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Quite similar upon first look, but there are actually a number of changes that you might have missed the first time around. Reader MatttheGameFreak has put together a list of changes that he's noticed when comparing the two trailers. Hit the jump to check it out, and see if you agree with what he's picked out.
1) This new build has a much more saturated/brighter look, washing out the background.
2) The overall graphical interface seems to be higher-resolution then its E3 counter-part.
3) NSMBW's camera has been scaled back, allowing for a grander view of the stage.
4) Additional platforms, enemies, coins, item boxes have been added.
5) Life count, coins, time remaining, and score is no longer 50% transparent.
-11 seconds: Unfortunately, the trees present in the E3 build are gone, replaced by random sprouts of grass and bushes in the background. Clouds have also changed from a fluffy, round shape to resemble skinny ovals.
-16 seconds: Ring/red coin challenges are now in place. 'Road' signs are now evident.
-19 seconds: Trees are now all the same color, as to where in the E3 version, some trees had a purplish tint. As stated before, new platforms, item boxes, flags, etc. are now present. Snow is not as noticeable due to the game's overall brightness increase.
-24 seconds: More coins are present with more enemies, such as fish that follow you. This stage's background has also changed artistically. Its underground lighting/beams seems to be more prevalent. Water ripples are less pronounced.
-33(Old trailer); 36(New trailer): The game's pyramids are now further off, as well as the cactus's. The older build had a green tint to the sky's color, while the newer build is blue.
-40 seconds: Platforms now indicate as to which player has control over the platforms. As stated before, the clouds are more drawn out and no longer 'vapor-like.'
-44 seconds: The level's siding is more intricately detailed.
-58 seconds: This is the same exact area in both videos, obviously the newer build has added a few new dangerous twist.
-1 minute; 8 seconds: In the E3 build, the lava is very visible but in the newer build, it is practically hidden.
-1 minute; 13 seconds: The newer build has reverted its background to a background seen in NSMB for NDS. The acid has also changed in appearance as well as the pillars for this level.
-1 minute; 22 seconds: The very last rotating platform(yellow) in the new build is rotating to the left, as to the E3 build, it rotated to the right. Item boxes have been added to this platform.
Story Feedback
While the lava is below the screen now in the gears level, the more pronounced particles rising up from the bottom and the improved lighting both help get the point across that there's hot stuff down there. I think it looks better.
Some additional things I noticed:
- along with the white dots of snow coming down, there are now some actual snowflake shapes
- piranha plants now twist back and forth as they bite
- fruit on a bush which I'm assuming is edible by Yoshi, like in Super Mario World
- points shown when taking out enemies are now larger and coloured to match the player responsible for the death
I'm still not convinced I should be paying $50/$60 for this game, but if I can get it for $30, I just might.
And some things worse.
I don't understand. lol
Also, "cacti", not "cactus's".
also "-1 minute; 8 seconds: In the E3 build, the lava is very visible but in the newer build, it is practically hidden."
thats because all the caracters are closer together so it zooms in
I just really hope I can find people to play it with...
@MarkLubPlot
If all you're interested in is a challenge, look up Mario ROM Hacks. DAMN. Those are gonna be more hard than anything Nintendo ever puts out because they can get so hard they stop being fun.
Other than that everything's still pretty good and I'm as excited as I was before.
I think the music is something like the stage 1 music. To it's basically the "New Super Mario Bros. theme." NSMB used it so it's only natural the sequel would too (the original SMB stage 1 theme is remixed a lot from game to game so it's nothing new).
I do like how they seem to be making it more difficult though.
@groo
I didn't really like how the music did that until I realized that Goombas and Koopas dance to that part of the song.
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I'm still on the fence with NSMB Wii. I had originally hoped for this game to be WiiWare exclusive, but as a retail release, it's going to need to offer me alot of value for the amount of money I'm expected to pay for it.
Looks like fun though.