those trees are gone because they stood out too much, and I like the softer colours. A lot of things have been made more subtle, which I also like because there were instances of too much clutter before.

While the lava is below the screen now in the gears level, the more pronounced particles rising up from the bottom and the improved lighting both help get the point across that there's hot stuff down there. I think it looks better.

Some additional things I noticed:

- along with the white dots of snow coming down, there are now some actual snowflake shapes
- piranha plants now twist back and forth as they bite
- fruit on a bush which I'm assuming is edible by Yoshi, like in Super Mario World
- points shown when taking out enemies are now larger and coloured to match the player responsible for the death

I'm still not convinced I should be paying $50/$60 for this game, but if I can get it for $30, I just might.
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October 5, 2009 at 11:46 pm
So they made some things better.

And some things worse.

I don't understand. lol

Also, "cacti", not "cactus's".
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October 5, 2009 at 11:56 pm
It does look better. Good. I hope it's challenging.
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October 6, 2009 at 12:19 am
While I was already excited for the game, this makes me even more so. I cannot wait for this game.
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October 6, 2009 at 12:23 am
I don't care what anybody says I think the game looks great. Both gameplay & visuals.
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October 6, 2009 at 1:23 am
It's obvious that the PAX build is way better than the E3 build : they've made specific background for each world, whereas it's not the case in the E3 build. Every item of this list is a good decision. Maybe they should have keep the trees because of the cool 3D background/2D action effect, but overall, it's very nice.
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DeAngelo Guillory
October 6, 2009 at 2:48 am
They changed the Rail Lifts (the wire platforms) to look more thicker and metallic I see.
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October 6, 2009 at 3:14 am
the graphics look great in the PAX one when you compair it


also "-1 minute; 8 seconds: In the E3 build, the lava is very visible but in the newer build, it is practically hidden."

thats because all the caracters are closer together so it zooms in
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October 6, 2009 at 3:36 am
wow, looking much better and I didn't even notice before this!
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October 6, 2009 at 3:42 am
The visuals look about as good as I'd assume they can given the art style (I just wish I liked the art style more...). I'm more concerned with the level design, and I'm not exactly ecstatic over what I'm seeing (looks like it lacks a significant challenge of any sort) but since I'll be buying this game anyway (it's Mario, I can't help it) I guess I'll be finding out first hand how good (or bad) it'll end up being.
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October 6, 2009 at 4:38 am
I just hope for a special world with 20 megaman hard levels. I've been playing these games too long I need a platformer to test my skills. I miss super magnetic neo on the dreamcast. Now that was a difficult platformer. Please please nintendo just don't make it insulting easy.
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October 6, 2009 at 4:41 am
Do we know anything about the music yet? Give us a good soundtrack Nintendo I know you can do it! Please don't give us a rehash of nsmb ds crappy music.
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October 6, 2009 at 5:32 am
I'm still excited about this game. I'm not on the edge of my seat but I AM totally looking forward to it, for sure.

I just really hope I can find people to play it with...

@MarkLubPlot
If all you're interested in is a challenge, look up Mario ROM Hacks. DAMN. Those are gonna be more hard than anything Nintendo ever puts out because they can get so hard they stop being fun. :P
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October 6, 2009 at 6:35 am
The visuals are cute but they could've used brighter colors.. also I hope that's not stage music cause it's a little meh.

Other than that everything's still pretty good and I'm as excited as I was before.
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October 6, 2009 at 7:45 am
THEY CHANGED IT NOW IT SUCKS.
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October 6, 2009 at 8:38 am
Looks like they add some more details. I really want it. Nov 15. I think is the date.
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October 6, 2009 at 9:27 am
Nice.

I think the music is something like the stage 1 music. To it's basically the "New Super Mario Bros. theme." NSMB used it so it's only natural the sequel would too (the original SMB stage 1 theme is remixed a lot from game to game so it's nothing new).
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October 6, 2009 at 1:10 pm
The music wouldn't be so bad if it wasn't for that awful sample that goes "Bwah! Bwah!" every now and then. I don't know what the hell it's supposed to be and it's annoying.
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October 6, 2009 at 4:12 pm
I actually like the look of the old one better, but no big deal.

I do like how they seem to be making it more difficult though.
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October 6, 2009 at 6:39 pm
this is gonna be the best release of the fall, no doubt. I'm hoping they offer CC support with the ability to map out the buttons (I prefer the SNES Y, B combo from All-Stars).
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October 7, 2009 at 12:48 am
Some things I wish were kept the same but overall it looks better.

@groo

I didn't really like how the music did that until I realized that Goombas and Koopas dance to that part of the song.
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tendoboy1984
October 14, 2009 at 11:54 am
@lockNES

They don't dance to it, they just hop.
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