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"We're saying that this is survival horror, but it is definitely not the feel of those old Resident Evil games. There's still that really, really nice, smooth feel to the controls, and that's what's very different about those older games. At the same time, one of the things that we're bringing back that was a staple of older survival horror games that has kind of gotten lost is that need to run away from enemies as well as defeating them. In a lot of older survival horror games, you would not even be able to defeat all the enemies -- you'd have to find a way to escape and run for your life, and survive in that sense of the word. That's one of the things we're going to be doing with this game, as well. We're pretty confident that we were able to create a really, really scary experience, but still do that without having to make the player fight with the controls." - assistant producer Tsukasa Tanaka
Full interview here