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Mega Man 30th anniversary logo may have been leaked

A retail listing via Rakuten looks like it might have revealed the Mega Man 30th anniversary logo a bit early. If you look at the jacket, one of the arms has a patch that clearly shows off a 30th anniversary logo.

You know what would go nicely with this logo, Capcom? A new Mega Man game! A boy can dream, can't he?

Tiny Barbarian DX - file size

When it comes to Tiny Barbarian DX's file size, the game is definitely living up to its name. The title takes up a tiny 159 MB of space on your Switch, but don't let the file size fool you. I've played this adventure, and it's absolutely grandiose!

Figment dev on the game's creation, inspirations

A portion of a NoobFeed interview with Bedtime Digital Games...

NF: How did Figment come to be? What was the thought process behind its creation?

Bedtime Digital Games: The big trigger was how people reacted to our previous game, Back to Bed. People liked the game and its world but wanted to explore the dreamlike setting and themes more freely. Back to Bed was a linear puzzle game, but it sounded like the players wanted to focus more on exploration, so we wanted to do an adventure game that gave the player the ability to explore at their own pace.

For the setting itself, we wanted to go deeper than Back to Bed, kinda taking the next step. Instead of just mixing reality and dream, we wanted to go where dreams are made, meaning inside the mind. So our world ended up being the subconscious mind and all the different areas in this part of the mind.

The story, it came after the setting, as we started discussing what could go wrong inside the mind. We ended up with the thought that you can be paralyzed by fear and unable to think straight. So, we then came up with the idea of the player trying to help the mind overcome fear. We decided to give different types of primal human fear the form of monstrous creatures. This also created our main character, Dusty, that represents the courage trying to overcome the fear and nightmares.

NF: It’s pretty clear surrealism is a source of inspiration for you guys. In Back to Bed, your previous game, we can see some Salvador Dali and M.C. Escher influence. Which artists (or works of art) influenced you when working on Figment?

Bedtime Digital Games: The two mentioned artists, alongside Magritte, are still a large inspiration for the art style in the game. But we also started to look at other sources for inspiration, such as Adventure Time and Miyazaki movies as they have created entire worlds to explore that had what we looked for. We also looked at different games, such as Zelda, for how to get an effect that looked painted and fit our style.

A major element was also the mind itself. In the game, it is never directly explained whose mind we are inside, only indirectly hinted through story and collectibles. But on the team we had a pretty detailed concept and story for this person, meaning we had a source of inspiration for what elements would be inside the mind. The result is that almost all elements have a thought behind them, which should be clearer when finding all the small hints in the game.

Official PR - Caveman Warriors coming to Switch

We can finally confirm that Caveman Warriors will come to Nintendo Switch!

We were amazed by the potential of the console and as soon as we could, we got a development kit in order to port our game. As Caveman Warriors encourages co-op multiplayer, you will be able to use one joycon per player (up to four players). This adapted control scheme to a single joycon feels as natural as it was in the NES era. Most of us, if not all, are Nintendo die hard fans and being able to release Caveman Warriors here is a dream come true.

We will announce the release date as soon as we can (the price will be the same as in other platforms), but you can expect this prehistoric multiplayer adventure to come to the Nintendo console soon!

NCSX import - Kirby Star Rod Collection BIG Plush Doll

Kirby joins the trend of BIG plush toys where the likes of Mario and Yoshi have explored before in Taito's Tokudai series. SK Japan's Kirby plush toys are inspired by the Hoshi no Kirby Wii game aka Return to Dreamland (modern incarnation) and the Nintendo Famicom Hoshi no Kirby: Yume no Izumi no Monogatari aka Kirby's Adventure game (classic Kirby) in which the pink puff holds up the Star Rod in triumphant fashion.

Grab yours here

Fire Emblem Warriors - file size

Switch

- 13.1GB

3DS

- 16,811 blocks / 2.05GB

Lichtspeer: Double Speer Edition - patch available now, includes new icon and more


Two games in the same day get new icons on Switch. I guess Nindies are scrambling to make sure they have the best icons out there!

BulbBoy patch released, includes new icon and more




Boy, this Switch game icon thing is really big talk, isn't it? Developers scrambling to update their icons. I guess I'm in the minority here, because those kinds of things don't matter much to me. I just want to play the game!