Dear Reader:

You are viewing a story from GN Version 3.1. Time may not have been kind to formatting, integrity of links, images, information, etc.

Sakurai talks input on 3DS development, eye strain, online play in Kid Icarus: Uprising, and Wii going 3D

by rawmeatcowboy
02 August 2010
GN Version 3.1

A portion of a CVG interview with Masahiro Sakurai…

CVG: Did you have any influence on the development of the 3DS?

MS: I made a lot of suggestions from very early stages on until now. Early on, Nintendo were soliciting lots of feedback from within the company and from me. And I had very specific requests from Mr Iwata in regard to what my ideal picture of the device was, etc.

CVG: In your experience of using 3DS does it cause any eye strain?

MS: The screen on the 3DS is a really beautiful screen and achieves very nice effects. In my experience of development and actually using it, when you have a lot of objects flying towards the user I find that it’s more likely to cause eye strain so during development I’m using objects moving away from the user which doesn’t have that effect.

CVG: How does the online capability work in Kid Icarus?
The online capabilities are currently being tested. There could be some versus play but we can’t go into the detail. As far as going forward, there are lot of capabilities that expand on what was in the DS that people are taking advantage of.

CVG: So do you think a future Wii might be in 3D?

MS: Definitely it’s possible to go in that direction. Once you go to 3D it’s hard to go back. The big restriction is making it available to a mass audience.

Full interview here