"If we started building a game for the Wii U we would build it very differently and we would build it with unique functionality. When we started developing the game we made a conscious decision that it was all about building the game for a platform and making sure the game was specific to that platform. Given that we've been working on the game quite a while before Wii U was announced I think it would not be right to try and port it across." - Crystal Dynamics community manager Meagan Marie
Looks like Nintendo missed out on the Tomb Raider revamp due to holding cards too close to their chest. Oh well, I guess we'll just have to wait for Lara's next, inevitable adventure.
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