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WWE 2K18 - Roster Reveal: Part 1 (47 Superstars revealed)

Check out promo art for each revealed Superstar here

Bray Wyatt
Dolph Ziggler
Sami Zayn
Dean Ambrose
Baron Corbin
Kalisto
Akira Tozawa
Sin Cara
Hideo Itami
Eric Young
Jinder Mahal
Bushwacker Butch
Bushwacker Luke
Konnor
Viktor
Cesaro
Sheamus
Karl Anderson
Luke Gallows
Nikki Cross
Alundra Blayze
Emma
Lita
Summer Rae
Paige
Brie Bella
Nikki Bella
British Bulldog
Buddy Roberts
Diamond Dallas Page
Big Boss Man
Mark Henry
Bam Bam Bigelow
Bret Hart
Dusty Rhodes
The Undertaker
Big Show
Andre the Giant
Kane
Diesel (and Kevin Nash)
Luke Harper
Erick Rowan
Sawyer Fulton
Alexander Wolfe
Killian Dain
Braun Strowman
Goldust

Rapper behind the Sonic Adventure 2 Knuckles raps returns with a new Knuckles song to celebrate Sonic Mania

The rapper who provided the Knuckles raps in Sonic Adventure 2 has returned with a special song to celebrate the Sonic Mania launch! Sounds like he hasn't skipped a beat! Thanks to Lars for the heads up.

Batman: The Telltale Series listing goes live in GameStop.com

Remember when we told you that GameStop had a listing for Batman: The Telltale Series in their computer systems, but not on their website? Well now their website has made a listing live! I think it's time for Telltale to come clean and tell us what's going on! Thanks to Josuefor the heads up!

Monster Boy and the Cursed Kingdom playable at Gamescom (new footage and screens)


We're excited to announce that ' Monster Boy and the Cursed Kingdom' will be playable for the first time on Nintendo Switch at Gamescom 2017 in Cologne. The demo features completely reworked graphics and you'll experience the beach area uncut, just as it'll play in the final game.

You can check out the game at the Nintendo Booth in the consumer area (hall 9.1 booths A011, B010, A021 and B020) where Alex and Joannis will present the game. We can also schedule a 30 minutes hands-on session in the business area in our booth, where you can interview Philipp, the game's co-producer.

THE LEGENDARY SERIES IS BACK AFTER 23 YEARS!

Monster Boy is being created to bring back the enjoyment of the classic games that shine by simplicity. Exciting gameplay, upbeat music and smooth graphics. You'll need to overcome huge bosses, find hidden passages, discover powerful equipment and use all your wits and skills to remove a powerful curse. Transform into 6 different creatures, each with their own skills and abilities. Take advantage of all the unique powers to open new paths and advance in an epic story. We put all our passion into Monster Boy to create a truly enjoyable love letter to gaming from the 80's and 90's - will you join us and celebrate together with us?

FEATURES:

Based on the legendary Wonder Boy in Monster World series
Over 15 hours of epic adventure
Switch between up to 6 playable characters each feeling different to keep the gameplay fresh
Unlock new paths and secrets with special equipment
Soundtrack from Yuzo Koshiro, Motoi Sakuraba, Michiru Yamane, Keiki Kobayashi and Takeshi Yanagawa

Fire Emblem Echoes dev team on revisiting abandoned ideas, creating the main theme, and more

The following comes from a Nintendo Dream interview with Producer Hitoshi Yamagami, Director Kenta Nakanishi, Director Toshiyuki Kusakihara and Producer Masahiro Higuchi...

On things abandoned for Awakening/Fates, but could implement into Echoes

Yamagami: Basically, if you repeatedly make games for the same hardware, methodologies and technology progress and you are able to do things that you weren’t able to before. So, things we had to abandon for Awakening were able to make it into Fates. So, as technology advanced during Fates‘ development, there were things we wanted to implement but couldn’t fit by the time we got near the last stages of making the game. As such, it came down to “There’s still something we want to make.”

Kusakihara: Things like dungeons. You could walk around “My Castle” in Fates in full 3D, for instance, but it was very rough and difficult to implement at the time. Things like that eventually led to being able to walk around the dungeons in this game.

Nakanishi: The truth is all the fields were made to be walked around in. When you enter a battle, the camera simply zooms in on where the character is.

Kusakihara: Other than that, we were able to make character proportions look slightly more natural this time around, thanks to the Motion Design crew. With the experience and “know-how” gained from Awakening and Fates, we attempted to make [the people] in both this game and the next one on Switch closer to realistic proportions and movements.

On why Alm is left-handed

Kusakihara: There are various reasons. One reason is that there were little variations in poses characters could have. That’s when we got a proposal from the motion team that we can make plenty of new poses and patterns if the character was simply left handed. Another reason was to make Alm better resemble a hero with the strength to overcome any enemy. Alexander the Great was said to be left handed, so we wanted an image along those lines.

Nakanishi: Alm being left-handed also helped give better contrast to Celica’s brand, so it worked out nicely.

On the main theme

Composing the main theme

Q: So Janis Crunch sings the ending theme?

Nakanishi: The truth is, I only learned about this song when it was prepared to be inserted into the game (laughs). But when I heard it, it was a really nice piece. It was put it in because the staff heard me thinking “It’d be nice if we had another ballad like Fates did.”

Q: A part of it is also used for the title screen. Tell us what the main theme behind “Heritors of Arcadia” is.

Kusakihara: Mila’s death and rebirth. It is the theme of Echoes as a whole, the Age of Gods is coming to an end by man’s own hand, and they shall be the ones to inherit the world from the gods. The lyrics express that kind of sentiment.

Higuchi: It is meant to feel like Mila singing to the humans who shall inherit Valentia from her with references to stars like orbs across the sky.

This is a small snippet of the full interview, which has all sorts of interesting info. Check it out here (thanks Lightchao42!)

Original Journey sees release date bumped up to Q4 2017 - latest trailer and more footage


The devs behind Original Journey have confirmed that the game will hit Switch in Q4 2017, instead of the originally planned Q1 2018 release. When a more specific date comes in, we'll be sure to share.

Japanese software/hardware sales - Aug. 7th to 13th, 2017

01./01. [3DS] Dragon Quest XI: Echoes of an Elusive Age # (Square Enix) {2017.07.29} (¥5.980) - 116.615 / 1.573.216 (-62%)
02./00. [3DS] The Snack World: TreJarers (Level 5) {2017.08.10} (¥4.800) – 97.534 / NEW
03./02. [PS4] Dragon Quest XI: Echoes of an Elusive Age # (Square Enix) {2017.07.29} (¥8.980) - 91.147 / 1.242.260 (-55%)
04./03. [NSW] Splatoon 2 # (Nintendo) {2017.07.21} (¥5.980) - 87.983 / 915.628 (+19)
05./06. [NSW] Mario Kart 8 Deluxe (Nintendo) {2017.04.28} (¥5.980) - 17.262 / 632.894 (+25%)
06./00. [PS4] Hitman: The Complete First Season (Square Enix) {2017.08.10} (¥7.800) – 17.252 / NEW
07./04. [3DS] Great Phoenix Wright: Ace Attorney 2 - Naruhodou Ryuunosuke no Kakugo (Capcom) {2017.08.03} (¥5.800) - 10.770 / 80.618 (-85%)
08./00. [PS4] Mega Man Legacy Collection 2 (Capcom) {2017.08.10} (¥2.990) – 8.537 / NEW
09./10. [NSW] Arms (Nintendo) {2017.06.16} (¥5.980) - 7.866 / 197.284 (+44%)
10./05. [PS4] Crash Bandicoot N. Sane Trilogy (Sony Interactive Entertainment) {2017.08.03} (¥4.900) - 7.263 / 37.647 (-76%)
11./07. [3DS] Layton's Mystery Journey: Katrielle and the Millionaire's Conspiracy (Level 5) {2017.07.20} (¥4.444) - 7.131 / 115.188 (-44%)
12./09. [3DS] Hey! Pikmin (Nintendo) {2017.07.13} (¥4.980) - 6.863 / 114.750 (-19%)
13./11. [NSW] The Legend of Zelda: Breath of the Wild # (Nintendo) {2017.03.03} (¥6.980) - 6.642 / 560.764 (+25%)
14./12. [3DS] Sumikko Gurashi: Koko, Dokonan Desu? (Nippon Columbia) {2017.07.20} (¥4.800) – 6.246 / 40.354 (+20%)
15./14. [3DS] Animal Crossing: New Leaf - Welcome amiibo (Nintendo) {2016.11.23} (¥2.700) - 5.380 / 218.378 (+25%)
16./16. [PS4] Gundam Versus # (Bandai Namco Games) {2017.07.06} (¥8.200) - 4.873 / 157.958 (+23%)
17./13. [3DS] Pokemon Sun / Moon (Pokemon Co.) {2016.11.18} (¥4.980) - 4.865 / 3.309.571 (+13%)
18./17. [PSV] Minecraft: PlayStation Vita Edition # (Sony Computer Entertainment) {2015.03.19} (¥2.400) - 4.181 / 1.191.628 (+27%)
19./21. [NSW] 1-2-Switch (Nintendo) {2017.03.03} (¥4.980) – 3.570 / 242.742
20./19. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} (¥4.571) – 3.353 / 2.802.588 (+19%)

GoNintendo Video Review - Chicken Wiggle



Positives

- Classic platforming with a solid feel
- Fantastic level editor
- Offers a sense of heart & charm
- Good variety in level mechanics

Negatives

- Might be too simplistic for some
- Short single player campaign

Final Word

Chicken Wiggle is proud to be a straightforward platformer. A simple, yet fun romp through a good collection of stages.
Power-ups sprinkled in alongside the engaging "grappling hook" mechanic help to keep things feeling engaging. While single player is on the short side, the level editor is fully-fledged and expertly created. This feature alone could keep you busy for a long time to come, especially when you consider levels can be uploaded online for others to play. Depending on the community support, Chicken Wiggle could find itself becoming one of your most-played 3DS games this year.

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